Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
-------------------------------------------
Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
-------------------------------------------
Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
-------------------------------------------
Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
-------------------------------------------
Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
|
Post by Alden on Nov 21, 2021 15:01:11 GMT -5
|
|
Yaz-Ra
Established
Roleplay posts: 11
Age: 42
Appearance: A woman with the impressive height of 6'10 and a muscular physique. A true Orc of her tribe who has the multitudes of scars and tribal tattoos to prove her worth. Born with unnaturally grey skin, white hair, and red eyes she was once considered an ill omen amongst her people. Now her appearance sparks joy and prosperity. At least to those who know of the ways. To others her appearance is intimidating, two tusks, one broken and chipped protruding from her ashen lips. One red eye piercing, black pupil small. The other a milky white from blindness caused by a cut across her eye, a nasty scar in its place to tell of the deep wound.
-------------------------------------------------------------
Equipment: Ceremonial dagger, two huge hand axes, tattoo ink set, few days worth of rations.
---------------------------------------------------------------
Skills and Abilities: Yaz-Ra only knows one magical spell, the rest of her skills is a testament to her training since she was young. She's strong, but not agile. Think of her more as a boar charging her opponents than out maneuvering them. She knows how to work a net, daggers, spears, axes, etc. Though she prides herself on her ability to make anything a weapon.
Her rage and Orc heritage: Big Orc Strong, Orc have big Constitution, etc. Though one skill that has always almost appeared as magic would be when Yaz-Ra gives into her rage. Her strength seems to increase, but this is only because she lets all inhabitations leave her in pursuit of one thing. To win. To destroy. Ripping apart wood with her bare hands is no trouble.
The Blood Bond: An ancient magic passed down through the clans before. Through the sharing of blood between two individuals they can create a Blood Bond. This bond will connect the two so closely that they will feel a second heartbeat in their chests. Their blood brother or sister’s pain is their pain, their emotions a constant simmer in the back of their minds. Luckily, the death of one is not the death of another, but that does not stop it from being undeniably painful to experience the loss of someone so close.
Hunting: Her own special brand of skilled hunting. She may not fire bows or set too many traps, but she will wrestle a REAL boar to the ground. She even knows how to properly tend to the game she catches.
-------------------------------------------------------------
Biography: Champion of Ta'kra Socresh, widow of Vakash and Zakii, mother of four, and blood sister to Mresh'Tra. Yaz-Ra is a warrior who has proved her metal countless times throughout her dangerous life. Her homeland housed dangerous beasts and even more dangerous sister tribes that once viewed each other as enemies. She is no stranger to war, but the past 5 years of peace in her homeland has made her softer than she likes to think. So much so, that when strange outsiders came upon their lands uninvited she agreed with her people's shamans that peace with them was the best decision. In order to establish themselves as likely allies, she volunteered herself as this "diplomat" that they called for. Her blood brother, Mresh'Tra agreed to accompany her upon their vessel to their "holy land". Where they would "show them a better life". She had already begun to regret her decision of peace the more they talked, but she kept her head clear and went aboard their boat. Half a month into their journey, her and her blood brother were drugged during their dinner and tied down in the brig as prisoners. The outsiders had never intended peace and were bringing the pair as examples and as "hostages". Proving very clearly they did not understand her people's ways and even further proving their cowardice and disgrace. It was no surprise to her that when she cursed them and asked her Gods to punish the spineless lot that a vicious storm battled their boat, threatening to sink the vessel. But every prayer and ask of the Gods comes with a dark price. One she believes she pays when she washes upon the Isles.
Registered: Dec 1, 2021 18:26:18 GMT -5
|
Post by Yaz-Ra on Dec 1, 2021 21:29:33 GMT -5
|
|
|
Post by Huey and the Thralls on Dec 1, 2021 22:07:48 GMT -5
|
|
Tove
New
Roleplay posts: 4
Age: -----------------------------------------------------------
Appears to be in her mid-thirties.
-----------------------------------------------------------
Appearance: Tove’s size is what most people are surprised by at first glance, which is a surprising 6'10". This large woman's sheer height paired with broad shoulders, multiple large scars that dance along her torso, and athletic physic makes her rather noticeable. However, what draws the eye next is her large stone hammer upon her back. Her common attire typically consists of a metal breastplate, furs, leathers, and cloth pants. Around her neck, a small gold hammer hangs on a glided snake chain.
Her skin, despite its paleness, does hold some color from her travels. Her pale blonde hair is styled in twin braids with a smaller braid sporting near the top of her head with a golden bead resting at its end.
Her soft blue eyes often sparkle with merriment or mischief, as this retired adventurer has moved to an easier life of commerce, stonework, and talk.
-----------------------------------------------------------
Equipment: - Last Chance: Her two-handed carved stone hammer which hangs from her back at all times. For an average person, it would be considered too heavy to wield.
- Various Coins
- Leather Bracers
- Hunting Knife
- Wine Skins
-----------------------------------------------------------
Skills and Abilities: - Trader: For a decade, Tove has committed herself to the art of trading various goods, for coins or other various goods. She's surprisingly adept at the art of negotiation, bookkeeping, accounting, and other business management skills. She knows how to appraise items for a fair price used in the art of adventuring such as: camping gear, weapons, shields, some magical items, rations, bags, and more.
- Retired Mercenary & Adventurer: Tove spent her younger years as a hammer for hire through a local adventuring guild. She excelled at this due to her large size and strength. She honed the art of the hammer from her teacher Bryna Bristlebeard. She learned the arts of general survival, how to handle various types of monsters and their classifications, and how to not die from mild to moderate wounds.
- Stonemason: Tove's family were stonemasons, and despite not going into the art herself, she did work as a laborer for her family until she came of age. She knows how to perform stone cuttings, carving, shaping, and binding. She knows how to read blueprints and general construction design. She has deep knowledge about different types of stones used in the building of homes and businesses.
- Big Big Woman: Again, Tove is a large lady and muscular to boot. She's pretty strong, she's pretty big, and she's pretty heavy. Think of what a strong woman can do, and Tove can do it.
-----------------------------------------------------------
Biography: Tove hails from a small glen town in the northeast of an icy land. The youngest child of five, she grew up in a busy but loving household. Like many of the children of her town, she received a modest education from their elders while supporting her family by laying stones and helping construct villages.
But, the call of adventure hit Tove as she grew older...
She grew bigger.
Tove grew past her brothers at the age of thirteen. And she had not stopped growing.
Tove realized pretty quickly that this was not normal, and decided with blessings from her parents that she seek out a different life than one of a stonemason. One that could utilize her unique body while also not putting a strain on her family due to the larger volume of food she needed.
This ended up with Tove hailing to a nearby city and becoming an adventurer's apprentice. It was a glorified lackey role for the first few months, but Tove learned so much from Bryna Bristlebeard, and the surly dwarven shieldmaiden who was her mentor. The two worked together for many years, creating an intimate mother-daughter relationship that rivaled Tove's own blood mother.
But as the years progressed, Tove realized that being an adventurer isn't always what it is cracked up to be. And the wear and tear it had on her body...
Well, it became too much one day.
And so Tove retired from the guild, a seasoned adventurer with enough heroics under her belt to open a small shop called 'Tove's Treasures' which sold a variety of goods for adventures to gear for the common traveler. And she did still 'adventure', but it wasn't to a den of some vicious beast... it was to visit new places to buy and sell goods or forge new connections.
Tove found this much more to her liking, and it was not long before Tove had a notable shop of interesting items and a plethora of friends. It was in these years she met Signe, a mesmerizing mystic and werewolf with who she became fast friends.
The shy she-wolf and the friendly 'giant' often traveled together with Signe's people, providing Tove opportunities and insights into a whole new people and their culture.
But, all good things come to an end.
Tove doesn't remember how she heard the dire news of the end of the world. All she remembers is running to Signe to prepare for the final battle.
-----------------------------------------------------------
Registered: Dec 1, 2021 13:05:52 GMT -5
|
Post by Tove on Dec 1, 2021 22:16:08 GMT -5
|
|
Valentine Donnadieu
Established
Roleplay posts: 12
Age: Appears somewhere around his 20's.
--------------------------------------------------------------
Appearance: Valentine's wavy hair is shoulder length, with the back usually up in a small ponytail. His soft features often cause others to mistake him for a girl, but he has never taken offense to it. His eyes are a piercing red, beautifully complimented by his pale features and dusty pink hair. If the light plays just right, it can even appear white or blonde. He's always seen with red, dangling earrings, but his clothes change often. Expect him to be adorned in something ruffled, corseted, and/or fancy.
------------------------------------------------------------
Equipment: Coin purse with a few gold stashed inside, sacrificial knife, poison-tipped dagger strapped to his thigh, 3 vials filled with blood, and a paint supply kit.
--------------------------------------------------------------
Skills and Abilities: Vampiric senses and speed: While not a blur of motion, Valentine finds that both his speed and senses are bordering on the inhuman. Unfortunately, his physical strength is laughable and he could easily be overpowered by an average person.
Necromancy: A magic he found himself proficient in after his turning. Raising the dead as ghouls or skeletons proves useful, but not when the isles make such a thing nearly impossible. Fortunately, Valentine has one ability that has somehow survived the isles. His "Vampiric Touch" as he likes to call it allows him to suck the life out of another if he grips them skin to skin. The process is painfully slow and requires several minutes to kill a target, but it doesn't take too-too long to weaken his opponent with it. With what he steals, he rejuvenates himself.
Blood Arts: His blood has been specially infused to be of great benefit to any and all vampires around him. There have been even times that he has granted those who take from him a great boon. One that entirely depends on the individual who took it from him.
Simple weapon proficiency: He knows how to wield a dagger and other small weapons, but would not do very well with a longsword. Although he's decent with a rapier but hasn't had the time to master it.
Artistic skills: Valentine is capable of making beautiful works of art with paints, charcoal, clay, etc. But his specialty is realistic portraits and religious renditions. He is also able to create his own paints, charcoal, etc if he finds the right materials.
Wine master: Makes wonderful wines, especially blood wines with his secret ingredient.
------------------------------------------------------------
Biography: Valentine is a man who has always shown great artistic talent. Such great talent in fact, that a deal was made between his poor parents and a well-known artist that would take him off their hands when he was only 10 years old. The artist fed him, housed him, and trained him in the arts, but in exchange he had to assist his teacher by making and creating all his paints/supplies for him. To further his own talent, he was allowed to copy his teacher's works on his own time. All was well for a few months, but his teacher quickly noticed that Valentine was not like any other pupil he had. For Valentine was entirely color blind.(Achromatopsia) His world of greys had the artist in a rage, assuming he'd gotten a bad deal since Valentine was "defective". After all, how was he to help him with his religious works for his commissions in the future if he could not see the exact color his teacher had used? But Valentine proved him wrong. He'd excelled, pushed himself hard enough that he lived and breathed art. It was no surprise that he surpassed his teacher by 16 and was given commissions of his own from the church. But he had an entirely different passion he wished to dedicate his skills to. Portraits. His own, others, anyone he deemed beautiful he desperately wished to paint, to sculpt. At 20 years of age, he finally found them. His muse. They were a beautiful man, but an odd one. Meeting in the dead of night for each session called to Valentine. Just painting his client went to painting his muse, to falling in love. A happily ever after...If only. That fantasy shattered when he discovered his muse was a creature of the night. A damned demon that the church had warned him of. A vampire. But Valentine "saw past all that" and saw "the real him". His love, his muse promised him many things. Such beautiful things that he was lulled into him. He fell from grace and was drawn into the life of permanent night. Now with his "muse" casting him aside as just another piece of his collection he finds himself deeply regretting ever meeting him...And now, all he can think about is escaping him.
Registered: Dec 2, 2021 19:36:55 GMT -5
|
Post by Valentine Donnadieu on Dec 2, 2021 21:04:14 GMT -5
|
|
Nina
Dedicated
Roleplay posts: 289
Registered: Apr 4, 2021 10:46:08 GMT -5
|
Post by Nina on Dec 3, 2021 14:51:32 GMT -5
|
|
Dia
New
Roleplay posts: 4
Age: Unknown, but in her prime.
---------------------------------------------------------------
Appearance: Her "skin" appears to be a very light blue with opal-like coloration when reflecting light. This is not always the case, for her "skin" has chromatophores inside them, so her colors can change if she wishes them to. Her "hair" is a mass of octopus-like tentacles with hidden suckers underneath. She has four eyes, seemingly without pupils, that constantly shimmer that similar opal coloration. Her "ears" are fins on the sides of her head and are the same color as her eyes. Gills reside hidden on the sides of her neck and it appears that she has no eyebrows or mouth. Her body itself is similar to a normal woman, only she has claws instead of fingers, her feet are missing toes, and has a significantly shorter heel. So it appears like she's walking on her tippy toes when on land. Her lower body supports more tentacles that seem to retract or extend depending on what she wants to walk on. Most of the time, these tentacles are curled up over her thighs like a strange skirt. A very thin line can be seen going down her stomach, and if you catch it just right, there's occasionally a thin slit across where a normal mouth would be...Only it is FAR wider than what a normal mouth would be.
-------------------------------------------------------------
Equipment: Various shells and trinkets, collection of shark teeth
---------------------------------------------------------------
Skills and Abilities: Skin color and texture shifting: She can change her skin color and how smooth or bumpy her skin is to blend in with her surroundings.
Regenerative limbs: Her tentacles and limbs can be regrown with ease, so losing one is of no detriment.
Proficient with tools: Very quick to pick up how a tool works even if she's never seen that particular tool before. Also good at using tools to either trap or kill others. For food of course.
Survival in the sea: Hand-to-hand combat is engrained in her after all her years of fighting mysterious sea creatures like herself.
Siren descendant: Through a melody, Dia can charm creatures with weak wills to come to her willingly. Her ability merely tricks those who hear to believe they want to come closer to her, but they still see her for her.
Poisonous bite: From eating animal and plant life in the ocean she can collect any poisons that they may have made and use them as her own. Once used, she must refill though.
-------------------------------------------------------------
Biography: A lonely little monster in the sea. Birthed from a siren and unknowing of what monstrosity her father was she became a new sort of terror. Her mother seemed to love her though and continued to love her until her death. As Dia grew up she had heard many tales about the sirens and their culture. Part of her fantasized about finding them and basking in what they could teach her, but she knew they would not accept her. After all, they had exiled her mother for carrying her. So instead she explored the sea. She soon found she enjoyed the ships that sank the most, for they had the prettiest clothes or jewelry. Cute little trinkets that she could adorn herself with. Every boat that passed she followed, hoping that it would sink so she could take what treasures they held.
Registered: Dec 9, 2021 23:04:32 GMT -5
|
Post by Dia on Dec 9, 2021 23:42:47 GMT -5
|
|
Valignat
New
Roleplay posts: 8
Appearance: Valignat is a 85 foot red dragon.
His wings are patchy with decaying holes. Wounds ooze with blood amidst a scattered hide of broken scales. The left leg is broken in multiple spots, barely attached.
Gold and red mana seep out of the wounds, slowly healing them. It seems like most of the magic is dissipating into mist.
Equipment: A wooden coffin bound with large gold and iron bands, held in one claw.
Skills and Abilities: Fire breath
Decay - Old wounds once healed by magic are now open. The remaining magic is enough to stop Valignat from bleeding to death if nothing else.
Registered: Nov 19, 2021 22:04:25 GMT -5
|
Post by Valignat on Dec 21, 2021 1:44:51 GMT -5
|
|
Andromeda
Established
Spectre of the Celestial Sacrifice Star
Roleplay posts: 10
Age: 15-20
Appearance: 5'8"
Her face is covered by a metal mask, Hair is long in the back braided and bound tight with a ribbon.
Equipment: Armor made from metal that is dark as night and shines like the moon. The armor comes with a set of chain weapons.
Skills and Abilities: Trained with the Sheng Biao Rope Dart and the Chain Whip.
Black Fang Nebula
Biography: The Spectre known only as Andromeda has little memory of her life besides the moments leading to her death and has endured torment in hell for a few years before her resurrection under an evil star.
Allegiances: The Ethereal King, The Phoenix
Registered: Sept 11, 2021 17:10:00 GMT -5
|
Post by Andromeda on Dec 21, 2021 22:37:22 GMT -5
|
|
Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
-------
Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
-------
Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
-------
Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
|
Post by Coatl of the Imilla on Jan 8, 2022 21:55:10 GMT -5
|
|
Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
-------
Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
-------
Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
-------
Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
|
Post by Coatl of the Imilla on Jan 9, 2022 0:19:07 GMT -5
|
|
travelsfar
Established
Roleplay posts: 29
Age: 29 (approx)
Appearance: Bipedal faceless construct with legs that move in a jerky fashion, body slightly shimmers with colour in an almost imperceptible fashion.
Skills and Abilities: Standard faceless abilites (see character entry for that)
as standard they have chameleonic pigments across it's body and retractable needle claws coated with a paralytic neurotoxin.
Biography: Used by the Empyreans as a infiltrations, reconnaissance and terror unit, however was to be sent off for recycling after developing signs of potential independence. The transport ship was lost in the mist and formed the Faceless colony.
Allegiances: The Faceless Homunculi
Place of Residence: Faceless colony
Registered: Aug 19, 2021 2:35:38 GMT -5
|
Post by travelsfar on Feb 4, 2022 12:09:03 GMT -5
|
|
Maura Darkbriar
New
Roleplay posts: 7
Age: 36
Appearance: Maura bears herself as befits a lady of the highest necromantic aristocracy, red hair elaborately worked, fine dresses tailored to perfection for her form, cold iron jewelry shaped like blades and decorated with rubies on her neck and ears. She looks bossy but also surprisingly warm and kind, especially for someone usually waited upon by undead footmen.
Equipment: Always accompanied by various tools of the necromancer's craft, some of which cleverly disguised as clasps and jewelry.
Skills and Abilities: A capable necromancer in her own right, specializing in exerting control over mindless undead. Her magical skills are secondary to her abilities in organization, stewardship and courtly diplomacy.
Biography: A noble scion of the prestigious Darkbriar family of the realm of Castigare, Maura was raised by her necromantic parents as well as multiple generations of long-undead forebears, trained to join their ranks once she was ready. A death and unlife carefully prepared for were rudely interrupted by apocalyptic storms while she'd been at sea on her way to visit her vampiric bethrothed but she's not about to let such a little thing as the probable end of the world get in the way of claiming her due place in society.
Registered: Feb 15, 2022 11:49:09 GMT -5
|
Post by Maura Darkbriar on Feb 16, 2022 8:40:04 GMT -5
Don't let the lyrics concern you, delicious friends! Surely there are better uses for your flesh.
|
|
Keph
Established
Roleplay posts: 46
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
|
Post by Keph on Mar 1, 2022 17:23:28 GMT -5
|
|
Nina
Dedicated
Roleplay posts: 289
Registered: Apr 4, 2021 10:46:08 GMT -5
|
Post by Nina on Jun 12, 2022 3:05:40 GMT -5
One of Gray's.
|
|