New Isra
Committed
Roleplay posts: 71
Biography: This account represents the NPCs and locations associated with New Isra!
Allegiances: Isra
Registered: Mar 16, 2021 22:30:20 GMT -5
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Post by New Isra on Mar 22, 2021 10:23:26 GMT -5
At the request of The Captain, a few of The Depravity’s more literate urchins are prowling around armed with notebooks and pens, asking people — anyone and everyone they can find, one question: “What do you think the first settlement will be called?”
The urchins are happily taking down every suggestion given to them and are rather persistent in their asking, trying to get at least one name from everyone they come across. They've been told that that the settlement will probably be at the mouth of the Argentium River (Argentium is a type of silver as a callback to the Silverion River), and will have some port/docks element to it. It may end up being New Isra’s primary settlement in this new land, or it might end up something like Port Silverion, as just a place where they keep the ships.
Post your suggestions in this thread!
The Urchins are now asking for people's opinions on some of the more popular names they've suggested. There's no guaranteeing the Captain will choose the most popular option, but she's gauging opinion, at least!
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Wah Doobie
Established
Roleplay posts: 17
Age: Adolescent
Appearance: He's a Kobold with brown scales and seems like a girl with how he acts and dresses.
Equipment: Wah carries with him a mixed bag of various stones he has collected in his life from before the flood.
Skills and Abilities: Wah has great power within him and can control rock and earth in various ways. His first major feat came when he was a younger child and his powers manifested for the first time and he created a landslide that carried him miles away from his home.
Biography: Wah Doobie is a young Kobold who lives with his father and sister, they used to have another brother but he left home years ago and they haven't seen each other since.
For a while, Wah has been training with Ralf Valgard but Skarlet has come to bring him back to New Isra and recruit him for her plans.
Wah must now learn to use his powers in ways that he has never tried before.
Allegiances: Doobie Family, Dux Skarlet
Registered: Mar 21, 2021 15:41:20 GMT -5
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Post by Wah Doobie on Mar 22, 2021 15:34:37 GMT -5
"EEP! Heyynllo? A name? Ahhh this is big pressure, name for a settlement. Well, if I have to come up with somethin'. Let me think."
The young Kobold gets his abstract thought process going.
Think... Think... Argentium River Argent? That was the name of a band I saw at a Circus... Circus... Highwire?
"Highwire?" Wah shrugs and smiles blushing. He tried, maybe people will like it.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Mar 22, 2021 16:10:04 GMT -5
Horizon Port, to celebrate the new horizons we have in this strange new land.
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Thrand Rangvaldrson
New
Roleplay posts: 7
Appearance: Thrand stands at 6' 2", although his once burly build has become considerably more lean during his travel upon the seas. Thrand's orange beard remains unkempt, despite his attempts to contain it somewhat. His eyes are colored a muted blue, not far from grey. The blue tattoos that adorn his body have faded and in some places are barely visible, the magic sustaining them all but gone.
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Equipment: All that Thrand carries with him as he travels is a finely crafted sword, containing a murky blue crystal embedded in the hilt.
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Skills and Abilities: While his body may have deteriorated during his journey through the mist, he still possesses much of the strength he once had. The magic abilities he once had have faded, although he can temporarily restore them using the residual magic within the sword. Using that power, he can temporarily increase his strength, speed, and durability, as well as allowing him to survive otherwise fatal conditions and wounds. However the cost of such magic leaves Thrand exhausted, and overuse could lead to collapse or worse.
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Biography: Thrand used to be the King of the nation of Iskaldur, yet before he knew it the flood had taken that all away. He's carried with him the one relic from that land that he has left, and has set out in a search to find a new purpose in this new world.
Registered: Mar 21, 2021 13:04:12 GMT -5
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Post by Thrand Rangvaldrson on Mar 22, 2021 16:19:23 GMT -5
Thrand would be stopped by one of the urchins as he moved about the Depravity, and took a moment to consider whether he should answer. Previously he would’ve been against dabbling in foreign affairs, but considering the fact he didn’t really have a nation to lead anymore it hardly mattered. Plus at this point, just outright ignoring the urchin’s request would simply be rude.
“It’s been far too long since we’ve had a truly safe place to stay. I’d say name it Haven, to make it clear what this city is for the weary traveler.”
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Mar 22, 2021 21:48:00 GMT -5
"The First Dawn!" cried out a jolly young woman, braid flying in the air as she waved her hand about and jumped. "Hope's Dawn! Dawnhaven! Hope's Eve! Dawn's Eve!"
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Mar 23, 2021 12:44:45 GMT -5
The rusty man rolled his eyes.
"I think the lady likes the word dawn. New Dawn for me then. The fewer syllables, the better."
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Scarvy little Courage
Established
Roleplay posts: 27
Appearance: Scarvy is a small four foot red kobold. He’s fairly young, and still growing. Scarvy is about the full height he’ll grow to. He has amber eyes and scarlet scales. Scarvy is a strong kobold, able to lift stuff about twice his size.
Scarvy has two silver scales under his left eye. They appear to be attached to him permanently. He also has two big horns protruding from his head.
Equipment: Scarvy is nicely dressed in a green hood and cape. He has a dark blue vest with a grey wool shirt underneath. He has brown wool pants that are tightened right below his knees. His lower legs are wrapped in cloth. Probably acting as temporary shoes. Scarvy carries a short sword, but for him it’s about the size of a bastard sword, and a dagger. He’s very experienced in making traps and will often make traps to hunt his food.
Skills and Abilities: Scarvy is a skilled trapmaker and was taught to be a swordsman by his dragonborn father named ‘Darg’. He prefers to use his sword and dagger in a fight, rather than any trap. Scarvy's body language is perhaps the most telling thing when he communicates.
Biography: Scarvy is a young kobold around the age of seven. By his own words he is an orphan as his father was killed in the 'other place' wherever that was. He doesn't know where or even how he ended up here, but he wants to be like his father and be a strong warrior.
Registered: Mar 21, 2021 13:17:02 GMT -5
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Post by Scarvy little Courage on Mar 23, 2021 16:34:46 GMT -5
Scarvy glances the names and sounds them out one at a time, seeing which name feels better as he speaks it. The kobold child smiles and says "HAVEN!" then casts his vote.
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Jarkoopi, Kepesk Altiui
New
Roleplay posts: 3
Appearance: Age: 1024
Size (At standing pose): Height: 12 feet at the shoulder, Length: 85 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Equipment: Expensive jewelry, he also really likes gold.
While as a human, he wields a exquisite long-sword, not much is known about his weapon, as he rarely uses it.
Skills and Abilities: While arcane arts are definitely not foreign to him, his strongest and main form of magic is his innate lightning breath attack, a long line of cackling electricity that can be controlled to tickle or kill.
He has picked up a basic understanding of a Lore of magic regarding the Heavens (wind, lightning, illusion), but it is very tame at the moment.
He likes sculpting but it's a bit hard for him to do as a dragon.
Biography: Following the massive floods (not that a mountaintop lair was at major risk of flooding) the suitable lands nearby were no longer of desire to the possessive dragon. He set forth towards the ocean, island and boat hopping to rest on the way, until getting to the Mists. He left behind his gold, for gold without people to trade it with have no value. But ultimately it was the years of loneliness that could drive dragons mad, and he feared it. Now he has a new land to explore and new relationships to forge, for better or worse.
The dragon likes talking of a bygone age filled with myth and mystery, but to most it's just mad ramblings...
Registered: Mar 21, 2021 17:37:27 GMT -5
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Post by Jarkoopi, Kepesk Altiui on Mar 23, 2021 17:24:10 GMT -5
"Something original maybe!?" The blue dragon raises a single claw to scratch his chin. "How about Wer Thaczil Persvek Svabolen Yth Jilg?"
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