Freyr Ironwolf
Committed
Roleplay posts: 98
Age: 30
Appearance: Freyr Ironwolf has a very strong body and normally with a white shirt black pants, but whenever he needed to fight, hunt, etc he takes the shirt off
Equipment: He Cary on his person his battle axe who will give a small frostbite around the wound, and A small dagger at all times, he has a water skin
Skills and Abilities: A proficient hunter and expert fighter
Biography: Freyr Ironwolf grew up with Baggi and Astrid, the three played together, they grew together, they fought together, Baggi and Astrid got married, Freyr lost his Father, he inherited the father's axe, as it was passed between generation, he got a daughter and lost a wife, than the Jalr he served died.
Registered: Jun 4, 2021 19:56:46 GMT -5
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Post by Freyr Ironwolf on Sept 13, 2021 19:10:45 GMT -5
"Do you have a healer on board ? If ya don't we have a really good one among us," Fengr said. The redhead wanted to use some sarcasm but the fact that they have sick People and the fact he promised to be nice to Líf.
Freyr appeared from behind the rocks that divided the cove from the plains, Fengr explained the situation. "Captain Blake, hi, my name is Freyr Ironwolf, the." Freyr hesitates "the leader of the people here, well, most of them. Do you have any healers on board ? If you don't we can provide help, we just need to know how many sick people you have in that ship."
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Pandeva
New
Unconscious, severely dehydrated; located in the Northeast, in A Vast Cove.
Roleplay posts: 4
Age:
Pandeva is nearing 30 years old.
Appearance:
Pandeva stands about 5'10", and has a very impressive physique. His shoulders seem to stretch against his clothing, and his hands are nimble and powerful. His hair is a ginger red and styled in a military-length undercut. His face is kind, and he always seems to be smiling because of the wrinkles near his eyes.
Equipment:
Semi-expensive clothing, shortsword, five days' worth of bread, waterskin, bedroll, dagger, signet ring, travel backpack, twenty feet of rope, compass, seventeen beads of pewter, and a tinderbox.
Skills and Abilities:
He is a pewter Misting, and became a savant at the age of 19 due to the massive amount of physical labor he did for his family. He possesses physical strength roughly equal to a silverback gorilla when burning pewter, and more when flaring, although he is exceptionally weak when he does not have pewter in his system.
Biography:
He was born into a less wealthy noble family before the Lord Ruler was overthrown. Because his family was not very rich, his parents used their Allomatic powers to try and make money for their family. His father was a pewter-arm, and worked himself to death by Pandeva's third birthday; his mother was a tin-eye, who had succumbed to both savant-hood and old age by the time Pandeva was a teen. To maintain his families' wealth, he and his siblings used their abilities in the service of other noble families for money. Disgraced, Pandeva fled Luthadel in search of fortune, so that he may one day return to Luthadel and allow his sickly mother to live the rest of life in peace.
Allegiances: None
Place of Residence: None
Registered: Nov 27, 2021 16:42:10 GMT -5
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Post by Pandeva on Nov 27, 2021 18:51:11 GMT -5
Slipping out of the mists and gently riding up onto the beach, a small, wooden single-sail vessel rides up onto the sand and lists to the side. It boasts no colors, and the knots along the sail seem to be coming loose; nobody has attended to them in almost a week. The wind whistles across the rocks; the ship is silent. All the bodies on the deck lay still. It doesn't seem like anything is going to happen with the ship unless someone finds it, and if any of the lives of the passengers want to be preserved, it had better be found quickly.
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Artan Snowmaple
New
Roleplay posts: 4
Appearance: Artan is a head taller than his twin. He had messy white hair, parted in the middle of his head and separated down the sides. His hair is of medium length, not really that long for male hair styles. He had sharp eyebrows that accentuate his narrow, discerning eyes. His pointed ears droop down, almost following the flow of his messy hair.
Both twins have heterochromia and the same eyes colors. They’re left eyes are a silver grey color, while their right eyes are a blue cyan color. His face is rather sharp and narrow.
His body is well toned and decently muscular, it is also marked with scars resembling knife or dagger wounds.
Equipment: Artan is usually seen wearing a white button-up shirt and a black hooded-jacket. He wears a red scarf that was given to him by his twin sister, Aria. He wears two large round frame glasses. He wears dark brown trousers and black boots, designed for easy mobility.
Skills and Abilities: Artan is adept with the use of a bow as well as knife combat. He keeps a dagger on his person at all times.
He is somewhat familiar with illusion magic and is able to create illusions so as long as he has prepared the stage for his illusion. This generally consists of him scouting out where he wants his illusion and preparing runes and drawn spells in the required locations, once he is ready he then activates them to create the illusion. These illusions are optical and audible, however they are not tactile. Of the twins he is the only magic user.
Biography: Both he and his twin were experimented by their parents in their past. Supposedly this was in attempt to get both him and his sister to be able to use magic. Artan was the only to ever gain any magical prowess, his sister was less lucky and lost the use of her left arm.
They escaped after Artan killed both of their parents and in their journey they were spirited away to this new place. Artan is extremely pessimistic of anyone and extremely protective of his sister.
Allegiances: As of the current; only his sister.
Registered: Mar 21, 2021 13:49:24 GMT -5
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Post by Artan Snowmaple on Nov 28, 2021 20:45:23 GMT -5
Slipping out of the mists and gently riding up onto the beach, a small, wooden single-sail vessel rides up onto the sand and lists to the side. It boasts no colors, and the knots along the sail seem to be coming loose; nobody has attended to them in almost a week. The wind whistles across the rocks; the ship is silent. All the bodies on the deck lay still. It doesn't seem like anything is going to happen with the ship unless someone finds it, and if any of the lives of the passengers want to be preserved, it had better be found quickly. Artan found himself on the sandy shores. The elf sood up and brushed the loose sand from his soaking garments. He turned to get a better view of the wooden structure in the peripheral of his vision. The elf paniced, his ears drooped slightly as he rushed towards the ship. Artan clambered up with ease, before reaching one of the bodies. He would check for any signs of life before calling out, "Wake up! Please! Answer me!"
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Pandeva
New
Unconscious, severely dehydrated; located in the Northeast, in A Vast Cove.
Roleplay posts: 4
Age:
Pandeva is nearing 30 years old.
Appearance:
Pandeva stands about 5'10", and has a very impressive physique. His shoulders seem to stretch against his clothing, and his hands are nimble and powerful. His hair is a ginger red and styled in a military-length undercut. His face is kind, and he always seems to be smiling because of the wrinkles near his eyes.
Equipment:
Semi-expensive clothing, shortsword, five days' worth of bread, waterskin, bedroll, dagger, signet ring, travel backpack, twenty feet of rope, compass, seventeen beads of pewter, and a tinderbox.
Skills and Abilities:
He is a pewter Misting, and became a savant at the age of 19 due to the massive amount of physical labor he did for his family. He possesses physical strength roughly equal to a silverback gorilla when burning pewter, and more when flaring, although he is exceptionally weak when he does not have pewter in his system.
Biography:
He was born into a less wealthy noble family before the Lord Ruler was overthrown. Because his family was not very rich, his parents used their Allomatic powers to try and make money for their family. His father was a pewter-arm, and worked himself to death by Pandeva's third birthday; his mother was a tin-eye, who had succumbed to both savant-hood and old age by the time Pandeva was a teen. To maintain his families' wealth, he and his siblings used their abilities in the service of other noble families for money. Disgraced, Pandeva fled Luthadel in search of fortune, so that he may one day return to Luthadel and allow his sickly mother to live the rest of life in peace.
Allegiances: None
Place of Residence: None
Registered: Nov 27, 2021 16:42:10 GMT -5
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Post by Pandeva on Nov 28, 2021 21:20:26 GMT -5
Slipping out of the mists and gently riding up onto the beach, a small, wooden single-sail vessel rides up onto the sand and lists to the side. It boasts no colors, and the knots along the sail seem to be coming loose; nobody has attended to them in almost a week. The wind whistles across the rocks; the ship is silent. All the bodies on the deck lay still. It doesn't seem like anything is going to happen with the ship unless someone finds it, and if any of the lives of the passengers want to be preserved, it had better be found quickly. Artan found himself on the sandy shores. The elf sood up and brushed the loose sand from his soaking garments. He turned to get a better view of the wooden structure in the peripheral of his vision. The elf paniced, his ears drooped slightly as he rushed towards the ship. Artan clambered up with ease, before reaching one of the bodies. He would check for any signs of life before calling out, "Wake up! Please! Answer me!" The world seemed muted to Pandeva; the sound of the waves slapping against the hull of the ship seemed far away, and he could only barely hear the seagulls squawking. It seemed like forever he was sitting there; even the scant rays of sun felt blistering to his dry skin. He was drifting in and out of consciousness, when a cry broke through his stupor. "Wake up! Please, answer me!" Pandeva struggled to open his eyes. Blearily, he cast his gaze onto the deck of the ship - and saw a pale figure crouched over one of the dead sailors. Pandeva was as shocked as he could be, in his present state. A person? Awake? To his knowledge, all the sailors had passed out long before he had. No matter - this person might be able to help. He opened his mouth to call out to them, but his dry, swollen tongue didn't respond to his command. His throat was so dry that, try as he might, the loudest sound Pandeva could manage was a guttural groan. He prayed it would be loud enough to draw the figure's attention.
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Captain Ambre Blake
New
Roleplay posts: 7
Age: 24
Appearance: The first thing you would notice about Ambre Blake is that she was the perfect mixture of features inherited from both mother and father. She stands tall and proud, her amber eyes sparkling with the humor of her father, while her figure was that of her mothers: Tall and curvy. Her hair is long brown and straight just like her father's, while her lips and nose came from Camilla.
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Equipment: Weapons: Rapier and dagger.
Clothing: Leather and linen, a homespun blouse, a leather corset, leather breeches and boots.
Other goods that a ship captain has.
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Skills and Abilities: She has the ability to not only sail on the sea, but if ever there were airships again, she would be the first one on deck proving her worth as a sky captain. She has minor use of magic in the form of healing as well as some plant manipulation, inherited from her mother.
She sings pretty well.
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Biography: She was born to the Blakes early and barely lived to tell the tale... but her mother was strong and so was she, and she grew into a strong and capable young woman under the eyes of her parents and her brothers. Unfortunately, they got separated during the flood and she has not seen her family since.
She has been adrift at sea for at least a year by her estimation, though who knows how long it actually was?
Registered: Jun 4, 2021 13:47:20 GMT -5
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Post by Captain Ambre Blake on Dec 26, 2021 10:43:05 GMT -5
"Do you have a healer on board ? If ya don't we have a really good one among us," Fengr said. The redhead wanted to use some sarcasm but the fact that they have sick People and the fact he promised to be nice to Líf. Freyr appeared from behind the rocks that divided the cove from the plains, Fengr explained the situation. "Captain Blake, hi, my name is Freyr Ironwolf, the." Freyr hesitates "the leader of the people here, well, most of them. Do you have any healers on board ? If you don't we can provide help, we just need to know how many sick people you have in that ship." "No," she said after he asked the question. They did not have a healer on board... Well, they used to, but the mist had somehow messed that up. Ambre had her mother's powers but they were diminished ever since the mist.
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Artan Snowmaple
New
Roleplay posts: 4
Appearance: Artan is a head taller than his twin. He had messy white hair, parted in the middle of his head and separated down the sides. His hair is of medium length, not really that long for male hair styles. He had sharp eyebrows that accentuate his narrow, discerning eyes. His pointed ears droop down, almost following the flow of his messy hair.
Both twins have heterochromia and the same eyes colors. They’re left eyes are a silver grey color, while their right eyes are a blue cyan color. His face is rather sharp and narrow.
His body is well toned and decently muscular, it is also marked with scars resembling knife or dagger wounds.
Equipment: Artan is usually seen wearing a white button-up shirt and a black hooded-jacket. He wears a red scarf that was given to him by his twin sister, Aria. He wears two large round frame glasses. He wears dark brown trousers and black boots, designed for easy mobility.
Skills and Abilities: Artan is adept with the use of a bow as well as knife combat. He keeps a dagger on his person at all times.
He is somewhat familiar with illusion magic and is able to create illusions so as long as he has prepared the stage for his illusion. This generally consists of him scouting out where he wants his illusion and preparing runes and drawn spells in the required locations, once he is ready he then activates them to create the illusion. These illusions are optical and audible, however they are not tactile. Of the twins he is the only magic user.
Biography: Both he and his twin were experimented by their parents in their past. Supposedly this was in attempt to get both him and his sister to be able to use magic. Artan was the only to ever gain any magical prowess, his sister was less lucky and lost the use of her left arm.
They escaped after Artan killed both of their parents and in their journey they were spirited away to this new place. Artan is extremely pessimistic of anyone and extremely protective of his sister.
Allegiances: As of the current; only his sister.
Registered: Mar 21, 2021 13:49:24 GMT -5
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Post by Artan Snowmaple on Jan 26, 2022 20:19:28 GMT -5
Artan found himself on the sandy shores. The elf sood up and brushed the loose sand from his soaking garments. He turned to get a better view of the wooden structure in the peripheral of his vision. The elf paniced, his ears drooped slightly as he rushed towards the ship. Artan clambered up with ease, before reaching one of the bodies. He would check for any signs of life before calling out, "Wake up! Please! Answer me!" The world seemed muted to Pandeva; the sound of the waves slapping against the hull of the ship seemed far away, and he could only barely hear the seagulls squawking. It seemed like forever he was sitting there; even the scant rays of sun felt blistering to his dry skin. He was drifting in and out of consciousness, when a cry broke through his stupor. "Wake up! Please, answer me!" Pandeva struggled to open his eyes. Blearily, he cast his gaze onto the deck of the ship - and saw a pale figure crouched over one of the dead sailors. Pandeva was as shocked as he could be, in his present state. A person? Awake? To his knowledge, all the sailors had passed out long before he had. No matter - this person might be able to help. He opened his mouth to call out to them, but his dry, swollen tongue didn't respond to his command. His throat was so dry that, try as he might, the loudest sound Pandeva could manage was a guttural groan. He prayed it would be loud enough to draw the figure's attention. The elf's ears twitched and Artan stood up, looking around for the sign of life. It took him a moment, but the elf soon crossed eyes with Pandeva. In an instant the elf ran over to see how he might help. the elf scanned the human seeing the dry skin. "Hold on! I'll help you. Stay with me, I need to get you something to drink!" With that said the elf ran off looking for something to give the man, something liquid. Artan dug through his surroundings in the small ship looking for a source of water. In the worse case he would grab a plank of wood and start digging in the sand for a fresh source of water.
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Aesa the One-Handed
Established
Roleplay posts: 13
Age: Mid-thirties
Appearance: Aesa is a tall, lithe, nordic woman with bright blue eyes and long, flowing blonde hair. She has a calm yet determined demeanor that speaks to her confidence and wisdom.
Equipment: Aesa carries Nifleyðir, or Mistbreaker, a legendary longsword obtained in Niflvellir. It has the appearance of a typical longsword, but the material seems to be stronger than steel and extremely light. A segment on the bottom of the hilt could fit a gemstone or similar item.
Skills and Abilities: Aesa was once Jarl of Valland. The experience forged her into a confident and formidable leader and she excels at leading others. She is also skilled with the sword and shield, a well-known shieldmaiden, and has an understanding of runic knowledge.
Biography: Long ago, in another world, Aesa Jojora was a shieldmaiden from Asgeir. She joined a contingent of Varan warriors destined for Gripclaw Pass. There she fought alongside various allies to delay the advance of Domrius. When the defense of the pass became futile the Varan stayed behind to buy their allies time - except Aesa, who was sent back to Asgeir to tell the story.
During the campaign Aesa fell in love with Volrun Valgard, heir to the throne of Valland. When arrived in Asgeir she discovered she was with child - Volrun's child - and thus carried Valland's heir.
Aesa struggled to convince Valland's clans of her position and status - assuming the role of jarlessa until her son could come of age. She faced great opposition, but overcame the struggles and ruled with determination. Ralf was raised to be a warrior and leader, but many doubted him and called him a bastard and pretender.
When Ralf came of age he traveled the world in search of wealth and glory, hoping to one day return home as a great hero after he had proven his worth. Aesa would rule Valland in Ralf's absence, but kept in touch with her son.
When the rains began to fall and the Mist began to set in Aesa rallied Valland's residents and directed them to the longboats. Those who managed to make it drifted through the Mists for what seemed like an eternity. Finally they arrived in Niflr, a shadowy realm that exists outside of the Mistbourne Isles.
While in Niflr Aesa and her survivors were subjected to a cruel game of the gods. The Varan learned of a fabled weapon in this realm of ruin, which intirgued Aesa, and the survivors embarked on a quest to retrieve it. After claiming the sword the gods of that realm deemed the Varan worthy and returned them to their 'prime', granting some of them their youth.
With newfound vitality, youth, and vigor, and with Mistbreaker in her possession, Aesa led the Varan and other allies in a twisted contest. After proving their worth the Varan were permitted to leave Niflr aboard their longships, finally arriving at the Mistbourne Isles.
Allegiances: The Ironwolves, the Varan
Place of Residence: The Ironwolves Settlement
Registered: Aug 11, 2023 17:39:17 GMT -5
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Post by Aesa the One-Handed on Aug 12, 2023 18:06:01 GMT -5
The Varan fleet was visible from the coastline. Their longboats sped across the sea, driven by strength of oar and unfurled sail. At the bow of each was perched the head of a wolf, a dragon, a boar, a bear, or some other creature - gazing ever onward as if to guide the occupants and protect them from danger. Each sail in this fleet was a faded blue, with the image of a white wolf's head emblazoned upon it. It was the image of the Valgard Clan, who had ruled Valland Hold for as long as anyone could remember. Aesa Jojora had been the jarl of Valland, but acted only as regent until her son, Ralf Valgard, assumed the throne. Aesa and Ralf were both oblivious to the existence of one another in this world.
“Easy,” Aesa commanded, “easy.” The fleet widened their approach – as each longboat sought a clear spot to land and come ashore. The warriors aboard could see a handful of young children playing on the beach. Aesa and her survivors were glad to encounter other living beings in this strange place, but they wanted to come in peace and did not want to alarm the locals.
The One-Handed raised her left arm into the air – displaying a stump. “Hold!” she ordered, and her oarsmen brought the longboat to a halt. The other longboats followed suit. Next, she reached to her side and pulled a horn loose before bringing it near her lips. She inhaled and then blew into the horn, emitting a noise that spread across the waters, onto the shore, and throughout the surrounding countryside. The children may have already seen them, but if anyone else was nearby they would certainly hear the horn’s blast.
Her intention was to signal their arrival, and by holding her position some distance away from the coastline she hoped to appear peaceful. She would want to come ashore and speak to anyone in charge.
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Ironwolf Village
Committed
Roleplay posts: 86
Biography: This Account represents all of the Ironwolf Village NPCs
Registered: Jun 14, 2021 20:09:13 GMT -5
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Post by Ironwolf Village on Aug 12, 2023 18:40:29 GMT -5
The children stopped, looked at Ásbera for guidance. Normally, in the Jarl's absence Síf would be the ones to greet the new comers but she was busy trying to keep a child alive. "Go tell everyone else." she told the kids and they did so.
Ásbera Ironwolf was young no more than 15 years old, she had an athletic build and had her dad's axe with her, she walked in the direction of the water, leaving space for the ships to land, they were definitely of Nord design but she was cautious none the less.
Once they were close enough to hear her she said "I am Ásbera Ironwolf, Daughter of the Jarl Freyr Ironwolf, If you're intentions are peaceful, you'll be welcomed, if not turn back." Then whispered to herself "we already have to much going on, I rather not kill today so please be peaceful."
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Aesa the One-Handed
Established
Roleplay posts: 13
Age: Mid-thirties
Appearance: Aesa is a tall, lithe, nordic woman with bright blue eyes and long, flowing blonde hair. She has a calm yet determined demeanor that speaks to her confidence and wisdom.
Equipment: Aesa carries Nifleyðir, or Mistbreaker, a legendary longsword obtained in Niflvellir. It has the appearance of a typical longsword, but the material seems to be stronger than steel and extremely light. A segment on the bottom of the hilt could fit a gemstone or similar item.
Skills and Abilities: Aesa was once Jarl of Valland. The experience forged her into a confident and formidable leader and she excels at leading others. She is also skilled with the sword and shield, a well-known shieldmaiden, and has an understanding of runic knowledge.
Biography: Long ago, in another world, Aesa Jojora was a shieldmaiden from Asgeir. She joined a contingent of Varan warriors destined for Gripclaw Pass. There she fought alongside various allies to delay the advance of Domrius. When the defense of the pass became futile the Varan stayed behind to buy their allies time - except Aesa, who was sent back to Asgeir to tell the story.
During the campaign Aesa fell in love with Volrun Valgard, heir to the throne of Valland. When arrived in Asgeir she discovered she was with child - Volrun's child - and thus carried Valland's heir.
Aesa struggled to convince Valland's clans of her position and status - assuming the role of jarlessa until her son could come of age. She faced great opposition, but overcame the struggles and ruled with determination. Ralf was raised to be a warrior and leader, but many doubted him and called him a bastard and pretender.
When Ralf came of age he traveled the world in search of wealth and glory, hoping to one day return home as a great hero after he had proven his worth. Aesa would rule Valland in Ralf's absence, but kept in touch with her son.
When the rains began to fall and the Mist began to set in Aesa rallied Valland's residents and directed them to the longboats. Those who managed to make it drifted through the Mists for what seemed like an eternity. Finally they arrived in Niflr, a shadowy realm that exists outside of the Mistbourne Isles.
While in Niflr Aesa and her survivors were subjected to a cruel game of the gods. The Varan learned of a fabled weapon in this realm of ruin, which intirgued Aesa, and the survivors embarked on a quest to retrieve it. After claiming the sword the gods of that realm deemed the Varan worthy and returned them to their 'prime', granting some of them their youth.
With newfound vitality, youth, and vigor, and with Mistbreaker in her possession, Aesa led the Varan and other allies in a twisted contest. After proving their worth the Varan were permitted to leave Niflr aboard their longships, finally arriving at the Mistbourne Isles.
Allegiances: The Ironwolves, the Varan
Place of Residence: The Ironwolves Settlement
Registered: Aug 11, 2023 17:39:17 GMT -5
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Post by Aesa the One-Handed on Aug 12, 2023 18:53:06 GMT -5
That Ásbera noted the ships were of nordic design was fortunate. When Aesa heard the young woman's name, and title of her father, the One-Handed immediately knew this stranger was of nordic stock as well. She might not have been Varan, but there was still a type of kindred relation between the two groups. Perhaps they were mirror images of the same race, just from different worlds.
In any case, Aesa gave orders for her men to row the ship ashore. The other longboats did the same. "Ásbera," Aesa called to the young woman. "I am Aesa Jojora, Jarlessa of Valland, and we hail from the realm of Asgeir. My warriors and I come in peace." By that point the bow of each vessel buried itself into the coastline. Aesa cautiously moved forward to the head of the ship.
"Will you grant my people the gift of earth? We have been lost in the misty seas for some time, and while we are a seafaring folk we would appreciate some time on land."
When Ásbera looked at Aesa and the Varan she would see a crew of formidable warriors. There were a few children present, and a handful of wise men and women, but the bulk of the force were youthful fighters who appeared in their prime. It was a blessing by the Dweller: he had filled each man and woman with youth, vigor, and strength. And they were all equipped with exquisite weapons - from axes, swords, spears, bows, and more. Many carried shields, which were currently posted along the sides of each ship. They wore combinations of animal pelts, hides, leather, iron, and steel armor. The men wore long beards, sometimes braided; various tattoos covered their heads, faces, arms, legs, and torso. The women had long hair, typically blonde, and were ever bit the definition of a shieldmaiden.
However, in spite of their appearance, Aesa and her survivors were truly there for peace.
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Ironwolf Village
Committed
Roleplay posts: 86
Biography: This Account represents all of the Ironwolf Village NPCs
Registered: Jun 14, 2021 20:09:13 GMT -5
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Post by Ironwolf Village on Aug 12, 2023 19:13:02 GMT -5
Before Ásbera could answer A man and a woman appeared from the rocky hills behind the beach, the man was holding a splitting axe, tattoos on his face, he was tall and had a large built, the woman had a one hand sword and a shield with a wolf insignia made of iron that looked newly made, she was wearing leather armor, both stood there quietly, waiting to see how the girl would deal with the situation.
Ásbera looked at them for a second before responding "Ah, this fu..." Before she could continue the man shouted "language !" She rolled her eyes "This mist brought us here as well, if you may, come down with two more of your people since there's three of us so we can talk and come to an agreement before everyone else come to land."
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Aesa the One-Handed
Established
Roleplay posts: 13
Age: Mid-thirties
Appearance: Aesa is a tall, lithe, nordic woman with bright blue eyes and long, flowing blonde hair. She has a calm yet determined demeanor that speaks to her confidence and wisdom.
Equipment: Aesa carries Nifleyðir, or Mistbreaker, a legendary longsword obtained in Niflvellir. It has the appearance of a typical longsword, but the material seems to be stronger than steel and extremely light. A segment on the bottom of the hilt could fit a gemstone or similar item.
Skills and Abilities: Aesa was once Jarl of Valland. The experience forged her into a confident and formidable leader and she excels at leading others. She is also skilled with the sword and shield, a well-known shieldmaiden, and has an understanding of runic knowledge.
Biography: Long ago, in another world, Aesa Jojora was a shieldmaiden from Asgeir. She joined a contingent of Varan warriors destined for Gripclaw Pass. There she fought alongside various allies to delay the advance of Domrius. When the defense of the pass became futile the Varan stayed behind to buy their allies time - except Aesa, who was sent back to Asgeir to tell the story.
During the campaign Aesa fell in love with Volrun Valgard, heir to the throne of Valland. When arrived in Asgeir she discovered she was with child - Volrun's child - and thus carried Valland's heir.
Aesa struggled to convince Valland's clans of her position and status - assuming the role of jarlessa until her son could come of age. She faced great opposition, but overcame the struggles and ruled with determination. Ralf was raised to be a warrior and leader, but many doubted him and called him a bastard and pretender.
When Ralf came of age he traveled the world in search of wealth and glory, hoping to one day return home as a great hero after he had proven his worth. Aesa would rule Valland in Ralf's absence, but kept in touch with her son.
When the rains began to fall and the Mist began to set in Aesa rallied Valland's residents and directed them to the longboats. Those who managed to make it drifted through the Mists for what seemed like an eternity. Finally they arrived in Niflr, a shadowy realm that exists outside of the Mistbourne Isles.
While in Niflr Aesa and her survivors were subjected to a cruel game of the gods. The Varan learned of a fabled weapon in this realm of ruin, which intirgued Aesa, and the survivors embarked on a quest to retrieve it. After claiming the sword the gods of that realm deemed the Varan worthy and returned them to their 'prime', granting some of them their youth.
With newfound vitality, youth, and vigor, and with Mistbreaker in her possession, Aesa led the Varan and other allies in a twisted contest. After proving their worth the Varan were permitted to leave Niflr aboard their longships, finally arriving at the Mistbourne Isles.
Allegiances: The Ironwolves, the Varan
Place of Residence: The Ironwolves Settlement
Registered: Aug 11, 2023 17:39:17 GMT -5
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Post by Aesa the One-Handed on Aug 12, 2023 19:55:59 GMT -5
"It is fine," Aesa said to her comrades and exited the ship alone. She still carried with her a shield that was strapped to her left arm, where the stump was, and the sword Mistbreaker at her side. Jumping from the bow of the ship she landed in the sand gracefully and carried herself towards Ásbera. She walked with confidence and carried an air of wisdom about her.
Remembering that Ásbera had introduced herself as the daughter of a Jarl, she bowed gently before the young lady, eyes focused on hers. "I shall speak for my people, and wish not to bring any ashore with me until I have assured you of my intentions." Aesa was still unsure how Ásbera and her people would receive them. If push came to shove, the shieldmaiden believed she could hold her own long enough to retreat back to the ship. If such a thing happened she did not want anyone else on shore, but safely on the boat.
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Ironwolf Village
Committed
Roleplay posts: 86
Biography: This Account represents all of the Ironwolf Village NPCs
Registered: Jun 14, 2021 20:09:13 GMT -5
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Post by Ironwolf Village on Aug 12, 2023 20:09:44 GMT -5
Ásbera bowed back as to show respect, she looked confident but tense and it looked like her mind wasn't entirely in the situation "You decided to come alone huh ? Makes it hard to doubt your word. As of now, my people should be aware of your arrival, we're friendly folk but it doesn't hurt being cautious," she put the axe head on the sand holding the handle up in front of her, "I will choose, due to your actions until now to believe you, the horn announcing yourselves, coming to talk to me your own, plus, if you can't trust the word of a warrior, what will you trust ?, So, I will make some request, we're on the edge here, so i will only demand that you keep your weapons on their sheets. If you need any help you should be prepared to give help as well and the last thing is simple, respect, especially towards our woman, how does that sounds ?"
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Aesa the One-Handed
Established
Roleplay posts: 13
Age: Mid-thirties
Appearance: Aesa is a tall, lithe, nordic woman with bright blue eyes and long, flowing blonde hair. She has a calm yet determined demeanor that speaks to her confidence and wisdom.
Equipment: Aesa carries Nifleyðir, or Mistbreaker, a legendary longsword obtained in Niflvellir. It has the appearance of a typical longsword, but the material seems to be stronger than steel and extremely light. A segment on the bottom of the hilt could fit a gemstone or similar item.
Skills and Abilities: Aesa was once Jarl of Valland. The experience forged her into a confident and formidable leader and she excels at leading others. She is also skilled with the sword and shield, a well-known shieldmaiden, and has an understanding of runic knowledge.
Biography: Long ago, in another world, Aesa Jojora was a shieldmaiden from Asgeir. She joined a contingent of Varan warriors destined for Gripclaw Pass. There she fought alongside various allies to delay the advance of Domrius. When the defense of the pass became futile the Varan stayed behind to buy their allies time - except Aesa, who was sent back to Asgeir to tell the story.
During the campaign Aesa fell in love with Volrun Valgard, heir to the throne of Valland. When arrived in Asgeir she discovered she was with child - Volrun's child - and thus carried Valland's heir.
Aesa struggled to convince Valland's clans of her position and status - assuming the role of jarlessa until her son could come of age. She faced great opposition, but overcame the struggles and ruled with determination. Ralf was raised to be a warrior and leader, but many doubted him and called him a bastard and pretender.
When Ralf came of age he traveled the world in search of wealth and glory, hoping to one day return home as a great hero after he had proven his worth. Aesa would rule Valland in Ralf's absence, but kept in touch with her son.
When the rains began to fall and the Mist began to set in Aesa rallied Valland's residents and directed them to the longboats. Those who managed to make it drifted through the Mists for what seemed like an eternity. Finally they arrived in Niflr, a shadowy realm that exists outside of the Mistbourne Isles.
While in Niflr Aesa and her survivors were subjected to a cruel game of the gods. The Varan learned of a fabled weapon in this realm of ruin, which intirgued Aesa, and the survivors embarked on a quest to retrieve it. After claiming the sword the gods of that realm deemed the Varan worthy and returned them to their 'prime', granting some of them their youth.
With newfound vitality, youth, and vigor, and with Mistbreaker in her possession, Aesa led the Varan and other allies in a twisted contest. After proving their worth the Varan were permitted to leave Niflr aboard their longships, finally arriving at the Mistbourne Isles.
Allegiances: The Ironwolves, the Varan
Place of Residence: The Ironwolves Settlement
Registered: Aug 11, 2023 17:39:17 GMT -5
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Post by Aesa the One-Handed on Aug 12, 2023 20:29:58 GMT -5
Aesa frowned; she would not be able to adhere to that request. "I am afraid," she replied, "that I cannot do that. My people are warriors; it would be futile to ask them to surrender their weapons, for they will not, and neither will I. However," Aesa was quick to offer an alternative. "Our ships are equally important to us. What if we surrendered our ships to you, as collateral? We are nothing without our ships. I offer them to you, as a measure of our goodwill."
Aesa hoped Ásbera would understand why her warriors could not surrender their weapons - and was eager to find a compromise otherwise.
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Ironwolf Village
Committed
Roleplay posts: 86
Biography: This Account represents all of the Ironwolf Village NPCs
Registered: Jun 14, 2021 20:09:13 GMT -5
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Post by Ironwolf Village on Aug 12, 2023 20:43:25 GMT -5
"I'm sorry, I might've phrase it Wrong, I don't want you to surrender you weapons, just don't draw 'em without a clear reason to, as I said, we're on the edge here, we've been having trouble with..."
As the wind picked up a bit, a sweet yet putrid smell interrupted them, her head turned to the direction the wind cane from, searching every nook and cranny, looking at any place anyone could be hiding. Clearly she knew what had that smell and it was enough for her to being high alert she kept the axe down so no one had the wrong idea, she turned at the woman and said "Draugr."
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Shadows of the Wild
Established
Roleplay posts: 29
Biography: This is Asadrack's DMing sheet
Registered: Jun 29, 2021 14:15:24 GMT -5
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Post by Shadows of the Wild on Aug 12, 2023 20:55:53 GMT -5
It had been stalking the village for a while now waiting for an opportunity, due to the distance it was the Draugr almost didn't noticed Ásbera leading the kids to the cove.
He took his time circling around not to be noticed by anyone "this would be easier if that idiot hadn't attacked like an idiot." The corpse though to himself, once a the beach, it grunted with frustration, it didn't expected more people there and unfortunately for it, it had no idea that the wind had just betrayed it.
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