Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Oct 1, 2023 16:41:51 GMT -5
Any time she had visitors she didn’t like was an inconvenient time, and the look on Ahna’s face made that clear. However, she also knew that some people should be met with a certain level of tolerance. Not a whole lot, but some.
Then something strange happened. The nomad smirked at the unexpected guest, replacing the deep frown that pulled at her otherwise pretty brow. Even though Ahna had predicted the motive of the visit, it had been nicely revealed to her. It wasn’t a social visit - but then again why would it be? She lived in solitude for a reason, it prevented all but those who she actually called friends from dropping in unannounced.
“Business then,” she said as she placed the wooden block down on a counter inside her Vardo, then she opened the bottom half of its door and stepped down its steps, bare feet slipping into the grass that surrounded them. One hand disappeared into her poncho as her arm rested across her midsection, but the other remained out as she held the end of her pipe. “A small meandering path to the point, but we’ve arrived quick enough. I appreciate that, Grandmother.”
The nomad looked to her workshop and the stockpile that sat beside it, running a few blueprints through her mind. She reached the end of her pipe up and tapped it against her horns, then she released another long plume of blue smoke from between her lips. It was all possible, she’d even say it would be a nice little project for her.
Her golden eyes went back to Grandma and the end of her pipe was between her teeth once more. Grandma had a reputation and almost as many rumours as Ahna had, though Ahna’s were born of racial ignorance of her nomadic people and less the content of her character. The said could not be true for Grandma. Ahna put no stock in rumours, however, knowing how pointless they were without proof.
“I can make a rocking chair,” she said with confidence. “And I have a gap in projects that one would fill nicely. I am ahead of schedule, and while I was looking forward to time off…” She looked Grandma in the eye, not searching for anything in particular, but more to make her point. “But when one such as Grandmother herself comes to my home requesting my craftsmanship specifically, one is not eager to turn her away.”
It honestly would be a great project. While she hadn’t been too eager to add her flair to some of the pieces asked of her by the construction foreman as they were mostly just essentials, they all still had that Ahna charm and quality to them. Something for Grandma would allow her to stretch her muscles and really impress.
“However,” she said, pulling the pipe from her mouth again, then pointed the mouthpiece at Grandma. “I have yet to see money return in any form, so the question quickly becomes what you are offering for my skills. I anticipate you will want something that is a cut far above the rest, no? While I am interested in providing such a level of construction, I am eager to know what it might be worth to you.”
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 8, 2024 18:48:26 GMT -5
“As a business woman, I had a feeling you’d prefer me getting straight to the point,” Grandma said with a slight smile, Ahna’s uncharacteristic smirk not going unnoticed. “Your time is quite valuable after all and I certainly wouldn’t want to waste it.”
Closing the distance between them, Grandma adjusted her cloak slightly as she eyed Ahna’s stockpile. It was rather impressive given the current state of affairs on this island. Its’ existstance alone made it clear Ahna hadn’t been lazing around in her time out here. Someone this industrious could be quite the asset, but from what she’d heard about Ahna, the woman was fiercely independent.
Nodding at Ahna’s words, Grandma seemed to have been expecting the inquiry of payment. It was only natural afterall, it wasn’t like the woman was running a charity out here. “I’m glad to hear you can fit this into your schedule. Due to my unusual stature…” Grandma vaguely motioned at herself, her towering figure leaving little mystery to what she was referring to. “It has been quite hard to find a proper rocking chair, let alone one of good craftsmanship.”
As to the nature of payment for such a thing, well, Grandma had a few ideas in mind. Rolling her shoulders, she clacked two gauntlet fingers together with a smile. “Well, it really comes down to what sort of payment you're looking for. I have it on good authority that Port Argentium will be instituting a currency system in the near future. At that point I can compensate you handsomely. I also could offer you something a bit more abstract… A favor from me. There’s also bartering — if there’s some raw materials or some more specialized item you desire I might be able to procure it for you.”
Despite The Mists putting a damper on them, the stories of Grandma’s various magic trinkets and artifacts were an open secret in Port Argentium. During her time living in Port Argentium in a tent, many had heard her strange chanting and seen the eldritch runes scattered about it. Some residents even claimed Grandma had given them extra rations in the early days in exchange for a few blood samples.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Apr 12, 2024 13:35:53 GMT -5
One of Ahna’s usually furrowed eyebrows raised at the mention of money. Cold hard cash, gleaming gold, sultry silver, the lifeblood of trade. She made her own way through life and was entirely self sufficient, so stockpiles of gold didn’t hold the same merit for her as it did most others, but most of the people she worked with were humans. They were a different story, and the reintroduction of money meant it would be easier to set trade boundaries and make the value of her work clear to them.
Alternatively, it made it easier to fleece them.
Blue wisps of smoke leaked from her nose as she listened to Grandma, wafting and whirling around the gold hoop through her septum, and up towards her horns. She didn’t speak, instead choosing to listen to her elder instead of just waiting for her turn. She may not have respected many humans, but calling Grandma human was quite the stretch.
Ahna mulled the woman’s words over for several moments, keeping eye contact as she thought. “Where once I was frozen in place by the lack of options, I am now paralyzed by the abundance of choice.” She certainly had a way with words, but her language was an eloquent one once translated. She tapped her lip with her pipe in thought. “With currency now flowing, am I to assume the brothel has opened? The… something Celestial, correct?” she asked. “The owner had me work on some custom pieces. She was quite forward about their use, which was… interesting. Perhaps even refreshing.”
“She still owes me a favour for those pieces,” she said as she waved the mouthpiece of her pipe in a neat little circle before her. “But I think I am safe to assume the favour of Grandmother is incomparable to the favour of a whore, despite her looks. More than what the chair will be worth in gold, which is considerable.”
She puffed on the end of her pipe for a moment. “The choice would be easy if you did not mention a specialised item. You have a reputation, Grandmother, one that such a mention would leave a pause for thought.”
Finally she turned towards the circle of comfortable looking chairs around what had become quite the cozy firepit, in which a freshly doused log sat, and she gestured for Grandma to follow. “I would like to hear more about this favour and specialised item. Join me.” She sat in her own chair and gestured to one of the larger ones sat at her camp, one that seemed to have had barely any use. It had been built for an orc, but that orc had left months ago and thus the chair had remained untouched.
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Grandma
Dedicated
Roleplay posts: 144
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
---------------------------------------------------------
Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Apr 20, 2024 11:43:23 GMT -5
"I do believe that the Celestial is now open. I've heard quite a few young men carrying on rather loudly about it in fact," Shaking her head in amusement, Grandma let out a half snort. Raising an eyebrow at the mention of the Celestial having commissioned work from Ahna, Grandma didn't bother to contain her chuckle. "I'm sure the townsfolk will enjoy your handiwork at the Celestial. Especially those lads!"
Taking a moment to adjust her cloak, Grandma lowered herself into the larger chair with a satisfied sigh. She didn't even have to look at it to tell the craftsmanship was superb. The simple act of sitting in it made that very clear to her! Sturdy, comfortable, and perfectly sized. This trip out here for the rocker was definitely worth it.
"Forgive me for overwhelming you with choices." Crossing one leg over the other, Grandma pulled her own pipe from out of a coat pocket. Smoke was already rising from it as she raised it to her lips, despite the old crone never lighting it. "Before I go into the details, know that you are free to choose later. Whether you'd prefer my favor or an item, either one can be called in when it best suits your needs. I have no plans to leave Port Argentium, so as long as you're in the area yourself..."
Taking a moment to puff on her pipe, Grandma then continued. "Let's classify this as a medium-sized favor. As you know, my reach is wide. Especially here in Port Argentium. You can probably guess what I wouldn't do for you, but I doubt you'd request such a thing to begin with." Leaning back in her chair, Grandma's lips became a thin line as she considered offering an item. "For an item, I could give you some supplies that aren't easy to come by. The stores of the Depravity carried much in them. Or perhaps you’d be interested in a magic trinket.” Tapping at her pipe idly with one finger, Grandma fell silent as she waited for Ahna’s response.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Apr 26, 2024 9:33:37 GMT -5
The Av’ puffed on her pipe with a smirk tugging at her cheek. “Mhm. The townsfolk and perhaps myself. Houses of ill repute are among the few places in human towns of old I would not be looked at with disdain, even if it is only due to money.” She blew out a long plume of coloured smoke and chuckled. “I count many a whore among my friends. An evening business transaction is a fine way for them to see past the prejudices, they often find out only the best stereotypes of my people are true.”
Ahna had already started making notes as Grandma sat in the chair she’d once made for an orc companion of hers. She fit well, but not quite perfectly. A few centimetres there, perhaps additional padding if she can get the cushioning… she’d make it work, and make it work very well indeed. She didn’t even notice Grandma light her own pipe until she was already puffing on it. Wait, did she light it?
“I have no plans on leaving my camp here,” Ahna mused, leaning back into her chair she crossed one leg over the other. “Not for a little while. I’ve grown… comfortable here, with Bah’sel and my chickens. We are far enough away that nobody bothers us, and close enough to conduct business.” She took the mouthpiece of her pipe out and pointed it towards the outer fence of her camp, towards the mountains that crested over the tree tops to the east. “There is very little out there anyway, I am led to believe. Perhaps one day I will pack up and see for myself, but… for now I will remain.” It was a long winded way to say she wasn’t going anywhere, but it all rang true.
“So I will accept your offer to choose later.” With that, she put the end of the pipe back between her lips. “Perhaps I may see these trinkets or supplies in person? Your words are well chosen, but it is those who choose their words so well that I am wary of, their words are easy to twist, a spoken promise may not be what I am to believe in the moment.” She smirked and gave Grandma a wink. She knew Grandma’s reputation, it allowed her access to her camp, but she also knew to be careful.
Fear the old women in a rumoured profession where the young are backstabbed early.
“As for what you wouldn’t do…” she reached up and zapped a small bolt of lightning into her pipe from her finger, relighting it and giving her a hit of that sweet pipeweed flavour. “I do not get others to do my dirty work for me. This remains true despite your favour.”
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