Keph
Established
Roleplay posts: 46
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Apr 22, 2021 20:44:04 GMT -5
The "beast" regarded Keph with a look that might be disdain, as if he could sense the man-ink's hesitation to fly. Liz shared a quick look with the griffin, a sly smile that was hidden from Keph. "Yes, flying, Mr. Keph's ink. It is a far more efficient manner to gather reconnaissance of our surrounding territory." She walked over to adjust St. George's saddle, letting the second set of stirrups fall down. "You'll use that to mount up. Not much different from a horse honestly. Focus on map-making, there's a strap you can use to tie yourself on, that'll keep you from falling off. It'll be an easy flight, I have yet to see anything that dangerous in the skies." Keph considered, briefly, explaining that the ink wasn’t a separate entity. The movements of his fingers indiscernible from idle fidgets, despite in fact maneuvering ink. The best penmanship is made with the subtlest of movements. Even the more clearly, discernable movements would go easily overlooked, natural amidst his usually energetic, exaggerated poses and theatrics. But really, that might just attract wonderings about the ink or his lack of usage of the first person— headaches. Best the ink remain a ‘separate entity’. Horses had never been his thing. They could behave as unexpectedly as that drunken mercenary at your local pub. He did know how to climb atop one, fortunately. One foot into the stirrup, the other swung over its back. The harness, however, was something new to him. He grabbed two of its loose straps, then eyed the rest. Maybe that… no, no, no. It was all wrong. Perhaps… still wrong. It was difficult to imagine him ever figuring it out. Oh whatever! A discombobulated Frankenstein's monster of a knot was tied around his torso, ridiculous-looking, but functional—while he might have little practice riding, he knew how to tie a tight knot. After settling in, he would finally notice: she had never given a name. “He didn’t catch her name. He’s Keph.” He smiled and lended her a hand, not that she needed it.
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Dawn Riversong
Established
Roleplay posts: 17
Appearance: A bit on the short side, with a thin, lanky build. Round amber eyes, round face, dark brown hair cut to rest about mid-way down her neck. Tends to wear simple and well-fitting clothes: knee-high leather boots, riding breeches, a simple blouse, and a hooded cloak, all in earthy browns and tans.
Equipment: An enchanted compass worn on a strap around her neck, a travel bag containing several tubes for storing rolls of parchment, bottles of ink, wooden quills, and a spyglass.
Skills and Abilities: Dawn has a natural knack for directions, as well as night vision and a fine sense of hearing. She is skilled in navigation and cartography.
Biography: Dawn was named after the time of day she was born, and grew up among her people in the forests to the West. She enjoyed exploring the woods, and as time went on came to tagging along with guides as they lead merchants and travelers around the region. Soon she came to being a guide herself, travelling north and south among the forest to see as much as she could. However, even the wide breadth of her homeland couldn't satiate her wanderlust, and she soon made the uncommon decision to depart and explore the lands to the East. As a parting gift her father bestowed upon her an enchanted compass, an old family heirloom none had seen a use for before then. She wandered nearby lands for years after that, drawing up maps of everywhere she went.
Registered: Apr 14, 2021 19:02:12 GMT -5
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Post by Dawn Riversong on Apr 24, 2021 19:23:17 GMT -5
Dawn shrugs, a bit sheepish. "Nothing exciting, really. I just like to explore." She starts digging into her pack, pulling out a roll of parchment. "I make these as I go!" She unrolls it, revealing a hand-drawn map. The art is sketchy, stylized landmarks interspersed with jotted notes and markings. "That way I know where I've been, like a journal of all the places I've travelled. I can also sell copies for good money; it helps fund my travels." She shrugs, rolling up the map again. "Like I said, it's not exciting, but it's a good way to make a life." "A cartographer, hm." The Bard said, smiling. "That takes quite some skill, I'd imagine. I suspect the people here will need your help pretty soon." Dawn smiles, her face brightening. "Yeah, I hope so! There's got to be so much here to explore. I mean, when you tread off the established roads you're already going into places no one has seen in years most of the time, but this... a whole new continent? Stars, it's a dream. I don't even know where I'm going to start. There's the mountains off in the distance there, but maybe going south would be better to just get my feet wet, you know? If we don't know where anyone else is camped out, then we'd probably have to start small, week-long excursions out and back to make sure we don't run too low on supplies." She takes a deep breath, sighing in wonder. "I'm so glad to be off that boat."
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The Barge Bard
Established
Roleplay posts: 15
Age: Unknown, but she looks to be in her 20's or 30's.
Appearance: The Bard wears loose, comfortable clothing that's often dyed bright colors, such as purple, blue, red, orange, etc. She has two small horns spiraling out of her forehead, and her hair is dyed purple to match her favorite outfit.
Equipment: The Barge Bard carries a myriad of musical instruments, although they may change sporadically. Among these instruments include drums, a lute, a fiddle, a bagpipe, a flute, and many others.
The Bard also owns a catamaran, the Chrysanthemum, which is pulled by two manatees. (Named Bill and Jennifer)
Skills and Abilities: The Barge Bard is an incredible storyteller, and is able to insert unfathomable amounts of drama and emotion into anything she says. She's also a skilled salesperson, and use this to her advantage when trying to tell a lie or sell some of her wares.
Biography: Not much is known about the Barge Bard. She came through the mist on her boat, and have been travelling the Isles, collecting stories and information and selling wares. Very few have been able to get close to her in friendship, since she is free like the wind and travel very frequently.
Registered: Apr 13, 2021 17:48:46 GMT -5
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Post by The Barge Bard on Apr 24, 2021 21:22:53 GMT -5
"A cartographer, hm." The Bard said, smiling. "That takes quite some skill, I'd imagine. I suspect the people here will need your help pretty soon." Dawn smiles, her face brightening. "Yeah, I hope so! There's got to be so much here to explore. I mean, when you tread off the established roads you're already going into places no one has seen in years most of the time, but this... a whole new continent? Stars, it's a dream. I don't even know where I'm going to start. There's the mountains off in the distance there, but maybe going south would be better to just get my feet wet, you know? If we don't know where anyone else is camped out, then we'd probably have to start small, week-long excursions out and back to make sure we don't run too low on supplies." She takes a deep breath, sighing in wonder. "I'm so glad to be off that boat." "Maybe I'll tag along." The Bard said, rubbing her chin. "If you don't mind, that is. New land, new people... means there are new stories to collect, and old ones to tell."
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Dawn Riversong
Established
Roleplay posts: 17
Appearance: A bit on the short side, with a thin, lanky build. Round amber eyes, round face, dark brown hair cut to rest about mid-way down her neck. Tends to wear simple and well-fitting clothes: knee-high leather boots, riding breeches, a simple blouse, and a hooded cloak, all in earthy browns and tans.
Equipment: An enchanted compass worn on a strap around her neck, a travel bag containing several tubes for storing rolls of parchment, bottles of ink, wooden quills, and a spyglass.
Skills and Abilities: Dawn has a natural knack for directions, as well as night vision and a fine sense of hearing. She is skilled in navigation and cartography.
Biography: Dawn was named after the time of day she was born, and grew up among her people in the forests to the West. She enjoyed exploring the woods, and as time went on came to tagging along with guides as they lead merchants and travelers around the region. Soon she came to being a guide herself, travelling north and south among the forest to see as much as she could. However, even the wide breadth of her homeland couldn't satiate her wanderlust, and she soon made the uncommon decision to depart and explore the lands to the East. As a parting gift her father bestowed upon her an enchanted compass, an old family heirloom none had seen a use for before then. She wandered nearby lands for years after that, drawing up maps of everywhere she went.
Registered: Apr 14, 2021 19:02:12 GMT -5
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Post by Dawn Riversong on Apr 24, 2021 21:43:52 GMT -5
Dawn smiles, her face brightening. "Yeah, I hope so! There's got to be so much here to explore. I mean, when you tread off the established roads you're already going into places no one has seen in years most of the time, but this... a whole new continent? Stars, it's a dream. I don't even know where I'm going to start. There's the mountains off in the distance there, but maybe going south would be better to just get my feet wet, you know? If we don't know where anyone else is camped out, then we'd probably have to start small, week-long excursions out and back to make sure we don't run too low on supplies." She takes a deep breath, sighing in wonder. "I'm so glad to be off that boat." "Maybe I'll tag along." The Bard said, rubbing her chin. "If you don't mind, that is. New land, new people... means there are new stories to collect, and old ones to tell." Dawn's head bobs. "Of course! Travelling with others makes it all the more interesting. And who knows, we'll probably find your manatees along the way." She smiles, only to be interrupted by the growl of her stomach. "...though maaaaybe we should head into town first and see if there's something to eat. I'd love to have something other than fish."
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The Barge Bard
Established
Roleplay posts: 15
Age: Unknown, but she looks to be in her 20's or 30's.
Appearance: The Bard wears loose, comfortable clothing that's often dyed bright colors, such as purple, blue, red, orange, etc. She has two small horns spiraling out of her forehead, and her hair is dyed purple to match her favorite outfit.
Equipment: The Barge Bard carries a myriad of musical instruments, although they may change sporadically. Among these instruments include drums, a lute, a fiddle, a bagpipe, a flute, and many others.
The Bard also owns a catamaran, the Chrysanthemum, which is pulled by two manatees. (Named Bill and Jennifer)
Skills and Abilities: The Barge Bard is an incredible storyteller, and is able to insert unfathomable amounts of drama and emotion into anything she says. She's also a skilled salesperson, and use this to her advantage when trying to tell a lie or sell some of her wares.
Biography: Not much is known about the Barge Bard. She came through the mist on her boat, and have been travelling the Isles, collecting stories and information and selling wares. Very few have been able to get close to her in friendship, since she is free like the wind and travel very frequently.
Registered: Apr 13, 2021 17:48:46 GMT -5
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Post by The Barge Bard on Apr 24, 2021 22:33:05 GMT -5
"Maybe I'll tag along." The Bard said, rubbing her chin. "If you don't mind, that is. New land, new people... means there are new stories to collect, and old ones to tell." Dawn's head bobs. "Of course! Travelling with others makes it all the more interesting. And who knows, we'll probably find your manatees along the way." She smiles, only to be interrupted by the growl of her stomach. "...though maaaaybe we should head into town first and see if there's something to eat. I'd love to have something other than fish." "Let's hope you won't get tired of my music too quickly." The Bard jokes. "...food... I'm gonna be honest, I completely forgot that was a thing." she pokes her stomach, inciting a sad growl. "I'm famished. Food would be an excellent idea."
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Dawn Riversong
Established
Roleplay posts: 17
Appearance: A bit on the short side, with a thin, lanky build. Round amber eyes, round face, dark brown hair cut to rest about mid-way down her neck. Tends to wear simple and well-fitting clothes: knee-high leather boots, riding breeches, a simple blouse, and a hooded cloak, all in earthy browns and tans.
Equipment: An enchanted compass worn on a strap around her neck, a travel bag containing several tubes for storing rolls of parchment, bottles of ink, wooden quills, and a spyglass.
Skills and Abilities: Dawn has a natural knack for directions, as well as night vision and a fine sense of hearing. She is skilled in navigation and cartography.
Biography: Dawn was named after the time of day she was born, and grew up among her people in the forests to the West. She enjoyed exploring the woods, and as time went on came to tagging along with guides as they lead merchants and travelers around the region. Soon she came to being a guide herself, travelling north and south among the forest to see as much as she could. However, even the wide breadth of her homeland couldn't satiate her wanderlust, and she soon made the uncommon decision to depart and explore the lands to the East. As a parting gift her father bestowed upon her an enchanted compass, an old family heirloom none had seen a use for before then. She wandered nearby lands for years after that, drawing up maps of everywhere she went.
Registered: Apr 14, 2021 19:02:12 GMT -5
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Post by Dawn Riversong on Apr 24, 2021 22:38:38 GMT -5
Dawn's head bobs. "Of course! Travelling with others makes it all the more interesting. And who knows, we'll probably find your manatees along the way." She smiles, only to be interrupted by the growl of her stomach. "...though maaaaybe we should head into town first and see if there's something to eat. I'd love to have something other than fish." "Let's hope you won't get tired of my music too quickly." The Bard jokes. "...food... I'm gonna be honest, I completely forgot that was a thing." she pokes her stomach, inciting a sad growl. "I'm famished. Food would be an excellent idea." "Great! It looked like there were people this way!" She points off inland, leading the way.
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Elizabeth Finch
Established
Roleplay posts: 13
Appearance: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise, her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her sword, a previously powerful and ancient Elven Blade, is now merely ancient, its abilities constrained to the occasional spark of electricity and its ability to shapeshift into a wrist band.
Skills and Abilities: She is a consummate swordswoman and rider, having trained from a very young age to not only fight mounted, but to lead mounted forces in battle. She can ride almost any creature and fight while mounted on it with minimal issues. On the ground she is a good soldier, but mounted she is exceptional.
Biography: She is incredibly strong-willed and stubborn, unlikely to change her course without very good reason. She has a good heart and does what she believes is best, but is not afraid of sacrifice. She is very aggressivee, even reckless, and has little concern for her own safety. She can be cold, distant, and arrogant when around people she doesn't know.
Registered: Mar 17, 2021 10:35:29 GMT -5
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Post by Elizabeth Finch on Apr 25, 2021 22:37:34 GMT -5
Keph considered, briefly, explaining that the ink wasn’t a separate entity. The movements of his fingers indiscernible from idle fidgets, despite in fact maneuvering ink. The best penmanship is made with the subtlest of movements. Even the more clearly, discernable movements would go easily overlooked, natural amidst his usually energetic, exaggerated poses and theatrics. But really, that might just attract wonderings about the ink or his lack of usage of the first person— headaches. Best the ink remain a ‘separate entity’. Horses had never been his thing. They could behave as unexpectedly as that drunken mercenary at your local pub. He did know how to climb atop one, fortunately. One foot into the stirrup, the other swung over its back. The harness, however, was something new to him. He grabbed two of its loose straps, then eyed the rest. Maybe that… no, no, no. It was all wrong. Perhaps… still wrong. It was difficult to imagine him ever figuring it out. Oh whatever! A discombobulated Frankenstein's monster of a knot was tied around his torso, ridiculous-looking, but functional—while he might have little practice riding, he knew how to tie a tight knot. After settling in, he would finally notice: she had never given a name. “He didn’t catch her name. He’s Keph.” He smiled and lended her a hand, not that she needed it. Liz watched Keph try to attach the harness before tying it around his waist, her face torn between amusement and annoyance. "Oh! My apologies Mr. Keph and associates, I am Elizabeth Finch, former Isran Consul." She offered a smile and chuckled. "Not really sure what my rank or title is now, but it's irrelevant." She ignored the hand and stepped into the stirrups, lifting herself into the saddle in one smooth motion that reflected her years of practice. "Are you ready?"
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Sor Deh Kafsune
New
Roleplay posts: 4
Registered: Apr 15, 2021 12:57:47 GMT -5
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Landfall!
Apr 27, 2021 13:05:46 GMT -5
via mobile
Post by Sor Deh Kafsune on Apr 27, 2021 13:05:46 GMT -5
Mariah ScarlettThe desert dweller nodded, still not making anything resembling a threatening motion as the woman answered. "I Recall that as well, I was out searching for a friend, my near brother-- " she laughed a bit still unable to pull her gaze from the water. " I have never see so much water in once place..." Catching that the woman was being a tad defensive the Die'Deen stood slowly using the butt of her spear to support her weight, slightly turning her back to the woman as a sign of ease. "Did you loose anything in the water ? " she asked over her shoulder, still resting on the spear.
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Mariah Scarlett
New
Roleplay posts: 5
Appearance: Tall and lean, built like an athlete with dark skin and eyes. Straight black hair that she wears in a long ponytail.
Equipment: A pair of golden bracelets infused with magic. She can manifest the magic within herself, temporarily altering her appearance and increasing her physical abilities. Furthermore, the bracelets transform into a pair of bladed chakrams, which return to her when thrown. The magic of the bracelets also manifest in the form of a butterfly that accompanies her on her journeys.
Skills and Abilities: A trained assassin, she's experienced in close quarters combat, keeping track of targets in urban environments, and extracting information from willing and unwilling targets.
Biography: For many years Mars worked as an assassin and bounty hunter, killing at the discretion of others. The flood may have washed away her old hunting grounds, but people always need an assassin, do they not?
Allegiances: Herself and her clients
Registered: Apr 14, 2021 18:33:29 GMT -5
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Post by Mariah Scarlett on Apr 28, 2021 19:44:30 GMT -5
Mariah Scarlett The desert dweller nodded, still not making anything resembling a threatening motion as the woman answered. "I Recall that as well, I was out searching for a friend, my near brother-- " she laughed a bit still unable to pull her gaze from the water. " I have never see so much water in once place..." Catching that the woman was being a tad defensive the Die'Deen stood slowly using the butt of her spear to support her weight, slightly turning her back to the woman as a sign of ease. "Did you loose anything in the water ? " she asked over her shoulder, still resting on the spear. Mariah stares at the water, unable to hold back from a sigh. "Besides my entire life? Only a couple'a things I can't replace." She shrugs, unsure of what else to share with a complete stranger. "Only thing left is to rebuild. We're not the only ones here; give it a year or two and everyone'll be chargin' forward like nothin' happened. By the way, don't think I caught your name, hun." She steps forward, facing the stranger with her arms folded across her chest.
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Keph
Established
Roleplay posts: 46
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Apr 29, 2021 4:12:35 GMT -5
Liz watched Keph try to attach the harness before tying it around his waist, her face torn between amusement and annoyance. "Oh! My apologies Mr. Keph and associates, I am Elizabeth Finch, former Isran Consul." She offered a smile and chuckled. "Not really sure what my rank or title is now, but it's irrelevant." She ignored the hand and stepped into the stirrups, lifting herself into the saddle in one smooth motion that reflected her years of practice. "Are you ready?" Keph had never really understood Isran titles to begin with, so when Elizabeth told him that it was irrelevant, there was immediate agreement from him. A thumbs up and a smile was given—he was as ready as he would ever be. He took a deep breath and grabbed on as tightly as he could. There could be some screaming on the way up.
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Wah Doobie
Established
Roleplay posts: 17
Age: Adolescent
Appearance: He's a Kobold with brown scales and seems like a girl with how he acts and dresses.
Equipment: Wah carries with him a mixed bag of various stones he has collected in his life from before the flood.
Skills and Abilities: Wah has great power within him and can control rock and earth in various ways. His first major feat came when he was a younger child and his powers manifested for the first time and he created a landslide that carried him miles away from his home.
Biography: Wah Doobie is a young Kobold who lives with his father and sister, they used to have another brother but he left home years ago and they haven't seen each other since.
For a while, Wah has been training with Ralf Valgard but Skarlet has come to bring him back to New Isra and recruit him for her plans.
Wah must now learn to use his powers in ways that he has never tried before.
Allegiances: Doobie Family, Dux Skarlet
Registered: Mar 21, 2021 15:41:20 GMT -5
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Post by Wah Doobie on Oct 20, 2021 21:18:31 GMT -5
"Why am I so weak now?" Wah falls to his knees, dripping sweat after another training session. He was failing to do things that used to be easy for him back before the Deluge. He could still move the rocks, but he couldn't break his targets. "Having trouble, son?" The great hero Doobie du Shoobie stood over Wah and looked at the work he'd been doing. The boy looks up at his father and his face reddens with shame. "I'm sorry Dad. Something is wrong with my magic. I can't even break a rock anymore, but when I was just a little kid I caused a avalanche on Silver Mountain." Wah lays flat on the ground and puts his hands over his head. Doobie strokes his beard and hums. "Hmm. There is something strange on this island, but that should not the only reason why you've become weaker. Please hand me your wand, I want to have a look at it." Wah passes the Polotimpimpapimpopo Wand to his father who then studies it for a bit before snapping it in half.
"AHH! DAD! NOOO!" Wah cries out in panic and tears well up. "That was all I had left to remind me of my friend Appopo! Why?!" "Stop crying, Wah Doobie. You're a man aren't you?" Wah feels very hurt by his father's words and actions, but he listens to him and sits up. Doobie tosses the broken wand into the sea and continues his lecture. "You're too soft, Wah. The rock will not break until you harden yourself, son. This memento of your friend has only been a crutch you've been using while your talent has dropped off. When you were a child, it all came naturally to you, but you haven't truly learned how to use your power. I'll admit that I'm also to blame for coddling you." "Wuhhh... Daddy... why are you saying these mean things now? I'm trying, I really am. Please teach me!" "You're not ready to learn from me." Doobie shakes his head and reaches for a long staff wrapped in cloth. "I want you to go on a journey now, to return this staff to its true owner. Go to town and find the man known as the White Wolf, show him this letter and maybe he'll help you find them." Wah gets up and accepts the wrapped staff and letter after wiping his tears away. As soon as he grabbed the staff, it shook like it was alive. "Be careful, it has a mind of it's own. Hold onto it and do not let it escape your custody. Your quest won't be easy, but don't be discouraged, I'm putting my faith in you that you will learn from all of this and return to me... Before you go, observe." Doobie walks over to the largest boulder and places his hand on it. After a few seconds the boulder breaks completely into a pile of rubble. "Whoa! Dad! But I thought there was something making magic weaker?" "That's right, even so, just a fraction of my power is enough to separate the rock. Just remember, that everything is made up of millions of small... Hmm, how would this be memorable to you? Imagine this, everything is made of millions of little Pebbles. If you can relearn your powers, making the pebbles separate will become easy. Now go find the White Wolf before he leaves port." "Alright! I'll do my best! I love you, Dad." Wah nods and runs toward Port Argentium, holding the staff and letter close to him. Doobie watches him go until he can't see him anymore, then he finds a place to meditate among the training grounds. Train hard, my son.
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Baron Von Bluthand
New
Lamenting the Deaths of Millions
Roleplay posts: 7
Age: Uncountable
Appearance: A late 30's-early 40's German looking man with a sharp mustache that seemingly never needs maintenance. Wears a rather ornamental uniform, with various medals and emblems upon it. He wears his sleeves rolled up, and over it all he wears a white, bloodstained butcher's apron over it all.
Almost always followed by a procession of gorecrows.
Equipment:
"The Butcher's Friend", a Large machete like blade with a *nasty* hook on the end for ripping. Pricklehaube.
Skills and Abilities:
Prodigious skill in fighting and unnaturally high pain tolerance. His hands slowly drip blood, but to no detriment to himself.
Biography:
Incredibly old, near immortal (by which I mean, he has such unnaturally high pain tolerance and skill it's almost impossible to kill him outright in a fight) soldier, always followed by a pack of gorecrows. He Doesn't even remember his previous life before being inducted into the local army and experimented on.
His hands have been stained red and magically drip from eons of fighting, passing from one lord to another, never free due to binding magic, always used to cement their rule. He's been judge, jury, and most often executioner. Now, with all his potential lords dead and the mist weakening the magic he has a chance for freedom.
No Gods, no Masters.
Allegiances: None but himself
Registered: Oct 22, 2021 7:12:05 GMT -5
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Post by Baron Von Bluthand on Oct 23, 2021 15:08:27 GMT -5
With the moving of the tides, a man has washed up on the shore. He appeared older, in his 30s or 40s and had a spiked helmet upon his head. There was a sickly pallor to his cheeks, and his hands were weeping blood onto the beach. He also appeared to be wearing a butcher's bloodstained apron over an elaborate uniform. Gorecrows were circling overhead.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Nov 2, 2021 16:53:33 GMT -5
At a lull in the day, Lady Naoki finds herself standing on a newly constructed balcony, looking out over the beach. The day has been productive thus far, the sea breeze is blowing, and by all accounts, things are going well. As she casts her eye across the beach, something catches her eye. Pulling her spyglass from a pocket, she fixes it on the thing, to see that it’s a man. A bloody man, uniformed, but with an... apron? As she watches, blood spills from his hands onto the beach. That’s a bit strange, Naoki thinks to herself. If he’s been floating around for any length of time with an open wound, one would have expected all the blood to drain out already. But as she watches, the blood keeps coming, and — though it may be a trick of the light, it seems as though his chest is rising and falling, albeit weakly. Hmh. Gesturing to a nearby page, Naoki points out the man on the beach, and asks that the page round up a few more of the boys and see the man carried to The Infirmary. In a matter of minutes, a team of three pages is out there on the sand with a makeshift stretcher. Together, they heft the man aboard and trundle away toward The Infirmary. They’re no medical team, but they’re plenty quick, and Baron Von Bluthand would find himself in The Infirmary before long.
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