Reno Synch
Committed
Roleplay posts: 56
Age: 20
Appearance: The look like a light Portuguese Man O War with a brain. It's brain cavity is clear allowing you to see inside it's body. The tentacles are long and lets them move around quickly and attack themselves to others of their species.
Equipment: They sometimes carry living weapons made out of other Synchs
Skills and Abilities: Using other members of their species they are able to shape their bodies to look like other species. Their mimicry is imperfect and normal intelligent species are able to tell the difference. This process involves synchphons analyzing their target and attaching themselves to each other to shape themselves. This process takes them about half an hour.
Magic helps this process and allows them to change colors to match the species or environment.
They can mimic abilities of other species when they shape shift. The abilities they copy are not as strong as the thing they copy, depending on the power level. They first transform into the user and see the ability in action for them to be able to replicate it.
Given that they are are colonial organisms their bodies can be cut into prices multiple times and are able to regenerate in a couple of days. If their brain is damaged however they die, and the body returns to their colony. Some parts are able to photosynthesize.
Usually they live underwater but are fast climbers and tunnelers because of their hardiness.
Registered: May 11, 2022 11:21:28 GMT -5
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Post by Reno Synch on Dec 10, 2022 19:06:39 GMT -5
The humanoid did not understand a single word they said. They really just wanted their plan to commence. They saw the lumberjack poking the false fire, which Reno was hiding under. They decided to hit the man in the head with their spear.
It was not as strong as one would expect, but still hurt. Having mimicked some words they decided to distract them." The fire- in the middle of the night?" They did not know what they said, but they hoped it would cause them to stop poking Reno.
Slowly synchs started creeping closer to the camp. To anyone paying attention they would see their beady eyes staring in the dark. Leaves crumbling and grass moving could be heard when they moved.
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Jun of the Celadine
Dedicated
Roleplay posts: 292
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Dec 11, 2022 20:43:58 GMT -5
"Agh, now you're shaming me too!?" The lumberjack gave the synch humanoid a dirty look. "Listen, I'm big-boned, ok?" He withdrew his sausage and brought it up to his nose, staring and sniffing it. He noticed it wasn't very hot.
"Jun, this fire ain't working right. Come help me."
The tent's innards rustled and bustled and an irate, messy-haired Jun poked her head out of its flaps.
"Well, feed it or something before it goes out-"
Her face froze when she saw Reno and the humanoid. After a moment she said, "I'll be right back."
She went back inside. It sounded like she was rummaging through some things while muttering "I am too sleepy for this shit." A couple of seconds, she opened the tent flaps and slammed a large object onto the dirt just in front of her. Then she poked her head out. This time, her eyes were unnaturally dark, as if her sclera had turned pitch black, and her pupils turned into little glowing red dots. She looked straight at Reno.
"Get... out." Jun said venomously.
The object she had placed on the ground was a glowing, throbbing, pulsating coconut.
The guards woman had been watching and, somewhat tearfully ("he was such a good listener"), pulled out a wooden flute. She sounded a high-pitched alarm to the rest of the camp.
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Reno Synch
Committed
Roleplay posts: 56
Age: 20
Appearance: The look like a light Portuguese Man O War with a brain. It's brain cavity is clear allowing you to see inside it's body. The tentacles are long and lets them move around quickly and attack themselves to others of their species.
Equipment: They sometimes carry living weapons made out of other Synchs
Skills and Abilities: Using other members of their species they are able to shape their bodies to look like other species. Their mimicry is imperfect and normal intelligent species are able to tell the difference. This process involves synchphons analyzing their target and attaching themselves to each other to shape themselves. This process takes them about half an hour.
Magic helps this process and allows them to change colors to match the species or environment.
They can mimic abilities of other species when they shape shift. The abilities they copy are not as strong as the thing they copy, depending on the power level. They first transform into the user and see the ability in action for them to be able to replicate it.
Given that they are are colonial organisms their bodies can be cut into prices multiple times and are able to regenerate in a couple of days. If their brain is damaged however they die, and the body returns to their colony. Some parts are able to photosynthesize.
Usually they live underwater but are fast climbers and tunnelers because of their hardiness.
Registered: May 11, 2022 11:21:28 GMT -5
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Post by Reno Synch on Dec 11, 2022 21:03:56 GMT -5
Reno screeched loudly at the one who poked them and jumped in the lumber jack's face. They had a dirty brown color. Their tentacles only caused mild shocks, but it was enough to run away. The screech alerted their friends, and they swarmed.
They started wrecking havoc, flipping tents, flipping tables flipping rocks! They were flipping everything in sight! It was chaos, synchs jumping on top of people. A few synchs grabbed an axe and started chopping at a tree, trying to get it to fall onto the center of the camp. Rocks flew from the trees and behind camps.
The humanoid had no idea what the language the human spoke, and they did not care. They aimed and threw their spear right at the researcher for having to listen to her noise. Having no reason to continue pretending they grabbed a branch and started swinging wildly.
Reno had long since, hiding from Jun and ready to fight. They wanted one more duel. Using their large arm they jumped from above, holding a stick, ready to fight.
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Jun of the Celadine
Dedicated
Roleplay posts: 292
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Dec 13, 2022 21:12:03 GMT -5
The overweight lumberjack flailed and tried desperately to beat back Reno with his sausage stick, forgetting that he wasn't holding an ax. The young research in dire need of a boyfriend scrunched up into a ball and shielded her face. An inexpertly thrown spear wasn't going to penetrate her cloth armor, but it would still leave a nasty bruise and cut on her rear end and knock her into the dirt.
(The two weren't exactly the Usqueans' A-team.)
As Reno approached her, Jun glared at them like a bedraggled vagabond.
I'm done.
The kind and heroic sorceress, for the moment, took on the visage of a murderous apparition; her eyes were unnaturally wide, accentuating her red pupils and lack of schlera. She didn't flinch at all as Reno charged. Without taking her eyes of them, she twisted the coconut into the sand. Capillaries of mana dribbled from her palm down its shell, and mana leached out of them like luminescent sky blue blood. The seed drank, and swelled, and then split along invisible seams.
The words were spoken, but Jun's mouth didn't move. "Copy this."
Buzzing and blackness spilled out of the shell, along with a putrid stench. Things darted out of it. Some of them were heavy enough to make audible thumps and sandy scratches on everything they landed on. But most of them were too small for that. The slower ones, numerous as they were, gushed out like oil. They were endless.
The living shadows leaped together in great tendrils, their droning deafening the battlefield. The creatures perceived the world with inhuman acuity. The behemoths and their spears and arrows moved like sludge to them.
Their temporary new queen ordered them to go for the eyes.
But thankfully Jun wouldn't abandoned her heroism completely, so she didn't issue the command to "consume". Instead, they flew around the synchs and blocked out their vision, making it impossible for them to use their copy abilities, or even attack and dodge well. However, the humans were spared and could fight normally. In fact, the deafening sound of Jun's eusocial armada made it easier for them to spot the synchs in the dark. The targets were painted, and the entire camp was now awake and arming themselves.
Three especially fast, competent warriors with decorated spears, two men and a woman, rushed out of their tent. One of the men went for the synchs trying to knock down the desiccated tree nearby. The other two sped towards Jun's position to cover her. The three were members of Lady Tana's personal guard and some of the strongest spear fighters the Usqueans had. The woman was the leader of the expedition.
(Lady Tana wasn't there. She had just been generous enough to donate some of her elite warriors to the expedition. She would have liked to come along herself, but she was busy taking care of her toddler.)
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Reno Synch
Committed
Roleplay posts: 56
Age: 20
Appearance: The look like a light Portuguese Man O War with a brain. It's brain cavity is clear allowing you to see inside it's body. The tentacles are long and lets them move around quickly and attack themselves to others of their species.
Equipment: They sometimes carry living weapons made out of other Synchs
Skills and Abilities: Using other members of their species they are able to shape their bodies to look like other species. Their mimicry is imperfect and normal intelligent species are able to tell the difference. This process involves synchphons analyzing their target and attaching themselves to each other to shape themselves. This process takes them about half an hour.
Magic helps this process and allows them to change colors to match the species or environment.
They can mimic abilities of other species when they shape shift. The abilities they copy are not as strong as the thing they copy, depending on the power level. They first transform into the user and see the ability in action for them to be able to replicate it.
Given that they are are colonial organisms their bodies can be cut into prices multiple times and are able to regenerate in a couple of days. If their brain is damaged however they die, and the body returns to their colony. Some parts are able to photosynthesize.
Usually they live underwater but are fast climbers and tunnelers because of their hardiness.
Registered: May 11, 2022 11:21:28 GMT -5
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Post by Reno Synch on Dec 13, 2022 21:40:00 GMT -5
Reno screeched again, ordering the synchs to huddle up. As the synchs clumped together coral like body parts from masses of flesh started covering them. Once they were solidly protected Reno and the humanoid readied themselves.
The humanoid tried instinctively to copy the coconut. It didn't work. They tried again. Nothing happened. Once again. . . nothing. The roaring shadows started making them panic. Once again, something too strong for them. They realized how badly they were outmatched and collapsed to the ground in a spider-like stance, crawling to their leader. Another jellyfish joined them, sticking themselves to their back.
Reno grabbed a branch and swinged wildly, lashing out at the shadows around them. They hit the ground shadows and everything. Eventually they threw their branch in a random direction, managing to hit Jun. They grabbed anything around them and threw those things too. Some hit their comrade's shields, while others hit nothing. Reno screeched and ordered the humanoid to do the same.
However their attack was interrupted when a tree crashed right onto the battle field.
*THUMP*
The tree fell, crushing a few empty tents and almost hitting some of the warriors. This didn't do much but cause more chaos. The synchs that were not trapped inside the mass of shadows screeched loudly, even as they were apprehended by the warriors. Every single tiny warrior screeched, causing an equally deafening sound. Their normally cute sounds were desperate and angry. They were calling something.
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Jun of the Celadine
Dedicated
Roleplay posts: 292
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Dec 14, 2022 2:03:08 GMT -5
The stick thrown at Jun flew up and over her as if repulsed by an updraft of wind (a rock would have worked better). Jun's body burned with black flame and shadow. Her eyes were like hot coals.
But the hot coals started blinking. Killing the synchs just didn't feel right, no matter how annoying they were.
She wasn't alone. Even the warriors who had the upper hand found themselves holding back, beating the jellyfish creatures with sticks or the flat ends of their blades. It was like they were being attacked by naughty children.
"We can drive them to the water!" Jun cried out.
The expedition leader heard Jun and gave the order, telling everyone to beat the jellyfish towards the shore and away from the camp. Jun focused on her coconut, issuing a command for mercy. Her swarm surrounding the synchs left an opening back towards shore. If they tried to go in any other direction, they'd be blinded and deafened.
And so all the humans started whacking, kicking, and punching, driving the synchs out, out, and more out. One of men even tried grabbing a synch with a blanket and throwing it as far as it would go like a slingshot. The lumberjack with the sausage threw his sausage at Reno, then started tackling synchs away. The forlorn girl chased the humanoid with a broomstick while crying out something about them being a heart breaker.
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Reno Synch
Committed
Roleplay posts: 56
Age: 20
Appearance: The look like a light Portuguese Man O War with a brain. It's brain cavity is clear allowing you to see inside it's body. The tentacles are long and lets them move around quickly and attack themselves to others of their species.
Equipment: They sometimes carry living weapons made out of other Synchs
Skills and Abilities: Using other members of their species they are able to shape their bodies to look like other species. Their mimicry is imperfect and normal intelligent species are able to tell the difference. This process involves synchphons analyzing their target and attaching themselves to each other to shape themselves. This process takes them about half an hour.
Magic helps this process and allows them to change colors to match the species or environment.
They can mimic abilities of other species when they shape shift. The abilities they copy are not as strong as the thing they copy, depending on the power level. They first transform into the user and see the ability in action for them to be able to replicate it.
Given that they are are colonial organisms their bodies can be cut into prices multiple times and are able to regenerate in a couple of days. If their brain is damaged however they die, and the body returns to their colony. Some parts are able to photosynthesize.
Usually they live underwater but are fast climbers and tunnelers because of their hardiness.
Registered: May 11, 2022 11:21:28 GMT -5
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Post by Reno Synch on Dec 14, 2022 15:06:19 GMT -5
Suddenly from the water more synchs came. However they were not attacking, instead distracting their warriors and pulling their friends to safety. Their obnoxious screeching and light flashing helped them evade for the time being.
None of them liked the darkness, and where powerless to fight against it themselves. But something large was beneath the water, helping them. The warriors were sprayed with a torrent of clear liquid.
The liquid had thin thread like veins and was almost watery. But whatever was beneath the water pulled back this strange liquid, taking some synchs, dirt and other items and dragging them into the water.
Again and again the camp was doused and the synchs we're being pulled back. Even the shadows were being dragged into he water, giving other synchs time to flee.
The last two synchs, Reno and the humanoid, hopped on top of the next torrent of water. They were dragged back by whatever was submerged, quickly and safely.
Reno glared at Jun, throwing a rock at her for one last pathetic attempt at spite. Just as quickly as it came, the large thing left.
Flashed of light beneath the waves could be seen, making a beautiful and ominous color show. They made their way to their replica of their camp, Reno swearing revenge as he was returned with the queen.
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Jun of the Celadine
Dedicated
Roleplay posts: 292
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Dec 14, 2022 23:59:58 GMT -5
Many Usqueans prepared to fire their arrows into the watery light show, but the expedition leader ordered them to stand down.
"W-Was that their... mom?!" The spectacled researcher exclaimed.
Exhausted, Jun relinquished most of her power. Like flames going out, the shadows thinned into nothingness, leaving behind the hosts to her magic: thousands and thousands of ants.
She stood straight up and looked down pitiably at the ruined coconut. A spell like that was at least an hour of preparation time, and she had been forced to overcharge it with her own mana, catalyzing the coconut's activation, but also rendering it one time use only.
The ants came crawling back to their broken home to salvage as much coconut as they could from the sand. Jun felt sorry for them. But ants knew the meaning of sacrifice better than most creatures. Jun promised herself she'd try to keep their colony alive as long as possible. She figured they could still live inside the shell pieces and maybe tie it together with twine. What really mattered as that their little actual queen survived, which Jun could sense was the case.
"Some magic and rations ought to do it." She folded her arms. Then, her hands shot up to her mouth and she turned to the side and doubled over. She vomited. Between it being late at night and her using up so much power, her digestive system was highly unappreciative.
"Ew, guys that's gross!" Large numbers of ants converged on the vomit pool she had left behind. "Well, you're welcome I guess. Blech."
The camp decided to pack up and relocate half a mile away, much to their chagrin. It was late and everyone was tired. But they didn't want to risk another encounter with the jellyfish people. Their mimic abilities meant that they would come back stronger than ever next time. If that happened, holding back would cost the humans their lives.
The lumberjack offered his un-roasted sausage to Jun as thanks for defending the expedition. Not feeling hungry, she gave it to the ants.
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Reno Synch
Committed
Roleplay posts: 56
Age: 20
Appearance: The look like a light Portuguese Man O War with a brain. It's brain cavity is clear allowing you to see inside it's body. The tentacles are long and lets them move around quickly and attack themselves to others of their species.
Equipment: They sometimes carry living weapons made out of other Synchs
Skills and Abilities: Using other members of their species they are able to shape their bodies to look like other species. Their mimicry is imperfect and normal intelligent species are able to tell the difference. This process involves synchphons analyzing their target and attaching themselves to each other to shape themselves. This process takes them about half an hour.
Magic helps this process and allows them to change colors to match the species or environment.
They can mimic abilities of other species when they shape shift. The abilities they copy are not as strong as the thing they copy, depending on the power level. They first transform into the user and see the ability in action for them to be able to replicate it.
Given that they are are colonial organisms their bodies can be cut into prices multiple times and are able to regenerate in a couple of days. If their brain is damaged however they die, and the body returns to their colony. Some parts are able to photosynthesize.
Usually they live underwater but are fast climbers and tunnelers because of their hardiness.
Registered: May 11, 2022 11:21:28 GMT -5
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Post by Reno Synch on Dec 15, 2022 0:15:55 GMT -5
Beneath the waves Reno was swimming, floating inside a strange bubble. Once again they lost to another bigger species. Once again they had to be saved. That tall and powerful one. . . They didn't like them.
A large crab shaped jelly, the size of an orca pulled them and their brethren deeper into the ocean. They were taking the longer way. Using large tentacles they held together a bubble of strange fluid, controlling it to make sure every synch stayed inside that bubble as they took them back to their camp.
This inside this strange bubble were small growths, body parts and eggs of tiny synchs floating around. This was the source of the synchs, the queen.
Using their large body they intimidated most of the fish that swam near them. A few synchs dragged these fish inside their protective bubble, readying themselves to eat them.
Reno however was too angry to eat. There was something they weren't replicating correctly. Even though they copied most of the camp, they didn't seem to be getting any better. No matter how much they copied the environment of these other creatures, matching trying to match their level of prowess, they always seemed to be missing something.
Reno swore they would win one of these days, and be the most feared creature ever!
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