Anathema
Committed
Roleplay posts: 51
Appearance: A tall, imposing demon woman with pale blue skin, yellow eyes, and curved horns that protrude backwards from her forehead. She wears her hair loose, reaching the base of her spine in length, and wears simple earth-toned vestments that suggest a modest lifestyle.
Equipment: Anathema's chief possession is her bastard sword, a heavy but otherwise unremarkable blade forged from good steel. Counted amongst the rest of of her belongings are a hunting knife and a pack containing various items useful for survival, as well as a small device of unknown origin.
Skills and Abilities: Anathema is adept both in martial combat and tactics. Her skill with a blade is bolstered by her demon strength, placing her physical ability above that of an average human.
Registered: Sept 9, 2021 22:36:23 GMT -5
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Post by Anathema on Jan 12, 2022 1:38:26 GMT -5
Gods, she didn't realize that people who spouted this kind of stuff still existed. Almost all of the altruists and good samaritans of Komali had been weeded out a long time ago, by centuries worth of strife and corruption. She listened to him with respect, but she didn't buy into the dogma. People who shaped their life around the unending search for the next good deed... it was a fool's errand. For every one Azaran, there were ten more souls lying in wait to snuff out any candle lit along the way. A drop in the bucket, nothing more.
But at the same time, aimlessly roaming the island seemed a hell of a lot better use of her time than sitting around here. Bad things happened to good people when Anathema grew complacent. The idea of putting down roots here didn't just set her on edge - sooner or later, her presence would put the people of this village in danger. Whether she sought it out or it sought her, Anathema had accepted some time ago that death would always be a hair's breadth away. She could spare these people that fate if she followed in Azaran's footsteps.
And besides. She liked him.
"Maybe...I, uh..." Anathema started, but her mouth grew dry. He couldn't really enjoy her company, could he? The only reason she's here at all was because he feels sorry for you, a waterlogged demon wretch who can't even string two words together without fumbling over them, you stupid, worthless -
She slammed the cup on the table, much more forcefully than intended. A beat of silence followed the commotion, followed by a controlled, deep breath.
"I could come with you." The fiend began, her entire demeanor shifted from moments before. She had made the decision, succinctly, that self-pity just didn't suit her. "I don't fear for you. You seem plenty capable of fending for yourself out there. But I'm not really one for sitting around, personally," she said with a shrug. "Tried it once. Didn't stick."
Anathema drained the rest of her tea, setting the cup aside. "I can obviously respect if you'd rather go out on your own. But at the rate things are going, I don't see myself sticking around her for very long anyway."
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Azaran the Wanderer
Dedicated
Roleplay posts: 100
Age: Early 30s
Appearance: (Drawing commissioned, done by Griffith)
Azaran is roughly 5'7", with a muscular, athletic build. He has black hair, cut short to his head, along with a pair of purple eyes. His hair is usually hidden by his armored helmet, however, one with a star-esque face opening and black markings along the top of the head. He wears a purple sleeved shirt underneath a steel cuirass, with pauldrons going out over the shoulders. He wears tanned pants, as well as a pair of armored greaves.
Equipment: As well as his armor, Azaran carries with him few supplies, mainly a waterskin and a small pouch for some food and general supplies as he travels. To protect himself, however, he carries a basic heater shield and what seems to be a hook made out of black metal, sharpened to a short blade at the far end with sharp points on both ends, and a rounded point design on the back. Although it seems unassuming, it can also materialize what seems to be a translucent purple rope-like structure wrapping around the uppermost part of the hook, and extending out any length up to 20ft or so, with a barbed hook at the end. The rope seems extremely hard to break, and the hook seems to be sharp as a blade.
Skills and Abilities: Despite his hesitance to use it, Azaran is very skilled at fighting, and due to the copious amount of time he spends out in the wilderness he is an excellent survivalist, knowing how to spend weeks at a time on his own on travels between civilizations.
Biography: Growing up, Azaran Ðyáhmo lived in the lap of luxury, sheltered from the harsh realities of the rest of his people in the archipelago. His parents, Duke and Duchess of the region, kept him away from seeing that. However, as time went on, his curiosity got the better of him. One night, while his family was sleeping, he snuck out of the palace, to see the world outside. To his dismay, the people were struggling. His parents focused more on their party lives that the lives of the people they were supposed to serve. Disease ran rampant, people were starving in the streets, and bandits robbed in broad daylight. When he returned to his home in the early hours in the morning, he vowed to make his world a better place, one person at a time. He forsook his parents' name, and stole their most precious heirloom, the God Hook Déshimoh, whisking it away in the dead of night to wander the countryside, never staying in one place long, passing along the good fortunes of comradery to his people. Even after the flood destroyed everything, though, he didn't give up, and he plans to spread the same word around this world as well.
Registered: Apr 13, 2021 17:52:55 GMT -5
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Post by Azaran the Wanderer on Jan 12, 2022 21:26:49 GMT -5
As Anathema stammered through her words, Azaran leaned in to better hear what she had to say. Something seemed to be bothering her, and it would be a good idea from him to liste-
The sound of stone hitting the table made him almost jump out of his seat, spilling some of his own tea onto the ground. After registering that it was just Anathema setting down her cup quite forcefully, he stifled a laugh as he relaxed back into his chair, taking a swig of his drink and he listened to her begin to speak again.
Azaran considered what she offered, holding the cup to his lips with both hands. Could he handle a companion on a journey with no clear path, nor a solid destination? Anathema could obviously handle herself, but did she have to? She seemed to have fought for so much of her life, even if Azaran wasn’t aware of what it was. She deserved a life where she didn’t have to fight anymore. Where she didn’t have to run like Azaran did.
And yet, even if she didn’t come with him, it seemed like she either wasn’t ready to find herself a quiet life yet, or she simply wasn’t able to. And in that case, wouldn’t it be easier to survive out there with a little help?
Azaran finishes his tea and lightly sets his cup on the table as well. “I would be honored to have your company.” He says to her. “Just because I am used to being alone does not mean I would turn down a chance for someone to talk to on the road!” He grins. “My plan was to head out at dawn, does that work for you or would you rather some more time?”
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Anathema
Committed
Roleplay posts: 51
Appearance: A tall, imposing demon woman with pale blue skin, yellow eyes, and curved horns that protrude backwards from her forehead. She wears her hair loose, reaching the base of her spine in length, and wears simple earth-toned vestments that suggest a modest lifestyle.
Equipment: Anathema's chief possession is her bastard sword, a heavy but otherwise unremarkable blade forged from good steel. Counted amongst the rest of of her belongings are a hunting knife and a pack containing various items useful for survival, as well as a small device of unknown origin.
Skills and Abilities: Anathema is adept both in martial combat and tactics. Her skill with a blade is bolstered by her demon strength, placing her physical ability above that of an average human.
Registered: Sept 9, 2021 22:36:23 GMT -5
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Post by Anathema on Jan 14, 2022 23:49:08 GMT -5
"Dawn." Anathema repeated bluntly. Maybe a couple nights rest would do her good, but she'd be damned before she let herself be the reason for any further inconvenience on Azaran's behalf. She'd probably get more sleep out in the wild than she ever would here, anyway.
"And uh, thanks." Anathema's voice emerged a little softer. "I won't slow you down. I'm used to carrying my own weight."
Thinking about it all was actually... not terrible? Being out in the open, relying more or less on herself, in a place where nobody was hunting for her. For all intents and purposes, free. She was sure there would be a death worm's share of danger - Anathema knew she wasn't that lucky. But for once, she would be in just as much danger as someone else. Danger that didn't follow her.
Anathema nodded to herself, content. She could live with that.
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Azaran the Wanderer
Dedicated
Roleplay posts: 100
Age: Early 30s
Appearance: (Drawing commissioned, done by Griffith)
Azaran is roughly 5'7", with a muscular, athletic build. He has black hair, cut short to his head, along with a pair of purple eyes. His hair is usually hidden by his armored helmet, however, one with a star-esque face opening and black markings along the top of the head. He wears a purple sleeved shirt underneath a steel cuirass, with pauldrons going out over the shoulders. He wears tanned pants, as well as a pair of armored greaves.
Equipment: As well as his armor, Azaran carries with him few supplies, mainly a waterskin and a small pouch for some food and general supplies as he travels. To protect himself, however, he carries a basic heater shield and what seems to be a hook made out of black metal, sharpened to a short blade at the far end with sharp points on both ends, and a rounded point design on the back. Although it seems unassuming, it can also materialize what seems to be a translucent purple rope-like structure wrapping around the uppermost part of the hook, and extending out any length up to 20ft or so, with a barbed hook at the end. The rope seems extremely hard to break, and the hook seems to be sharp as a blade.
Skills and Abilities: Despite his hesitance to use it, Azaran is very skilled at fighting, and due to the copious amount of time he spends out in the wilderness he is an excellent survivalist, knowing how to spend weeks at a time on his own on travels between civilizations.
Biography: Growing up, Azaran Ðyáhmo lived in the lap of luxury, sheltered from the harsh realities of the rest of his people in the archipelago. His parents, Duke and Duchess of the region, kept him away from seeing that. However, as time went on, his curiosity got the better of him. One night, while his family was sleeping, he snuck out of the palace, to see the world outside. To his dismay, the people were struggling. His parents focused more on their party lives that the lives of the people they were supposed to serve. Disease ran rampant, people were starving in the streets, and bandits robbed in broad daylight. When he returned to his home in the early hours in the morning, he vowed to make his world a better place, one person at a time. He forsook his parents' name, and stole their most precious heirloom, the God Hook Déshimoh, whisking it away in the dead of night to wander the countryside, never staying in one place long, passing along the good fortunes of comradery to his people. Even after the flood destroyed everything, though, he didn't give up, and he plans to spread the same word around this world as well.
Registered: Apr 13, 2021 17:52:55 GMT -5
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Post by Azaran the Wanderer on Jan 15, 2022 16:35:17 GMT -5
Azaran stands up as he stretches, before grabbing a small empty pouch that sat on his waist. “Understood! But you speak like you believe you could be a burden.” He moves to the table and begins to scrape the rest of the dried flower petals into the pouch. “It honestly matters not to me whether you slow me, you would be no burden either way.”
After cleaning up what was left, he secured the pouch back to his side, putting the plate and kettle away. “And you do not need to thank me. I am more than happy for the company!” He smiled, thinking about what was to come. In truth he was hesitant about letting her come along, but perhaps it would be a good opportunity. It would be a bad idea to face an unknown land alone.
Azaran poked his head out his window, looking to the sky. “Ah, perhaps it is a good idea to start getting ready then! That way we can get a good rest before we take off.” He looks around the makeshift home, taking note of what he could carry and what he may need. “I have enough rations to serve us well for one week, two if we supplement that with food from the land. Do you believe that will be good enough to start?”
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Anathema
Committed
Roleplay posts: 51
Appearance: A tall, imposing demon woman with pale blue skin, yellow eyes, and curved horns that protrude backwards from her forehead. She wears her hair loose, reaching the base of her spine in length, and wears simple earth-toned vestments that suggest a modest lifestyle.
Equipment: Anathema's chief possession is her bastard sword, a heavy but otherwise unremarkable blade forged from good steel. Counted amongst the rest of of her belongings are a hunting knife and a pack containing various items useful for survival, as well as a small device of unknown origin.
Skills and Abilities: Anathema is adept both in martial combat and tactics. Her skill with a blade is bolstered by her demon strength, placing her physical ability above that of an average human.
Registered: Sept 9, 2021 22:36:23 GMT -5
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Post by Anathema on Jan 16, 2022 21:21:39 GMT -5
She didn't quite know if she believed that one. Anathema certainly wouldn't have much patience for a whelp who didn't know how to handle themself in the wild. For all the kindness in his heart, she had trouble thinking that even Azaran would be very interested in the idea of babysitting.
"A week's worth is plenty. Anything we don't bring with us, we can hunt." She nodded along, reminded again of the fatigue holding fast to her body. The voyage here had been a taxing one, to say the least. "Assuming you don't need help with your provisions... I might try for a head start on some rest. Been too long since I slept on something that wasn't moving, you know?"
Anathema rose from her seat, moving to pick up her sword from its resting place. She turned to Azaran for orders, otherwise with the intent of finding a nice tree to fall unconscious under.
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Azaran the Wanderer
Dedicated
Roleplay posts: 100
Age: Early 30s
Appearance: (Drawing commissioned, done by Griffith)
Azaran is roughly 5'7", with a muscular, athletic build. He has black hair, cut short to his head, along with a pair of purple eyes. His hair is usually hidden by his armored helmet, however, one with a star-esque face opening and black markings along the top of the head. He wears a purple sleeved shirt underneath a steel cuirass, with pauldrons going out over the shoulders. He wears tanned pants, as well as a pair of armored greaves.
Equipment: As well as his armor, Azaran carries with him few supplies, mainly a waterskin and a small pouch for some food and general supplies as he travels. To protect himself, however, he carries a basic heater shield and what seems to be a hook made out of black metal, sharpened to a short blade at the far end with sharp points on both ends, and a rounded point design on the back. Although it seems unassuming, it can also materialize what seems to be a translucent purple rope-like structure wrapping around the uppermost part of the hook, and extending out any length up to 20ft or so, with a barbed hook at the end. The rope seems extremely hard to break, and the hook seems to be sharp as a blade.
Skills and Abilities: Despite his hesitance to use it, Azaran is very skilled at fighting, and due to the copious amount of time he spends out in the wilderness he is an excellent survivalist, knowing how to spend weeks at a time on his own on travels between civilizations.
Biography: Growing up, Azaran Ðyáhmo lived in the lap of luxury, sheltered from the harsh realities of the rest of his people in the archipelago. His parents, Duke and Duchess of the region, kept him away from seeing that. However, as time went on, his curiosity got the better of him. One night, while his family was sleeping, he snuck out of the palace, to see the world outside. To his dismay, the people were struggling. His parents focused more on their party lives that the lives of the people they were supposed to serve. Disease ran rampant, people were starving in the streets, and bandits robbed in broad daylight. When he returned to his home in the early hours in the morning, he vowed to make his world a better place, one person at a time. He forsook his parents' name, and stole their most precious heirloom, the God Hook Déshimoh, whisking it away in the dead of night to wander the countryside, never staying in one place long, passing along the good fortunes of comradery to his people. Even after the flood destroyed everything, though, he didn't give up, and he plans to spread the same word around this world as well.
Registered: Apr 13, 2021 17:52:55 GMT -5
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Post by Azaran the Wanderer on Jan 19, 2022 23:23:10 GMT -5
Azaran chuckled, breaking apart the fire that the tea kettle had sat upon. “I understand, the first day back on land after a voyage can be quite exhausting! Which is why I think you should go rest, I can take care of packing.” He looks up at her and smiles. “We can discuss which way to travel in the morning. Sleep well, Anathema!”
After seeing off his guest, Azaran would turn back to his supply gathering. He ran a quick mental checklist of all of his materials: Rations, flint, the dried tea he had just bagged, the very crude map of the surrounding area, as well as a few very simple sheets of fabric that could be used as blankets or makeshift tents. After setting it all near his armor, he would sit back in his chair, making sure he wasn’t missing anything. Already, he had packed more than he would have had he been alone, but he wasn’t sure what else his new traveling companion might want or need during such a voyage. He sighs, looking over at his things, his eyes landing on Deshimóh.
Azaran thought about the irony of the situation. This weapon, the symbol of his family and its legacy, was said to have been used to either drive away or kill all of the demons. And yet, here he was, planning to travel with one. He shook his head. It wasn’t the first time he had spit in the face of his lineage, and he knew it would not be the last. With the kind of person that lineage had led to create, he was more than happy to forsake it, and to use the very item on which they legitimized their rule to do what they never had in his lifetime. To help those who need it.
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Anathema
Committed
Roleplay posts: 51
Appearance: A tall, imposing demon woman with pale blue skin, yellow eyes, and curved horns that protrude backwards from her forehead. She wears her hair loose, reaching the base of her spine in length, and wears simple earth-toned vestments that suggest a modest lifestyle.
Equipment: Anathema's chief possession is her bastard sword, a heavy but otherwise unremarkable blade forged from good steel. Counted amongst the rest of of her belongings are a hunting knife and a pack containing various items useful for survival, as well as a small device of unknown origin.
Skills and Abilities: Anathema is adept both in martial combat and tactics. Her skill with a blade is bolstered by her demon strength, placing her physical ability above that of an average human.
Registered: Sept 9, 2021 22:36:23 GMT -5
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Post by Anathema on Jan 22, 2022 15:39:25 GMT -5
Anathema nodded wordlessly and without argument, collecting her things and leaving Azaran to his preparation. Dusk was freshly fallen over the village, and the first flickers of torches were beginning to decorate the dim light. It was calm. Peaceful, even. The fiend slinked over to one of the many enormous trees that filled the area, just on the edge of town. She glanced up to the structures high above, no doubt housing scores of wayward souls settling in for their nightly rest.
From somewhere in the boughs of the canopy, Anathema heard the faint but unmistakable sounds of music. Sounds of song, of dance, of joy. It was the last thing she heard before drifting into unconsciousness.
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Eygor Mjok Clan
New
Roleplay posts: 1
Skills and Abilities: The Eygor Mjok Clan (“We are those with big eyes”) is an off-shoot of the Varan who specialize in pathfinding and seafaring. They are known for their “askr”, ancient versions of sloops designed for transporting forces for a raid or a rescue. Their ships are some of the fastest ships in the ocean, but do not last very long and are not suitable for trade or very long voyages. The Eygor are also known for getting the lay of a land quickly, and are skilled mapmakers.
Eddic Runelords are magic specialists who use chants to empower their allies. They acquire these chants (usually poems) through getting to know a land (as an explorer, hunter, or farmer) and then meditating upon it. The Eygor believe that doing so attracts the presence of the Landvættir, or native nature spirits, and that this is where their power comes from. Chants can range from subtle manipulations of the terrain to greatly magnified strength and vitality of entire raiding parties. Runelords are technically considered Karls, but are often treated as Jarls and invited to their circles.
Like most Varan, the Eygor Mjok have difficulties with more traditional spells as their bodies insulate against mana. However, this also gives them a resistance to enemy magical effects.
Biography: Like the other Varan clans, the Eygor value strength, productivity, and honor. However, their connection to the land and the ancient ways is stronger than most other clans. The Eygor put greater stock in an ancient creation myth which states that the earth, and all realms, are the dead bodies of vast giants. The water is the blood, the land is the flesh, the mountains are the bones, the teeth are the rocks and minerals, the hair is plant life, the clouds are the brains, and the skull is the sky. Living creatures, such as themselves, are the eyes, who are tasked with witnessing the world. They believe that the Landvættir are the fragmented remains of greater giant souls.
Registered: Sept 17, 2023 18:15:21 GMT -5
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Post by Eygor Mjok Clan on Dec 15, 2023 15:55:54 GMT -5
*Thump thump thump thump*
Distant, masculine chanting echoed from the outskirts of the village, punctuated with heavy drum beats.
*THUMP THUMP THUMP THUMP*
It was getting louder.
"AWOOOOO!" Cried out a chorus of women.
"Arawoooo!" There was a dog with them.
The procession of about 30 Eygor Mjok rumbled slowly around the perimeter of the village. The men led the chanting and the drum beats while the women cried out in unison every few verses. Their combined voices were threatening enough to shake a bear's spirit to its core. But fortunately they had no weapons, and had already sent a message to Queen Tana that they meant no harm. The performance resonated at just the right frequency to imbue a deep thrum into one's chest cavity. It was designed to be felt deep within one's core. It was as if Ma'ar had its own thunderstorm drifting around their border, with the women's voices like howling wind.
Anyone who dared approached the group (which everyone was invited to do) would find that the Eygor Mjok were... having quite a bit of fun.
And they weren't alone. Hovering above the rough, battled-harden, fur laden herd of warriors were several motes of light. They moved independently of each other, some in tune with the music, some a little more listlessly, some dancing to their own beat. Magic? Spirits? Both?
And with each successful orbit around the Village of Ma'ar, the lights grew in number and luminosity.
*THUMP THUMP THUMP THUMP*
"AWOOOOO!"
"Arawoooo!"
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Vicent Maka - The Gentle Ghoul
Established
Roleplay posts: 33
Age: 42
Appearance: He is a humanoid figure that is tall and thin. His skin is grey and smells like ash. He wears royal robes with the symbol of his people in the center. Underneath he wears only raggedy worn black pants.
Due to his neutral face shape, he looks like he is always smiling to people. However, his does not mean he is happy. When he grins, it's an indication of anger and not happiness.
Equipment: His royal robes and crown are the only thing he keeps on him. His crown is made of wood, that is especially tough.
His robes meanwhile are heavy and durable. They're big enough that he is able to hide his form inside them, to block damage.
Skills and Abilities: Despite being a thin man he has surprising speed and strength. He may not be very durable physically, but he has enough strength to tear into live prey. He uses this as a surprise, to make opponents lower their guard and allow him to strike.
His limbs are also long and flexible, with him being able to move in unnatural looking ways. He uses this flexibility to try and restrain people.
His strongest weapon however is his snake and shark like jaws. His bite is powerful enough to crush flesh, metal and bone. His teeth are thick with sharp serrations and replenish over the course of a few days. He is also able to unhinge his jaw to eat things bigger than normally possible
He also has two magic abilities he has honed.
Firstly he is able to manipulate his own blood. He is capable of solidifying it and transforming it into bone or solid blood. He rarely ever uses this however, and it is more of a last resort.
His second magical ability is within his Soul. His necromancy comes from he ability to give pieces of his soul to death things. If he gives a piece of his soul to something he can manipulate their flesh and blood to do his bidding. These pieces always return to him when needed. Revived beings are semiautonomous and follow his every order.
He is capable of giving a piece of his soul to living beings. He is unable to hurt of control people with it however, as it is not strong enough to fight something living.
When a living person is given a piece of his soul he is capable of healing injuries and pain from others. He can pour strength into a person and make them stronger as well.
Registered: Oct 20, 2023 10:37:05 GMT -5
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Post by Vicent Maka - The Gentle Ghoul on Dec 15, 2023 16:17:01 GMT -5
Nearby a shadow watched the people. It gnashed it's teeth, silently watching the people move. The shadow had the outline of a robe and it's long slender body hid well behind the shade of the homes. They moved around slowly and steadily, changing their shape and size to not draw too much attention.
A few more shadows also followed him. They were more refined and much sneaker than they of their leader. Vicent knew they were trained well. They were looking for dead bodies and graves. The people enjoyed the taste of the dead, and it was better than hunting for the moment.
As they searched they found what they were looking for. A graveyard, with tombs scattered throughout. They would only take what would rot away, keeping the bones in tact so the souls may have a place to rest. The kind ordered his people to begin digging.
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Uma
Committed
Roleplay posts: 62
Age: 21
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Appearance: Eyes: Violet
Hair: Black
Height: Average (About 5'4")
Build: Athletic
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Equipment: Leather armor
Circlet
Spear
Rucksack filled with whatever she could carry during the flood, rope, cookware, pick axe
The clothing on her back
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Skills and Abilities: Fishing
Hunting
Trapping
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Biography: Uma is one of two fishers left of the Usqueans. She was going to be trained as one of the guardians but the flood happened. She is a quiet girl for the most part, but seems to be the one people run into.
She has been known to frequent the seaside as of late, using her skills to help feed the village that was growing quietly throughout time.
Allegiances: Tana the Tongue Tied
Place of Residence: Trinity Island
Registered: Apr 22, 2021 10:55:05 GMT -5
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Post by Uma on Dec 15, 2023 18:14:56 GMT -5
Uma had gotten an audience with the queen a few days prior to let her know of the people who'd landed in their neck of the woods. The people were welcome into the town, Usqueans came out of their tree houses and climbed down, watching the procession without notice of the strange folk that were now robbing the graves of the fresher deaths, which there were many unmarked graves of the people who may not have made it long out of the mist.
She came out of her own home and smiled a little as she saw her friend's people filing through, craning her head to see if she could spot him. He was handsome, after all, and had left an impression upon her. As she had promised, many of the folk around town were rather lovely and there was an undercurrent of magic simmering throughout the area for the untapped potential that was about. It was Moir who pointed out that the people of the Usque were why the forest had been enchanted, and once they would be able to unlock their magics, so to would be the forest of Trinity Island.
Uma watched quietly, though there was a slightly uneasy feeling she had. She glanced around for other reasons now.
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Vicent Maka - The Gentle Ghoul
Established
Roleplay posts: 33
Age: 42
Appearance: He is a humanoid figure that is tall and thin. His skin is grey and smells like ash. He wears royal robes with the symbol of his people in the center. Underneath he wears only raggedy worn black pants.
Due to his neutral face shape, he looks like he is always smiling to people. However, his does not mean he is happy. When he grins, it's an indication of anger and not happiness.
Equipment: His royal robes and crown are the only thing he keeps on him. His crown is made of wood, that is especially tough.
His robes meanwhile are heavy and durable. They're big enough that he is able to hide his form inside them, to block damage.
Skills and Abilities: Despite being a thin man he has surprising speed and strength. He may not be very durable physically, but he has enough strength to tear into live prey. He uses this as a surprise, to make opponents lower their guard and allow him to strike.
His limbs are also long and flexible, with him being able to move in unnatural looking ways. He uses this flexibility to try and restrain people.
His strongest weapon however is his snake and shark like jaws. His bite is powerful enough to crush flesh, metal and bone. His teeth are thick with sharp serrations and replenish over the course of a few days. He is also able to unhinge his jaw to eat things bigger than normally possible
He also has two magic abilities he has honed.
Firstly he is able to manipulate his own blood. He is capable of solidifying it and transforming it into bone or solid blood. He rarely ever uses this however, and it is more of a last resort.
His second magical ability is within his Soul. His necromancy comes from he ability to give pieces of his soul to death things. If he gives a piece of his soul to something he can manipulate their flesh and blood to do his bidding. These pieces always return to him when needed. Revived beings are semiautonomous and follow his every order.
He is capable of giving a piece of his soul to living beings. He is unable to hurt of control people with it however, as it is not strong enough to fight something living.
When a living person is given a piece of his soul he is capable of healing injuries and pain from others. He can pour strength into a person and make them stronger as well.
Registered: Oct 20, 2023 10:37:05 GMT -5
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Post by Vicent Maka - The Gentle Ghoul on Dec 15, 2023 18:30:35 GMT -5
The gentleman king stood to keep watch of his people as they began their butchering. They wielded sharp claw like knives, that hurt just to look at.They quickly began to flay as much as they could, carefully making sure they didn't I hurt a single bone.
They where uneasy from the fact that there where a lot of people while their little group was just ten people. Still they knew their king was powerful enough to give them the upper hand. He watched carefully, patiently waiting, holding a large leather sack. It was his "helper", as he called it.
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Hoegr Rakki
Established
Roleplay posts: 25
Age: 23
Skills and Abilities: Tracker, pathfinder, animal handling
Biography: A young eddic runelord, a karl, and a survivor of what he believes is Ragnarok. He belongs to an off-shoot of the Varan people known as the Eygor Mjok clan. His best friend in the world is a dog named Fisk.
Allegiances: Twin Cities, Vinya Lhann
Registered: Aug 6, 2023 19:04:39 GMT -5
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Post by Hoegr Rakki on Dec 15, 2023 18:58:07 GMT -5
Uma was quickly greeted by a familiar furry friend. Fisk separated from the procession and picked up the fae woman's scent as fast as lightning.
Rakki was near the back of the procession, watching over it and chanting along. But he also appeared to have a specific, though subtle role. Whenever a new mote of light appeared, it was Rakki, and a few others, who beckoned it to join their procession. Now that Uma was watching carefully, it was as if Rakki was pulling them out of the forest with his very smile.
Without interrupting his chant, Rakki gracefully broke away towards Uma and beckoned her to come with them as they marched around Ma'ar. Some of the other Eygor Mjok looked towards the Usqueans expectantly. It seemed there was a bit of a cultural gap in between them which needed to be overcome. They wanted the Usqueans to joined them, and were almost baffled that they weren't already doing so. Rakki had figured out that perhaps they had taken such a thing for granted.
The chant wasn't very complicated either. Or they could just howl like the Eygor Mjok women (and Fisk).
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Mina the Self-Taught Knight
Established
Roleplay posts: 20
Age: 27
Skills and Abilities: Wilderness survival, sword play, medium/heavy armor. Her guardian spirit calls upon randomly selected powers chosen by spirit dice. In the mistborne isles, these powers also require a small sacrifice, such as herbs, a bit of food, or even more esoteric things like time or emotions.
Biography: A former serf who only knew potato farming and couldn't even read. Her life was saved by a dashing rogue who gave his life to protect her. A portion of that man's spirit bonded with her, turning into a guardian spirit. With her newfound power, Mina has decided to pay that kindness forward and help those in need.
One of her early teachers was a Kobold Sorcerer who possessed a similar spirit.
Registered: Dec 15, 2023 17:11:10 GMT -5
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Post by Mina the Self-Taught Knight on Dec 15, 2023 19:22:17 GMT -5
The Eygor Mjok had a friend with them, but she was a bit too shy to do any chanting. So she just watched from the sidelines.
The floating motes of light, as far as Mina could tell, were fragments of a larger spirit which was given life by the collective power of the forest. The more they chanted, the more they resonated with an aspect of the will of the forest. At least, that was the theory as presented by her own guardian spirit. It was all very complicated. Mina didn't really like complicated.
She sighed. She felt guilty not joining, but she also didn't want to come off as foolish. Not that she thought they were foolish. Her hesitation didn't really make any sense if you put it on paper.
"You know what? Next time."
Mina's lips shifted and she shrugged. There wasn't much else to do except patrol the surrounding forest, maybe hunt some game.
That's when she heard the clinking of metal. Curious, she walked over to where she heard the sound. It was a little ways off, just out of sight of Usquean guards.
UGH! What the hell is that smell?!
Finally she spotted the ghastly sight of a tall, gaunt man and several servants butchering meat. And it wasn't the tasty kind.
She gasped, rather loudly. Stealth wasn't exactly her strong suit.
"D-do you guys... work here?"
If Vicent and his servants were magically inclined, they might sense the presence of something tall and powerful protecting Mina. It might only appear as a shimmering mirage of air, but the more powerful Vicent and his crew were, the more they could see it in detail. Its true form was a humanoid which floated in the air. It had a female physique and donned red armor. It had inhumanly long limbs and appeared very athletic. There were various heart-shaped motifs on its armor pieces. It looked nothing like Mina, who wore much more traditional knightess garb and currently didn't even have armor plating on her.
She did have a longsword, but she hadn't drawn it, yet.
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Uma
Committed
Roleplay posts: 62
Age: 21
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Appearance: Eyes: Violet
Hair: Black
Height: Average (About 5'4")
Build: Athletic
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Equipment: Leather armor
Circlet
Spear
Rucksack filled with whatever she could carry during the flood, rope, cookware, pick axe
The clothing on her back
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Skills and Abilities: Fishing
Hunting
Trapping
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Biography: Uma is one of two fishers left of the Usqueans. She was going to be trained as one of the guardians but the flood happened. She is a quiet girl for the most part, but seems to be the one people run into.
She has been known to frequent the seaside as of late, using her skills to help feed the village that was growing quietly throughout time.
Allegiances: Tana the Tongue Tied
Place of Residence: Trinity Island
Registered: Apr 22, 2021 10:55:05 GMT -5
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Post by Uma on Dec 15, 2023 19:25:11 GMT -5
It didn't take too long for them to understand once Uma joined the fun. She laughed and moved over to him and started to sing beautifully with the chanting. Other women came filtering out of their homes, as did some of the few men that were within the village. Uma hadn't lied, the majority of the women of the Usque were quite lovely and there was something so magical about the way they moved.
Soon enough, the queen herself, her daughter in her arms, came out onto the balcony that surrounded the main hut where she lived with her mate. The baby flailed her arms in her excitement and then stuffed her tiny fist into her mouth.
Uma smiled up at Rakki, clapping her hands.
Moir, the old crone, ignored the procession and started off toward the crypts.
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Vicent Maka - The Gentle Ghoul
Established
Roleplay posts: 33
Age: 42
Appearance: He is a humanoid figure that is tall and thin. His skin is grey and smells like ash. He wears royal robes with the symbol of his people in the center. Underneath he wears only raggedy worn black pants.
Due to his neutral face shape, he looks like he is always smiling to people. However, his does not mean he is happy. When he grins, it's an indication of anger and not happiness.
Equipment: His royal robes and crown are the only thing he keeps on him. His crown is made of wood, that is especially tough.
His robes meanwhile are heavy and durable. They're big enough that he is able to hide his form inside them, to block damage.
Skills and Abilities: Despite being a thin man he has surprising speed and strength. He may not be very durable physically, but he has enough strength to tear into live prey. He uses this as a surprise, to make opponents lower their guard and allow him to strike.
His limbs are also long and flexible, with him being able to move in unnatural looking ways. He uses this flexibility to try and restrain people.
His strongest weapon however is his snake and shark like jaws. His bite is powerful enough to crush flesh, metal and bone. His teeth are thick with sharp serrations and replenish over the course of a few days. He is also able to unhinge his jaw to eat things bigger than normally possible
He also has two magic abilities he has honed.
Firstly he is able to manipulate his own blood. He is capable of solidifying it and transforming it into bone or solid blood. He rarely ever uses this however, and it is more of a last resort.
His second magical ability is within his Soul. His necromancy comes from he ability to give pieces of his soul to death things. If he gives a piece of his soul to something he can manipulate their flesh and blood to do his bidding. These pieces always return to him when needed. Revived beings are semiautonomous and follow his every order.
He is capable of giving a piece of his soul to living beings. He is unable to hurt of control people with it however, as it is not strong enough to fight something living.
When a living person is given a piece of his soul he is capable of healing injuries and pain from others. He can pour strength into a person and make them stronger as well.
Registered: Oct 20, 2023 10:37:05 GMT -5
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Post by Vicent Maka - The Gentle Ghoul on Dec 15, 2023 19:53:11 GMT -5
The ghouls had spent quite some time in their cadaver espionage. By the time they were done all of the flesh of the skeletons had been taken. They quickly made their way to the exits. They weaved and moved within the shadows, their blackened bodies providing protection from being identified but not detected.
However as they made their way through the outskirts of the village they made one mistake. One of the ghouls lagging behind accidentally dropped their bag of flesh. The thump alerted a woman nearby. The smell was strong.
Once she saw the shadow people she recoiled." Living shadows!" She yelled, pointing at the ghouls.
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