New Isra
Committed
Roleplay posts: 71
Biography: This account represents the NPCs and locations associated with New Isra!
Allegiances: Isra
Registered: Mar 16, 2021 22:30:20 GMT -5
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Post by New Isra on Mar 20, 2021 17:11:25 GMT -5
Guarded at all times, The Depravity's storerooms run increasingly low on supplies.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 21, 2021 22:27:49 GMT -5
Opening the door to the storeroom as quietly as the rather creaky door allowed her to, Grandma peered in, checking to make sure it was empty before entering. It was usually nice and quiet down here, offering her a bit of respite from the never-ending hellish clamor of people that was ever-present on the rest of the ship.
Using her cane to push the door shut behind her, Grandma moved towards a set of nearby crates and began rummaging through them. The contents of the crates were wine bottles, but finding a half-decent one was the real problem… That was the other reason she frequented the storage room, to raid what little fine wine remained in it. While she had probably had more than her fair share of the fine wine, she felt she more than deserved it given her service to Naoki.
Bottles clinking as she moved them around to better read their labels, the old woman heard the faintest of rustles coming from a crate behind her. Spinning, she moved with a surprising burst of speed for someone of her age towards the noise, raising her cane upwards and ready to strike whatever might be hiding down here. However, all she discovered was a rather small rat, which immediately scuttled away. She still swung at it, of course, managing to clip its back legs and causing it to let out a shriek as it half skittered, half drug itself away from her. Shaking her head with a grimace, she turned back to the wine crate. Now where was the last of that Medanese Gold at...
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Faces in the Mist
Committed
Roleplay posts: 50
Appearance: The mist swirls and whirls, whispering its secrets to whoever may listen.
Registered: Mar 19, 2021 19:13:05 GMT -5
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Post by Faces in the Mist on Mar 22, 2021 0:40:04 GMT -5
The crippled rat scurried off to hide between some crates, where it would undoubtedly either die a slow death or be caught by one of the cats that roamed the vessel. It really had been quite a tiny rat by the standards of the ship, thankfully. The creatures could get ludicrously large on this vessel, reaching the size of medium dogs as they grew fat on the ship's dwindling supplies of salt pork and grain. They really were a menace, with dozens of passengers and crew reporting to the sick bay every day with rat bites. Rat-fever was a serious problem, the disease claiming more and more unfortunate souls with every passing week. The sick were an awful sight, struggling in their beds against their shackles as their teeth grew and faces stretched into twisted, rodent-like visages. Their insatiable urge to gnaw on anything and everything caused them to snap and bite at their caregivers, leading most of them to be gagged and abandoned until they succumbed to the disease. The unceremonious dumping of the corpses into the sea had been the cause of some consternation among the passengers, but the ship's surgeons instructions had been clear: all possible sources of disease had to be eliminated as quickly as possible. His initial suggestions of tossing the infected overboard as soon as they began showing symptoms had not been a popular one, and only his status as the ship's sole surgeon had prevented a potentially fatal beating.
As the old woman rummaged through crate after crate in search of her precious bottles, she'd find a distressing number of them to be empty of anything but spiders and rat nests. The ship's stockpiles of wine, which had once rivaled those of the imperial palace itself, had been sorely depleted during the long voyage. The officers and higher-ups had consumed a great number of bottles in an effort to maintain morale, but more still had undoubtedly grown legs as the storeroom guards suffered from frequent bouts of temporary blindness. After almost a quarter hour of frantic searching, Grandma would finally spot her prize: a single bottle of Medanese Gold nestled in straw at the bottom of a crate. The bottle's distinctive purple-and-gold label was unmistakable, and the wax seal around the cork didn't even look to have been chewed on by any rats. This bottle, left buried at the bottom of this crate, was likely the last of the nearly two hundred bottles of Medanese Gold that had been stored here when the ship had set sail so long ago. As she lifted the bottle to the light, the gold lettering on the label would seem to glow with a warmth seldom felt so deep within the bowels of the ship. This was her prize, her reward for her neverending service to the crown. She deserved this bottle more than anybody else, and it was hers to enjoy.
All of a sudden, the injured rat squeaked in terror. The unfortunate creature half scurried, half crawled out of its hiding spot, running right past Grandma as it fled from some unknown threat. Behind it, dark shadows seeped from between the crates like oil, pouring out onto the floor and forming themselves into the vague, two-dimensional shape of a man. A smile appeared on the shadow-man's face as it danced and slithered across the floor, its broad grin looking like a patch of light on its twisting, misshapen head. In a flash of movement, a shadowy arm leapt from the floor and lashed out at the bottle, smacking it from Grandma's grip unless her age belied her reflexes. A hoarse, rasping giggle filled the storeroom as the shadow-man began to laugh, stretching across the floor and up the walls to tower over the old woman.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 22, 2021 23:22:50 GMT -5
Grandma had heard plenty of rumors about the rat-fever that plagued the ship. She’d even witnessed it first hand on a few occasions, not intentionally of course, but by chance when they had been carrying the infected away to dump overboard. Personally, she had no qualms with such practices, but the other passengers had made a rather large fuss over it. It was a ridiculous thing to make a fuss over, those who caught it and were allowed to stay were simply a drain on their already perilously low resources. And it wasn’t like they wouldn’t find more uninfected nuisances to pull from the waves to make up for any lost manpower.
Smiling to herself as she finally uncovered the bottle of Medanese Gold, Grandma simply admired its beauty for a long moment. How long would it take until they could make wine such as this in the new world? She needed to do what she could to up the priority placed on making a proper winery a reality. It shouldn’t be that difficult given Naoki’s taste in wine was equally as extravagant.
Sadly, Grandma’s musings were interrupted by the sound of the rat. Spinning around with a glare, her gaze quickly moved from the rat to whatever it was fleeing from. Half expecting a cat to come chasing after it, Grandma was surprised to instead see a shadowy creature materialize before her. The sudden lashing out at the bottle caught her off guard and she leapt back as the bottle hit the ground with a shatter. And then the damn thing laughed at her. That was the last bottle of Medanese Gold on the ship… And it was now broken.
“You son of a bitch, you think you can break my midnight snack and get away with it!?”
Glancing at the shattered remains of the broken bottle, the old crone’s eyes glinted in the lantern light. There was the soft sound of clinking as the glass shards began to tremble slightly. The mists really did make things more difficult than they needed to be…
Knuckles turning white as she tightened the grip on her cane, Grandma moved towards the shadow, bringing her cane down against the wall where it looked like the creature’s torso would be.
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Faces in the Mist
Committed
Roleplay posts: 50
Appearance: The mist swirls and whirls, whispering its secrets to whoever may listen.
Registered: Mar 19, 2021 19:13:05 GMT -5
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Post by Faces in the Mist on Mar 23, 2021 12:04:28 GMT -5
Grandma's cane slammed directly through the shadow-man's chest and into the wooden wall behind it, smashing a hole in the soft, spongy wood. When had the ship started to rot so much? Surely there hadn't been this much decay when they'd set sail. Perhaps it had something to do with the dampness down here below decks. Despite Grandma's ferocious blow, the shadow-man didn't seem bothered. Its body stretched up over the wall and onto the ceiling, limbs extending to unnatural lengths as they began to encircle the storeroom like a shadowy embrace. Just as its long fingertips reached the edges of the walls, the shadow-man suddenly retracted, speeding back down the wall and into its original hiding spot like a stretched piece of rubber.
Despite having vanished from view, the strange entity didn't seem concerned about hiding its presence. It continued to giggle, but its voice changed. The unnatural laughter became more and more distorted, growing less distinct and higher in pitch until nothing could be heard but a deafening buzz that seemed to come from all around the storeroom. The whole room hummed and vibrated as crates of grain and biscuits began to tremble, as though something within were struggling to escape. All the while, the last Medanese Gold in the world ran down the floorboards, seeping uselessly into cracks and drainage holes and into the bilge. The fragments of its magnificent glass bottle laid scattered on the deck at Grandma's feet, an apt symbol of the shattered nation from which it had come.
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Norman Cleats
Established
Roleplay posts: 16
Appearance: Norman is a tall and strapping young lad. His hands are calloused and muscles toned from several years of hauling lines. He appears to be in his late 20s.
Equipment: 2 sets of sailing cloths
1 set of land clothes
1 rigging knife
1 razor
1 set of sewing and splicing gear
1 medium leather drybag
Skills and Abilities: During his time as a cleat makers apprentice Norman learned to carve, cast metals, and work a forge, though he only ever made one thing. Since taking to the seas he as worked on the decks and as a yardsman. He someday wishes to learn to chart maps and become an accomplished navigator.
Biography: Norman's father was a cleat maker. As was his father's father, as was his grandfather's father. So it was with some contention from his family that Norman because a sailor instead. While the making of cleats was a safe and dependable job, Norman had never understood how someone could be content with such a monotonous existence. Sure, there had been the occasional order for an ornate bit of carving or gilding, and there was some skill involved in casting or forging larger gear, but mostly they just made plain old wooden cleats.
Registered: Mar 21, 2021 15:13:41 GMT -5
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Post by Norman Cleats on Mar 23, 2021 22:47:58 GMT -5
[This post takes place in a long abandoned store room]
It was strangely empty below decks. Usually, there would be a sailor or civilian bustling about, but at the moment there was not a soul. Norman’s shift on deck had ended during the gruesome operation and there was only one thing on his mind: to get some liquor. In the past weeks he had saved a couple potatoes and a shriveled apple and had even risked his razor on a game of dice to get a silver piece. That would be enough to get him at least a shot of something clear and potent at the bootleg still that the sailors ran in an abandoned storage room. The silver would get him past the guards, who presumably oversaw the operations, though no questions were ever asked, and the rations Norman had hoarded would buy him the swill.
All in all it was a dangerous affair. Keeping the food alone was risky enough for it was likely to attract rats, but an able bodied seaman knew to apply tar to their hammock lines to ward off the vermin.
Unexpectedly, the storeroom was crowded. A group of seven sailors were huddled in a corner of the small room sitting on empty barrels and the floor, or leaning on walls. It was his first time here, but Norman had not expected to find so many people.
“Who sent you?” A woman said in a sharp tone. Two of the seated men stood up.
“I heard about this place in a dice game. They said you have proper drink, not that watered down piss they serve at the bar.” The group seemed to relax. Norman produced his offerings and set them on an overturned barrel.
“Aye, we got what you're looking for…” The women did not seem to take notice of potatoes or the pathetic apple. Taking a bottle from one of the standing men she filled her own cup to the brim and handed it to Norman who took it with a raised eyebrow. It was far too much for what he had paid.
“Yer a lucky man Cleats,” Said one of the men, another yardsman, “ In fact, yer our last customer, Haven’t ya ‘eard. Land’s been spotted.”
Norman was shocked. After so long, this hellish journey was over? He took a large drink from the wooden cup and coughed. It was the real deal. The other sailors didn’t even laugh, they knew what it tasted like. It was not Medanese Gold.
“Yer a real lucky man Cleats… real lucky.” The room was unusually silent and with everyone staring at him, Norman began to get an uneasy feeling. Maybe it was just the booze. Looking at the group he noticed that in their center was a piece of sail, scrawled with names. Norman quickly averted his eyes to his drink.
“Land, I hadn’t heard. I just helped Vulpin saw a leg and came here to take the edge away. I’ll just finish my drink and go see this land for myself.”
“I don’t think so.” The woman said, “You’ve seen too much already.” She stepped away giving Norman full view of the what the group was gathered around. “Seven’s an unlucky number to gather in anyways.” There were more than seven names written on the sail however, written in blood. A sailor stepped forward with a knife.
“You’re a smart lad, you know what this means. Either you’re name goes on the list or you die.”
“Mutiny? Now? I can’t say I like the way this boat was run, but why now, when land has been sighted?”
“This started long ago. You think anything will change? Those corrupt bastards in charge will always be in charge. Unless we do something about it. Are you in or do you want to wash ashore in a barrel?”
Norman, his head swirling as the alcohol set in, could only nod. Pulling out his own knife he slit the end of one finger and traced his name onto the sail. He might have saved his life for now but those in this room now had power over him.
“You’ll get yer orders soon. For now stay cool and ‘ave another drink.”
A couple minutes later Norman stumbled out of the room. He could barely think straight, but he knew he only had one chance to make this right. He needed to see the captain. Now!
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 23, 2021 23:52:35 GMT -5
Squinting at the unusual amount of damage her cane did to the wall, Grandma shook her head in disgust. Craftsmanship clearly wasn’t what it used to be, this was a top-of-a-line ship for god sake! Or perhaps it was that damned mist making everything rot what with all the dampness it caused. The glass shards on the floor continued to rattle slightly as the crone’s gaze followed the shadow’s movements as it retreated back to its hidey-hole.
“First you interrupt me and now you hide from me. Typical.” Grandma practically spat the words out.
The humming and vibrating of the crates did little to improve Grandma’s mood. The shadow had moved from messing with the wine to messing with the food supplies. In a single swift motion, Grandma swung her cane downwards towards the lid of a nearby crate, aiming to crack it open in a single go.
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Faces in the Mist
Committed
Roleplay posts: 50
Appearance: The mist swirls and whirls, whispering its secrets to whoever may listen.
Registered: Mar 19, 2021 19:13:05 GMT -5
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Post by Faces in the Mist on Mar 24, 2021 0:58:45 GMT -5
The buzzing rose to a crescendo, the noise quickly becoming almost unbearable. The vibrations were enough to make Grandma's ears ring and teeth rattle in her head, making it difficult to think clearly. Even the lanterns were shaking, falling to the deck one by one and going out as the glass smashed against the floorboards. As she approached the food crates, she'd hear a soft tapping on the inside. It was as though hundreds of tiny fingertips were rapping frantically against the inside of the box, desperate to escape.
Grandma's cane came down like an axe, smashing through the heavy wooden crate with ease. As the lid shattered, the buzzing suddenly rose to a deafening roar. A seething mass of fat black flies erupted from the broken crate, pouring into the room like a cloud of smoke in their rush to escape. They swarmed over Grandma, flying into her mouth and eyes as they bit viscously at any bit of exposed flesh they could find. Unable to escape through the door, the horde swirled around the room like a choking whirlwind, buzzing and biting and smacking into the walls. If she managed to spare a glance at the broken biscuit-crate, Grandma would find it overflowing with pale, bloated maggots. The biscuits practically pulsated with the larvae, the yellowish-white bodies flowing like water poured over the edges in search of more food. All around her, the unbroken crates of flour and grain continued to buzz and tremble.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 24, 2021 16:40:13 GMT -5
As the swarm flew over her, Grandma could feel her annoyance turn into genuine rage. This event was just the straw that broke the camel’s back. The mists had been making her life difficult in a number of ways recently, and now literal insects had the audacity to attack her.
ENOUGH
Slamming the bottom of her cane into the deck below, the buzzing of this particular swarm was cut short as they found themselves violently hurled away from the old woman. They landed around her in a crude circle, some dead some dazed. Spitting out one that had managed to fly into her mouth, Grandma took a moment to glower at the larvae that filled the biscuit crates.
It was a good thing they had found land.
Robe swishing angrily as she spun around, Grandma stalked to the door, practically kicking it open as she exited the storeroom. She then promptly slammed it shut, the doors hinges shuddering with displeasure as she did so. Someone else would have to deal with the storeroom problem. Given her current irritability, she was likely to burn the whole ship down if she dealt with it personally.
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Norman Cleats
Established
Roleplay posts: 16
Appearance: Norman is a tall and strapping young lad. His hands are calloused and muscles toned from several years of hauling lines. He appears to be in his late 20s.
Equipment: 2 sets of sailing cloths
1 set of land clothes
1 rigging knife
1 razor
1 set of sewing and splicing gear
1 medium leather drybag
Skills and Abilities: During his time as a cleat makers apprentice Norman learned to carve, cast metals, and work a forge, though he only ever made one thing. Since taking to the seas he as worked on the decks and as a yardsman. He someday wishes to learn to chart maps and become an accomplished navigator.
Biography: Norman's father was a cleat maker. As was his father's father, as was his grandfather's father. So it was with some contention from his family that Norman because a sailor instead. While the making of cleats was a safe and dependable job, Norman had never understood how someone could be content with such a monotonous existence. Sure, there had been the occasional order for an ornate bit of carving or gilding, and there was some skill involved in casting or forging larger gear, but mostly they just made plain old wooden cleats.
Registered: Mar 21, 2021 15:13:41 GMT -5
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Post by Norman Cleats on Mar 24, 2021 22:23:38 GMT -5
Anticipation and anxiety could only do so much to dampen an alcohol sodden brain. It seemed darker below decks then it had before and there was a foul smell to the air, like rotten food. Norman was far from sober, but he didn’t feel like he was getting any more dunk either. Before leaving the store room previously he had been made to drink two cups of the vile tasting moonshine. Now his vision was blurring and he had to keep one hand on the wall to stay on his feet. The salt cursed waves weren’t helping any.
Where they should have been posted one of the guards lay dead. He bled from two wounds staunched by flies; one in the back and the killing blow apparent from a broken spear protruding from his side. An angered conversation could be heard from down the hall, “Where is it Layra? You burn that sail now or I’ll gut you! I’ll be damned if I let Bloodsail hang me from the rigging!”
“Quiet fool! You knew the rope was an option ever since you signed. That’s the fucking point, now isn’t it? You weren’t such a bitch when it was looking like we’d die at sea. Why don’t you fight to survive or at least die like a man!” A female shout returned with even more vehemence. After that more shouting erupted and nothing was intelligible.
Norman stumbled around a corner and was saved by his own drunken clumsiness as a crossbow bolt flew past his ear and thunked into the wall behind him. The mutineers had constructed a quick barricade of barrels and were in the process of piling more objects to block the hall. The shouting grew louder, and several men could be seen coming out of a storeroom beyond the barricade armed with cudgels, knives, and axes. One man even had a sword. Whoever had shot the crossbow was no longer in sight, having ducked back into the storeroom.
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Faces in the Mist
Committed
Roleplay posts: 50
Appearance: The mist swirls and whirls, whispering its secrets to whoever may listen.
Registered: Mar 19, 2021 19:13:05 GMT -5
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Post by Faces in the Mist on Mar 25, 2021 17:42:53 GMT -5
The mutineer's barricade, makeshift as it was, served its purpose as well as any fortress. Not only did the stacked crates and barrels prevent anyone from traversing the narrow hallway, the little wall served as a symbol of the mutineers' rebellion. They'd sectioned off an area of the ship as their own and staked their claim, sealing their fate one way or another. They would either take the ship or die trying, as surrender now meant swinging from the gallows. The Depravity had its own gallows built specifically for this purpose, and they'd seen a number of murderers and schemers hanged over the course of the journey. No, these mutineers weren't going to lay down their arms and surrender. They'd come too far to give up now.
A hail of crossbow bolts and thrown axes flew at anyone foolish enough to peek around the corner, smashing and splintering the wall where they hit. The damp, rotting wood gave way easily to the projectiles, revealing small, wriggling white worms within. The decay of the ship was quite severe this far belowdecks, with mold and rot all over the walls. Surely it hadn't always been this bad? The rotting wood seemed to get even worse further down the hallway, back towards the storerooms where the mutineers had decided to make their stand. Foul water dripped down the walls of the dark hallways, mixing with the mold to turn into a thick black slime that oozed slowly down to the deck and seeped into the floorboards. The mutineers looked almost wild as they huddled behind their little wall, with tangled hair and wild, bloodshot eyes.
"You'll not take us alive, Bloodsail!" snarled one of the mutineers, a particularly greasy-looking sailor with a teardrop tattooed on his face. He scratched at his eye as he stared out over the barricade, glaring at Norman. "And you, traitor! You're even worse than the rest of them. Ratting on us, running back to the Captain like a good little lapdog. You'll suffer for this, Cleats!"
Meanwhile, a commotion broke out in the storeroom where the first crossbowman had run. The sound of thrashing and shouting echoed in the damp hallway, and a few other mutineers ran inside with weapons drawn. The one with the teardrop tattoo glanced nervously over his shoulder to peer into the room, but shook his head and returned his attention to Gothmog and Norman.
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Captain Gothmog Bloodsail
Established
Roleplay posts: 11
Appearance: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Equipment: He is clothed in the uniform of an Isran ship's captain with a hint of piracy, a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Skills and Abilities: He is a peerless sailor, and an excellent navigator, able to use landmarks, celestial bodies and time to complete navigation. He is also a fearless and ferocious fighter, his entire existence having been one long fight.
Biography: He is a heavy drinker, and a strict Captain. He cares for his men, and shows it in his actions, but not his words in typical sailor fashion. He is also daring, willing to take on any challenge with the motto: "Bigger is Better"
Registered: Mar 22, 2021 10:07:11 GMT -5
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Post by Captain Gothmog Bloodsail on Mar 25, 2021 21:40:09 GMT -5
Gothmog watched with no small amusement as the sailor ducked around and then ran back as a crossbow bolt followed him across the threshold. He looked in disgust at the condition of his ship this deep down. No wonder there was mutiny if maintenance and discipline had been left this lacking….but even as he thought it something felt off. Gothmog had inspected this ship himself not two days before the flood and she had been pristine. No way in three months did this level of disgust happen even down here.
“Bloodsail won’t let you all make it to the gallows if you keep shooting at us.” He growled down the hallway to the mutineers. “Give up this foolishness now and I’ll see that the Empress lets you all do some sort of penance. We can’t afford to lose the people. We have to band together to survive.”
Behind him on the steps came a half dozen Legionnaires, full armed and armored with boarding shields. He waved them back for a second, giving the mutineers one last chance to surrender before he attacked.
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Norman Cleats
Established
Roleplay posts: 16
Appearance: Norman is a tall and strapping young lad. His hands are calloused and muscles toned from several years of hauling lines. He appears to be in his late 20s.
Equipment: 2 sets of sailing cloths
1 set of land clothes
1 rigging knife
1 razor
1 set of sewing and splicing gear
1 medium leather drybag
Skills and Abilities: During his time as a cleat makers apprentice Norman learned to carve, cast metals, and work a forge, though he only ever made one thing. Since taking to the seas he as worked on the decks and as a yardsman. He someday wishes to learn to chart maps and become an accomplished navigator.
Biography: Norman's father was a cleat maker. As was his father's father, as was his grandfather's father. So it was with some contention from his family that Norman because a sailor instead. While the making of cleats was a safe and dependable job, Norman had never understood how someone could be content with such a monotonous existence. Sure, there had been the occasional order for an ornate bit of carving or gilding, and there was some skill involved in casting or forging larger gear, but mostly they just made plain old wooden cleats.
Registered: Mar 21, 2021 15:13:41 GMT -5
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Post by Norman Cleats on Mar 26, 2021 0:12:54 GMT -5
Perhaps some of the men would have liked to accept Gothmog’s offer, if not for the barricade, if they hadn’t already signed their lives away, if they could have heard him over the screams that suddenly erupted from the storeroom, turned speakeasy, now mutiny den. The mutineers first and only hold, and the birthplace of something else.
As quickly as they had entered the armed men spilled back out of the store room. They returned not as normal men, but rather animals crazed by fear. Some fled deeper into the bowels of the ship while others threw themselves at the barricade in an attempt to escape. Pandemonium broke out as the mutineers began defending their meager wall from the wrong side.
A large sailor backpedaled out of the store room, his arms covering his face as a woman pressed him with repeated knife slashes. She slashed the blade across his exposed gut, laughing maniacally, then threw herself atop him as he fell. The pair disappeared out of sight behind the wall of empty barrels and crates.
Last to leave the room was the sailor with the crossbow. Shouting all the while he released a bolt at whatever terror plagued this dark place. He did not run, frozen by the sight of whatever ghastly creature had been drawn or bred by the fallout of the cataclysm. The crossbow slipped out of his hands as his determined mien twisted into a mask of horror. With a buzz that shook the walls and rattled the barricade a shadow lashed out of the room, consumed the man, and sucked him back inside to rejoin the screams.
Norman huddled on the floor watching the nightmare unfold. This was not the hallway or storeroom he had left only minutes past, this must be a realm of horror. A last attempt of the misty ocean to sink them all into a vortex of despair. A man hurdled himself atop the barricade but was cut down from behind. He stretched an arm down the hall as bloody axes rose and fell into his back. The barricade shook more as the buzzing intensified and the slain mutineer tumbled from the wall bringing down some boxes and broken chairs. The man with a teardrop tattoo was revealed in the gap and he locked eyes with Norman. A pressure had built up behind the barricade and there was no holding it back any longer. The crates and barrels collapse as manic sailors charged, desperate to fight their way to freedom.
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Faces in the Mist
Committed
Roleplay posts: 50
Appearance: The mist swirls and whirls, whispering its secrets to whoever may listen.
Registered: Mar 19, 2021 19:13:05 GMT -5
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Post by Faces in the Mist on Mar 26, 2021 16:47:52 GMT -5
The mutineers barely had a moment to respond to Gothmog's demands before the situation descended into chaos. The already-miserable storerooms transformed into a nightmarish hellscape as violence exploded behind the barrier. As the maddened sailors slaughtered each other in the storerooms, the more lucid mutineers kicked over the barricade and clambered over. Weapons in hand, they charged the line of legionnaires, desperate to break through and escape. They threw themselves at the soldiers, fighting like caged animals in their effort to make it through. Trapped as they were between the darkness behind and the shields and blades ahead on both sides, each one knew that they were already dead. The captain's promises offered little comfort, as even "pardoned" mutineers often had a way of falling victim to horrible accidents.
Meanwhile, behind them, the fallen bodies twitched. If they spared a glance at the corpses, Gothmog and Norman would be met with an unsettling sight: the mutilated flesh seethed with worms. White, wriggling bodies squirmed and twisted in every wound, burrowing into the flesh and bone. The dead mutineers convulsed and thrashed as the worms moved within their muscles, controlling the dead bodies like giant marionettes. One by one, each slaughtered corpse got slowly to its feet and began shambling towards the fallen barrier. Seeing their dead comrades return to life, the escaping sailors fought even harder, throwing themselves at the legionnaires with reckless abandon.
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Captain Gothmog Bloodsail
Established
Roleplay posts: 11
Appearance: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Equipment: He is clothed in the uniform of an Isran ship's captain with a hint of piracy, a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Skills and Abilities: He is a peerless sailor, and an excellent navigator, able to use landmarks, celestial bodies and time to complete navigation. He is also a fearless and ferocious fighter, his entire existence having been one long fight.
Biography: He is a heavy drinker, and a strict Captain. He cares for his men, and shows it in his actions, but not his words in typical sailor fashion. He is also daring, willing to take on any challenge with the motto: "Bigger is Better"
Registered: Mar 22, 2021 10:07:11 GMT -5
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Post by Captain Gothmog Bloodsail on Mar 30, 2021 16:10:31 GMT -5
Gothmog watched all of this unfold in front of him with a very dispassionate glare at the mutineers as the legionnaires swung into position in front of him. A two-deep row of three legionnaires presented a formidable defense before them. The mutineers were sailors...and while they knew how to fight, no sailor could stand long against an organized legion defense. The Centurion had drilled her men/women well, and even in desperation, the end result wouldn't and couldn't be much more than a slaughter. The first mutineer didn't even make it to the shield, as Gothmog leveled a massive hand crossbow and put a bolt through his forehead. The bodies rising behind them were the first sign of concern to the Captain, who let out a stellar curse in orcish as a body twitched to life at the end of the hallway. Gothmog was a mighty fighter, a mighty lover, and an even better drinker, but his ability to do anything about magic was limited to smashing the caster before they could get any off. He grabbed Norman Cleats by the shoulder and hauled him up to his feet. "Mr. Cleats, stop writhing on the floor and be useful. Go back up to the main deck, you're looking for a blonde, young-looking elf named Alryca. Tell her I require her presence, she is a former conclave mage. I don't know who else is on this ship, but if you see anyone else with magical ability, grab them too." He ordered, shoving Norman towards the ladder up. Another crossbow was pulled from his jacket, and he aimed it at the first corpse to rise from the ground.
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