Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 31, 2021 16:03:22 GMT -5
While she had to pull a few strings to do so, Grandma managed to get one of the larger tents sent over from the Depravity for her own personal use. She wasted no time in filling it with what belongings she still possessed, previously common place but now relics of a bygone era. There were several shelves filled with various ingredients, books, scrolls, and a wide variety of other knick-knacks. There was a table accompanied with a pair of chairs by it and a separate workbench that currently had potion making equipment strewn across it. Beside the workbench sat an empty cauldron.
Several chest and other containers sat around the inside tent’s perimeter, all these currently being locked tightly shut. Not to waste any space, Grandma had also hung various ingredients from the tents ceiling, things she had found just wandering about the camp that she was now leaving up there to dry. Oddly enough, there was no bedding present in the otherwise well stocked tent.
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Mar 31, 2021 18:36:28 GMT -5
Over the course of his career, Dr. Indys Vulpin had come across quite a number of unusual things. It came with the territory, really. Cut into enough people, he figured, and you'd see some odd sights. He'd discovered live frogs inside people on no fewer than three separate occasions, a phenomenon that he often considered writing an article on. It was always quite amusing whenever he found one, especially when he had an audience. Nobody else ever seemed to find it as funny as he did, especially the patients, but he supposed that one had to be quite intelligent to understand his sense of humor.
In all of his years of vivisections and surgery, however, Vulpin had never come across anything quite as unusual as the note he currently held in his hands. It wasn't the content of the note that was so odd, nor the method of delivery (although he had to admit that finding it lodged deep in the throat of one of his mannequins had been a surprise). No, the strange part was the sender. Who would have thought that Grandma, advisor to the captain and former Grand Vizier of the empire, would have need of his skills? It was mysterious indeed, but who was he to turn down such a high-profile request? He'd dressed in his very finest cloak and mask, the deep red fabric hiding the bloodstains perfectly. The note had mentioned discretion, and so he'd arrived in the dead of night when most of the camp was asleep. Hopefully his beloved Ms. Starling would understand, although he feared that she'd be upset with him. He couldn't very well blame her. Visiting another woman this late at night was undoubtedly improper, no matter who the woman might have been.
"Evening, ma'am," he said, stepping into the tent and glancing around. The tent was surprisingly well-furnished, bearing shelves and desks that had undoubtedly taken up enough space in the cargo hold to fit hundreds of pounds of flour or grain. He was impressed, to say the least.
"You sent for me?" he asked, raising the note. "I'd be happy to provide my services...for the right price. A surgeon never works for free, you know. First tenet in Ammad's Codes of Medicine."
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 1, 2021 2:01:26 GMT -5
Paintbrush in hand, Grandma looked up as Dr. Vulpin entered her tent. She hadn’t been sure if he would answer her first request, especially this promptly, but she was glad he had. It would have been rather bothersome if he hadn’t been willing. Finishing the final brushstrokes on the smooth rock she had been painting, the old crone set the implement to the side and extended one hand to the chair across from her. While hard to tell given she was sitting, Vulpin might notice the old woman seemed far larger than she should be. Perhaps it was simply a trick of the light?
“I’m so glad to see you Dr. Vulpin, please, take a seat. I would offer you refreshments, but sadly I haven’t had any brought to my tent just yet…” Offering him an apologetic smile, she continued. “I’d heard tales of a surgeon skilled in exotic operations back in Isra, so you can imagine my surprise when I began to hear similar rumors about Depravity's sole surgeon as well.”
Reaching across her desk, Grandma raised a long ivory-colored pipe to her lips, smoke rising from it the moment she placed her fingers on it. The smoke swirled around in the tent, holding a rich, honeyed scent to it.
“I’m sure I can offer you worthwhile compensation, we can get to that after I explain to you my request in a bit more detail. But before that even, I’m curious to hear about your exploits first hand. After all, everything I’ve heard about you has been but rumors. Regale me with a tale of the most exotic surgery you’ve performed! After all, I wouldn’t want to make my request if I find out the rumors I’ve heard are exaggerated. That wouldn’t do at all.”
Her tone was light and her smile warm, but Grandma’s eyes held a certain predatory gleam to them. Her gaze was fixated on the two small holes in Vulpin’s mask, the old crone seemingly unperturbed by his rather unusual choice of apparel.
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 1, 2021 19:45:52 GMT -5
Vulpin gave the old woman an exaggerated bow, bending low and sweeping his cloak out behind him as though introducing a circus act. He took the offered seat, leaning it back on two legs as he watched the smoke from her pipe rise up to the top of the tent. The doctor was silent for a long moment, gazing up at the grey wisp of smoke until it vanished into the air. How much did this woman know? She could definitely just be probing, but something told him that she knew exactly what she was talking about. If the rumors were true (and Vulpin had every reason to believe that they were), then the former Grand Vizier was likely very familiar with Vulpin's little performances. Perhaps she had even attended one or two in disguise. He had no way of knowing, but wouldn't put it past her.
"My reputation precedes me, ma'am," he said. "I must say, I was quite surprised to receive your invitation. I'm flattered, of course, but I must say that your method of delivery was more than a bit unusual. My beloved does not especially appreciate having words put in her mouth, you know."
He chuckled dryly at his clever wordplay, remembering his surprise at discovering the note. Who did she have working for her? Had one of the nurses delivered the note? A patient? He'd have to pay more attention to who came and went at his infirmary from now on.
"As for the most exotic surgery," he said, "Why, that's a difficult question indeed. I can't rightly say how exaggerated the rumors of my skill are, as the very nature of rumors is to grow and spiral into twisted approximations of the truth. In terms of what I have done, though...I suppose I could talk on that for a moment."
Settling forward in his seat, he leaned across the table, resting his elbows on the surface. The cheery mirth vanished from his voice, replaced with a serious (if somewhat maniacal) intonation.
"There are two kinds of surgery," he said. "That's what I've always said. The first kind is a simple task, a job to save or preserve lives. The surgeries I do these days, I'm sorry to say, fall into this first category. Amputations, extractions, repairs...important work to be sure, but any sorry sack with a saw and scalpel can do the same. The second category, where my true passion lies, is art. Creating something new from flesh and bone, crafting that-which-may-have-been from that-which-is. The seamless integration of unassociated parts and structures into something new, something greater. It's a hundred times more complex than even the most imaginative sculpture, but a thousand times more rewarding. Creating a new type of being, the likes of which has never walked these lands...there's no feeling quite like it. What was my crowning achievement, you may ask? My magnum opus, the masterpiece of my career? Why...it must have been the All-seer. One thousand, two hundred, and sixty-seven eyes, extracted from eight hundred and twenty species and implanted into a single body. The All-seer could see colors of light no human has ever seen, could see temperature and heat, could even visualize the waves of sound itself. Not even the invisible could escape the All-seer's sight. Eight hours, ma'am. Eight hours of perfect, full-spectrum vision in all directions before the All-seer rejected the transplanted eyes and expired. His ravings are recorded in my notebooks, along with sketches and details on the surgery. It took ten full to complete, working day and night with no sleep. He saw so much, I believe he could have forseen the future if he'd survived long enough to process such perfect sight. If only I'd had some way to bind his soul to his body, not allowing him to slip into that dreary unkindness that awaits us all. You ask of my most exotic surgery? The All-seer is the one. Not a single night passes that I don't dream of creating a second, even better than the first. My mind is filled with incisions and stitches, plagued with visions of thousands of staring eyes. I seldom sleep well, thanks to the excitement and anticipation. An artist's mind is a troubled one, I'm afraid. "
As he spoke, Vulpin's eyes grew glassy and distant behind his mask. He was very clearly proud of his achievement, but his failure to keep the amalgamation of flesh alive obviously still pained him to this day. If she looked closely, Grandma would see a single teardrop appear at the corner of his eye, glittering in the dim light of the tent for just a moment before falling and vanishing beneath the mask.
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
---------------------------------------------------------
Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 2, 2021 13:45:27 GMT -5
His beloved? So it seemed that the rumors about Dr. Vulpin’s most unusual relationship with his doll were true. If that was the case, then Grandma had just the perfect idea for what she could offer the Dr. in payment for his services…
“I wasn’t aware dolls could voice such complaints, but I’ll keep it in mind for when I send my next request,” she said, offering a slight snort at Vulpin’s choice of words. “I wouldn’t want to go upsetting the beloved of my associates after all.”
Leaning back in her seat as Vulpin began to tell his story, Grandma puffed a few more times at her pipe, but this time the smoke wasn’t simply lingering in the air. It was taking on shapes, shapes that moved. Like little paper cutouts, they weren’t particularly detailed nor accurate, but they did their best to follow his words as he described the so-called “All-seer” he had created.
As he finished his tale, Grandma sat in silence for a long moment before slowly setting her pipe back on the table. Raising her hands, the old crone offered Vulpin a sincere round of applause, her face crinkling in a very wide smile. With each clap, the smokey outlines grew more and more smudged until naught but a hazy cloud of smoke remained.
“You made the right decision coming here tonight, Dr. Vulpin. And after hearing that story from you first hand, I believe I’ve also made the right decision in extending my invitation to you. I can tell you truly care about your work, which is a difficult thing to find in today’s generation. Your title may be that of ‘doctor’, but your soul is truly that of an artist’s!”
Tapping a long blackened nail against the top of the table, Grandma considered where to go next. There was really nowhere to go but to get straight into what she wanted from this man. If it turned out she had misjudged him, then she would simply have to deal with that. After all, if this man wouldn’t do what she wanted, who would?
“The reason I have summoned you… Is that I think your art could be put to good use in this new world. We obviously know little to nothing about this land we have just arrived at, but I think it is a safe guess to make that we will find numerous creatures on it, some old and some new. I’m sure you are, but I must ask nonetheless. Are you familiar with the concept of chimera’s, Dr. Vulpin?”
A loud click denoted Grandma’s final words as she laid her cane horizontally across her desk. Her eyes narrowed slightly as she waited for Vulpin’s reaction to her words.
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 3, 2021 13:00:51 GMT -5
Vulpin nodded, watching Grandma's little smoke pictures with interest. It was a neat little parlor trick, one that he'd have to learn one of these days. He wasn't sure how he'd be able to smoke a pipe through the mask, but it sounded like an interesting challenge. Perhaps he'd pick up a pipe and give it a try one of these days. After all, what was life without a bit of challenge and experimentation from time to time?
"I'm glad to have found a fellow aficionado of the arts," he said, nodding appreciatively. "I agree, few people these days seem willing to put in the time and dedication to properly devote themselves to their chosen callings. It's quite sad, really. So much wasted potential. I suppose that's how I got into my own craft. I allow people to achieve- no, exceed the potential of their bodies. I create the finest creatures to ever walk these lands, beings that the gods themselves could never even have imagined. The pinnacle of human possibility, the perfection of flesh."
When Grandma asked about chimeras, Vulpin nodded. So this is what the old woman wanted. He should have figured, knowing her reputation. He'd heard rumors of the secret research she'd funded back in the old empire, underhanded deals to allow for mysterious experiments beneath the old asylum. Only whispers of the sort of things they'd created had ever reached Vulpin's ears, and he'd always wondered if they had actually existed. Perhaps the rumors really were true.
"I'm familiar with chimeras, ma'am," he said. "I've attempted to create a few myself, although I've never had one survive post-operation for longer than an hour. They're tricky things. If I had more time, more resources, more bodies...I could build masterpieces. I've already heard what the scouts have said about this island's wildlife, and they sound very promising. Would you have me craft chimeras, ma'am? I could do it...but the rank and file may not be as receptive to my art. A bunch of philistines, the lot of them."
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
---------------------------------------------------------
Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
---------------------------------------------------------
Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 4, 2021 3:31:48 GMT -5
As Grandma listened to Vulpin speak so excitedly about the ‘pinnacle of human possibility’, it really did bring her back to her meetings with Ettinger. Vulpin admittedly had a bit more flair, but that madness that drove the both of them forward felt similar to her. Speaking of which, just how mad was Dr. Vulpin? As long as he had enough sanity to keep his mouth shut she didn’t really care, but it was something for her to ponder.
“Allowing people to exceed the potential of their bodies is indeed a noble goal, but as I’m sure you’re well aware such advancement can prove frightening to the average person. It requires a very delicate touch and finding those willing to enter such a procedure, well, it can be difficult to say the least. Chimera’s on the other hand...” Grandma’s thoughts were drawn to Alden and the experimentation he had undergone. That was a prime example of a creation becoming more than what the creator had bargained for.
Pausing, Grandma offered Vulpin a thin smile as she fetched a blank sheet of parchment from a nearby shelf. Dipping a quill in the inkwell that rested to her left, she began to write something down on the paper. The fact he had managed to create chimeras that lived for even an hour was an accomplishment. Especially given the fact he had done it without the aid of any magic.
“Oh, I’m well aware the average settler wouldn’t take the news of these creations well. Fortunately for us, I have no intention of this being a public-facing project. I am still in the process of arranging for a suitably private location to be secured, but it will be ready soon enough. As for the bodies themselves… Well, we may have to go on a bit of a hunting expedition of our own.”
Placing the quill to the side, Grandma wrapped up the note she had been writing and slowly rose from her seat. While before Vulpin could have argued the light had been playing tricks on his eyes, it was now unarguable Grandma was far taller than she’d been on the Depravity. Looming over him like some dark specter, the old crone stood well over seven feet as she leaned towards Vulpin from across the desk.
“And regarding the matter of keeping these creations alive… Well, that’s where I come in.” Letting out a low, almost guttural chuckle, Grandma extended one hand out to Vulpin. “So, do we have a deal?”
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 4, 2021 13:22:54 GMT -5
Vulpin leaned back in his seat once more, tapping a long, pointy fingertip against his chin as he considered the offer. The ability to conduct his research at his leisure without fear of retribution or pitchfork-wielding mobs was valuable indeed, and he knew what a powerful ally Grandma would be. To have someone like her on his side would mean wonders for his work, allowing him to create creatures and beings the likes of which had never been seen on these lands. A private location to work would be invaluable as well, as he couldn't very well craft abominations in the infirmary. People tended to get upset at that for some reason. Still, the woman's offer gave him pause. It seemed to be too good to be true. What was she hiding from him?
"A deal usually benefits both parties," he said, eyeing the outstretched hand. "Tell me, ma'am. What's your stake in this? What do you get out of my art? It's a generous offer for sure. I'm always glad to meet a fellow lover of the arts, but I like to understand the full terms of a contract before I agree to anything. I'm sure you understand, ma'am. You seem like the careful sort."
He looked up at the woman, surprised at her height. Surely she hadn't been this tall before? Perhaps she'd been experimenting on herself, extending her bones and lengthening her legs. An interesting hobby to be sure. Did she already have a surgeon? He doubted it. As far as Vulpin knew, he was the only surgeon on this whole god-forsaken island.
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
---------------------------------------------------------
Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
---------------------------------------------------------
Skills and Abilities: Skilled at knitting!
-----------------------------------------------------------
Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
---------------------------------------------------------
Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 6, 2021 2:33:53 GMT -5
“What’s my stake in this? Well, that should be rather obvious shouldn’t it?” Straightening herself, Grandma glided from her spot behind the desk to behind Vulpin, lazily tracing the table's edge with one of her fingers as she moved. Nails digging into the back of Vulpin’s chair as she gripped it with both hands, Grandma leaned in uncomfortably close, her voice now a soft whisper in Vulpin’s ear.
“This settlement requires protection. Naoki requires protection. I hold little faith in the current security we have available to us.” The back of the chair groaned in protest as the old crone’s vice like grip threatened to crack it. “That’s where your art comes in. You will create them… And I will manage them.”
The chair let out a final creak of relief as Grandma moved away from Vulpin and to the entrance of the tent, her robes rustling as she lifted one tent flap to peer outside at the bustling encampment. So many people running to and fro, rushing to set up all the tents and unload all the supplies from the Depravity. It was going to be like this for a while, wasn’t it? Turning back to Vulpin revealed that her kindly smile had returned.
“So, I ask once more, do we have a deal?”
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 6, 2021 16:39:18 GMT -5
Vulpin resisted the urge to turn as Grandma swept behind him, her towering figure looming over his chair and casting a shadow over him like a gnarled old oak. Her words made sense, of course. The settlement's defenses (so far as he'd seen) seemed pitifully scant, little more than a few guards walking around with halberds and crossbows. They made a good show of it, but Vulpin was certain that they'd be of little use if any beasts larger than a chicken came calling. More importantly, he knew that if enough disgruntled citizens got together, they'd overwhelm the meager guards with sheer force of numbers. Grandma was correct. They needed to create monsters, and Vulpin was just the one to build them. He nodded, rising to his feet as the old woman strode off and bent to peer out the tent flap.
"I figured as much," he said, "but I like to hear things with my own ears. It's a deal, Ma'am. I'll craft your chimeras. I'll build you weapons of flesh and bone, masterpieces sufficient to deal with any sort of threat that may befall our beloved captain. How soon might I be able to begin? It's been so long since I've been able to really indulge, I simply can't wait to get started. Simple medical surgery simply doesn't scratch the same itch."
He extended a gloved hand to her, looking up to meet her gaze. When had she gotten so tall, anyways?
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 6, 2021 18:46:08 GMT -5
“Better that you be overly cautious than reckless.” Grandma mused as she took Vulpin’s offered hand and gave it a firm shake. “Given the nature of what you’ll be doing, it simply wouldn’t work out if you were of a more… Excitable disposition. Fortunately, I don’t think I’ll have to be worrying about that.”
He now wondered when he could start working on this project… It was a sensible question but Grandma didn’t yet have an exact answer for it. Pausing while she considered how exactly she’d answer his inquiry, she picked up one of the finished runes and idly tossed it into the air. Vulpin might have sworn he could have heard the faintest crackle of something coming from the stone before Grandma caught it and vanished it inside her robe.
“Ideally you’ll be able to start within the week, but it will come down to how long it takes my men to locate a suitable location for us. I’ve instructed them to look for a cave, but if all else fails, I’ll simply make enough of these runes to obscure a less naturally hidden location. They are rather tedious to make though…”
Frowning at the pile of smooth stones on her workbench, Grandma let out a slight sigh before continuing.
“But I shall do what I must. Regardless, once the location is found, I’ll have my people speak with you and carry over the prerequisite tools and equipment. Then I will escort you over there personally and we can get started on the first project.” Tapping at her chin in thought, Grandma considered the logistics of their situation. “In the meantime, there’s obviously still plenty to do. We definitely need the supplies necessary to complete your art, so we’ll have to find some hunters who are willing to offer their services to us.”
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 6, 2021 20:47:56 GMT -5
Rune stones. Vulpin eyed the smooth rocks and their painted symbols with no small measure of curiosity, trying to memorize a few of the glyphs to sketch them out later. He'd never been a magic user himself, but had always had a passing interest in the discipline. There was no doubt in his mind that magic would allow him to finally perfect his art, but he had always resisted the urge to enlist the help of a magic user. It seemed like the easy way out, a cop-out that would cheapen his art and sully the beauty of his work. Would he have to lean on Grandma's magic in order to create her monsters? It seemed likely, especially if she wanted them done in an expedient manner. The thought stung a bit, and Vulpin wondered if he was selling out. In binding souls to his art, would paradoxically be making it soulless? It was a troubling thought, but he shook his head and put it out of his mind. Every living being had an innate spark of magic that made them alive. It would be silly to think that he could reproduce such a thing without the use of magic. Very silly indeed. Had he really been so silly for all these years? Vulpin chuckled to himself, the sound muffled through his mask.
"Hunters indeed," he said, nodding slowly. "Luckily for us, this island is rife with poor sods who fancy themselves hunters. I daresay the difficult part will be separating the grain from the chaff. How many of them can actually bring down the beasts I will need to produce my masterpiece? I wonder how many will bite off more than they can chew and fall prey to such imperfect creatures as what simple nature can produce. Some of them may die. Hopefully the survivors don't take up too much of my time in the surgery."
He chuckled again, humorlessly. How sad it would be to have a multitude of parts simply rot away while he was trapped by his duties as the chief medical officer. It would surely be one of the bitterest ironies of this new island, and he wasn't sure if he'd be able to stand it.
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 9, 2021 15:44:47 GMT -5
Stabbing her cane into the dirt floor of the tent, Grandma idly leaned on it as she considered Vulpin’s concerns. It was true that they would need to choose their hunters carefully, not just anyone would be suited to the task. Given the lack of personnel at the camp's disposal, it would be wasteful to hire a hunter who could kill a deer and get them injured asking them to go after more dangerous prey… They also needed to find someone who didn’t ask too many questions and was willing to bring the whole beast back to them intact. Perhaps she would need to personally be involved in the hiring process.
“You raise a salient point, Dr. Vulpin. Having a trail of injured two-bit hunters that led back to use wouldn’t do. No, we must choose our hires carefully.” Stretching both arms out in front, Grandma rolled her neck which resulted in several loud pops before she slowly exhaled. This body did get a bit stiff sometimes…
“I will look into finding some suitable hunters for us, ones who won’t end up on your operating table. Or at least, will last more than a few hunts before they end up on it.” Letting out a cold laugh, Grandma yanked her cane from the dirt and moved to take a seat behind her desk. “What’s the chance you can train anyone else here to perform surgeries? Being the only surgeon seems to be quite the time consuming task. If you had someone else to help you out you’d have more time to pursue your art.”
Vulpin seemed like a terrible teacher by Grandma’s estimation, but perhaps he could be enticed if it let him pursue his passion more freely.
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 9, 2021 16:23:27 GMT -5
Pulling a flexible wire bonesaw from his pocket, Vulpin fiddled with it, twisting the thin steel wire between his fingers like a cat's cradle. It made for a rather macabre toy to anybody who recognized it for what it was, but Vulpin didn't seem to mind. He had no doubt in his mind that Grandma would be able to find hunters that would fit the bill. After all, she had found him easily enough. Artists like himself weren't exactly common, but the old woman seemed to have a particular talent for finding people. Her mention of training other people gave him pause, and he considered her question for a few moments before answering.
"Simple surgery?" he asked, nodding thoughtfully. "Amputations, extractions, removals? Those are easy enough. Any person can learn such bland, flavorless work, just as anybody can become a carpenter or a baker. I could teach people, but this lot? I sometimes wonder if they're people at all. Many of them are little more than uneducated animals, dullards fit for little more than turning a millstone. I'm shocked that some of these imbeciles are able to put their shoes on each morning. If you can find me promising individuals, however, I can turn them into surgeons."
The prospect of having to train idiots in the delicate art of surgery left a sour taste in Vulpin's mouth, but he couldn't deny the utility of having so much extra time on his hands. Perhaps well-trained and obedient ones could be used as surgical assistants for his more delicate work.
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Keph
Committed
Roleplay posts: 52
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Apr 11, 2021 8:43:52 GMT -5
Knock, knock. The entry flaps weakly dangled.
Wait. It was a tent. How was he supposed to knock? Keph stood outside, waiting, debating. He was a firm believer in the unethical nature of wandering into known residences without knocking. He knew who this tent belonged to—sort of. He had heard of her… was ‘her’ appropriate? Maybe ‘it’ was better?
Grandma, the highly knowledgeable, highly not-of-this-world being (not that any of them were, now). Rumors about her were common, a few no doubt more truth than rumor—although, he couldn’t tell you which. This was all before the flood, back when things made more sense. In this new world, much was still amiss.
Even back-in-the-day, there were many questions he had of his patron, questions that were still unanswered. This never bothered him, but Jun, his old master, had nevertheless pushed him to perhaps seek some guidance. The suggestion had stuck with him, and now was as good of a chance as ever.
Lost in thought, he stepped inside, absent mind then returning. He was past the entry; too late to go back, he told himself. There were plenty of shelves… maybe, he could just… knock, knock, knock. Magical ink sprouted from its bottle, forming words: “Anyone home?”
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