Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Oct 9, 2021 1:02:51 GMT -5
You all just wait until I have my army of exploding flame fleas, then you'll see the value of me pushing myself.
(Even though Jun decided she was going to take a saner approach to regaining her strength and living her life, she was still Jun.)
"I promise I won't earn myself a filial thrashing from Asadrack," she said while still in a eyes-shut, meditating position.
She relaxed her mind and once again tried to reach out to the life forms all around her, feeling out what little remained of the concert of elements she once heard all around her. It was still there. It was faint, but still there.
...
A flea with a slightly elevated body temperature bit her nose. It was a work in progress.
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Oct 12, 2021 11:42:32 GMT -5
"Well, yeah," Asadrack said in response to Düen not needing their help "but we also can't predict the future, sometimes we also need help and don't know yet too, oh well."
Asa found a comfortable enough place and leaned against it, he looked at Jun and said "You know, explosions inside caves might be dangerous."
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Oct 13, 2021 14:58:50 GMT -5
Jun's eyes flashed open. Did he just read my mind? Or am I that easy to read now?
"I'll work on other things," She said as she scratched her nose. She spoke quietly since Basco and Duen were falling asleep. "I didn't just blow things up, you know. Back in my old world, my way of magic was learning about the elements, communing with them. Every element has a personality. My natural elements were fire and light, as you might have guessed."
She sighed. "I used to be so obsessed with trying to save the world, sometimes I forgot how much I actually love magic."
Another flea jumped on her. She was hoping this one was under her control and brimming with fire energy, but instead it was only slightly warm, and it un-appreciatively bit her arm. She smacked it away.
"Bug." She said. She didn't want to tell Asadrack she working on flame fleas.
"How do you actually feel about your spear skills? Do you like fighting with your spear?"
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Oct 13, 2021 15:32:48 GMT -5
"Wait, were you actually trying to blow that flea ?, I saw it on you and guessed that you were doing something." Asa let out a quiet chuckle.
The man looked around the cave, the sound of the water was calming to him but not enough to make him sleepy "Yeah, I had guessed that by now too, specially after the frozen leaf."
"I was never a hero, yes I saved people but I killed too, for money of all things too. I still see their faces you know, in my sleep, every single one of them. I guess I love spears, I love training with them but I hate actually fighting someone, I hate how easy it is for me to take a life, I hate having all that blood on my hands but you know what ? I would do it all again because that's what led me here, what led me to Tana, you and that grumpy Dwarf over there. I'm glad you remember how much you like magic." Asadrack gave Jun a very big smile.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Oct 15, 2021 19:50:02 GMT -5
Damn, he caught her red-handed.
She grinned. "The flea would have survived. I'm not that mean. Maybe a different element. Come on you dumb little..."
Jun put her hand in front of her, palm up, and let the flea jump back in to her hand. She concentrated on it, which seemed to cause it to glow with a little blue light.
"You know, I feel the same way. It's not the ending I would have chosen for my old life, but it's far more hopeful than I'm sure I have any right to expect. There is something poetic about being reunited with the Usqueans, while at the same time becoming a part of a motley crew. Maybe all this is fate. Maybe we'll both be happier in the long run from now on."
When the flea was ready, it leapt from Jun's hand and hopped to her side. The little blue light made it easier to track. Where ever it stepped, a small shimmering patch of ice formed and expanded. About four or five patches of slick formed before the flea's light disappeared, and it went back to being a regular flea.
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Oct 15, 2021 20:33:11 GMT -5
"We will, at least we're free to do as we wish," Asa Said before sighing "I miss Tana." The man got up, walked a bit, sat down again and then got up and walked som more, he was becoming inpatient.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Oct 16, 2021 18:07:34 GMT -5
Jun smiled tenderly. "I'm sure she's fine. Maybe we should take a page out of Duen's book and get some rest."
She scooted back to her corner of the cave and lied down again. "Don't forget about your art project. That should give you something to look forward to that doesn't involve stabbing things."
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Oct 24, 2021 10:34:19 GMT -5
"I haven't forgotten about it, actually, Magda might be able to help when we're back."Asadrack sighed, he didn't felt the need to sleep but it was either that or feel bored for the rest of the day. He tried getting some rest but wasn't quite able too, so he decided to let down until everyone were awake again.
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Magda Ashwynn
Established
Roleplay posts: 37
Appearance: One thing you might notice about Magda is her plain brown hair and dark brown eyes. Though she is mousy, she is not plain. Her face is pretty, and she stands at an average height of 5'5". Magda is athletic in form.
*~*~*~*
Equipment: Staff
Short Sword
Rucksack filled with various necessaries such as rope, grappling hooks, cooking equipment, whatever she can carry.
*~*~*~*
Skills and Abilities: Melee combat, better with the staff than the sword, for she has been using the staff for a long time.
Cooking
Identifying flora and fauna
Plant manipulation
*~*~*~*
Biography: She was born in the wilds of the Usque and raised to be one of the many young women in the Guardians. When the second Cataclysm came, she was one of few, including Tana the Tonguetied, who survived.
Allegiances: Tana the Tongue Tied
Registered: Mar 21, 2021 15:37:34 GMT -5
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Post by Magda Ashwynn on Dec 26, 2021 10:29:42 GMT -5
Magda was a quiet one. She kept her mouth closed for the most part during the trip. When it was clear that Asa was a bit restless, she broke her slumber long enough to check on him. She walked over to him and crouched, asking, "What has you so restless?"
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Aidalla
Established
Roleplay posts: 11
Age: 27
Appearance: Blonde
Blue Eyes
Average height and weight
Delicate appearance
Lovely
***
Equipment: Twin daggers
Camping/Survival gear
Flute
Baskets
Herbs and other remedies
***
Skills and Abilities: Basic self defense
Music, singing and playing
Trapping and small game hunting
Basic healing
***
Biography: A more recent arrival on Trinity Island, she is used to wandering as a guardian of the Usque. Her fleet had been killed for the most part, save for one or two besides her who had survived. She is more of a lone wanderer at the moment.
Registered: Dec 17, 2023 20:40:58 GMT -5
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Post by Aidalla on Dec 17, 2023 21:32:16 GMT -5
She was not so recovered from her trip through the mist many weeks before, having spent at least ten days in recovery within the village. She had needed time away from people, away from the many voices that filled the village as it started to overflow with the people of the Usque. She had never been a fan of crowds and therefor finding her little corner of earth was her main goal.
The blonde found herself in the area of one of the waterfalls, a rather lovely one that took her breath away. She had been camping there for the prior three days or so, resting her weary form to the relaxing sound of water hitting rocks and other water from atop a stepping incline, almost as if carved into the earth by a giant hand.
She was currently sitting at the bank of the stream the falls emptied into, playing a tune on her flute, lost in thought as the music barely sounded out over the sound of the water.
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Rainier Fletcher
Established
Roleplay posts: 23
Age: 42
Appearance: Rainier towers above most of his peers, standing at 6'7". His rather thin body, caused by years of abstinence, is hidden underneath the folds of his cassock.
His thin and angular face hides his true nature, making him appear stern with his roman nose, high and sharp cheek bones, thin lips, and prominent jaw. His green eyes twinkle with intelligence and humor known only to him. Like the other natural born members of the Fletcher clan, he was born with white hair, that would grow thick on his head if it wasn't tonsured.
Equipment: Rainier is a priest of the Church of Varafel by vocation, and thus is equipped like one. He has two cassocks, one white, and the other black, and he carries the spare in his satchel. He tries to keep his black leather shoes glossy for all occasions, but that often proves impossible as he walks everywhere. For rainy weather, he has a dark gray robe to go over his robes.
His personal belongings are stowed in a grey canvas bag slung across his body, and include: his prayer book, his ink and spare quills, a journal, a pen knife, and his gold wire rimmed spectacles for when he has to read.
He also has a quarter staff he uses as a walking stick, and if needs be, for self-defense.
Skills and Abilities: Rainier is a natural born preacher, able to draw great crowds with his fiery sermons about the wicked ways of man. That translates over to his writings on history and the cultures of people he meets in his journeys. He's a natural born tenor, and often leads choirs in his spare time from evangelizing.
Though he doesn't like to, he can use the quarterstaff in effective self-defense, though he is far from being a master with it.
Biography: Cousin to most of the Fletchers, Rainier doesn't quite know how exactly he is related to everyone, other than he simply is. His eldest sister is Regina Fletcher, and is the youngest of that brood of children. His vocation is the Priesthood of Varafel, and travels as an itinerant preacher and scholar, recording local histories and cultures.
Despite appearances to the contrary, Rainier is rather warm hearted, more willing to give a smile than a frown. He does look down upon his cousin's sinful ways, but will attempt to bring them back to the folds of the faithful through humorous chiding instead of pure fire and brimstone.
Registered: Sept 11, 2023 16:51:51 GMT -5
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Post by Rainier Fletcher on Dec 19, 2023 21:22:09 GMT -5
The clicking of his staff on the rocks did little to announce his arrival at the waterfalls, the rushing water and pounding of rocks masking his approach. He leaned less heavily on the quarterstaff than the weeks prior, but he still relied on it to negotiate his way down the slippery rocks without falling into the rushing water below. Even if there was no one about it would still do some damage to the pride to imagine his taking a bath by surprise.
He had been assured when he arrived on this island a couple of days ago that there were legends of the pools having some healing abilities. From old magic long gone, or perhaps the algae that grew at the bottom he had been told by several conflicting sources. In any case he was more than willing to travel out a little bit further. It had been several months since had washed ashore and cut his feet on the rocks of the coast, and though they had healed eventually there was always a lingering pain in them and the crisscrossing scars on the soles still remained an angry red.
Reaching bank he lowered himself to peel off one shoe, and then the next, before laying his pouch and staff and outer gray robe on the shore. Lifting his cassock to attempt to keep it at least somewhat dry he waded to about ankle depth, sending out ripples with each step forward. He let out a contented sigh of relief as the rushing water brought some momentary relief to his discomfort. He slowed his breathing, closed his eyes in bliss, meditating in the peacefulness of the world made by the Mother...
... was that a flute playing? He opened his eyes and turned to what he best could determine the source was. On the opposite shore was a woman, reveling in the natural beauty herself it seemed. The tune was sweet and pure, and for a moment he lost himself in the wafting notes upon the water. It had been so long since he had last heard the airy, uplifting notes of a flute and he was enraptured, his meditation beginning anew.
When a natural pause in her music came he dropped the hem of his cassock to clap enthusiastically, bowing towards the player in gratitude.
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Aidalla
Established
Roleplay posts: 11
Age: 27
Appearance: Blonde
Blue Eyes
Average height and weight
Delicate appearance
Lovely
***
Equipment: Twin daggers
Camping/Survival gear
Flute
Baskets
Herbs and other remedies
***
Skills and Abilities: Basic self defense
Music, singing and playing
Trapping and small game hunting
Basic healing
***
Biography: A more recent arrival on Trinity Island, she is used to wandering as a guardian of the Usque. Her fleet had been killed for the most part, save for one or two besides her who had survived. She is more of a lone wanderer at the moment.
Registered: Dec 17, 2023 20:40:58 GMT -5
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Post by Aidalla on Dec 21, 2023 18:05:17 GMT -5
The sound of clapping came to her ears. The woman fumbled and stood up abruptly, clearly and understandably jumpy, considering a man had just appeared. The flute hit the ground with a hollow whistling and thunk. She didn't bother to grab it, self preservation dictated that she moved behind the trunk of a large oak tree. She peered around it, but he'd probably be only to see an eye peeking from the left of said tree.
"I don't want any trouble," she said warily, loud enough to be heard over the roaring of the falls. Barely. He might even notice that the grass seemed greener in the spot she'd been sitting, and soon did the same around the tree. The tree seemed to unfurl some of the fresh leaves of the branches that were reaching in their twisted glory toward the sky.
She was an ethereal type of beauty, otherworldly indeed, her high cheekbones marking her as fae. He didn't seem to be close enough to see the color of her eyes, but should he close in on her, he'd be able to tell she was not completely human even as the ears said she was mostly. Her hair, like that of some of her cousins, seemed to move on it's own even as there was hardly a wind to create such a stir.
Aidalla watched with great concern etched across her face, pale enough to be indicative of the illness that still gripped her that the mist had brought to her and her people during their journey to Trinity Island.
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Rainier Fletcher
Established
Roleplay posts: 23
Age: 42
Appearance: Rainier towers above most of his peers, standing at 6'7". His rather thin body, caused by years of abstinence, is hidden underneath the folds of his cassock.
His thin and angular face hides his true nature, making him appear stern with his roman nose, high and sharp cheek bones, thin lips, and prominent jaw. His green eyes twinkle with intelligence and humor known only to him. Like the other natural born members of the Fletcher clan, he was born with white hair, that would grow thick on his head if it wasn't tonsured.
Equipment: Rainier is a priest of the Church of Varafel by vocation, and thus is equipped like one. He has two cassocks, one white, and the other black, and he carries the spare in his satchel. He tries to keep his black leather shoes glossy for all occasions, but that often proves impossible as he walks everywhere. For rainy weather, he has a dark gray robe to go over his robes.
His personal belongings are stowed in a grey canvas bag slung across his body, and include: his prayer book, his ink and spare quills, a journal, a pen knife, and his gold wire rimmed spectacles for when he has to read.
He also has a quarter staff he uses as a walking stick, and if needs be, for self-defense.
Skills and Abilities: Rainier is a natural born preacher, able to draw great crowds with his fiery sermons about the wicked ways of man. That translates over to his writings on history and the cultures of people he meets in his journeys. He's a natural born tenor, and often leads choirs in his spare time from evangelizing.
Though he doesn't like to, he can use the quarterstaff in effective self-defense, though he is far from being a master with it.
Biography: Cousin to most of the Fletchers, Rainier doesn't quite know how exactly he is related to everyone, other than he simply is. His eldest sister is Regina Fletcher, and is the youngest of that brood of children. His vocation is the Priesthood of Varafel, and travels as an itinerant preacher and scholar, recording local histories and cultures.
Despite appearances to the contrary, Rainier is rather warm hearted, more willing to give a smile than a frown. He does look down upon his cousin's sinful ways, but will attempt to bring them back to the folds of the faithful through humorous chiding instead of pure fire and brimstone.
Registered: Sept 11, 2023 16:51:51 GMT -5
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Post by Rainier Fletcher on Jan 12, 2024 21:09:49 GMT -5
"Oh bother," he breathed to himself as the woman hurriedly dropped the flute and hid. Hopefully no damage had been done to the instrument seeing its rarity among the isles, and no harm to the wellbeing of this poor woman. He was far from the visage of a dangerous man; being skin, bone, tonsure and little more under these robes would make him one of the least threatening creatures in the world. So it meant a fair bit that she took a fright from him.
He stood in his spot and raised his hands, not approaching her to show he meant no harm and was unarmed, "Neither do I Miss. I am deeply sorry that I caused you discomfort, I simply had come to wash my feet in these pools and well... you do play rather lovely, and it had been so long since I've heard anything like it. I wanted to show my appreciation," he hurriedly explained.
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Aidalla
Established
Roleplay posts: 11
Age: 27
Appearance: Blonde
Blue Eyes
Average height and weight
Delicate appearance
Lovely
***
Equipment: Twin daggers
Camping/Survival gear
Flute
Baskets
Herbs and other remedies
***
Skills and Abilities: Basic self defense
Music, singing and playing
Trapping and small game hunting
Basic healing
***
Biography: A more recent arrival on Trinity Island, she is used to wandering as a guardian of the Usque. Her fleet had been killed for the most part, save for one or two besides her who had survived. She is more of a lone wanderer at the moment.
Registered: Dec 17, 2023 20:40:58 GMT -5
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Post by Aidalla on Feb 3, 2024 20:48:22 GMT -5
She hesitated, but then the shy lass looked around the tree a bit more, watching with almost feral startlement, the kind a doe would have when in sudden bursts of light. And then when she realized he was keeping his distance for her, she slowly emerged. The lady ducked her head, avoiding his gaze. She was wan, looked as if she would blow away if a gust of wind could knock her over, not because she was thin (she was of an average weight), it was more the slight gray tinge to her skin that was visible enough that it could be noticed almost immediately. "Thank you," she said in a soprano, sing song voice.
Aidalla peered cautiously at him for a long moment, then ducked her head again, tucked a blonde lock behind her ear, and returned to the spot where she sat. Of course, she did pick up the flute before sitting down, and she moved to examine the thin instrument for damage. Seeing that nothing had cracked or what have you, she reached into the satchel next and pulled out a cloth to polish it just in case there was a speck of dirt.
She seemed to have some kind of haunted aura about her and was quiet, biting her lower lip as she fixed her eyes upon the ground.
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Rainier Fletcher
Established
Roleplay posts: 23
Age: 42
Appearance: Rainier towers above most of his peers, standing at 6'7". His rather thin body, caused by years of abstinence, is hidden underneath the folds of his cassock.
His thin and angular face hides his true nature, making him appear stern with his roman nose, high and sharp cheek bones, thin lips, and prominent jaw. His green eyes twinkle with intelligence and humor known only to him. Like the other natural born members of the Fletcher clan, he was born with white hair, that would grow thick on his head if it wasn't tonsured.
Equipment: Rainier is a priest of the Church of Varafel by vocation, and thus is equipped like one. He has two cassocks, one white, and the other black, and he carries the spare in his satchel. He tries to keep his black leather shoes glossy for all occasions, but that often proves impossible as he walks everywhere. For rainy weather, he has a dark gray robe to go over his robes.
His personal belongings are stowed in a grey canvas bag slung across his body, and include: his prayer book, his ink and spare quills, a journal, a pen knife, and his gold wire rimmed spectacles for when he has to read.
He also has a quarter staff he uses as a walking stick, and if needs be, for self-defense.
Skills and Abilities: Rainier is a natural born preacher, able to draw great crowds with his fiery sermons about the wicked ways of man. That translates over to his writings on history and the cultures of people he meets in his journeys. He's a natural born tenor, and often leads choirs in his spare time from evangelizing.
Though he doesn't like to, he can use the quarterstaff in effective self-defense, though he is far from being a master with it.
Biography: Cousin to most of the Fletchers, Rainier doesn't quite know how exactly he is related to everyone, other than he simply is. His eldest sister is Regina Fletcher, and is the youngest of that brood of children. His vocation is the Priesthood of Varafel, and travels as an itinerant preacher and scholar, recording local histories and cultures.
Despite appearances to the contrary, Rainier is rather warm hearted, more willing to give a smile than a frown. He does look down upon his cousin's sinful ways, but will attempt to bring them back to the folds of the faithful through humorous chiding instead of pure fire and brimstone.
Registered: Sept 11, 2023 16:51:51 GMT -5
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Post by Rainier Fletcher on Feb 13, 2024 21:04:03 GMT -5
He shivered as she sat down, feeling a breeze indeed rush off the roaring falls and sent a sprinkle of mist over the breadth of the river he was still standing in. His feet, while gratefully numb and not in as much pain as before, were now definitely cold and stiff and it would be a very welcome thing to be able to get out of this water. There was some thought to cut a hasty retreat to the shore behind him and go on his merry way.
But... Mother save him he would certainly love to hear another song on her flute. And besides, it would be even more rude to leave without a proper introduction he concluded. Waiting for her to sit and get comfortable he raised his voice again over the water, "May I join you? We could perhaps share a few slivers of cheese and apples," he had packed a lunch for the journey out her, "and discuss the finer points of musical theory?"
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