Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 24, 2021 12:36:57 GMT -5
As the landing party starts sorting itself out into groups, Naoki raises her spyglass and looks out toward The Depravity, half-expecting it to have burst into flame or something, given she hasn’t been personally overseeing it for a full hour, now. To her surprise, there’s not just The Depravity, but a ship-of-the-line, a frigate, a carrier, and maybe more hidden among the others.
“Huh. Fancy that, more ships. Look at this, Liz.” Passing the spyglass, Naoki gestures. “It looks like more of the navy made it.”
“I think you should send someone back just to see what all is going on over there and tell them where we are. I’m sorry to relegate Riders to messenger duty, but I’d rather that than wait an hour each way. You can split the rest of your force between scouting and hunting as you see fit, we need both.”
“But for you, see the cute white-haired boy there, covered in sand? That’s Keph. He’s mute, but good with a pen. My idea: see if you can’t entreat him to go flying with you and sketch us up some maps. I doubt he’s been flying before, but if you style it as an important adventuring task I’ve selected him for personally, I think he’ll go along with it, and it should keep the both of you out of trouble for a while.” Naoki didn’t necessarily mean to say the last part out loud — but she did, and smiles awkwardly about it as a result.
She pivots quickly, “Speaking of staying out of trouble, Alden, I’d like you to stay with me. I’m sure I’ll attract my fair share.”
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Mar 24, 2021 16:10:52 GMT -5
The organization tactic Naoki used was unorthodox but Alden saw the immediate logic. While the ship had a command structure that had mostly been for the crew, the refugees had not really been part of it. It was hard to say who knew how to do what but everyone had a vested interest in making sure that the group survived. So starting by forming loose groups based on who felt comfortable doing what was far quicker than going through and interviewing every individual.
Liz's arrival would hopefully be good for morale. A reminder that not everything that had once been Isra had been lost. Having flying scouts would doubtless prove to be a massive boon in the days to come as they started looking for the required materials to build back up to something like what they once had. He inclines his head to the captain in a show of respect, they'd worked together in the past and he knew her worth. As did Naoki, quickly setting her to task as for his own work...
"As you say, Captain."
Alden inclines his head when she orders him to play bodyguard. It was a familiar enough role for him and one he could do without much issue. She had a point, there was already at least one trouble maker in the group. Though they had already outed themselves and were, evidently, planning to take off on their own. He had to wonder why one would so vocally state their intention to operate independently and away from the group. He also had to wonder why they would take the risk of separating like that before they even knew what was on the island. It seemed foolish to him, there was safety in numbers and being part of the group after all. Still, it was not his concern as of yet.
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Elizabeth Finch
Established
Roleplay posts: 13
Appearance: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise, her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her sword, a previously powerful and ancient Elven Blade, is now merely ancient, its abilities constrained to the occasional spark of electricity and its ability to shapeshift into a wrist band.
Skills and Abilities: She is a consummate swordswoman and rider, having trained from a very young age to not only fight mounted, but to lead mounted forces in battle. She can ride almost any creature and fight while mounted on it with minimal issues. On the ground she is a good soldier, but mounted she is exceptional.
Biography: She is incredibly strong-willed and stubborn, unlikely to change her course without very good reason. She has a good heart and does what she believes is best, but is not afraid of sacrifice. She is very aggressivee, even reckless, and has little concern for her own safety. She can be cold, distant, and arrogant when around people she doesn't know.
Registered: Mar 17, 2021 10:35:29 GMT -5
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Post by Elizabeth Finch on Mar 24, 2021 19:25:48 GMT -5
Liz offered a respectful half-salute to Alden. The pair of them had never really interacted all that much in all their years of service to Naoki, serving her in wildly different capacities that never had much cause to interact. She didn’t have a problem with Alden, far from it, he was a good sort to have at your side when things went south. She grabbed the spyglass from Naoki and examined the ships, grinning as she sees the outline of the figure step onto the Depravity. Only one Isran naval officer had a bulk like that. “It looks like your Commodore made it through the flood as well. I could be mistaken given the time shenanigans that seemed to have occurred during the fleeing, but I think that’s him.” she said, collapsing the spyglass and handing it back to Naoki. A slight pressure on St. George’s flank prompted him to let out a quick screech towards the circling riders. A few moments later and a pair of Riders landed next to their commander and saluted. “Go back to the Depravity and take an accounting of who and what has shown up. Inform whoever commands that fleet that the Empress is ashore and will treat with them when she can. Then return here and report back to her.” She points to the other one. “Split up the squad into groups and provide scouting, if you find something interesting, let the nearest group on the ground know.” Done giving orders, Liz turns her attention back to Naoki to listen about Keph, raising an eyebrow at the “Stay out of trouble” line. “I shall go find Keph and take him sketching for a rudimentary map of the area. And you know me,” Liz adopts an air of innocence and bats her eyelashes, “I never get into trouble.” KephLiz hopped off of St. George and walked over to the white-haired, rather seasick looking individual Naoki had mentioned. “Are you Keph? Nao...er...the Captain, asked me to take you up in the air to get some sketches of the mountains done.”
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Mar 24, 2021 20:43:59 GMT -5
Katiana made her jolly way over to the hunter group. After all, who else was better suited than a hunter? She had her bow on her back and an axe on her belt. She was more than ready to brave the forests and the river! There was one thing she wasn't ready for at all, however.
"Oh, I imagine there'll be all that and more," she said to Roxanne as she turned around, unbuttoning her cloak to reveal the loose blouse and breeches she had beneath. No sooner had she done so did she feel something smack her in the chest. She whipped her head around to face the pervetrator, only to find that it hadn't been a person, but a...
"Eep!"
She caught the geoduck in her hands and juggled it from one to the other for a moment, eyes strained open in surprise. At last, she finally held it steady in her grip and scrutinized the strange, phallic creature with a sneer of disgust. She peered over it at Coatl and tossed it back at him, lips pursed. "I do hope you understand that you've started a war, Sir Coatl. I'd be watching my back if I were you!" she said daringly, giving him a wink.
"There's more to hunting than bows and arrows, Lady Fletcher. You know how to fasten traps, yes? We'll be gathering food as well. See if we can find anything familiar. I personally do not have a spare, however," she said to the young warrior. "There might be something bigger than we can take down with a bow. Perhaps the sword will be useful then! Or even as an oversized machete."
When she saw the Av'rae, she waved her down. "We'll follow you a short way into the forest. Is that fine with you?"
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Keph
Established
Roleplay posts: 46
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Mar 24, 2021 21:06:54 GMT -5
Warm sand comforted Keph. The wind blew smoothly, dragging grains across his body, partially covering his hands. His eyes closed, sinking into sleep—or so he would hope. About to venture from lands unknown to the known of dreamworld, a voice called out to him.
.̴͇̬̀͑ ̵̨͇͌.̵͖͕̞̀̇͘ ̴̧̱̰̓.̵̖̔̇ ̸͔͕̼̓̌͂.̶̧̝̙̅͘ ̶̘͉̩͒́.̸̫͇͝ͅ
Rara! Keph could hear it again! Years of cosmic screeching had left him numb, to the point that he tuned out such screeching. That period of sleepy vulnerability was one of the few when his patron could contact him without mutual willingness.
Still, the screeching felt different. It was out of tune, like someone speaking through a string telephone.
A second voice called out to him, this one was unfamiliar but of this world. With the classic falling sensation, he's thrust back to the waking world.
“Ah!” he yelled. In a brief, groggy, disoriented panic he rolled away from the voice and slammed into a wayward rock. Quickly, he rose to his feet—another unnecessary bruise had been acquired.
Dukes were up! Who was looking for a fight?! He blinked a few times, clarity returning to him. Head cocked questioningly, his thumb pushed itself against his chest. He nodded; yes, Keph was his name—the one and only!
His most magnificent name, unfortunately, was followed by another of Naoki’s requests.
He closed his eyes as signs of an onset migraine reared their ugly heads. The bridge of his nose was pinched, sinuses massaged. A quick snap of his fingers magically drew a stream of ink from the bottle tied to his satchel, letters forming a message: “Fiiine.”
He supposed that, if anyone was going to be given a task as important as this, it had to be him. Eyes flashed open, perking up. Wait… captain?! Had he heard her right? Keph wasn’t too familiar with the whole rank thing kingdoms and empires adored so much, but he was aware of several Isran captains… did this mean Naoki was now of equal authority to them? Hands flutter above his head, dispersing the pestering thought bubble and inadvertently slapped his message without thinking—letters popped.
The ink peeled itself off of Keph, and reformed itself, “Let’s go.”
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Mar 24, 2021 21:28:32 GMT -5
Ahna catches the sight of the woman flagging her down out of the corner of her eye and peers over. She takes a moment to look the woman and her companion up and down, then to the blonde woman who seemed to be tagging along. The hunter group, no doubt, she had overheard their leader speaking of rabbit stew. Although Ahna was more interested in getting a lay of the land, she had to admit that she missed a good bit of fresh meat, and as an added bonus they looked capable.
She took a moment to weight it up, and she came to an easy conclusion. Finding hunting grounds is a big part of understanding the land, they needed food, and they likely wouldn’t weigh her down. “You’re the hunter group, yes?” she asks, to make absolutely sure. “Then yes, I think it would suit us all if you joined me. Come, we have much to do.”
Bahsel wasn’t the fastest beast in the land, he was more of an endurance puller, making the Vardo rather easy to follow for now. “I plan on setting up camp before travelling further,” she explains as she looks over the side of her home. “Bahsel is tired and I must sort my equipment in the back. You are welcome to set up a base camp nearby and prepare yourselves for the hunt.” As much as she wanted solitude, she could tolerate them setting up nearby until they get a more permanent solution.
“It will not take long,” she continues, her eyes turning to the treeline ahead, near the river. A fresh island meant there were no tracks, but the space between the trees was wide enough for the Vardo, at least for now. “Spending too long on a boat has left me with itchy feet, so to speak. I am anxious to get out and explore, get moving on dry land, I am sure you can sympathise.” The Av’, as grouchy as she was, made great effort to be social. “Do you think this island has native tea?” She let out a small, almost forced chuckle.
“My name is Shyv’Ahna, by the way,” the horned woman said, looking down at the small group again. “Clan Tes’laya and… possibly the last of the Av’rae now. I do not believe that, but it is a hard thought to shake. Definitely the only on our ship, but perhaps more will come.” There’s a more sincere chuckle at that thought. “And if that happens, the islands had best watch out, hm?”
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Mar 24, 2021 22:47:25 GMT -5
Coatl took a quick glance back at the other group, the one with the strange mute boy and the journal.
I'm sure the kid's fine. What's with you, Cuaté?
... Nothing.
He chuckled as he held up the strange creature. "War or not, I ain't letting this thing go to waste. I suggest we use it as bait for your traps. Or if nothing else, bet it makes a decent soup stock."
He tipped his hat to Roxanne, and then to Shyv’Ahna. "Coatl, of the Imilla Clan." His eyes lingered on Shyv. "Same boat as you actually, well, so to speak."
...Boo.
Coatl drew his pitchfork from his back and held it up like walking stick with his free hand. "My people were hard workers. Survivors too. Ain't no way the floodwaters got them all. So I'm planning to pretty this dirt patch up for them when they find their way here."
That's the spirit.
He made one last, semi-awkward hat tip towards Bahsel with his weapon fingers. Between the cat woman, the lizard boy, their horned group leader, and the griffins, it'd take more than a porcupine-ffalo to perturb him anymore.
To be honest, his skill set would have been better used back at base camp. He'd overseen some construction with his people before. But he wasn't a stranger to hunting either, and he could chuck his pitch fork hard enough to down a deer. He also wanted to see what other little tricks he could pull off with what little magic he had left.
Also, he couldn't deny Miss Graves the privilege of baby-sitting him. He was a gruff man, but not a cruel one.
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on Mar 25, 2021 10:18:33 GMT -5
Roxanne turned when she heard her name, giving Katiana a thin, taut smile. She knew the shanty-singing woman, of course. Everyone on her side of the cargo hold knew of her. The woman's insufferable caterwauling had kept her up on more nights than she could count, piercing straight through the "pillow" (really just a bundled-up coat) wrapped firmly around her head. She hadn't complained, though. The other passengers seemed to like her for some reason, and Roxanne didn't want to give them any more reasons to dislike her. She already got enough dirty looks for her fancy clothes and shiny sword, she didn't need to be seen publicly complaining about their sole source of entertainment as well.
"I've set my fair share of snares and traps before, Miss Graves," she said, nodding. "Only for rabbits and weasels, though. Nothing big enough to feed all these people here. I don't suppose you've ever snared a deer before? That's why I think we should try our hand at finding some seals. They're easy, just sneak up and beat them over the head with a stick...uh, or so I've heard."
Casting a dubious eye at the obscene-looking mollusk in Katiana's hands, Roxanne grimaced. Her gaze followed the strange creature as Katiana tossed it back to her companion, not enjoying the way it flopped through the air and dripped seawater from the end. Why in the world would any type of merciful god create a creature like that? The prospect of eating it made her extremely uncomfortable in a way she couldn't describe, and she shuddered.
"Coatl, you say?" she replied, tearing her eyes away from the horrid thing. "I'm Roxanne Fletcher, it's nice to meet you. Bait definitely sounds like a good use for that thing, I certainly wouldn't want to eat it myself. Make sure you don't accidentally catch the captain, though. Heavens know she'd like that thing."
She smirked, casting a glance back at the captain just in time to see the woman peering through her spyglass at the Depravity. Everyone on the ship had heard rumors of the captain's proclivities, which had apparently been the topic of much discussion back home. People often said that getting in close with the Empress was how one moved up in the government back in the day, and Roxanne's cousin had often bragged about how he'd gotten in very close indeed. She'd never believed him, but the fact that such a claim was even remotely plausible spoke wonders about their dear captain.
Glancing over at the purple woman, Roxanne gave her a curt nod. She'd seen the nomad on the ship, but hadn't ever had any need to speak to her. She had, however, heard the other passengers complaining about how much space that spiky creature of hers took up and how much food it ate. Roxanne took the time to look the beast up and down, sizing it up. If it came down to it, how many people would such a beast feed? It was likely skinnier than it looked under all those spines, and the meat would be tough after pulling that wagon its whole life...but food was food.
"I'm sure there's all sorts of plants you could make tea out of here," she said. "I've seen tea made out of roots and bark before, although it wasn't particularly good. Helped with headaches, though. Where do you intend to go? Are you just going to set off on your own, living in that cart of yours for the rest of your life? I suppose you've got as good a chance as the rest of us at making it. Especially with that insufferable woman in charge of things."
She turned back to look at the captain and saw her talking to her first mate. Why didn't that strange man ever wear a shirt? Roxanne appreciated toned muscles as well as anyone else, but there were limits to things. She suspected that the man was simply showing off, likely for the captain's benefit. Rolling her eyes, she turned back to the hunting party.
"We'd better get going soon, then," she said, nodding towards another party of hunters as they ventured off into the trees. "Daylight's burning, and we've got a lot of hungry mouths to feed."
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 25, 2021 19:18:47 GMT -5
Naoki tsks as she watches Liz approach Keph. To be entirely fair, Liz doesn’t tend to get into trouble, and as far as she knows, Naoki is a lot of the trouble Keph has gotten into. But she feels better about having the two of them together, hopefully out of harm’s way. Enough people have died already, but, speaking of...
“Oi.” Naoki raises her voice toward the group wandering away. “Where do you all think you’re going? Come back here and tell me your damn names so we know what to put on the memorial to the hotshots who wandered off by themselves and got eaten!”
The group turns right around, embarrassed at having been called out. Producing a clipboard, Naoki prepares to take down their names and simultaneously casts a glare over toward that other group that’s talking about leaving early. That group with the cart, the Fletcher, and the voices that carry very well to her ears. She’ll let them go for now, but makes a note to speak with them later. A remark here or there is tolerable, insubordination is not.
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Mar 25, 2021 19:58:48 GMT -5
Katiana held up a hand to stop her group from running off, as she hadn't been planning to do that herself just yet. She faced Captain Naoki, braid slipping over her shoulder and whipping through the wind, announcing, "I am Katiana Graves, huntress and adventurer of the new lands!"
She waited for the rest to announce themselves, then commented that the Fletcher woman was without a bow and was quite concerned over it. She then turned to Ahna and beamed. "It is still early in the morning. If this place is anything like home, we won't find much through the day, but it'll be good to scout the area. As for seals, have you seen any as we sailed? I haven't found any, and the water isn't so frigid. I think it might still be early spring. Look, see?" She pointed to the trees in the distance. "Either half of everything is dead or hasn't started to bud yet. It'll be another month until we get a chance to see everything this land has to offer."
Pushing on, she walked alongside Ahna's carriage, admiring the beast. "He really is impressive! I can't imagine much in the forest will want to mess with him. My old farm dog once tried to play around with one half his size. He learned a valuable lesson that day, poor thing!"
She looked back to see if Coatl and Roxanne were following. "WHat will you be hunting with, Sir Coatl? Will you be using that as a spear, or should I fasten you something? A wooden spear will certainly be more precise."
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Elizabeth Finch
Established
Roleplay posts: 13
Appearance: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise, her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her sword, a previously powerful and ancient Elven Blade, is now merely ancient, its abilities constrained to the occasional spark of electricity and its ability to shapeshift into a wrist band.
Skills and Abilities: She is a consummate swordswoman and rider, having trained from a very young age to not only fight mounted, but to lead mounted forces in battle. She can ride almost any creature and fight while mounted on it with minimal issues. On the ground she is a good soldier, but mounted she is exceptional.
Biography: She is incredibly strong-willed and stubborn, unlikely to change her course without very good reason. She has a good heart and does what she believes is best, but is not afraid of sacrifice. She is very aggressivee, even reckless, and has little concern for her own safety. She can be cold, distant, and arrogant when around people she doesn't know.
Registered: Mar 17, 2021 10:35:29 GMT -5
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Post by Elizabeth Finch on Mar 25, 2021 21:04:30 GMT -5
Warm sand comforted Keph. The wind blew smoothly, dragging grains across his body, partially covering his hands. His eyes closed, sinking into sleep—or so he would hope. About to venture from lands unknown to the known of dreamworld, a voice called out to him. .̴͇̬̀͑ ̵̨͇͌.̵͖͕̞̀̇͘ ̴̧̱̰̓.̵̖̔̇ ̸͔͕̼̓̌͂.̶̧̝̙̅͘ ̶̘͉̩͒́.̸̫͇͝ͅ Rara! Keph could hear it again! Years of cosmic screeching had left him numb, to the point that he tuned out such screeching. That period of sleepy vulnerability was one of the few when his patron could contact him without mutual willingness. Still, the screeching felt different. It was out of tune, like someone speaking through a string telephone. A second voice called out to him, this one was unfamiliar but of this world. With the classic falling sensation, he's thrust back to the waking world. “Ah!” he yelled. In a brief, groggy, disoriented panic he rolled away from the voice and slammed into a wayward rock. Quickly, he rose to his feet—another unnecessary bruise had been acquired. Dukes were up! Who was looking for a fight?! He blinked a few times, clarity returning to him. Head cocked questioningly, his thumb pushed itself against his chest. He nodded; yes, Keph was his name—the one and only! His most magnificent name, unfortunately, was followed by another of Naoki’s requests. He closed his eyes as signs of an onset migraine reared their ugly heads. The bridge of his nose was pinched, sinuses massaged. A quick snap of his fingers magically drew a stream of ink from the bottle tied to his satchel, letters forming a message: “Fiiine.”
He supposed that, if anyone was going to be given a task as important as this, it had to be him. Eyes flashed open, perking up. Wait… captain?! Had he heard her right? Keph wasn’t too familiar with the whole rank thing kingdoms and empires adored so much, but he was aware of several Isran captains… did this mean Naoki was now of equal authority to them? Hands flutter above his head, dispersing the pestering thought bubble and inadvertently slapped his message without thinking—letters popped. The ink peeled itself off of Keph, and reformed itself, “Let’s go.”
Liz watches dispassionately as the man rolls into a rock and then stands up with both fists out. He clearly is confused as he grips his head in pain. "Are you alright?" She asks, confused as to the man's demeanor, and more than a tad annoyed already with Naoki sending her to babysit this white-haired strangeling. She rubs the bridge of her own nose as he doesn't actually talk, but speak rather insolently through ink. "And...what...what is that ink stuff? Can you talk?" She asks, carefully keeping her tone neutral. She didn't recall interacting with this man on the Depravity, just seeing his hair from a distance.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Mar 25, 2021 21:55:42 GMT -5
“Coatl,” Ahna repeats as she nods to the man, taking some effort to remember it. “We are also all from the same boat literally.”
Before Ahna can speak again, she peers over towards the gathering once again when the Captain called out. She let out a brief sigh and waved. “Shyv’Ahna!” she called out, thoroughly annoyed. “Your quartermaster can give you the spelling!” He was the one she had been dealing with, after all. As the only Av’rae on board, it wouldn’t be hard to find out everything the Quartermaster knew about her.
She grumbled in a foreign language to herself before looking back to Roxanne, who’s comments had caught her attention. “Insufferable, hm?” she asked, a smirk on her lips. “You and I may be the only ones around to share that impression. I would recommend keeping it to yourself for now, you understand how easily the egos of kings and queens bruise.” She flicked the reins once more to get the vardo moving, now that the distractions had passed. “You do not know much about us Av’rae, do you?” she asked, a smile creeping across her lip. “We are nomadic, we do not build stone homes or claim land. This Vardo is my home, I built it myself and I will live in it until the day I die. Where do I intend to go? Where the wind takes me. Do I plan to live in my vardo? Yes. Yes I do.”
The Av’ looks down at Roxy before she continues. “My plan for now is to set up by the river in a clearing. Close enough that if I am needed I can be found, but far enough that it would take a little effort. It deters unwanted time wasters.” She flicks the reins again. “I will stay until my debt is paid. I have to help set up this settlement, it was the terms I agreed to get passage for myself, my home, and Bahsel. As far as I can tell, he is the only one who can pull cargo, supplies, and a plow. When I have done enough, Bahsel and I will continue in land and explore. Most here are Isran, they have a blind loyalty and an obligation to the cat so they will remain, but not me. My allegiance rests with my people, of which I am the only one here.” She looks at Roxy over a moment before continuing. “I would recommend for you to do the same and leave when you are able, if we are of the same mind of this settlement. It is a new land, yes, but it won’t be long before the same rot creeps in. A life on the road may suit you, especially if you build a home on wheels and have a friend to pull it.”
“Oh, and,” she adds. “You’ve been watching Bahsel with hungry eyes, I have not missed it. If you try to eat him-” Her eyes narrow at the human woman. “I will eat you.” The humans had a nasty little rumour about the Av’rae eating human flesh as a delicacy. It was unfounded and false, but rumours often became fun weapons.
Katiana held Ahna’s attention next, her eyes flicking away from Roxy. The singer, that’s where she remembered her from. Ahna knew the songs from many years of boat passage between the old world’s lands, but she never sang them. “Seals…?” she asks, then it clicks. “Mm, ròin.” The name in her native tongue. “In the more northern waters, yes, but not after we shifted heading south. She peered out to the treeline as they approached and nodded at Kat’s assessment. “A good time for them to set up a town. It is almost crop planting season.” That meant Bahsel’s plow duties would come and go sooner than anticipated. Good.
She looks to Bahsel and smiles at the woman’s compliments. “There is a reason my people bond with the Cúnamh Beithíoch,” Ahna explains. “They are loyal, strong, and docile until threatened, but most importantly most find them scary. Not unlike your people’s thoughts on mine, come to think of it.” She looked at Kat with a smirk before looking back to her beastly friend. “I assume your rógaire… uh, dog, got a quill to the nose. Uncomfortable, I assume.” She nods at Bahsel and chuckles. “These ones do a lot more damage, much more deadly. So, don’t piss of Bahsel, hm?” Or her, for that matter.
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Mar 25, 2021 23:47:53 GMT -5
"Coatl. Guardian of the Imilla Clan, or at least I will be when more of them start climbing ashore." He tipped his hat towards Captain Naoki for the second time today.
The geoduck in his other arm squirmed awkwardly, dribbling wet sand onto the ground towards the lady.
He didn't have much of an impression of the ex-empress. Politics always seemed like nonsense to him. But her comment about the jungle sending them to an early grave gave him a sense of pragmatic decency about her. She was someone who valued human life. It wasn't much, but it was something. Then again, he understood where Shyv was coming from. As a fellow nomad, he knew that not all kingdoms were to be trusted. Kingdoms could be hospitable, but they could also enslave. Yes, he understood that all too well.
She doesn't strike me as the enslaving type. I think it's the cat ears.
... You feel more than that, don't you?
...
Cuaté's random fits of metaphysical longing and deja vu were starting to get tiresome. First the lizard kid, then the mute, and now the cat queen. If he didn't know any better, he'd have thought Cuaté knew them all in some past life.
If I can do anything to protect them, I will. But we ain't parting seas with a glare no more. We're just a ghost and a shell. And if it comes down to it, the survivors of our clan come first.
... Yah. But you know, these people are part of the third circle now too.
Well, they ain't rocks. I'd say more three and a half.
Katiana might have been the exception. He didn't even understand why she'd taken a liking to him. As far as he knew he wasn't much to look at, and certainly not to listen to.
"I'll be alright Miss Graves. When I was a kid I'd get bored of pitching hay bales, so I'd practice throwing the fork from about a dozen paces. Only got better at it as a city guard. This one's military grade too, so it's better balanced as a weapon. Kind of a clan symbol really. Simple honest folk ought to be able to defend themselves."
Coatl felt a bit of insight coming through from Cuaté's spirit. He spoke up so that Roxanne and Shyv could hear him. "Nature's critters have a way of fillin' in whatever gaps the earth leaves for them. So if an animal you know from your land ain't where you'd expect it, there might be a different animal taking its place. Since its warmer and their ain't no seals about, maybe something more agile and less fur, like sea otters, large eels, or big fish with teeth."
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Scarvy little Courage
Established
Roleplay posts: 27
Appearance: Scarvy is a small four foot red kobold. He’s fairly young, and still growing. Scarvy is about the full height he’ll grow to. He has amber eyes and scarlet scales. Scarvy is a strong kobold, able to lift stuff about twice his size.
Scarvy has two silver scales under his left eye. They appear to be attached to him permanently. He also has two big horns protruding from his head.
Equipment: Scarvy is nicely dressed in a green hood and cape. He has a dark blue vest with a grey wool shirt underneath. He has brown wool pants that are tightened right below his knees. His lower legs are wrapped in cloth. Probably acting as temporary shoes. Scarvy carries a short sword, but for him it’s about the size of a bastard sword, and a dagger. He’s very experienced in making traps and will often make traps to hunt his food.
Skills and Abilities: Scarvy is a skilled trapmaker and was taught to be a swordsman by his dragonborn father named ‘Darg’. He prefers to use his sword and dagger in a fight, rather than any trap. Scarvy's body language is perhaps the most telling thing when he communicates.
Biography: Scarvy is a young kobold around the age of seven. By his own words he is an orphan as his father was killed in the 'other place' wherever that was. He doesn't know where or even how he ended up here, but he wants to be like his father and be a strong warrior.
Registered: Mar 21, 2021 13:17:02 GMT -5
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Post by Scarvy little Courage on Mar 26, 2021 9:50:03 GMT -5
Scarvy got off the boat, stepping onto the sandy beach. Finally land! he thought to himself. The young kobold dashed for the tree-line hoping to construct a trap for a quick meal.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 26, 2021 16:27:15 GMT -5
While Grandma made sure she stayed within earshot of Naoki, she had already taken to collecting a number of seashells and some of the smooth flat rocks she found lying around on the beach. She had a few ideas in mind and given their current lack of resources, she would have to make do with some primitive tools. Naoki’s announcement that she'd be breaking up everyone into various groups based on their inclinations made sense. While a part of Grandma was tempted to go immediately explore the island, that would mean she’d be separated from Naoki for an extended period of time. And that was a risk she wasn’t willing to take just yet.
Placing a particularly polished stone into her pouch, Grandma let out a slight sigh. It had been a long time since she’d been forced to operate with so few resources. Speaking of resources… The old woman’s head turned towards the hunting party as she regarded the group as a whole before turning her attention to the individual members. At first, she only recognized Roxanne, but giving it a few moments more thought the horned one seemed familiar as well. Ah yes, she had seen her with that fortune teller… It seemed so long ago.
There was then that dusty-looking man in the hat and the brown-haired girl. Deciding Roxanne was the right one to ask, Grandma slowly shuffled towards the group.
“Excuse me, Lady Roxanne I presume? I have a little request for you since you’re a member of the hunting party.”
Offering Roxanne her warmest smile, Grandma produced a leather case from within her robe and opened it to reveal a number of glass vials firmly held in it.
“I’d be very appreciative if you could put the blood of some of the animals you hunt down in these vials and bring it back to me.”
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