The Ghatarben
New
Roleplay posts: 4
Appearance: Nine feet tall and armored by an unknown smith, the Ghatarben was perhaps an intelligent, feeling creature or perhaps a malformed and wicked beast crafted from some wizard's imagination. Either way, its flesh has never been seen by any left alive to tell the tale.
Its massive hands are tipped with clawed gauntlets that could shear a man in half with a swipe. Along with a cape stitched together of far-too-fresh rotting corpses, it strikes a horrific image.
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Equipment: Armored with conventional steel.
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Skills and Abilities: Armed with prodigious size and strength, along with durability added by armor. It would take a hunter of skill and precision to fell such a creature. Its Coat of Murdered Men stinks of rot and decay, adding with it clouds of flies make it difficult to stomach being around for long, and its stench is that of nightmares.
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Biography: The Ghatarben is a creature of nightmares. Perhaps it washed ashore in the floods, or perhaps it manifested as some shipwrecked survivor's last nightmare. Either way, it prowls the forests and swamps now, murdering and spiriting away those foolish enough to intrude upon its lands.
Place of Residence: Dire Dirges Swamp
Registered: Nov 17, 2021 3:19:04 GMT -5
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Post by The Ghatarben on Nov 17, 2021 3:47:51 GMT -5
A swath of swampland lay across the isles like the gloaming wound of a poisoned blade. Green-gray water flows sluggishly, nearly solid in its scum-covered surface. Twisted, dark trees loom like dancing, skeletal figures petrified in the fog. Dim light seeps through an overcast sky, uncertainly brightening the area just enough to cast ungainly shadows across the glassy surface of the water. One would think all these things, coupled with clouds of stinging insects and unwelcoming fauna that any who arrived upon the island would find it unsavory, perhaps even unwise to occupy. Humanity never fails in its overconfidence. Here and there small groups have gathered. Hedge witches and hags offer potions and poultices, safeguarded by the harsh environment from the prying eyes of officials and do-gooders. Fishermen and sailors with little else to offer set up shacks and homes, hoping to live their lives in some measure of peace. Yet many more find their death here. Whether through sucking mashes, hungry predators, opportunistic bandits or even the Ghatarben; the area's personal Boogeyman. Perhaps some measure of wealth or experience could be found here. Perhaps a man or beast may find themselves shaded from the world around them. There's only one way to find out.
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Lexi
New
Roleplay posts: 5
Age: 27 (Lexi's Age)
Appearance: 5'0, 100lbs, athletic build, short brown hair with green eyes. Her outfit is a green sleeveless shirt with a hood, green pants, leather gloves, and sandals. She wears fishnets underneath her regular clothing.
Equipment: A sharpened bone dagger fashioned out of a rib from an animal; some tripwire; a makeshift bola; a portable hand telescope, a flint & tinder kit; and pouch for miscellaneous things such as a fishing hook and line, healing poultice, and other survival items. She also carries a small flask for water and a crude means of filtering water with cheesecloth, and a coinpurse.
Skills and Abilities: She's extremely adept at stealth, sleight-of-hand, acrobatics, and sleuthing. She is an elite survivalist (which include things like herbalism, identifying dangerous plants and animals, etc.) and a professional infiltrator, tracker and messenger. She is capable of surveilling, tailing, and tracking almost anything. As such she is also extremely adept in camouflage, counter-tracking, and trapping.
She is also a skilled huntress and fisherwoman for small and medium game.
Although not a fighter by any means, she has practised combat skills and can defend herself with agility, acrobatics, and basic martial arts. She is capable of accurately hitting a target with thrown weapons like knives or ranged weapons like bows.
Biography: Born on an old colonial sailing ship, Lexi was brought into this world in less than ideal circumstances. Their journey was long and fraught with suffering - almost half of the crew had not survived the long and winding path through the ocean which had seen them driven into hostile waters thanks to poor information misunderstanding about the corridor they selected to use. Her father was the Captain of the ship and her mother his courtesan and the ship's quartermaster.
Lexi struggled as a newborn on the ship - it was an 11-month journey and they still had several months remaining. She became ill quite a few times and the ship's only nurse had died due to blunt force trauma because of the extremely turbulent waters.
Thankfully Lexi had survived along with her parents and the remaining crew. They were to be among pioneers in their new world.
Her adolescence was mostly hard work and toil with little in the way of fun. Being early colonists, they had to create the foundation for others and that meant bearing the brunt of the labour. Lexi, being a girl, was not allowed to join the local militia or hunting parties, but that did not stop her from trying to stick her business where it did not belong.
As much as she could, she would try and watch what everyone else was doing, especially when it came to the militia and colonial government. Any time a survey team or caravan were dispatched, she'd want to come along too by any means necessary - hiding in boxes, running along ditches, and whatever else it took. It often meant many nights sleeping in the rain, eating insects to get by, and trying to fix herself up after getting sick or injured.
Her parents took notice at how intrepid their daughter was and offered to teach her privately how to hunt and fish so she could at least help out the family and the elders in the colonial territory. Being a Captain also meant that her father wanted her to understand how to operate on a ship and how to swim, and her mother was sure to show her how to work with tools and weapons just in case they needed an extra hand on the ship or if they were ever boarded.
As she grew into her teenage years she would become an increasing source of ire from her parents and the local constabulary. Always getting into scraps, getting caught stealing (and trying again anyway to not get caught a second time). Finally, the regional governor made an ultimatum: be put to work and learn discipline as a civic duty and community service or be sent back to the homeland without her parents. The choice was clear.
At first, the governor thought she could be of use helping out in the apothecary as most girls her age would do. But she had a different idea; she had already mapped out the lay of the land because of her constant sneaking out at night, and her ability to get around quickly in any environment meant she was ideal for as a courier to other colonial territories, as well as being a messenger to hunting parties, military groups on patrol, and foreign traders. It also meant she was ideal for spying on the colony's enemies.
She had received informal training to hone her skills by the militia commander but was not able to receive a formal rank or pay for militia service, instead, being considered a government contractor due to her gender. Undaunted by this, she was happy to finally put her energy and talents to good use.
She would spent many years in this role proving herself time and time again as a valuable resource. As a token of gratitude for her and her parent's service to the royal family, her family would be granted a parcel of land about 135 acres and she would be given the title of Baronetess, with her father a Baron. But she cared not for titles, instead, only restricted her further as the governor now directly controlled her actions and she would be sent on more missions.
One day, fed up with being the colony's hound, and on a particularly windy night, Lexi stole a small fishing vessel and with some provisions -- but most importantly, she pilfered her family's greatest treasure, a mysterious pendant passed down to them for generations, something she was promised only when she was "ready" to use it. With her heirloom in tow, she sailed off into the night, never to be seen again and leaving behind only a note for her parents alone to read. Her destination: anywhere.
After months of sailing around, she found her new home in the Isles and it is here that she hoped to carve her own path and live only for herself and anything else that seemed exciting.
Allegiances: None yet
Place of Residence: A shack in the outskirts of the Ironwolf Settlement
Registered: Nov 16, 2021 5:50:00 GMT -5
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Post by Lexi on Nov 17, 2021 4:32:21 GMT -5
Lexi scoffs. "Ugh, seriously? I was hoping for something a little more... tropical. I guess it's a change of scenery from plains and woodlands but a swamp!? I trekked so far, too. Oh well, I might as well keep exploring. Seems like there's nothing on this Spirits-damned place." She slowly begins to take notice of how creepy this place actually is, squinting to try and make out what all of the shapes are. "...Well, I've made it this far, no turning back now. Besides, I haven't seen more than weird looking insects so far, there doesn't seem to be much in the way of fauna here!"
Treading deeper into the swampland she proceeds to wade through the murky waters, making sure to stay no more than ankle deep so her clothes don't get soiled. Not being one to shy away from some disgusting swamp she gladly pushes forward through the sludge. In spite of her concerns, she takes careful watch of all of the strangers lurking about. "There sure are a lot of people who live in this hell hole. Potions? Can't be sure it isn't poison, really. It's interesting even if it's gross." She pauses momentarily as the sun's rays briefly peek through the clouds and the fog. "Sheesh -- could it be any gloomier?"
Lexi would venture farther and deeper into the bogs of the Dire Dirges. Her senses were on high alert but her outward appearance was calm and focused. More than anything, she's anxious to get out of here and to civilisation proper.
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The Ghatarben
New
Roleplay posts: 4
Appearance: Nine feet tall and armored by an unknown smith, the Ghatarben was perhaps an intelligent, feeling creature or perhaps a malformed and wicked beast crafted from some wizard's imagination. Either way, its flesh has never been seen by any left alive to tell the tale.
Its massive hands are tipped with clawed gauntlets that could shear a man in half with a swipe. Along with a cape stitched together of far-too-fresh rotting corpses, it strikes a horrific image.
--------
Equipment: Armored with conventional steel.
--------
Skills and Abilities: Armed with prodigious size and strength, along with durability added by armor. It would take a hunter of skill and precision to fell such a creature. Its Coat of Murdered Men stinks of rot and decay, adding with it clouds of flies make it difficult to stomach being around for long, and its stench is that of nightmares.
--------
Biography: The Ghatarben is a creature of nightmares. Perhaps it washed ashore in the floods, or perhaps it manifested as some shipwrecked survivor's last nightmare. Either way, it prowls the forests and swamps now, murdering and spiriting away those foolish enough to intrude upon its lands.
Place of Residence: Dire Dirges Swamp
Registered: Nov 17, 2021 3:19:04 GMT -5
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Post by The Ghatarben on Nov 17, 2021 4:52:10 GMT -5
The people of the bog were rarely happy to see strangers amongst them, and few took note of the young woman's short stint through their presence. This wasn't exactly a place known for repeat business, and most knew what they should come to expect from those who venture further into the unwelcoming miasma of the Dire Dirges.
Yet even as she moved deeper into the marshland, away from any unsteady ground most feared to treat, she was not alone. The general musk and rot of the bog were enough to fill the nostrils with the cloying smell of mulch and gasses. While the branches of trees grew closer overhead they formed a latticework of spindly branches a new scent began to intrude. The sickly sweet stench of death played across the still waters like a specter. Stomach-churning in its sudden, fresh intensity.
With it, the sloshing of water heralded that she was not alone. One would have been forgiven, thinking the massive shadow that waded through the water was some tree or hill at a distance. Yet as it moved, the slight creaking of metal-on-metal betrayed it to be something far from an animal. The Gatarben strode through the water, its cape settled atop the surface behind it. The creeping, gnarled form was enough to know it was far from human if the lumbering gait and pointed face didn't prove such a thing surely enough. It cast about slowly, deliberately, searching for something... someone.
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Lexi
New
Roleplay posts: 5
Age: 27 (Lexi's Age)
Appearance: 5'0, 100lbs, athletic build, short brown hair with green eyes. Her outfit is a green sleeveless shirt with a hood, green pants, leather gloves, and sandals. She wears fishnets underneath her regular clothing.
Equipment: A sharpened bone dagger fashioned out of a rib from an animal; some tripwire; a makeshift bola; a portable hand telescope, a flint & tinder kit; and pouch for miscellaneous things such as a fishing hook and line, healing poultice, and other survival items. She also carries a small flask for water and a crude means of filtering water with cheesecloth, and a coinpurse.
Skills and Abilities: She's extremely adept at stealth, sleight-of-hand, acrobatics, and sleuthing. She is an elite survivalist (which include things like herbalism, identifying dangerous plants and animals, etc.) and a professional infiltrator, tracker and messenger. She is capable of surveilling, tailing, and tracking almost anything. As such she is also extremely adept in camouflage, counter-tracking, and trapping.
She is also a skilled huntress and fisherwoman for small and medium game.
Although not a fighter by any means, she has practised combat skills and can defend herself with agility, acrobatics, and basic martial arts. She is capable of accurately hitting a target with thrown weapons like knives or ranged weapons like bows.
Biography: Born on an old colonial sailing ship, Lexi was brought into this world in less than ideal circumstances. Their journey was long and fraught with suffering - almost half of the crew had not survived the long and winding path through the ocean which had seen them driven into hostile waters thanks to poor information misunderstanding about the corridor they selected to use. Her father was the Captain of the ship and her mother his courtesan and the ship's quartermaster.
Lexi struggled as a newborn on the ship - it was an 11-month journey and they still had several months remaining. She became ill quite a few times and the ship's only nurse had died due to blunt force trauma because of the extremely turbulent waters.
Thankfully Lexi had survived along with her parents and the remaining crew. They were to be among pioneers in their new world.
Her adolescence was mostly hard work and toil with little in the way of fun. Being early colonists, they had to create the foundation for others and that meant bearing the brunt of the labour. Lexi, being a girl, was not allowed to join the local militia or hunting parties, but that did not stop her from trying to stick her business where it did not belong.
As much as she could, she would try and watch what everyone else was doing, especially when it came to the militia and colonial government. Any time a survey team or caravan were dispatched, she'd want to come along too by any means necessary - hiding in boxes, running along ditches, and whatever else it took. It often meant many nights sleeping in the rain, eating insects to get by, and trying to fix herself up after getting sick or injured.
Her parents took notice at how intrepid their daughter was and offered to teach her privately how to hunt and fish so she could at least help out the family and the elders in the colonial territory. Being a Captain also meant that her father wanted her to understand how to operate on a ship and how to swim, and her mother was sure to show her how to work with tools and weapons just in case they needed an extra hand on the ship or if they were ever boarded.
As she grew into her teenage years she would become an increasing source of ire from her parents and the local constabulary. Always getting into scraps, getting caught stealing (and trying again anyway to not get caught a second time). Finally, the regional governor made an ultimatum: be put to work and learn discipline as a civic duty and community service or be sent back to the homeland without her parents. The choice was clear.
At first, the governor thought she could be of use helping out in the apothecary as most girls her age would do. But she had a different idea; she had already mapped out the lay of the land because of her constant sneaking out at night, and her ability to get around quickly in any environment meant she was ideal for as a courier to other colonial territories, as well as being a messenger to hunting parties, military groups on patrol, and foreign traders. It also meant she was ideal for spying on the colony's enemies.
She had received informal training to hone her skills by the militia commander but was not able to receive a formal rank or pay for militia service, instead, being considered a government contractor due to her gender. Undaunted by this, she was happy to finally put her energy and talents to good use.
She would spent many years in this role proving herself time and time again as a valuable resource. As a token of gratitude for her and her parent's service to the royal family, her family would be granted a parcel of land about 135 acres and she would be given the title of Baronetess, with her father a Baron. But she cared not for titles, instead, only restricted her further as the governor now directly controlled her actions and she would be sent on more missions.
One day, fed up with being the colony's hound, and on a particularly windy night, Lexi stole a small fishing vessel and with some provisions -- but most importantly, she pilfered her family's greatest treasure, a mysterious pendant passed down to them for generations, something she was promised only when she was "ready" to use it. With her heirloom in tow, she sailed off into the night, never to be seen again and leaving behind only a note for her parents alone to read. Her destination: anywhere.
After months of sailing around, she found her new home in the Isles and it is here that she hoped to carve her own path and live only for herself and anything else that seemed exciting.
Allegiances: None yet
Place of Residence: A shack in the outskirts of the Ironwolf Settlement
Registered: Nov 16, 2021 5:50:00 GMT -5
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Post by Lexi on Nov 18, 2021 1:44:07 GMT -5
She would continue to progress until the stench-wall of decay hit her, instantly turning her stomach and forcing her to cover her nose with her shirt and giving her pause "Blech! What did I get myself into? This is insane -- it's like a thousand people have died here recently. With a heavy sigh and she tried to power through the rancid smell, slowing down some more as the ground gets even less stable. As she does, she takes notice of the sounds in the distance, peering around her environement "Huh? Must be more of those nutjob bog-dwellers here too. I bet they probably like the putrid stench here. Maybe one of them can point me to the way out... But, what if they're not friendly? I mean, they didn't attack me back then but that doesn't mean they want me here." She would brandish her bone dagger just in case any natives of this land got too aggressive.
Lexi, entirely unaware of what imposes itself nearby, draws forward step by slow sloppy step.
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The Ghatarben
New
Roleplay posts: 4
Appearance: Nine feet tall and armored by an unknown smith, the Ghatarben was perhaps an intelligent, feeling creature or perhaps a malformed and wicked beast crafted from some wizard's imagination. Either way, its flesh has never been seen by any left alive to tell the tale.
Its massive hands are tipped with clawed gauntlets that could shear a man in half with a swipe. Along with a cape stitched together of far-too-fresh rotting corpses, it strikes a horrific image.
--------
Equipment: Armored with conventional steel.
--------
Skills and Abilities: Armed with prodigious size and strength, along with durability added by armor. It would take a hunter of skill and precision to fell such a creature. Its Coat of Murdered Men stinks of rot and decay, adding with it clouds of flies make it difficult to stomach being around for long, and its stench is that of nightmares.
--------
Biography: The Ghatarben is a creature of nightmares. Perhaps it washed ashore in the floods, or perhaps it manifested as some shipwrecked survivor's last nightmare. Either way, it prowls the forests and swamps now, murdering and spiriting away those foolish enough to intrude upon its lands.
Place of Residence: Dire Dirges Swamp
Registered: Nov 17, 2021 3:19:04 GMT -5
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Post by The Ghatarben on Nov 18, 2021 10:24:30 GMT -5
It wasn't for nothing that the footsteps through the marsh only just could be heard over the ambient wail of bullfrogs and chiming notes of crickets. A man might have missed her entirely. The Ghatarben was no man. It stilled as the slightest, squelch of muck alerted it to another presence. Then, with careful, measured steps it sank further into the bog. Lowering itself into the water until the hump of its back, piled with corpses of those it had heard last peeked above the water like a twisted, moving mound of rotting limbs and stench.
Its massive form hidden beneath the scum-covered surface of brackish green water it pulled itself along the floor with massive claws, approaching where it had heard the noise. Circling around the roots of a massive tree it slid into view of the young intruder. There was a pause. A heartbeat of stillness.
Then, with a concentrated rush, the pile of bodies began to seemingly propel itself toward Lexi, swiftly cutting through the water at an alarming pace as the Ghatarben sought to add to its macabre mantle.
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Lexi
New
Roleplay posts: 5
Age: 27 (Lexi's Age)
Appearance: 5'0, 100lbs, athletic build, short brown hair with green eyes. Her outfit is a green sleeveless shirt with a hood, green pants, leather gloves, and sandals. She wears fishnets underneath her regular clothing.
Equipment: A sharpened bone dagger fashioned out of a rib from an animal; some tripwire; a makeshift bola; a portable hand telescope, a flint & tinder kit; and pouch for miscellaneous things such as a fishing hook and line, healing poultice, and other survival items. She also carries a small flask for water and a crude means of filtering water with cheesecloth, and a coinpurse.
Skills and Abilities: She's extremely adept at stealth, sleight-of-hand, acrobatics, and sleuthing. She is an elite survivalist (which include things like herbalism, identifying dangerous plants and animals, etc.) and a professional infiltrator, tracker and messenger. She is capable of surveilling, tailing, and tracking almost anything. As such she is also extremely adept in camouflage, counter-tracking, and trapping.
She is also a skilled huntress and fisherwoman for small and medium game.
Although not a fighter by any means, she has practised combat skills and can defend herself with agility, acrobatics, and basic martial arts. She is capable of accurately hitting a target with thrown weapons like knives or ranged weapons like bows.
Biography: Born on an old colonial sailing ship, Lexi was brought into this world in less than ideal circumstances. Their journey was long and fraught with suffering - almost half of the crew had not survived the long and winding path through the ocean which had seen them driven into hostile waters thanks to poor information misunderstanding about the corridor they selected to use. Her father was the Captain of the ship and her mother his courtesan and the ship's quartermaster.
Lexi struggled as a newborn on the ship - it was an 11-month journey and they still had several months remaining. She became ill quite a few times and the ship's only nurse had died due to blunt force trauma because of the extremely turbulent waters.
Thankfully Lexi had survived along with her parents and the remaining crew. They were to be among pioneers in their new world.
Her adolescence was mostly hard work and toil with little in the way of fun. Being early colonists, they had to create the foundation for others and that meant bearing the brunt of the labour. Lexi, being a girl, was not allowed to join the local militia or hunting parties, but that did not stop her from trying to stick her business where it did not belong.
As much as she could, she would try and watch what everyone else was doing, especially when it came to the militia and colonial government. Any time a survey team or caravan were dispatched, she'd want to come along too by any means necessary - hiding in boxes, running along ditches, and whatever else it took. It often meant many nights sleeping in the rain, eating insects to get by, and trying to fix herself up after getting sick or injured.
Her parents took notice at how intrepid their daughter was and offered to teach her privately how to hunt and fish so she could at least help out the family and the elders in the colonial territory. Being a Captain also meant that her father wanted her to understand how to operate on a ship and how to swim, and her mother was sure to show her how to work with tools and weapons just in case they needed an extra hand on the ship or if they were ever boarded.
As she grew into her teenage years she would become an increasing source of ire from her parents and the local constabulary. Always getting into scraps, getting caught stealing (and trying again anyway to not get caught a second time). Finally, the regional governor made an ultimatum: be put to work and learn discipline as a civic duty and community service or be sent back to the homeland without her parents. The choice was clear.
At first, the governor thought she could be of use helping out in the apothecary as most girls her age would do. But she had a different idea; she had already mapped out the lay of the land because of her constant sneaking out at night, and her ability to get around quickly in any environment meant she was ideal for as a courier to other colonial territories, as well as being a messenger to hunting parties, military groups on patrol, and foreign traders. It also meant she was ideal for spying on the colony's enemies.
She had received informal training to hone her skills by the militia commander but was not able to receive a formal rank or pay for militia service, instead, being considered a government contractor due to her gender. Undaunted by this, she was happy to finally put her energy and talents to good use.
She would spent many years in this role proving herself time and time again as a valuable resource. As a token of gratitude for her and her parent's service to the royal family, her family would be granted a parcel of land about 135 acres and she would be given the title of Baronetess, with her father a Baron. But she cared not for titles, instead, only restricted her further as the governor now directly controlled her actions and she would be sent on more missions.
One day, fed up with being the colony's hound, and on a particularly windy night, Lexi stole a small fishing vessel and with some provisions -- but most importantly, she pilfered her family's greatest treasure, a mysterious pendant passed down to them for generations, something she was promised only when she was "ready" to use it. With her heirloom in tow, she sailed off into the night, never to be seen again and leaving behind only a note for her parents alone to read. Her destination: anywhere.
After months of sailing around, she found her new home in the Isles and it is here that she hoped to carve her own path and live only for herself and anything else that seemed exciting.
Allegiances: None yet
Place of Residence: A shack in the outskirts of the Ironwolf Settlement
Registered: Nov 16, 2021 5:50:00 GMT -5
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Post by Lexi on Nov 21, 2021 20:31:10 GMT -5
She takes sharp notice of the fact that the heavy stepping ceased. Not being one to take any chances, she scans her surroundings for any blind spots, particularly where she thought she didn't inspect closely enough, saying quietly to herself "I've got company, it seems, but where?" Just as she was about to get her full bearings, as the creature before her charged towards her, her eyes open wide as she grips her weapon and prepares for the worst in a fighting stance. Knowing she absolutely has no advantage in this environment, she grabs a nearby thick series of vines she identified mere moments before dangling from a heavy branch and desperately tries to bring herself up with all of her strength pulling her legs out of the sticky bog mud, which acts as some disgusting suction and means that there's very little time between the creature closing its distance and her pulling herself up and out as high as she can go. Luckily, even with the mud weighing her down, she's light enough that the vines and the branch don't seem to bend much, hopefully securing her safety provided she was fast enough. "Damned by the Spirits! What the heck is that!?" She exclaimed, huffing from the effort of trying to pull herself out.
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The Ghatarben
New
Roleplay posts: 4
Appearance: Nine feet tall and armored by an unknown smith, the Ghatarben was perhaps an intelligent, feeling creature or perhaps a malformed and wicked beast crafted from some wizard's imagination. Either way, its flesh has never been seen by any left alive to tell the tale.
Its massive hands are tipped with clawed gauntlets that could shear a man in half with a swipe. Along with a cape stitched together of far-too-fresh rotting corpses, it strikes a horrific image.
--------
Equipment: Armored with conventional steel.
--------
Skills and Abilities: Armed with prodigious size and strength, along with durability added by armor. It would take a hunter of skill and precision to fell such a creature. Its Coat of Murdered Men stinks of rot and decay, adding with it clouds of flies make it difficult to stomach being around for long, and its stench is that of nightmares.
--------
Biography: The Ghatarben is a creature of nightmares. Perhaps it washed ashore in the floods, or perhaps it manifested as some shipwrecked survivor's last nightmare. Either way, it prowls the forests and swamps now, murdering and spiriting away those foolish enough to intrude upon its lands.
Place of Residence: Dire Dirges Swamp
Registered: Nov 17, 2021 3:19:04 GMT -5
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Post by The Ghatarben on Nov 24, 2021 3:13:50 GMT -5
The surface of the water exploded outwards, a shower of foam and foul-smelling gunk. The creature lunched at Lexi, its initial swipe missing by mere inches as grooves were carved through the rotting trunk of the long-desiccated tree she had managed to scramble up. Engling its sharp, beak-like helmet upwards the Ghatarbeen seemed to rise from the water by feet, clutching at her fleeing figure as she managed to climb out of its reach. It made no noise. No screech of frustration, no roar of fury. Only the sloshing of water, the groaning of steel on steel. Keeping a hand on the twisted trunk of the tree, it leaned its weight into it, pushing with its shoulder. In response the tree quaked, shattering splinters of wood spraying like the blood of a wounded beast as it began to topple, attempting to drag the woman down in its snagging branches as a last act of defiance.
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Lexi
New
Roleplay posts: 5
Age: 27 (Lexi's Age)
Appearance: 5'0, 100lbs, athletic build, short brown hair with green eyes. Her outfit is a green sleeveless shirt with a hood, green pants, leather gloves, and sandals. She wears fishnets underneath her regular clothing.
Equipment: A sharpened bone dagger fashioned out of a rib from an animal; some tripwire; a makeshift bola; a portable hand telescope, a flint & tinder kit; and pouch for miscellaneous things such as a fishing hook and line, healing poultice, and other survival items. She also carries a small flask for water and a crude means of filtering water with cheesecloth, and a coinpurse.
Skills and Abilities: She's extremely adept at stealth, sleight-of-hand, acrobatics, and sleuthing. She is an elite survivalist (which include things like herbalism, identifying dangerous plants and animals, etc.) and a professional infiltrator, tracker and messenger. She is capable of surveilling, tailing, and tracking almost anything. As such she is also extremely adept in camouflage, counter-tracking, and trapping.
She is also a skilled huntress and fisherwoman for small and medium game.
Although not a fighter by any means, she has practised combat skills and can defend herself with agility, acrobatics, and basic martial arts. She is capable of accurately hitting a target with thrown weapons like knives or ranged weapons like bows.
Biography: Born on an old colonial sailing ship, Lexi was brought into this world in less than ideal circumstances. Their journey was long and fraught with suffering - almost half of the crew had not survived the long and winding path through the ocean which had seen them driven into hostile waters thanks to poor information misunderstanding about the corridor they selected to use. Her father was the Captain of the ship and her mother his courtesan and the ship's quartermaster.
Lexi struggled as a newborn on the ship - it was an 11-month journey and they still had several months remaining. She became ill quite a few times and the ship's only nurse had died due to blunt force trauma because of the extremely turbulent waters.
Thankfully Lexi had survived along with her parents and the remaining crew. They were to be among pioneers in their new world.
Her adolescence was mostly hard work and toil with little in the way of fun. Being early colonists, they had to create the foundation for others and that meant bearing the brunt of the labour. Lexi, being a girl, was not allowed to join the local militia or hunting parties, but that did not stop her from trying to stick her business where it did not belong.
As much as she could, she would try and watch what everyone else was doing, especially when it came to the militia and colonial government. Any time a survey team or caravan were dispatched, she'd want to come along too by any means necessary - hiding in boxes, running along ditches, and whatever else it took. It often meant many nights sleeping in the rain, eating insects to get by, and trying to fix herself up after getting sick or injured.
Her parents took notice at how intrepid their daughter was and offered to teach her privately how to hunt and fish so she could at least help out the family and the elders in the colonial territory. Being a Captain also meant that her father wanted her to understand how to operate on a ship and how to swim, and her mother was sure to show her how to work with tools and weapons just in case they needed an extra hand on the ship or if they were ever boarded.
As she grew into her teenage years she would become an increasing source of ire from her parents and the local constabulary. Always getting into scraps, getting caught stealing (and trying again anyway to not get caught a second time). Finally, the regional governor made an ultimatum: be put to work and learn discipline as a civic duty and community service or be sent back to the homeland without her parents. The choice was clear.
At first, the governor thought she could be of use helping out in the apothecary as most girls her age would do. But she had a different idea; she had already mapped out the lay of the land because of her constant sneaking out at night, and her ability to get around quickly in any environment meant she was ideal for as a courier to other colonial territories, as well as being a messenger to hunting parties, military groups on patrol, and foreign traders. It also meant she was ideal for spying on the colony's enemies.
She had received informal training to hone her skills by the militia commander but was not able to receive a formal rank or pay for militia service, instead, being considered a government contractor due to her gender. Undaunted by this, she was happy to finally put her energy and talents to good use.
She would spent many years in this role proving herself time and time again as a valuable resource. As a token of gratitude for her and her parent's service to the royal family, her family would be granted a parcel of land about 135 acres and she would be given the title of Baronetess, with her father a Baron. But she cared not for titles, instead, only restricted her further as the governor now directly controlled her actions and she would be sent on more missions.
One day, fed up with being the colony's hound, and on a particularly windy night, Lexi stole a small fishing vessel and with some provisions -- but most importantly, she pilfered her family's greatest treasure, a mysterious pendant passed down to them for generations, something she was promised only when she was "ready" to use it. With her heirloom in tow, she sailed off into the night, never to be seen again and leaving behind only a note for her parents alone to read. Her destination: anywhere.
After months of sailing around, she found her new home in the Isles and it is here that she hoped to carve her own path and live only for herself and anything else that seemed exciting.
Allegiances: None yet
Place of Residence: A shack in the outskirts of the Ironwolf Settlement
Registered: Nov 16, 2021 5:50:00 GMT -5
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Post by Lexi on Nov 24, 2021 5:17:48 GMT -5
"Begone swamp wraith! I want nothing to do with you!" Lexi exclaims. She realises that this creature is significantly stronger than her, and certainly is not willing to talk. Hoping she can outrun the eerily calm monster, she scrambles higher and onto a long-reaching tree branch on the opposite side of her would-be assailant, deftly running across it and barely managing to reach another tree branch, once more doing her best to get to the other side and hoping there are more trees nearby. "That thing is way too strong, what even is it? Some kind of machine!? But wait - maybe there is still something I could do..." Lexi says, using the few precious seconds she bought herself to think. "What could I do? Jeez... If it's a living creature, it surely has -- yes, of course!" Lexi decides instead to wait behind the tree she's on instead of pressing forth, hoping her scheme would be fruitful. Her heart beats rapidly with anticipation as she waits for the mysterious fusion of metal and monster to approach once more.
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