Rain
Established
Roleplay posts: 46
Appearance: Rain has medium tan skin, earthy brown eyes and darkest brown hair that has been kept in long braids. A collection of teeth and fangs from her successful hunts have been sewn into the length of some of her braids. She wears warpaint that denote her tribe and family lineage in terms of pattern and color.
She mostly wears clothes made of leather, fur and dyed woven plant fibre that has been carefully sewn together. She typically wears a headress using the head fur/skull/antlers of the animals commonly found within the season.
Equipment: Her weapons consists of two daggers that that can be joined and placed in the same sheath. They have symbols etched into the handle and base of the blade.
A small flask of blood that has been treated with herbs and oil to prevent coagulation.
Pouch of herbs.
Skills and Abilities: Hunting and tracking: She usually hunts creatures of a bestial nature, but it not necessarily limited to animals.
Dancing: Due to the nature of her Magic, learning the proper base skills to dance was a must. She specializes in an acrobatic form of weapon dancing.She can use swords and spear/staves in her routines though her preferred is her two dagger technique.
Simple weaponry skills: handy for all things self defense related, hunting related and dance related (See Dancing with Dagger).
Survivalist: They aren't fancy, but they are knowledgeable about what is needed to survive such as fire-making, shelter building, how to clothe and feed herself.
Dancing with Daggers(Ritual blood magic):
This ritual magic required both a component of blood to be poured onto her daggers and specific movements to be completed for an effect to be generated. Missing a step or getting interrupted will prevent the magic from taking effect. Once the effect is done the blood will "burn" away and require more blood before more effects can be completed.
Effects:
-Hunter's Breath: Rain points her daggers tips towards each other so that her arms form a loose circle where she will perform several increasingly fast spins either moving or in place. After, these spins are completed, she will break the circle while the other is kept at the level of her midsection while she slows her spins till she comes to a full stop. Successfully completing this set will give her an increase in her vigor/energy and allow her to feel significantly less exhaustion in the moment. Adequate rest will be needed after the effect wears off depending how strenuous her activities were while the effect was in place.
-Rage of the hound: The movements are short abrupt and fast, while she stomps her foot on the ground with a snarling expression. The movements are more flexible in style but she needs to keep stomping the beat long enough to go in blood rage. Blood rage will make her hyper focus on a single target, and make her strikes faster and stronger. She is less likely to notice pain in this state but will become acutely aware after it wears off or upon target death.
Blood's Eye: Rain must be able to complete her routine in the four directions. This is a slower more meditative dance that will put her in a trance like state in order to view the memories of the blood her blades are coated with. Depending on freshness and quantity the memories may be clearer and abundant, or fuzzy and sparse.
Wrath of the Ancestors: Has to manage to finish a dance in a circle and end where she started. Once the circle is complete all blood on her person, including her own becomes highly acidic to others and may leave burns and disfigurement to any that comes into contact till the effect ends.
Sickness Curse: A dance that required her to balance her daggers upright (By the handle) in her palms while she dances in place. The blood component must also be from the intended target, and for the target to get cut once dance is completed for chance of effect. If the effect takes, then the target will get an infection that can include high fever, Vomiting, delirium, sluggishness, Pains and if left untreated; possible death. If The Target has a decent immune system they may not feel any effect, or will get symptoms but eventually get better with proper tending on the wound itself. Disinfection the wound early enough can also prevent malady.
Dance of Stagnation: A fairly fluid dance that requires her to move loosely, meaning her daggers cut less deeply when they strike while she is performing this dance. If she manages to cut the target during this routine, the target will get a sudden onset of Anemia symptoms, which include Fatigue, weakness, dizziness ect.
These effects are difficult to mix together without unfortunate side effect, that being "Blood Curse". Blood Curse causes a burning sensation in the individual's veins all throughout their bodies It is an incapacitating kind of pain that Almost all Blood Dancers usually pass out from long before the effect wears off.
Biography: From When she was a little girl, Rain has only really known her village and the friendly faces of most of her fellow tribe. They had a mostly secure place in the heard of the forest, not far from rivers and lakes. They Were always big on hunting sport for both food and fun, though even if they came back empty handed, they'd still have the food from the field to not go hungry. She remembers the day she was old enough to get her face painted and how proud her mother was when she and the other kids all began learning the steps to their dances, while her father was in charge of teaching them to hunt. She remembers how one of the Elders, a braggart, showed his scars and made up wild stories about how he got them, while his long time friend and brother rolled his eyes, knowing the real reason was because he'd bailed his ass out of trouble more time than he even remembers by now.
She remembered when she she had performed her successful spell after so many failed attempts, falls and missteps.To boot, for all her trouble she was able to bring back to the village her first catch, a young deer they proceeded to cook up and celebrate the milestone. The day after, her mother tearfully told her that there was nothing more she could teach her, and that as for the rest, she should heed to the Ancestors and find it with her heart.
She remembered some bitterly cold winters after, a few faces passing away in peace, And her spending much of her time communing with her ancestors. She was a full woman, her village relied on her now, and as one of their best she did all she could to provide and teach. She had been in the middle of a hunt when the flood waters came...
Allegiances: None
Registered: Mar 22, 2021 18:35:18 GMT -5
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Post by Rain on Jan 20, 2022 13:58:16 GMT -5
"If that is the case I'd suggest you reflect on why that is. If you already know why, then you haven't done much to rectify it, nor do I think you want to." Rain commented bluntly as she kept a piercing hunter's gaze on the man. It lingered suspiciously for a moment more before they turned to look up at her former opponent who had gone from feral to docile in an instant. It had become more than plain that she'd mistaken the creature for something it was likely not.
"I mistook the bird for the Shadow in the Sky, my apologies." It was brief, but it was more or less honest.
Fantastic. A day's efforts wasted and she had nothing to show the Ancestors for it. As if on cue, she felt their blessing leave her veins as her body suddenly weigh heavy. She slumped slightly but remained upright. Fighting Blackbean in the sky like that had been more of a struggle than she'd expected. The dancer leaned back against a tree and sat herself down to take a break. She wanted to gather her energy before returning to town reluctantly empty handed.
It was beginning to get dicey, if she couldn't find adequate prey soon, even the port would not be giving her any food or supplies until she put work in for them. The last time she'd been at their mercy it led her down in the worm infested bilges face to face with a putrid monster. No doubt other tasks would be just as cursed. Rain didn't want to find out.
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Blackbean
Established
Roleplay posts: 16
Age: ??? (at least 40 but no one cares about birthdays in hell)
Appearance: Take a crow. Then click and drag the corner of the image in your head until it's the size of a Volkswagen.
Skills and Abilities: Flight, above average intelligence, the ability to spot shiny objects from miles away
Biography: Blackbean is a demon crow, a species of scavengers that live in a hellish dimension. They are not strictly evil; this one even has a slight bent towards good... slight.
Blackbean was separated from his master when the floodwaters came. If she were to die, he would be pulled back into hell. At least, that's how it used to work before the mist came. Now he is unsure if his master is alive, or even what to do with himself.
Registered: Aug 12, 2021 0:02:58 GMT -5
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Post by Blackbean on Jan 20, 2022 15:45:58 GMT -5
If there was anyone who could sympathize with being feared around normal, tiny humans, it was Blackbean. He leaned into the pat on the beak.
However, something Rain said peeked the corvid's interest. Blackbean raised its head noticeably at the phrase Shadow in the Skies.
He hopped over to the exhausted Rain, each claw fall making loud crunching noises in the ground foliage. He paused in front of her and gave her an inquisitive head tilt.
Shadow in the skies? A winged fowl fouler than I? Preposterous.
This came out as a series of inquisitive crow tones and some skyward glances.
Perhaps Alden would notice the almost Jun-like interest the creature had in the possibility of a giant defenseless-village-threatening monster. It might seem strange that anyone other than a sorceress with a savior complex and survivor's guilt would take an active interest in such a thing. But for Blackbean, such a life was still preferable to the hellish underworld wastelands that Jun had brought him out of.
As quickly as they had been enemies, Blackbean seemed ready to engage in dialogue with the huntress... metaphorically speaking.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Jan 20, 2022 16:53:46 GMT -5
When Rain's comment reached his ears Alden froze. It was damn near unnatural how still he was, as though he had suddenly been turned into solid stone. It gave Black bean time to pull away and start making his noises. Which let Alden take a long deep shuddering breath as he turned and looked at Rain.
"I do know why people are afraid of me."
The man said very softly as his rune scarred eyes made contact with her own. The pattern of scars around his iris drank in the light unnaturally making the black runes stand out amongst the green more prominently in the shade of the trees.
"Because when I was very young I was taken from my family by a man whose only goal was to make a weapon. I spent years being put through training that might as well have been torture, and in fact, was often torture at times. That's how I got these scars on my arms. He broke everything human in me and turned me into a monster. When I finally broke free of his control I had no idea how to be a person but I was lucky enough to meet a woman that could at least give me a purpose. The chance to do some good. So I spent years fighting to keep the Isran empire safe."
When he started to speak his voice was calm, low, level. His features were devoid of emotion as his gaze bore into the woman but a bit of heat was starting to enter his tone.
"I fought against monsters, demons, armies, and worse because the only thing I wanted was to atone for the crimes I was forced to commit. I wanted so badly to do good, to take the skills thrust upon me and do something to help people. I think I did. I was sometimes called a hero. But what I didn't realize was that it didn't make me any less of a monster to the people I was trying so hard to protect. I offer my help all about the Port. If I cover my scars and keep my head low, sometimes people don't recognize me. Sometimes they let me help, they talk to me, treat me like a person. But eventually, they learn who I am and things change."
The heat slowly increased and it was now thick in his voice. Anger and frustration ran on the surface but underneath it was pain and despair, the voice of the man sitting on the edge fighting to hold on while a cruel world kept piling on the anguish.
"And when they find out who I am they are afraid. Because they know I am dangerous, because they know I am important to their ruler, because they do not understand me, because humans fear what they do not understand. They do not tell me I have to go but I can see it in their faces, the worry, the concern, the fear that if they step a toe out of line something bad will happen to them so I go because I do not want them to be miserable just so I can feel useful. So yes, I know what is wrong. I am marked by scars and deeds that make me impossible to mistake for another. And you what? Think because I do not possess the ability to alter my past, what was done to me that I DO NOT WANT TO CHANGE? DO YOU THINK THAT IF I COULD I WOULD NOT WASH THESE SCARS AWAY!? TO BE A NORMAL MAN, ONE WHO KNOWS HOW TO BE HAPPY INSTEAD OF THIS BROKEN WRETCHED HUSK DESPERATELY TRYING TO CLAW WHAT SCRAPS OF HUMANITY MY SOUL HAS LEFT TOGETHER SO I CAN TRY TO BE SOMETHING OTHER THAN WHAT I AM!?"
Alden broke, emotions that he had been trying to keep under control bubbling to the surface as he unleashed his pain in a shout of rage at the woman. Rain had come to represent every callous judgement thrown his way by people who knew nothing about him beyond whispers and lies. He was shaking his expression not of rage but of anguish as he looked at her with such pain in those rune scarred orbs.
"Perhaps you are right." He said his voice soft again. "Perhaps I do not truly wish to rectify the issue. When so many humans are like you, so quick to judge what you don't understand. Leave this forest, this isn't a place for you. Return with a mob of hunters, secure in your moral superiority that because you are human AND anything you do not understand is evil, wicked, a monster. It will make attacking innocent creatures like Blackbean so much easier for you, you won't even have the chance to realize they might not mean you any harm before you kill them next time. Either way, get out of my sight human. Get out of my sight before I show you what a real monster is."
By the end he just sounded tired, bitter, and beaten. He turned his attention back to the massive crow, trying to figure out if he could do anything to help Blackbean's injuries. The heat had left his body and he was left feeling numb, cold, exhausted. It was something he hadn't felt in years. Physical exhaustion was nothing to him but this was a different kind, a deeper kind, one that was settling in and leaving him bone-weary. Because he was starting to suspect he was trying to fill a bucket with a hole in it. He had the shape of a human but there was something missing that made him incapable of every truly being one. And his every attempt to plug that hole was ending in failure, after failure, after failure.
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Rain
Established
Roleplay posts: 46
Appearance: Rain has medium tan skin, earthy brown eyes and darkest brown hair that has been kept in long braids. A collection of teeth and fangs from her successful hunts have been sewn into the length of some of her braids. She wears warpaint that denote her tribe and family lineage in terms of pattern and color.
She mostly wears clothes made of leather, fur and dyed woven plant fibre that has been carefully sewn together. She typically wears a headress using the head fur/skull/antlers of the animals commonly found within the season.
Equipment: Her weapons consists of two daggers that that can be joined and placed in the same sheath. They have symbols etched into the handle and base of the blade.
A small flask of blood that has been treated with herbs and oil to prevent coagulation.
Pouch of herbs.
Skills and Abilities: Hunting and tracking: She usually hunts creatures of a bestial nature, but it not necessarily limited to animals.
Dancing: Due to the nature of her Magic, learning the proper base skills to dance was a must. She specializes in an acrobatic form of weapon dancing.She can use swords and spear/staves in her routines though her preferred is her two dagger technique.
Simple weaponry skills: handy for all things self defense related, hunting related and dance related (See Dancing with Dagger).
Survivalist: They aren't fancy, but they are knowledgeable about what is needed to survive such as fire-making, shelter building, how to clothe and feed herself.
Dancing with Daggers(Ritual blood magic):
This ritual magic required both a component of blood to be poured onto her daggers and specific movements to be completed for an effect to be generated. Missing a step or getting interrupted will prevent the magic from taking effect. Once the effect is done the blood will "burn" away and require more blood before more effects can be completed.
Effects:
-Hunter's Breath: Rain points her daggers tips towards each other so that her arms form a loose circle where she will perform several increasingly fast spins either moving or in place. After, these spins are completed, she will break the circle while the other is kept at the level of her midsection while she slows her spins till she comes to a full stop. Successfully completing this set will give her an increase in her vigor/energy and allow her to feel significantly less exhaustion in the moment. Adequate rest will be needed after the effect wears off depending how strenuous her activities were while the effect was in place.
-Rage of the hound: The movements are short abrupt and fast, while she stomps her foot on the ground with a snarling expression. The movements are more flexible in style but she needs to keep stomping the beat long enough to go in blood rage. Blood rage will make her hyper focus on a single target, and make her strikes faster and stronger. She is less likely to notice pain in this state but will become acutely aware after it wears off or upon target death.
Blood's Eye: Rain must be able to complete her routine in the four directions. This is a slower more meditative dance that will put her in a trance like state in order to view the memories of the blood her blades are coated with. Depending on freshness and quantity the memories may be clearer and abundant, or fuzzy and sparse.
Wrath of the Ancestors: Has to manage to finish a dance in a circle and end where she started. Once the circle is complete all blood on her person, including her own becomes highly acidic to others and may leave burns and disfigurement to any that comes into contact till the effect ends.
Sickness Curse: A dance that required her to balance her daggers upright (By the handle) in her palms while she dances in place. The blood component must also be from the intended target, and for the target to get cut once dance is completed for chance of effect. If the effect takes, then the target will get an infection that can include high fever, Vomiting, delirium, sluggishness, Pains and if left untreated; possible death. If The Target has a decent immune system they may not feel any effect, or will get symptoms but eventually get better with proper tending on the wound itself. Disinfection the wound early enough can also prevent malady.
Dance of Stagnation: A fairly fluid dance that requires her to move loosely, meaning her daggers cut less deeply when they strike while she is performing this dance. If she manages to cut the target during this routine, the target will get a sudden onset of Anemia symptoms, which include Fatigue, weakness, dizziness ect.
These effects are difficult to mix together without unfortunate side effect, that being "Blood Curse". Blood Curse causes a burning sensation in the individual's veins all throughout their bodies It is an incapacitating kind of pain that Almost all Blood Dancers usually pass out from long before the effect wears off.
Biography: From When she was a little girl, Rain has only really known her village and the friendly faces of most of her fellow tribe. They had a mostly secure place in the heard of the forest, not far from rivers and lakes. They Were always big on hunting sport for both food and fun, though even if they came back empty handed, they'd still have the food from the field to not go hungry. She remembers the day she was old enough to get her face painted and how proud her mother was when she and the other kids all began learning the steps to their dances, while her father was in charge of teaching them to hunt. She remembers how one of the Elders, a braggart, showed his scars and made up wild stories about how he got them, while his long time friend and brother rolled his eyes, knowing the real reason was because he'd bailed his ass out of trouble more time than he even remembers by now.
She remembered when she she had performed her successful spell after so many failed attempts, falls and missteps.To boot, for all her trouble she was able to bring back to the village her first catch, a young deer they proceeded to cook up and celebrate the milestone. The day after, her mother tearfully told her that there was nothing more she could teach her, and that as for the rest, she should heed to the Ancestors and find it with her heart.
She remembered some bitterly cold winters after, a few faces passing away in peace, And her spending much of her time communing with her ancestors. She was a full woman, her village relied on her now, and as one of their best she did all she could to provide and teach. She had been in the middle of a hunt when the flood waters came...
Allegiances: None
Registered: Mar 22, 2021 18:35:18 GMT -5
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Post by Rain on Jan 21, 2022 11:22:50 GMT -5
Rain had just sat down to rebuild her breath again, and had observed Blackbean approached. IT did not approach with agression, and considering Alden was able to pet it, she was less worried. She didn't understand the noises he made but she could tell the bird was inquisitive just like any crow. The thought made her smile slightly. She was in the midst of reaching a hand out to the corvid when this man decided it was the time to go on a tirade. Normally such a story would have softened her heart, perhaps even enough to apologize and explain her meaning. Unfortunately, this had been unwanted, unwelcomed and undeserved. Her heart was hardened further against the man as he proved the exact reason other were wary of him, and worse, turned on her more of the ugliness she'd not only witnessed from him but others at the port.
As Alden raised his voice, the huntress retracted her hand and stood up again, injuries be damned. She rested her hands on the hilt of her daggers and waited for the tirade to end. Her eyes did not look on him with kindness nor remorse. She also did not take action against him. No, giving him a reaction would, certainly in his mind, prove him right somehow. Instead she scoffed.
"You are not qualified to lecture me."
There was nothing else to say to him, and so she turned and began to walk, though her hands remained on her weapons and her ears were vigilant towards any movement from behind her. She was not obligated to put up with Alden, not because she feared him, but because she couldn't respect him. In her eyes, that was worse.
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Blackbean
Established
Roleplay posts: 16
Age: ??? (at least 40 but no one cares about birthdays in hell)
Appearance: Take a crow. Then click and drag the corner of the image in your head until it's the size of a Volkswagen.
Skills and Abilities: Flight, above average intelligence, the ability to spot shiny objects from miles away
Biography: Blackbean is a demon crow, a species of scavengers that live in a hellish dimension. They are not strictly evil; this one even has a slight bent towards good... slight.
Blackbean was separated from his master when the floodwaters came. If she were to die, he would be pulled back into hell. At least, that's how it used to work before the mist came. Now he is unsure if his master is alive, or even what to do with himself.
Registered: Aug 12, 2021 0:02:58 GMT -5
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Post by Blackbean on Jan 21, 2022 15:34:27 GMT -5
This situation was... a lot for a crow to handle.
In all fairness, Rain had tried to kill him, evidently as some sort of tribal trophy. But now that the fight was over, he had a moment to reflect on Rain's character and bravery during their fight. He also had a moment to reflect on the fact that he had just tumbled from the sky and that he was only alive because demon crows inexplicably defied the cubed square law and because his feathers essentially made him a giant pillow. Speaking of which, one of them had become dislodged and was annoying him, so he took a moment to pluck it free with his beak while straightening out some of the others. He flapped unconsciously, partially out of discomfort and pain, and partially out of the nervousness Alden's rant was causing him.
Blackbean was a proud beast, and took pride in his own feathers. Unfortunately there was no putting the obsidian quill back in its place. As he held it up to the sun, he noticed that Rain's tribal attire had several feathers in it. Cocking his head a few times, he finally decided to relinquish his prized but now useless garment thread to her. Right before she left, he held it out gently for her hands and would drop it into them.
He then hopped over to the exhausted Alden and started warbling and chattering in low, soothing crow tones:
How like a bitter, acrid book of prophecy is sweet adversity, mellow and soothing to the stomach once digested, a precious jewel of a thing, but bitter. We know what we are, but know not what we may be. And yet the world hath no patience. What an unkind and uncunning asynchronosity! What wound did ever heal but by degrees? And yet fear not. Every step thy shalt take, sir knight, is like a little candle whose brave beams shine far in darkness, so very much like a kind deed in a naughty world. Oh that nobility would bare the true badge of mercy. Oh that the...
Blackbean's unintelligible crow noises would persist for several minutes if not interrupted.
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Rain
Established
Roleplay posts: 46
Appearance: Rain has medium tan skin, earthy brown eyes and darkest brown hair that has been kept in long braids. A collection of teeth and fangs from her successful hunts have been sewn into the length of some of her braids. She wears warpaint that denote her tribe and family lineage in terms of pattern and color.
She mostly wears clothes made of leather, fur and dyed woven plant fibre that has been carefully sewn together. She typically wears a headress using the head fur/skull/antlers of the animals commonly found within the season.
Equipment: Her weapons consists of two daggers that that can be joined and placed in the same sheath. They have symbols etched into the handle and base of the blade.
A small flask of blood that has been treated with herbs and oil to prevent coagulation.
Pouch of herbs.
Skills and Abilities: Hunting and tracking: She usually hunts creatures of a bestial nature, but it not necessarily limited to animals.
Dancing: Due to the nature of her Magic, learning the proper base skills to dance was a must. She specializes in an acrobatic form of weapon dancing.She can use swords and spear/staves in her routines though her preferred is her two dagger technique.
Simple weaponry skills: handy for all things self defense related, hunting related and dance related (See Dancing with Dagger).
Survivalist: They aren't fancy, but they are knowledgeable about what is needed to survive such as fire-making, shelter building, how to clothe and feed herself.
Dancing with Daggers(Ritual blood magic):
This ritual magic required both a component of blood to be poured onto her daggers and specific movements to be completed for an effect to be generated. Missing a step or getting interrupted will prevent the magic from taking effect. Once the effect is done the blood will "burn" away and require more blood before more effects can be completed.
Effects:
-Hunter's Breath: Rain points her daggers tips towards each other so that her arms form a loose circle where she will perform several increasingly fast spins either moving or in place. After, these spins are completed, she will break the circle while the other is kept at the level of her midsection while she slows her spins till she comes to a full stop. Successfully completing this set will give her an increase in her vigor/energy and allow her to feel significantly less exhaustion in the moment. Adequate rest will be needed after the effect wears off depending how strenuous her activities were while the effect was in place.
-Rage of the hound: The movements are short abrupt and fast, while she stomps her foot on the ground with a snarling expression. The movements are more flexible in style but she needs to keep stomping the beat long enough to go in blood rage. Blood rage will make her hyper focus on a single target, and make her strikes faster and stronger. She is less likely to notice pain in this state but will become acutely aware after it wears off or upon target death.
Blood's Eye: Rain must be able to complete her routine in the four directions. This is a slower more meditative dance that will put her in a trance like state in order to view the memories of the blood her blades are coated with. Depending on freshness and quantity the memories may be clearer and abundant, or fuzzy and sparse.
Wrath of the Ancestors: Has to manage to finish a dance in a circle and end where she started. Once the circle is complete all blood on her person, including her own becomes highly acidic to others and may leave burns and disfigurement to any that comes into contact till the effect ends.
Sickness Curse: A dance that required her to balance her daggers upright (By the handle) in her palms while she dances in place. The blood component must also be from the intended target, and for the target to get cut once dance is completed for chance of effect. If the effect takes, then the target will get an infection that can include high fever, Vomiting, delirium, sluggishness, Pains and if left untreated; possible death. If The Target has a decent immune system they may not feel any effect, or will get symptoms but eventually get better with proper tending on the wound itself. Disinfection the wound early enough can also prevent malady.
Dance of Stagnation: A fairly fluid dance that requires her to move loosely, meaning her daggers cut less deeply when they strike while she is performing this dance. If she manages to cut the target during this routine, the target will get a sudden onset of Anemia symptoms, which include Fatigue, weakness, dizziness ect.
These effects are difficult to mix together without unfortunate side effect, that being "Blood Curse". Blood Curse causes a burning sensation in the individual's veins all throughout their bodies It is an incapacitating kind of pain that Almost all Blood Dancers usually pass out from long before the effect wears off.
Biography: From When she was a little girl, Rain has only really known her village and the friendly faces of most of her fellow tribe. They had a mostly secure place in the heard of the forest, not far from rivers and lakes. They Were always big on hunting sport for both food and fun, though even if they came back empty handed, they'd still have the food from the field to not go hungry. She remembers the day she was old enough to get her face painted and how proud her mother was when she and the other kids all began learning the steps to their dances, while her father was in charge of teaching them to hunt. She remembers how one of the Elders, a braggart, showed his scars and made up wild stories about how he got them, while his long time friend and brother rolled his eyes, knowing the real reason was because he'd bailed his ass out of trouble more time than he even remembers by now.
She remembered when she she had performed her successful spell after so many failed attempts, falls and missteps.To boot, for all her trouble she was able to bring back to the village her first catch, a young deer they proceeded to cook up and celebrate the milestone. The day after, her mother tearfully told her that there was nothing more she could teach her, and that as for the rest, she should heed to the Ancestors and find it with her heart.
She remembered some bitterly cold winters after, a few faces passing away in peace, And her spending much of her time communing with her ancestors. She was a full woman, her village relied on her now, and as one of their best she did all she could to provide and teach. She had been in the middle of a hunt when the flood waters came...
Allegiances: None
Registered: Mar 22, 2021 18:35:18 GMT -5
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Post by Rain on Jan 21, 2022 22:10:04 GMT -5
Rain heard the giant Bird's steps approach, and she turned around to see the large avian cock its head at her. In his beak there was a large black feather that he seemed to extend her way. At first she was confused, the two had fought each other with the intent that only one would leave. She smiled at the bird, there was something in the gesture she had understood that was beyond the boundaries of language; a sense of respect.
The Dancer cupped her hands together and raised them above her head while she lowered down to one knee. Her head was bowed forward almost in reverence. While most would scoff at the receipt of a feather, Rain treated it more like she were receiving a symbolic trophy. The feather received, she stood up once again. She gave the great corvid one last bow while holding the feather with both hands in front of her before finally walking away further beyond the clearing.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Jan 22, 2022 10:26:02 GMT -5
"If you already know why, then you haven't done much to rectify it, nor do I think you want to."
Those words were still ringing in Alden's ears as Blackbean decided to show he was the bigger bird by seemingly forgiving the woman who tried to kill him. A damnation leveled his way that dug at every last one of his fears and worries. That he wasn't able to figure out how to be better because deep down he didn't want to be. Because deep down he was the monster that everyone said he was. Had Rain deserved his anger? Maybe, maybe not. The fact still remained that what she had said with such casual bluntness, such casual cruelty to his ears, had cut him to the core and drained much of the rapidly dwindling control he had. So to him she was no better than the people who had judged him so harshly at the port without knowing who he was. When she was gone he was left with just Blackbean and he let out a sigh.
"I think I am going to leave these people soon."
He murmured to the big bird.
"Maybe you and me can go look for your master. Head North away from everyone."
Alden was so very tired and as of late he had found more kindness from monsters than from people. Ghosts, skeletons, dragons, all just trying to survive and him fighting so hard to do the right thing only to be told again and again that it was his fault when something went wrong. Because they could throw out petty sleights and harsh-words but if you held them accountable then you were the one who was wrong.
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Blackbean
Established
Roleplay posts: 16
Age: ??? (at least 40 but no one cares about birthdays in hell)
Appearance: Take a crow. Then click and drag the corner of the image in your head until it's the size of a Volkswagen.
Skills and Abilities: Flight, above average intelligence, the ability to spot shiny objects from miles away
Biography: Blackbean is a demon crow, a species of scavengers that live in a hellish dimension. They are not strictly evil; this one even has a slight bent towards good... slight.
Blackbean was separated from his master when the floodwaters came. If she were to die, he would be pulled back into hell. At least, that's how it used to work before the mist came. Now he is unsure if his master is alive, or even what to do with himself.
Registered: Aug 12, 2021 0:02:58 GMT -5
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Post by Blackbean on Feb 11, 2022 1:24:30 GMT -5
It was difficult to see the noble knight appear so defeated.
Blackbean thought back to one of his last memories of the old world, having almost been killed by Sloth's exploding arrow. His master, still injured by her own recklessness, had been further reduced to a bloody pulp by the concussive shock wave of the blast. But in the heat of battle, with the adrenaline rushing and the screams of people counting on her all around them, she found the strength to keep going.
In a world where healing magic was abundant, the real wounds didn't show up until after the parades were thrown.
Alden was wounded. And Blackbean recognized those wounds. His master had a few of those as well.
But there wasn't much he could do. He himself was not wounded in such a manner. He understood it, but he could not relate to it. Demon crows just didn't work that way. Perhaps it was the harsh landscape of hell. Perhaps it was something dark that protected his psyche. Or perhaps he simply had not had the opportunity to be so wounded. If he discovered that she was actually dead, he would be saddened. But he wasn't sure even this would be enough to wound him. His immediate thought would be to honor her death by doing what she did best: protecting the puny fleshy featherless humans from bullies. It seemed like returning to the human settlement and serving as their guardian was the right thing to do.
On the other hand, Alden was technically a fleshy featherless being who could really use some company. And as someone who had done his fair share of protecting humans punier than him, he seemed more than a little entitled to a solo adventure of his own.
For the first time in a long time, Blackbean was left rather speechless.
Not content to do nothing however, he decided to preen himself a bit, which resulted in another disjointed feather being plucked out. He then offered it to the brood-ling with his beak. He clucked, and something about his cluck would convey to Alden than even he knew he was being a little funny. When it doubt, give the human a feather. That always seems to work, right? And to think it was the crows with the reputation for collecting shiny baubles. Unbelievable.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
-------------------------------------------
Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
-------------------------------------------
Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
-------------------------------------------
Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
-------------------------------------------
Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Feb 11, 2022 9:46:53 GMT -5
Alden was absently patting Blackbean's side. Not sure what else he could do for the crow but also not ready to move on to whatever came next. The heat he'd felt when he'd exploded at Rain was gone now and in its place was the old familiar emptiness. Maybe that was the wrong word. If he was truly empty it probably wouldn't hurt as much as it did but he also had no other words for it. The feeling of listless dissatisfaction, the mounting dread he felt at having to interact with other people...
No emptiness was the wrong word. It was calm that he felt but not a good calm, it was the calm at the eye of the storm. The closest he came to feeling normal lately. With the negative emotions the anger, frustration, and despair at feeling as he did create in him all of it just waiting to overwhelm him once again. Force him to fight to the surface before it dragged him down just so he could keep taking gasping breathes whenever he had these moments of calm.
"Hmmm?"
Blackbean shifted and Alden blinked as the feather was offered up. He looked at it in surprise for a moment and then chuckled softly as he accepted the gift.
"Thank you Blackbean."
He said as he eyed the feather and let out a little chuckle, which turned into a snort, which turned into a laugh. And then he was leaning his head against the beast's feathers and the laughter changed into a strangled sob as the man broke, as he cried like he hadn't since he was a child. He was just so tired and he wanted the pain to stop. But healing runes couldn't fix what was wrong with him.
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Brighitte
New
Death comes for us all.
Roleplay posts: 4
Age: Ancient.
Appearance: In terms of stature, Brighitte could best be described as "average" -- she stands at just under five and a half feet tall, with well-proportioned limbs and a nearly plump, curvaceous body. Her skin is pale, as though she's rarely been in the sun, and her hair, which falls just past her shoulders, is a dark color that isn't quite black, but also isn't quite brown -- it seems caught somewhere in between the two, and is threaded with strands of silver that gleam in light. Her eyes are wide and expressive, and are a very dark shade of blue that is also nearly black, set in a face that could best be described as pretty, if not beautiful. At a glance, she's unremarkable, but upon closer inspection, some unquantifiable quality makes her.. intriguing.
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Equipment: Having just arrived in The Mistborne Isles, Brighitte has no belongings to speak of, save for the tattered remains of a dark violet dress.
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Skills and Abilities: Once upon a time, Brighitte had a number of magical skills at her disposal. Now the only one that remains to her is what could best be termed an extremely keen "sixth sense". She can't read minds, sense emotions, or see the past or present, but she gets very strong "hunches" about people, places, and things. Call it a suped-up intuition, if you like.
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Biography: Longer ago than even Brighitte can remember, she was born on an island nation whose name is now lost to time. Her parents were unknown, having left her at the door of the city's orphanage, and she was raised by the kind souls within until she reached adulthood. She got work cleaning the halls of a local mage's dwelling, and that was when her life changed irrevocably. A visitor to her master's home sensed some spark of magic within her, and lured her away with sweet promises of power, success, and his undying love. Unknown to Brighitte, this man had aspirations to take the highest seat of power in the mage's tower that was being constructed on an island just outside the city, and it was there that he took her. He gradually unlocked the well of hidden magic within Brighitte, but she found herself unable to utilize it in any perceptible way. But during her time with him, Brighitte fell in love with him, and this was her downfall. Using her love for him to sway her, he found a way to bind Brighitte's very essence to the bones of the tower, making her the eternal guardian of the tower and the guiding star of the magic users who would dwell within it. And this was Brighitte's existence for uncountable centuries to come.. until the Cataclysm arrived that destroyed her homeland. Including the tower she had protected and served all her unnaturally long life. The tower destroyed, the protections binding her to it were removed, but the longevity she had gained as the Keeper seemed to linger, no doubt due to the magic that was etched into her very bones and soul. As the tower collapsed, Brighitte was cast into the sea, barely keeping adrift on the remains of a door, as she was carried off to lands unknown...
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Allegiances: None.
Place of Residence: None.
Registered: Dec 8, 2023 14:03:25 GMT -5
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Post by Brighitte on Mar 26, 2024 19:22:56 GMT -5
Sunlight. It played across her skin, falling through the leaves above. But the former Keeper had no awareness of it. She'd been only slightly conscious when she'd washed ashore, staggering away from the beach and into the forest, where she'd collapsed in a heap while instinctively looking for water. Most probably wouldn't even be able to see her, thanks to the thick underbrush and the shadows beneath the trees. Maybe a hint of pale skin, mistaken for a sun-bleached branch or a patch of fungus. But her dark hair and the remnants of her dress made her blend in. She would die soon, without water or food. She was too weak to move, too exhausted to rouse herself and search for sustenance.
Death loomed in the air around the woman once known as the Keeper.
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Avinkar Cleric of Arynthur
New
Roleplay posts: 3
Age: Quite Old
Appearance: The best way to describe Avinkar is shabby, which is a bit odd for an elf. While he does have the lithe delicate frame most accurate with elves he has a certain gauntness to his features. Where the average member of his species gives the impression of a young tree, supple and willowy ready to bend rather than break, he gives the feeling as though that tree has died and will blown over in a strong wind but it never actually does.
His hair is a shaggy mass, dark with a very faint hint of blue in certain lights. Despite how frail he seems, he doesn't look particularly young or old just tired. His dark eyes often downcast and thoughtful, his clothing all in neutral tones as though the colour had been drained from them.
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Equipment: His vestments, wand, and holy book alongside a rucksack with basic travelling supplies.
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Skills and Abilities: As a cleric of Arynthur, God of the Void and Mists, Avinkar sits on the precipice between life and death. His sacred duty is to help shepherd those who are about to die peacefully into the veil between life and death. In the mists, they will live out their second life their reward for the one they lived on the material plane. When the soul is cleansed they cross into the infinite void to be reborn as stars in the vastness of Arynthur's domain.
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Registered: Mar 26, 2024 19:22:38 GMT -5
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Post by Avinkar Cleric of Arynthur on Apr 8, 2024 14:55:14 GMT -5
A cold nose pressed against Brighitte's face, snuffling around for a few moments getting her scent. The small dog pulled away and let out a series of excited yips. "Yes, yes, I am coming." The elf sounded put upon as he trudged up and pushed through the brush uncovering the woman who was stuck underneath it. "Oh dear, she doesn't look good does she?" He placed a hand on her forehead as the dog let out a low whine. "We will see, she might have some fight in her yet." He reached out for his connection to his divinity and beseeched it to make up its mind on whether this poor soul was ready to cross or not. If there was still more for her to do in this life then she would feel a surge of energy crawl through her limbs.
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Brighitte
New
Death comes for us all.
Roleplay posts: 4
Age: Ancient.
Appearance: In terms of stature, Brighitte could best be described as "average" -- she stands at just under five and a half feet tall, with well-proportioned limbs and a nearly plump, curvaceous body. Her skin is pale, as though she's rarely been in the sun, and her hair, which falls just past her shoulders, is a dark color that isn't quite black, but also isn't quite brown -- it seems caught somewhere in between the two, and is threaded with strands of silver that gleam in light. Her eyes are wide and expressive, and are a very dark shade of blue that is also nearly black, set in a face that could best be described as pretty, if not beautiful. At a glance, she's unremarkable, but upon closer inspection, some unquantifiable quality makes her.. intriguing.
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Equipment: Having just arrived in The Mistborne Isles, Brighitte has no belongings to speak of, save for the tattered remains of a dark violet dress.
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Skills and Abilities: Once upon a time, Brighitte had a number of magical skills at her disposal. Now the only one that remains to her is what could best be termed an extremely keen "sixth sense". She can't read minds, sense emotions, or see the past or present, but she gets very strong "hunches" about people, places, and things. Call it a suped-up intuition, if you like.
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Biography: Longer ago than even Brighitte can remember, she was born on an island nation whose name is now lost to time. Her parents were unknown, having left her at the door of the city's orphanage, and she was raised by the kind souls within until she reached adulthood. She got work cleaning the halls of a local mage's dwelling, and that was when her life changed irrevocably. A visitor to her master's home sensed some spark of magic within her, and lured her away with sweet promises of power, success, and his undying love. Unknown to Brighitte, this man had aspirations to take the highest seat of power in the mage's tower that was being constructed on an island just outside the city, and it was there that he took her. He gradually unlocked the well of hidden magic within Brighitte, but she found herself unable to utilize it in any perceptible way. But during her time with him, Brighitte fell in love with him, and this was her downfall. Using her love for him to sway her, he found a way to bind Brighitte's very essence to the bones of the tower, making her the eternal guardian of the tower and the guiding star of the magic users who would dwell within it. And this was Brighitte's existence for uncountable centuries to come.. until the Cataclysm arrived that destroyed her homeland. Including the tower she had protected and served all her unnaturally long life. The tower destroyed, the protections binding her to it were removed, but the longevity she had gained as the Keeper seemed to linger, no doubt due to the magic that was etched into her very bones and soul. As the tower collapsed, Brighitte was cast into the sea, barely keeping adrift on the remains of a door, as she was carried off to lands unknown...
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Allegiances: None.
Place of Residence: None.
Registered: Dec 8, 2023 14:03:25 GMT -5
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Post by Brighitte on Apr 21, 2024 18:38:03 GMT -5
Her body twitched weakly at the feel of something cold and wet against her skin, dulled though the sensation was by her largely unconscious state. When that hand fell to her head, her brow furrowed slightly, and her eyelids began to flutter. Those eyes flew entirely open when that unexpected energy pervaded her body, and she sucked in a labored breath, then began coughing. She hadn't had fresh water in gods knew how long, and she hadn't eaten in even longer. It was a wonder she was still alive at all. She stared up at the figure above her, her vision hazy, as a trembling hand fumbled across the forest floor to her side, trying to discern where she was.
"What..."
The word was a hoarse rasp, and she soon gave up on trying to speak as she coughed again.
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Avinkar Cleric of Arynthur
New
Roleplay posts: 3
Age: Quite Old
Appearance: The best way to describe Avinkar is shabby, which is a bit odd for an elf. While he does have the lithe delicate frame most accurate with elves he has a certain gauntness to his features. Where the average member of his species gives the impression of a young tree, supple and willowy ready to bend rather than break, he gives the feeling as though that tree has died and will blown over in a strong wind but it never actually does.
His hair is a shaggy mass, dark with a very faint hint of blue in certain lights. Despite how frail he seems, he doesn't look particularly young or old just tired. His dark eyes often downcast and thoughtful, his clothing all in neutral tones as though the colour had been drained from them.
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Equipment: His vestments, wand, and holy book alongside a rucksack with basic travelling supplies.
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Skills and Abilities: As a cleric of Arynthur, God of the Void and Mists, Avinkar sits on the precipice between life and death. His sacred duty is to help shepherd those who are about to die peacefully into the veil between life and death. In the mists, they will live out their second life their reward for the one they lived on the material plane. When the soul is cleansed they cross into the infinite void to be reborn as stars in the vastness of Arynthur's domain.
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Registered: Mar 26, 2024 19:22:38 GMT -5
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Post by Avinkar Cleric of Arynthur on Apr 22, 2024 18:40:35 GMT -5
"It appears you aren't done just yet." He said with a nod of his head. The little dog yipped at him and he waved a hand. "Yes, yes, I was getting to it." He reached into his satchel and produced a flash of water. "Here, drink slowly. Little sips." He encouraged her to take the item and would help her get it up to her lips if it looked like she needed the assistance. All the while, the little dog had its paws on her thigh watching her with intent curiosity, its tail wagging furiously.
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