New Isra
Committed
Roleplay posts: 71
Biography: This account represents the NPCs and locations associated with New Isra!
Allegiances: Isra
Registered: Mar 16, 2021 22:30:20 GMT -5
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Post by New Isra on Mar 23, 2021 16:39:36 GMT -5
Captain Naoki and a small group of trusted crew members have embarked on dinghies and sailed from The Depravity to a landing site on the shore, near the mouth of the newly named Argentium River. This is the site where Isra will begin anew.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 23, 2021 16:39:57 GMT -5
Captain Naoki stands at the head of the lead boat, one boot upon the prow. The coastline stretches out before her, long in both directions. It’s early morning, and the seagulls are out in force. She never really liked seagulls, being all loud and annoying as they are, but their presence here is welcome — it means there’s food. Maybe they could be food, too, since she brought her bow.
It’s been about an hour since they set off from The Depravity, and looking back on it now, the ship still seems quite large. It’ll take quite a while to ferry everyone across at this rate, but once they’ve established a beachhead and have space for people to do, they can start running more ferries and really get things going. It’d probably be better for the majority of them to remain aboard for now — and she will warn them, there are no beds and all, but she isn’t going to stop anyone from coming ashore if they wish.
Seeing that they’re nearly there, Naoki adjusts her peacoat and hefts the flag. One of the spares, kept in The Depravity’s hold for years, needed a good beating to get the dust out before embarking.
All is quiet save for the sound of the waves on the shore and the grunting of the oarsmen as they come ashore. Eyes turn to her, and Naoki takes the first step down off the boat into the surf of the new world. She tests the ground, it doesn’t immediately give out below her, and she presses forward, up onto the beach.
Turning around, she gestures to the flag and makes a show of planting it in the sand. “Behold!” She gestures again. “I claim this land in the name of New Isra! A new home for those of us that survived and those who may follow! To new beginnings!” She pumps her fist in the air and a cheer goes up. Then she gestures for everyone to hurry up, come ashore, and start setting up the tents.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Mar 23, 2021 17:36:04 GMT -5
Alden observes these events at a remove. Per Naoki's orders, he'd taken a launch to land before her, making sure that the way into the bay would not result in The Depravity colliding with anything hidden beneath the waters. Once they'd made it to the beach he'd sent the pilot back to guide The Depravity in while his small party had begun to scout the area, looking for signs of any immediate dangers that might have assailed him once they made their beachhead. Thus far the coast was clear.
The announcement that this was to be New Isra was one he chewed on for several minutes. Was that what they were all building towards? To simply rebuild what was lost? He wasn't surprised that was what Naoki wished to do, going from Empress to Captain was quite the demotion in rank. Not only that, from her point of view, The Empire had been everything anyone could possibly want, which in some ways it was. Of course, no matter how just and fair the ruler things always slipped through the cracks. Perhaps the name would be the same but they could build something better? He was not sure.
Many thought that he was blindly loyal to Naok, which was a fair assumption to make. While he did not think that she was what most would consider a moral person he knew she had principles and lines she would not, thus far, cross. He did trust her to be a just person though. He'd rarely seen her treat anyone unfairly unless they went out of their way to cross her and if you did so, then it could be argued that her retribution was just. That belief in her sense of justice, combined with the loyalty he felt for her taking him in and giving him purpose was ultimately why he followed her council. She was not his Empress, she was his friend perhaps the only one he had left now.
Still, if the day ever came that Naoki crossed the line he held his own fragile sense of morality too he knew that would be the day he left. She could be as ruthless as Pride had been and if she ever decided to do as that man did, then things would change. But that was not a concern for today. They would celebrate today, celebrate survival and the chance that they may be able to one day feel a sense of safety again.
As people break and start getting to work on setting up a camp, many speaking of their excitement to stand, walk, and eventually sleep on dry land again, Alden makes his way to his Captain's side. He had a report to give, they had plans to make, and he needed new orders. After all, what else did he have but his work?
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on Mar 23, 2021 18:12:28 GMT -5
Roxanne stumbled from the boat, nearly falling as she stepped out of the surf and onto the beach. The sand seemed to move beneath her feet, rocking and swaying like the first couple of days aboard the Depravity. She held her arms out for balance as she walked carefully up the sand, following the captain as the former Empress loudly proclaimed the land to be "New Isra." Good for her, she thought, sitting down on a rock and trying to remind herself that dry land was, in fact, where people belonged. She didn't cheer with the rest of them, but raised her sword in a halfhearted salute. What was the point? Names and flags were all well and good, but they would hardly help the survivors' efforts to stay alive. They were little more than castaways here, far from any kind of civilization. She could only hope that they'd be able to find something to eat here, or their stay would be very short indeed. As much as the quartermaster and supply officers tried to keep it a secret, she knew as well as everybody else that the food stores aboard were desperately low.
As she helped the others set up tents to create a makeshift camp, she started to wonder why exactly she'd even been brought along on this first expedition. It wasn't as though she were particularly high ranked, nor did she even know Naoki all that well. Personally, she thought the woman was too full of herself and suspected that she was too excited at the chance to play captain. Why else would she wear that ridiculous eye patch all the time when she had two perfectly good eyes? Sighing, Roxanne eyed the fluttering flag dubiously before turning her gaze back to the ground and pounding in a tent stake. The captain undoubtedly had her reasons for putting her on the first boat, and they undoubtedly had to do with one of the many whose bones likely laid beneath the waves of the sunken continent. That was all anyone ever saw her for, anyways. People invariably recognized her family first, sometimes barely even acknowledging that she was an individual person. Of course...those days were long gone. She didn't have a family anymore, didn't have dozens of cousins and aunts to be mistaken for. As annoying as it had been, she couldn't help but miss them.
It was a sobering thought, knowing that she was the only member of her entire family to have survived. How had she been so lucky? Was she even lucky? Perhaps it would have been better to drown in the floods than be forced to scrape a meager living here on this strange new continent. As much as the captain wanted to strut about and proclaim this place to be New Isra, Roxanne couldn't help but think that it was little more than wishful thinking. Isra was gone, sunk beneath the waves. What did they have here but a collection of tents, an oversized warship-turned-rescue-vessel, and a few thousand hungry mouths to feed? While she'd never been a very optimistic person to begin with, she'd been downright despondent for the past few months. Even if making landfall prolonged their lives for a little while longer, what even was the point? They'd all die here, likely from starvation or disease...and that was if they were lucky enough not to run into any terrible beasts. If there was one thing she knew about unexplored lands, it was that they invariably contained horrific and ferocious creatures.
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Keph
Established
Roleplay posts: 46
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Mar 23, 2021 20:07:53 GMT -5
Had his fear of the sea grown worse?
It was tough to believe Keph had grown up in a fishing village. While he had never been a fisherman himself, instead having learned to hunt, the fact is he grew up by the sea and saw it every day. It hadn’t been until, years ago, on the Indulgence that such a fear had manifested.
There was a sense of schadenfreude, at the thought of that same Indulgence being dragged to the ocean floor. He still lacked a clear picture of what occurred, a sailor had given him a quick rundown of the world’s cataclysm, but the specifics were vague, to say the least.
Keph was unsure how to feel about this whole “end of the world” thing. The Leviathan’s Speakers, back home, had often warned of a coming cataclysm, caused by its eternal battle against the Sky Horse, yet it was a tad crazy to believe it’d actually occur. Worse yet: he was currently being lowered into the sea. Yeah, he was on a boat, with other people, and land was in sight, but the thought of falling into the cold, dark waters below made it impossible to organise any thoughts.
He curled up into a ball at the centre of the boat. Naoki had assured him he wouldn’t have to row—and he didn’t—but that did little to placate his troubles as the rowboat’s hull touched the waves. He practically screamed as it softly bobbed from side-to-side. How had she convinced him to come along?
Time passed slowly. It was torture. The slightest of shakes made Keph squeeze himself harder and harder. When a larger wave crashed into them, he grabbed at the boat’s edges, drawing irritated glares from the oarsmen, as he unintentionally worsened the wobbling.
Sand! He could see sand through the water! Keph quickly hopped out, drenching everything below his knees. The boat almost tipping, as the entirety of his weight was put on starboard. “Aaahhhh!” he yelled, emotions exploded, the young man putting the oarsmen to shame as he raced for the beach.
As wet shoes touched dry sand, he collapsed. Warm sunlight greeted pale cheeks. Gleefully, sand-angels were made beneath him. Oh, how he missed land! He hadn’t even been on the Depravity that long, as far as he could remember!
The boat left a line behind it, its crew dragging it onto land, dropping it right next to Keph.
“Thanks, cunt…” murmured a disgruntled oarsman. The comment went unnoticed, its target too overjoyed with their survival.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 23, 2021 20:27:35 GMT -5
Grandma stepped off the boat, using her cane to steady her footing on the uneven sand as she trailed after the captain. The sight of the land up close didn’t bring much joy to Grandma. It was empty of civilization for as far as the eye could see. And finding new civilizations and discovering their secrets had been her favorite pastime for just about as long as she could remember.
What progress could she make in this new, barren land? At least Naoki seemed in good spirits or was at the very least doing a good job pretending simply to motivate the crew. That was one skill that had managed to always elude Grandma, motivating those under her. Naoki’s charisma and ability to inspire fervent support in others was very impressive, perhaps a one of a kind skill.
Moving to stand behind Naoki, the old woman knelt down, grasping a handful of sand and letting it run through her fingers. Drawing in a deep breath of air, she slowly straightened back up, her gaze fixed on a mountain to the south. The land seemed untouched by the hand of civilization, but it would be foolish to assume such a thing without a thorough investigation. And if there were no civilizations here, that meant the wildlife itself had the potential to be even more dangerous than normal.
Glancing at Alden as he approached Naoki, Grandma regarded the man with an unreadable expression. During one of their brief chats, Naoki had mentioned to her this Alden wasn’t the Alden they both were familiar with, but another, who while similar, had a few slight distinctions. Truth be told, she wasn’t sure how much she could trust this other Alden. Still, if he was even remotely similar to the Alden she was familiar with he was still far and away the best person to leave Naoki’s safety to.
For now, she would simply observe. After all, observation was what she did best.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Mar 23, 2021 21:38:21 GMT -5
The wind caught Shyv’Ahna’s hair in the brief moment when her head wasn’t shrouded by her tell-tale hood. The golden trinkets on her horns clinked against each other gently, giving the sound of the waves crashing against the sands a little magical touch. They had finally reached new land that was filled with new possibilities, but Ahna couldn’t bring herself to be excited.
Exhaustion had finally set in after many nights of very little sleep. She had spent most nights either caring for Bahsel, her personal beast of burden, or in meditation, reaching out into the void and finding very little. Even her magic seemed to have dwindled by the day until now, she could barely produce a spark. As alarming as it was that her magic dwindled, it served to explain why she felt less as she reached out. Normally, an Av’ can reach out and feel those closest to them, friends, family, loved ones, each had a psychic signature that an Av’ could tap into, but that touch had faded over time. Many of those she reached out to must have perished in the world’s end, yes, but some faded gradually as they travelled until she could no longer feel a single soul. Many nights had been spent trying, but to no avail.
The Av’ reached up and rubbed her eyes before opening them, her golden irises peering out from behind her dark purple hair, which she quickly tucked behind her ear. The island was to be the new home for the people onboard the ship, but not for her. As much as she wanted to offload her Vardo and set off, she had made an agreement for her passage aboard the Depravity, once landfall was made she would have to use her resources to help set up camp. After that? They would have to see.
The Depravity… what an awful name for a somewhat majestic ship.
It wouldn’t be long before the Vardo was carefully lowered onto one of the larger row boats, much to the annoyance of the oarsmen, but after explaining how much of their resources had been packed into the large wooden caravan, they were quick to shut up. Next, Bahsel was lowered. The large, dense, almost-porcupine like creature groaned in protest, but Ahna was quick to calm him with a gentle pat and some kind words as he touched the deck of the row boat.
“Damn nomads…” one of the oarsmen grumbled before heaving his oar, pushing the boat into motion. “Waste of space… resources…”
Shyv’Ahna fixed him with a small glare, but she didn’t care to speak, it would have been a waste of time. Instead, she made quiet plans on where to store Bahsel’s manure when they made landfall. That would show him.
Landfall was… tricky. Bahsel was easy enough to unload, he was more than happy to climb out by himself, but the Vardo would prove far more difficult. Bahsel would quickly find himself tied to the front of the boat, and under Shyv’Ahna’s guidance and through great effort he pulled it inland and over the sand, grunting and complaining with gutteral groans the whole way. The lazy bones had gotten used to his straw pile in the ship’s cargo hold, he didn’t quite want to give up his holiday just yet.
As the crew set about preparing the Vardo, its colourful paint scheme contrasting against the dull brown of the boat that carried it, Ahna looked out over the sand, arms crossed over her chest, which almost hid her form under her shawl. The captain had planted her flag and made her little speech, much to the happiness of the sheep that blindly followed their shepard.
“New Isra…” she huffed. “A new home, but how long before the old rot sets in?” At least she wouldn’t need to be there for long. The last home she had decided to stay was in the land of Toragana, but… perhaps it wasn’t a mistake, but it left her with feelings she could have done without.
“Careful…” one of the crew called out as the vardo, aided by a handful of planks set against the lip of the boat, began to shift, now attached to its mindful master Bahsel. The Vardo creaked up the planks and over the side, its wheels catching on the edge of the sand.
Ahna dove over the side, boots sinking into the sand a little as she landed, and helped guide the hapless sailors, until finally her home had made landfall. She took a moment to inspect the outside, then opened the hatch above the driver’s seat, peering in at the cargo. All of her stuff had been pushed to the side or carefully hidden away, with most of the space taken up by tents, crates, and whatever else they could stuff inside, mostly things that would take forever to unload due to their weight. Nothing had shifted or moved, and her things that she could see seemed intact.
“I am…” she began and looked down to the leader of their little boat. “Impressed. Thank you.” That brought a small, almost sarcastic smile to the man before he turned and began hollering at the others. Ahna paid it no mind as she turned and grabbed the reins. “Hup! Air adhart!” she called out in her native tongue, one that Bahsel knew well. The vardo creaked and complained, dragging its wheels through the sand, but the sheer strength of the beast and the weight it carried finally the caravan to gain traction, and soon it would be on its way.
The going was slow, there wasn’t any doubt about that, but the time saved was far better. Leaving long lines in the sand between large foot prints, the vardo finally made it to where the captain had set her meager flag. The Av’ pulled the reins, forcing her beloved friend to stop, then stood atop her seat, getting a good view above the rest. A decent spot, perhaps…
Her musings were cut short as the Israns converged on her Vardo, ready to offload. She jumped down onto the sand, cursing the gritty substance that would be sure to find its way into her boots. Damn sand… course, rough, and the damn stuff got everywhere! The sooner she found greenery, the better. The Av’ reached into the front of her armour and pulled out a key attached to a necklace that sat around her purpled skinned neck and carefully unlocked the vardo’s back door.
“Have at it, but if you touch my things?” she says, warning the others. “There will be consequences. If you break anything…” her golden gaze pierced through the men, giving them a single warning. Her kind weren’t most people’s favourite, not in the human realms at least, and that lack of trust had quickly turned both ways.
The tension in the air soon subsided enough for the men to get their work done quick, unloading tents, crates, and most importantly a handful of cauldrons, something Ahna had suggested but not many had agreed with. Why would they need cauldrons? That would be easy.
She gave a wave to whoever was in charge of her section, beckoning them over. “My job here is done,” she said, pulling her hood over her face. “Your new homes are offloaded, time has come to find my own.” She raised a hand, making sure she wouldn’t be interrupted. “I am still in debt to the… Depravity…” Ugh, that name. Isran ship names were always so… silly. Perhaps she had been spoiled by her passage on Toraganan long boats or the Libertalian galleons, they had far better names. “I understand. I do not plan to go far yet, and you will still receive my help until my debt is paid.”
“But first…” She gestured to the cauldrons, ready to reveal their mystery. “The people here will need drinking water. Take them to the river, fill them, then boil them. Fill the empty water barrels with the boiled water, and place them in the river, they will cool quickly and be ready to drink.” She looked out over the camp and sighed. She had agreed to help them set up, she had no problem with that, but her agreement to help them survive? Her own journey may have to wait for a good long while longer…
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Elizabeth Finch
Established
Roleplay posts: 13
Appearance: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise, her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her sword, a previously powerful and ancient Elven Blade, is now merely ancient, its abilities constrained to the occasional spark of electricity and its ability to shapeshift into a wrist band.
Skills and Abilities: She is a consummate swordswoman and rider, having trained from a very young age to not only fight mounted, but to lead mounted forces in battle. She can ride almost any creature and fight while mounted on it with minimal issues. On the ground she is a good soldier, but mounted she is exceptional.
Biography: She is incredibly strong-willed and stubborn, unlikely to change her course without very good reason. She has a good heart and does what she believes is best, but is not afraid of sacrifice. She is very aggressivee, even reckless, and has little concern for her own safety. She can be cold, distant, and arrogant when around people she doesn't know.
Registered: Mar 17, 2021 10:35:29 GMT -5
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Post by Elizabeth Finch on Mar 23, 2021 21:55:28 GMT -5
In a truly symbolic, likely pre-planned motion of Isran ascendance, shadows pass over the landing parties as the flag plants into the sandy beach. Eleven Dawn Riders, all that remained of the once proud military formation, sweep overhead with the former Consul at their fore. Her sword and armor gleaned in the morning sun, St. George resplendent in his own gear, hastily polished and made fitting for the moment. You only get to make landfall once, Naoki had said to her, and she did her part to make the moment worth it. An Isran flag fluttered to her right, the flagstaff slotted into her empty lance holster. Liz peeled off from the formation to circle lazily down to where Lady Naoki stood with the Isran flag. St. George came to a stop with a spray of sand as she saluted the former Empress with her sword. “Welcome Ashore Captain, a miraculous feat to have made it this far, and more work to be done. What do you need us to do?” She asked, looking about with an unrestrained smile showing through her helm.
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Wah Doobie
Established
Roleplay posts: 17
Age: Adolescent
Appearance: He's a Kobold with brown scales and seems like a girl with how he acts and dresses.
Equipment: Wah carries with him a mixed bag of various stones he has collected in his life from before the flood.
Skills and Abilities: Wah has great power within him and can control rock and earth in various ways. His first major feat came when he was a younger child and his powers manifested for the first time and he created a landslide that carried him miles away from his home.
Biography: Wah Doobie is a young Kobold who lives with his father and sister, they used to have another brother but he left home years ago and they haven't seen each other since.
For a while, Wah has been training with Ralf Valgard but Skarlet has come to bring him back to New Isra and recruit him for her plans.
Wah must now learn to use his powers in ways that he has never tried before.
Allegiances: Doobie Family, Dux Skarlet
Registered: Mar 21, 2021 15:41:20 GMT -5
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Post by Wah Doobie on Mar 23, 2021 22:05:45 GMT -5
Wah hops out of the boat and feels the ground under his feet again.
"Hello earth, I missed you. Mwah!" He crouches down kisses his hand then pats the ground a couple times with the same hand. As he walked further onto shore, he could feel his power getting a stronger connection. For now, Wah is searching around for special looking rocks to add to his collection.
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Mar 23, 2021 23:57:42 GMT -5
Katiana never thought that she would miss the rise and fall of the ocean, but the rock suddenly reminded her of days long gone, of a home she would never see again. It made her ache for that new horizon of green that grew bigger with every heave and ho of the oars, putting an ache into her back that didn't work to deter her one bit. In fact, she dared that ache to get worse! She would make it to those precious pearly sands before she gave out if it killed her!
"Come on, lads! Row, row!" she called out to her comrades, and even more precisely into Coatl's ear, who sat beside her. The woman wasn't large and beefy, but she was an archer, which means she had the back muscles for the job. She certainly wasn't the one slacking!
Once they reached land, the ranger all but tossed herself off the side to grab the side of the dinghy and pull it ashore, eyes glued to the vast land splayed out before them. She nearly tumbled to her knees when they stopped, and the boat jolted but caught herself on her hands in time. She swiped wet strands of hair out of her eyes and just stood there a minute, taking in the sight with the rest of the pilgrims among them.
"Wow," she rasped. "Wow."
It was everything they could have hoped. She could see hills in the distance... and trees! Oh, to know that they would have lumber! And they were here at the mouth of a river. Everything liked to come by a river to drink, which meant they were already around a good hunting spot! She turned around, looking back at everyone, wondering what the first step would be.
"What're we feeling tonight?" she asked with a grin. "Rabbit stew? Herbed venison?"
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Rune Naimon IV
Established
Roleplay posts: 19
Age: 22
Appearance: Rune is an androgynous young man. He is 164cm (5'4") tall and weighs 56kg (123lbs). His hair and eyes are noteworthy features, a bright pink and violet respectively. His hair is very long, reaching to his thin waist. He commonly wears his hair in an elaborate braid with various ribbons.
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Equipment: Rune usually wears an elaborate set of ornate armor that seems to be rather lacking as far as pure protection goes, foregoing such elements for more aesthetic purposes; Over his armor he wears a white furry cloak. A faint glimmer can be seen emanating from the armor in the lowest of lights, betryaing its magical properties. In combat, this glimmer grows to a quite noticeable glow.
At his belt, he wears a one-handed arming sword with a sleek silver blade that tapers to a point. The blade's cross guard and pommel are gold with intricate engravings of crosses.
Images of equipment: https://imgur.com/bJvBzot, https://imgur.com/U4FABuH
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Allegiances: New Isra
Registered: Mar 23, 2021 23:36:43 GMT -5
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Post by Rune Naimon IV on Mar 24, 2021 0:01:38 GMT -5
Rune was among those who were assigned to accompany Alden on the first landing and scouting party. Due to his skillset, he was the perfect person to send into a strange land where one might encounter hostile unknown wildlife. His presence on the boat at first was questioned, though he mostly ignored it. Those who were higher up in the line of command (Alden) were informed of his capabilities already, or he wouldn't be on the boat, and those were the only people whose opinions really mattered.
Overall, the whole affair was a rather boring one thus far for Rune. He had been one of the oarsmen, losing himself in the push and pull rhythm he held with the others, maintaining a perfect synchronization as he pulled the oar through what felt like air to him - he really wasn't exerting himself at all. He thought of those who he accompanied, all of them rather unknown to him past a few months ago. During his time on the Depravity he made small acquaintances with a few people, but nothing more. Everyone he had known of his old life had disappeared under the waves with the flood. He hoped he could make new friends here, at least.
His musings were interrupted by a shouted command as they approached the beach. He, along with a few others hopped out of the boat into knee-deep sea water. Thankfully, the surf was quite calm so they had a somewhat easy time guiding/pulling the row boat through the seaweed laden waters and onto the sandy beach. Rune momentarily wrinkled his nose as he stepped up onto dry land, concerning himself with kicking some slimy seaweed off his feet before surveying the area around him. All seemed clear, but he along with some others would immediately set out to establish some sort of perimeter.
Resting his hand upon the hilt of his sword, Rune walked up the beach, crunching seashells beneath plated white and gold boots as he made his way to the treeline. The commotion as more boats began to land behind was almost tuned out as he got further away, finally reaching the edge of the sand, where it gave way to dirt and low grass, before forming a thick wall of underbrush and trees.
What surprises would this land hold? he thought, as his purple gaze peered into the dark shaded forest, obscured from sunlight by the thick canopy overhead. He hoped, at least, that this land would hold some sort of food, or else this second chance at life would be quite short.
Seeing, hearing, or smelling no danger for now, Rune sighed a bit. Perhaps this was just a mundane beach. He turned his head to look back behind him, watching as more and more people began to disembark. Some seemed weary, others relieved and just happy to be on solid ground again. He chuckled a bit seeing Keph make his sand angels. Perhaps he would have done the same, but he didn't want to get sand everywhere.
He would maintain his position for now, waiting for further orders.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 24, 2021 0:51:16 GMT -5
After the first batch of dinghies is safely ashore and unloaded, Naoki nods and gestures for everyone to gather around. After a bit of hollering and some more gesturing, everyone is assembled in a loose circle around her.
“We’ll do it like this!” she begins, raising her voice to address the crowd. “We’ll split up! Some of us will stay here and start work on the settlement — builders. Some of us will work on securing some food that isn’t damn fish — hunters, and some of us will set forth to explore and chart this new land — explorers.”
“For my part, I will stay here. I’d like to try my hand at shooting something, but afterward, I’ll break out the surveying equipment and start plotting out our little settlement here. I’d like to see a leader step up for each of the Hunters and Explorers, and have them gather their parties here and there,” she says, pointing. “Builders over here. Once I mark down who all is in each group I’ll announce as much, we’ll split up, organize, and get to work! Clear?”
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on Mar 24, 2021 1:19:58 GMT -5
Roxanne paused in her work as she heard the captain's announcement, listening closely to the woman's cheerful words. Splitting the group into different parties made sense, at least. Roxanne knew that she certainly wasn't any good with building, and she didn't feel like exploring and getting lost. That meant hunting, something that she was good at. Naoki's mention that she would "try her hand at shooting something" before "breaking out the surveying equipment" seemed ridiculous to her ears, and she shook her head in disgust as she made her way over to the designated hunter's spot. Was the captain even taking this seriously? She sounded like a spoiled young noble on vacation, playing at various jobs so that she could feel like she was roughing it before handing the actual hard work off to other people. Sighing, Roxanne turned away from where the captain stood and waited for the other hunters. She hoped the captain would let them go off and hunt on their own instead of wasting their precious time playing pretend. Roxanne's patience had been worn thin by the various crewmembers and passengers on the long voyage here, and she had little left for babysitting a self-important cat-woman who wanted to feel like she was contributing.
Looking around at her fellow hunters, Roxanne took the time to size them all up. They all looked relatively competent at least, although she knew as well as anybody else that looks could be deceiving. Noticing that a few of them carried bows, she suddenly realized that she didn't have one of her own. She'd had a fine bow back home, but the elven-made masterpiece was currently rotting away at the bottom of a newly-formed sea. Had the landing party brought any bows or crossbows to use? She had little experience with crossbows outside of going fox-hunting with her cousins, but they seemed easy enough to use. Surely they had to have some on hand, didn't they? She didn't much fancy her prospects of trying to run a deer through with her sword...if there even were deer to be found here.
"What do you suppose we'll find?" she asked the other hunters. "Birds, maybe? Rabbits, perhaps? They'd best not get their hopes up, it won't be easy to bring back enough meat to feed everyone. Our best chance might be to walk down the beach looking for seals. They've got plenty of meat on them, and they're not too bad once you get used to it. It's an acquired taste."
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Mar 24, 2021 1:39:48 GMT -5
Truth be told, the resistance of the water against his oars was a nice change of pace. Moving things, pushing things, pulling things, this was productive. This was real progress. Being surrounded by men (and a spunky archer) doing real work was more soothing to Coatl's soul than lighting a dozen candles.
Although, he did find himself wanting a little vanilla smell instead of the sweat and ocean mist.
He was scarcely winded by the time they made it to shore. To his surprise, neither was his baby-sitter.
Tough misses.
Right?
The approach of the land in his eyes wasn't all that exciting. It was just about time things got back to normal. Though, he'd be remiss to not consider that some of his clan were waiting for him on the shore, or would be washing onto the beach sometime soon. But even if that were the case, the best use of his time would be to make sure they'd have food, shelter, and work to do. He had no intention of dancing around gleefully like an idiot or making... was that boy making sand angels? Was the lizard kid playing with rocks?
... Oh boy.
Coatl sensed a soft pain and longing from Cuaté as he observed those two, however. He took this to mean he ought to be kind to the odder folk.
His reaction to the disorientation of feet on sand for the first time was an irritated growl. He narrowed his eyes at his legs, as if he could command them to work better with sheer, disgruntled willpower. His legs, not daring disobey their master, seemed to comply. He then looked around to see what sort of organization their group would have.
And Katiana was already thinking about dinner. Alright, that was enough to make him smirk.
While the cat-eared captain brought some semblance of order to their motley brigade, Coatl decided to align himself with her as a hunter and follow her. As he did, he extended a hand downward towards the sand, scooping up air while straining his face a bit. He could feel it. It wasn't much, but he sensed a connection with the earth, and the things living in it. It was just enough to exert Cuaté's power into the sand. And he certainly wasn't gonna pass up an opportunity to gross someone out.
He walked a bit faster towards Katiana and reached down further, as if threatening to toss sand in her face. Right where his hand would have touched the ground, a large, thick, phallic, worm-like clam erupted from the sand and practically leaped into his grasp.
"How about one of these as a side dish?" He tossed the gargantuan geoduck towards her chest. As it arced through the air, it spit out a long, S-shaped contrail of mud.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Mar 24, 2021 2:32:27 GMT -5
Ahna sat atop her vardo, glad that the Captain had decided to gather everyone near by. It was, after all, the only ‘permanent’ building on the island, even if it was on wheels. She rolled her eyes, making no effort to hide the motion, as she spoke. The captain reeked of inexperience, who was she to lead the expedition? Ahna didn’t care, the cat wasn’t leaving camp and that meant she wasn’t likely to get in the way or give the Av’ orders.
The chance to split into groups, however, that intrigued her. Not so much the groups part, but splitting off part, she didn’t have to be asked twice. Even as the captain spoke, she gave a tug on the reins, pulling Bahsel to the left, facing away from the group and towards the forest by the river. She extended the common courtesy of waiting until Naoki had finished before speaking. “I do not care for groups or to be a leader,” she announces. “I am going find a clearing to set up my home, then I will head inland and get familiar. Those who wish to join me are… welcome.”
With a whip of her reins, the beast of burden grunts and begins pulling the mobilehome away from the circle, the Av’ perched atop the driver’s seat. A chance to get some privacy, hopefully, but if anyone fancied themselves an explorer it would provide a good chance to measure them up.
Though Ahna did want to explore the island they had landed on, what she desired more was to get her Vardo set up away from the hustle and bustle of the landing party, somewhere amongst the trees where she could set up the Vardo for a little while and let Bahsel roam and dig to his heart’s content. She wouldn’t go too far that the landing party couldn’t find her, she still had to fulfill her debt after all, but far enough that they wouldn’t bother her without making a little effort.
The thought of coming home after a day of exploration to a nice cozy spot to call her own, where she could build a fire and brew some of her tea stash, that gave her the first smile she’d had in weeks.
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