Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on May 26, 2021 8:42:07 GMT -5
About ten minutes from the main town and two from the river in the depths of the forest, along freshly beaten paths and amongst the trees and shrubs, sits a picturesque home belonging to Shyv’Ahna, the Av’rae nomad. To most it would seem like a small camp site clearing, with her large and colourful Vardo home on one side, a lean-to made out of several logs, and after a time two more permanent structures along with a chicken coop. One of these lean-tos seems to have been built for the bulky beast of burden Bahsel, Ahna’s large porcupine-like animal and best friend. This one is set on a bed of logs, topped with dirt and mounds of dried shrubbery, enough to keep the beast happy, dry, and comfortable during the long nights. One of the more permanent wooden structures, made up of three walls, and a roof, sits at the top of the clearing. It's the larger of the two structures, under which sits a small workshop, with a bench and chair with which to work on, and storage for several logs along its side, though its usually filled with all sorts of cuttings, such as fire wood, and storage for her sleds. It seems the shed she had been building is complete, one to store her tools and other effects. The other structure sits opposite the Vardo, and seems to be little more than a small cabin, though it's purpose isn't the clearest at a glance, as Ahna isn't the type for guests. Beside it sits her coop, where six chickens have taken up residence. In the center of the sight is a fire pit that’s dug about a foot deep and surrounded by large stones. If the fire is lit, several other pieces can be found around it, ranging from several chairs and stools, utensils to cook with, cauldrons for boiling water, whatever the situation calls for. Finally, between the vardo and workshop sits a large tree stump that seems to be used primarily as a wood chopping block. A few meters out from the clearing is a freshly made fence, made up of mostly scraps for now, marking the edges of the land Ahna’s claimed. The trees within it seem largely untouched, while the strongest trees around the basic gates in both the north and south have been cut down and put to good use by the industrious Av’. Now, the gates are both decorated with a sign each, both demanding that nobody cross the threshold without permission. More accurately "Do not enter without permission. Violators will be punished." Ahna seems to have made the best of her situation, and seeing as the town still needed her and Bahsel’s help, it made sense to get comfortable. It looked like it had become more of a home than a campsite, and it doesn’t seem like she’s finished just yet.
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on May 26, 2021 20:47:52 GMT -5
As soon as they departed the feast, an event which was both worrying and uncomfortable, the bunch of them found themselves following behind Shyv'Ahna to her camp with the vardo and Bashel. No sooner had they come to the gate did Katiana feel much of the tension from the feast melt away. Even if her stomach was still tight, at least her shoulders could drop from their position beside her ears.
"Quite the place! I can't believe you've built it this much since I was last here." Katiana beamed up to the Av'Rae proudly. "Feels like home."
Looking behind her, Katiana gestured to Roxanne and Coatl. She wasn't quite sure if they had visited the encampment before. "Have you seen this? Amazing, isn't it?" She put all the attention on Shyv'Ahna, attempting to stray from the mess they left behind them.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on May 26, 2021 22:23:05 GMT -5
The Nomad had been quietly smoking on her pipe as they walked, sometimes muttering something grumpily under her breath as she considered the night’s events. No matter how hard she tried, she could never escape despots and tyrants imposing their will on the little people. Even after the end of the world! Bastards, the lot of them.
When they finally reached her camp she spoke. “If you should be one thing, you should be efficient,” she says as she opens the rickety gate, making a mental note to start building something more permanent. For now it was just a message for people to stay off her land, one she had claimed for the Av’rae people and not the town nearby. “And idle hands are never useful. If I am to stay and help you people, I might as well be comfortable.”
She steps inside and gestures the others to join her. “Come. Welcome my home. This is Av’rae land, and yes, I understand the irony of that statement.” She turns and heads into her camp, giving a wave to her beastly friend as she passes. The sleepy monster raises its head and grunts as it goes right back to sleep. “I will be a moment.”
The Av’ climbs into the back of her Vardo and uses the key around her neck to unlock its door. The windows are quickly illuminated from inside and the Av’ could be seen walking through it, and she soon comes out with four pretty well made chairs. She sets them around her fire pit and gestures for the others to join. “Have a seat. The fire will be ready in a moment.”
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on May 26, 2021 22:58:31 GMT -5
Roxanne hurried along behind the group, still clutching a bowl full of food and a pilfered bottle of wine that she'd stuffed in her shirt before they'd left. She still wasn't exactly sure what was going on, and trying to eat and walk while not dropping the wine bottle wasn't very conducive to figuring it out. She'd barely arrived at the party before these people were hustling her out, muttering about fights and tyrants. Were they even her friends? She knew them and she'd worked with them, so she supposed they were the closest thing to friends she had on this island...by the sun, that was a depressing thought.
"Will someone please tell me what's going on?" she finally asked, chewing on a piece of rather stringy piece of meat of dubious origin. "Why did we all leave? Nobody really explained anything to me. I just wanted some wine, I didn't show up to be dragged into some drama involving that damn cat's bodyguard! Uh...this is a nice place you've got here, Ahna. I thought you weren't going to stay."
Sighing, she took the offered seat and placed her bowl of food down. She used her pocketknife to pop the cork out of the bottle of wine, then offered it to the nomad. It seemed the polite thing to do, seeing as they were at her...camp? Home? She wasn't sure what to call it and thought better of asking.
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on May 27, 2021 10:37:50 GMT -5
"Fancy digs you got here." Coatl wasn't kidding. He was used to an efficient, minimalist life style, even more so than most nomads. Shyv'Ahna's vardo would easily accommodate three of his people.
He never really thought about it before, but the Imilla were, on average, kinda short. In fact, Coatl, only slightly above average in latitude, was one of the tallest members of his clan.
Coatl wandered around the camp a little, taking in the site with a respectful, child-like curiosity. He smirked as Bahsel, whom he'd taken a greater liking to than most non-Imilla people (present company excluded of course).
Finally he took a seat down next to Katianna and looked up towards Roxanne.
"The argument doesn't stop just because there is silence. It just weighs on the heart instead of the ears. Personally I'd rather digest my food at ease."
He took a bite out of an impromptu sandwich he had made by taking a large bread roll and stuffing it with whatever was close by on the table. It was mostly sandwich-worthy material, but in his haste he stuffed some noodles and and a slice of peanut brittle in there as well. He cocked his head and stared at the bite he'd made with one eye. It was surprisingly good.
Since Shyv'Ahna was magically endowed and she and Coatl had known each other a while now, she might sense Cuate's spirit wandering around the camp with equal curiosity.
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
____________________________________________________
Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
____________________________________________________
Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on May 27, 2021 20:31:42 GMT -5
Katiana's eyes grew when the Av'rae woman brought out the chairs. She knew the purple woman had a background in carpentry, and at once she was convinced that Shyv'Ahna must have made these herself. "Fantastically done. I just might have to hire you to furnish my house, once I get one. I can't imagine that'll be for another year, though."
When she sat, Coatl to her right, feet pointed toward the firepit, she could only sigh. It was somewhere between content and annoyed, unsure of where to go. Roxanne's probing was what did it. "I agree with Coatl. Perhaps we speak about it later? I'm not even entirely sure what happened. I don't have three-quarters the story I'd like to, but I plan to fix that. That's for the future. The now is for dining and wining!"
Suddenly remembering, the huntress reached into her leather satchel, bringing out several things. One of them was her journal, in which she logged a great many of her findings. It also contained drawings of things she could sit down and observe. Pressed within the pages were flowers and plants, most of which were alien, few that were familiar. The other object was a broken tube no longer than her forearm, and while it was splintered it was clear that several of the holes made in the tube were crafted and intentional. The rest of it had figures carved deep into it, all of them two-legged birds with long beaks and round bodies.
"I've been away a while. I went east, deep into the forest. There, I found what seemed to be runes... barely, anyway. In it, I found this. It looks like it's made of ivory. I thought it was a flute, but it's a bit large. This isn't even the full instrument!"
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on May 28, 2021 1:57:33 GMT -5
“Thank you,” Ahna says with a nod towards Coatl, a fellow nomad. Out of all the humans, except for Katiana, he was the one she respected the most based on a shared love for the road. They had no true masters, and were the master of none, she had no reason to dislike him. Except for the fact that he kept bringing them stranger and stranger creatures, that was still odd to her.
She then crosses her arms, which become quickly hidden inside her shawl, and gives a little bow to Katiana. “Chairs are easy,” she says with a small smile that curled around the end of her pipe. “When the time comes, I will make you better ones. I will require something in return, of course, resources and time are not free.” She gives a slight wink, conveying that it most likely won’t be as expensive as he thinks. Even a chicken would do, but she already had something in the works for that.
Ahna then holds a hand up to Roxanne, politely refusing the wine that had been offered to her. “I’m not a fan,” she says quietly before she heads off towards the pile of firewood by her little workshop area. Something catches her senses for just a brief moment as she walks back, carrying a few logs in her hands. She stops and spins, peering around her for a moment, then clears her throat. The cold shiver she felt didn’t feel like it, but she concluded that it must have been a cold gust. Little did she know, Coatl’s spirit had just passed by her as it looked around. She still felt it but… hm. The island liked to play tricks on her magic.
She dumps the firewood into the pit and squats down to set them up more efficiently. “I was the only one who needed to leave,” she says, answering Roxanne. “The dictator’s thug raised a hand to a woman half his size because of something she said. Heinous or not, you don’t do that, and I made my position on this vocal.” She picked up a smaller piece of wood, one that would act as kindling and pressed the tip of her pointer and middle fingers against it. Her tattoos begin to glow as she concentrates, finally producing a spark that danced from her finger tips to the wood. Before long, the end of the wood combusted before she placed it in the fire. “I was sick and tired of the rich and powerful letting their goons do what they want to the weak and the poor back in the old world. It infuriates me to see nothing has changed.”
With the fire starting to grow, much to Ahna’s satisfaction, she finally turns to the rest. She took the end of her pipe from her mouth in a cradled hand, the other arm still within the folds of her comfortable looking clothing. “I will stay for as long as I am needed,” she says, answering the white haired woman once again. “It seemed I would be needed for a while longer, so I have claimed this land for my people and I am building a temporary home. This is sovereign land, under my law and protection until I decide to pack up and go.” She gives her a smile, slightly warmer than her normal cold and grumpy one. “Few are welcome here. This includes the three of you.”
She approaches her own chair, between Katiana and Roxanne, and sat down, one leg folding over the other as she put the end of her pipe back in her mouth. After a few puffs, she speaks again. “The cat didn’t seem to understand why someone would be angry about such things. The stupidity and arrogance of rulers, tch. I explained it in ways she could understand and we left. I don’t think I will be attending many more functions in the future…” she blows a long plume of herby smelling smoke before speaking again. “They only make me angry.”
Her attention goes to Katiana as she leans over to look at her journal. Quite the extensive collection of observations. “I can’t say I am not jealous,” she says with a small sigh. “Life on the road again, it calls to me. One day I hope my own journals will be like yours.” The look of the instrument intrigued her however as she peers over at, one eyebrow quirked in curiosity. “Hm. I have never been good with wind instruments, that was my brother’s thing. Strings, a drum or two. Some wind instruments, but the more, um…” she pauses for a moment to think of the right Common Tongue word. It wasn’t her native language, in fact it was her fourth after Dwarven and Orcish. It wasn’t her last language either, but it was the one that was getting the most practice as of the last several months. “...I cannot think of the name, but they do not work by blowing. Instead by moving parts.” She gives a light shrug. “These are more my thing. I only have a handful of instruments in working order, but they are enough for me.”
She looks around at her friends and hums, then gets up out of her chair. “I will be back. May I get anyone anything? Do you require pipeweed? Water?” she asks. Before she could step away though, she looks over at Coatl. "Bahsel! Síos buachaill!" she barks in her native tongue. Beside Coatl, her lumbering beast of burden had snuck up and had begun sniffing at the air, his eyes fixated on the man's dinner. After the order is given though, he takes two steps back and sits his very large rump down with a grunt. His expression was generally that or boredom and... well it hadn't changed much. "Ní hamhlaidh duitse." She walks around the camp and gives him a little pat on the head. "Apologies. He's hungry." She looked to her pet and smiled. "But then again he's always hungry, aren't you, mo bhuachaill?"
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on Jun 2, 2021 23:24:02 GMT -5
Roxanne raised an eyebrow at the horned woman's refusal of the wine, but shrugged and took a long pull from the bottle herself. The nomad was a strange one, and she wasn't exactly sure that she trusted anyone who'd refuse a free drink like that. It wasn't even that bad, either. The bottle certainly wasn't one of the finest from the officer's reserve, but it was definitely better than any of the rotgut that they brewed in the bilge. Besides, it wasn't as though anyone was going to be making any of the stuff any time soon. She'd never been much of a wine snob anyways, that had always been more of her cousin's purview. Taking a second gulp, she offered the bottle over to Coatl. She would have given it over to Katiana, but feared that giving the woman alcohol would lead to her singing again and wanted to put that off for as long as she politely could.
"Enough talk of drama, then," she said. "Food and drink it is. Here, Coatl. Don't tell me you're a teetotaler as well. It's not too bad."
The flute caught her interest, and she leaned in to look. The ivory instrument looked very old indeed, carved from some sort of tusk that she didn't recognize. Were there walruses on the island? She wouldn't have been surprised if it was something else entirely, something that she'd never seen before. If the strange birds and the odd creatures she'd seen in the woods were anything to go by, the island was home to a remarkable variety of unusual and exotic animals.
"Runes?" she asked, prodding at the flute with a cautious finger. "So someone lived on this island before, then. Someone smart enough to write and make musical instruments. Have you told anyone about this? If there's a chance of ancient ruins and treasures, I'm sure there'll be people lining up for a chance to go look for them. Maybe they'll have something useful or valuable. Here I was thinking we were the first ones to settle on the island...but where did they go? Do you think they have cataclysms here, too? What could have wiped your mysterious musicians out?"
As the nomad scolded her animal, Roxanne turned around and jumped when she saw how close it had gotten. How could such a large, spiky creature be so quiet? Sure, she'd been distracted, but one would have thought that something so big couldn't possibly be so sneaky. She squinted at the thing as it sat back down, not entirely trusting the beast. If it could move that quietly, what was stopping it from sneaking up and biting her? She'd have to pay more attention to it.
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
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Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Jun 6, 2021 2:27:42 GMT -5
Cuate smirked at Shyv'Ahna's reaction to her. Spooking magical folks was fun.
Coatl paid close attention to Shyv'Ahna's dissatisfaction with Lady Naoki. And he did have something to add.
"Back in my world, the Imilla people provided labor for whatever kingdoms they traveled to. We were migrant farmers and builders. We also maintained a reputation as honorable people. That kept us safe for a long time. But words only go so far. Eventually we had to arm ourselves and learn how to fight, to maintain our dignity and prevent from being enslaved. Now I don't have any beef with Lady Naoki's cohort, not yet anyways. But I think it might be time we start hardening up again." He took another bite of his sandwich. He wondered if Shyv'Ahna would be offended if he asked how well her carpentry skills translated into making clubs, wooden lamellar armor, and crossbows, when Bahsel took an interest in his meal.
***
Hello... what is this?
While Coatl discussed with Shyv'Ahna what portion of his sandwich could be sacrificed to Bahsel's stomach, Cuate's spirit hovered closer to Katiana's artifact.
Something hit her mind.
A trail. Somewhere far away.
A faint whistling.
Not ivory. A different animal. A big one. A femur maybe?
So there was still magic on this island. Though how much remains to be seen...
"So what's buachaill mean anyways?" Coatl pronounced the foreign word with surprising fluency.
If Cuate had lungs, she'd have sighed. She'd pass her impressions on to the others later. She didn't want to interrupt their relaxation. Although, Coatl could already sense his spirit friend's interest in the artifact.
Perhaps Katianna did too. She wasn't magical, but Cuate was a bit less shy hiding her presence around the huntress. There were very few people who could get Coatl to sing a sea shanty while locking arms with them. That made her special. She'd probably feel something warm, as opposed to the cold chill that Shyv'Ahna felt.
***
"I am most certainly not a teetotaler." Coatl accepted Roxanne's bottle and took a swig. He exhaled contentedly before passing it back to Roxanne. "I'm still waiting for our people to figure out what else on this damn island you can ferment. The women haven't had much chance to settle down and test things out." The Imilla people were well-traveled and knew how to make crude (but delicious) alcohol from a wide variety of grains, tubers, and tropical fruits. Women were traditionally the brewers, which gave them quite a bit of social leverage when it came to dealing with the men.
It was more than likely the four of them had exchanged a bit of cultural background information since meeting each other. So he didn't expect his statement to confuse Roxanne or the others all that much.
Though, him knowing what a teetotaler was was just a coincidence. Perhaps the time shuffling nature of the mist had brought Coatl's people in contact with the descendants of some ancient Israns, who used the same colloquialisms for people who didn't drink alchohol.
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Jun 8, 2021 0:04:00 GMT -5
"It certainly wasn't easy, but being out is freeing. A little scary since I don't know what dangers linger around every corner! I can't even prepare, but... that's what makes it an adventure, isn't it?" Katiana's grin was daring.
Very willfully, she moved on from the conversation about Naoki and Alden. "The cat and her dog," as they put it, but not all at once. It was unfair for them to judge them so readily, even if the former marshal's actions caught her off guard. She had been paying just a little bit of attention before, and she couldn't imagine the lanky young woman was completely innocent. Not only that but from her talks with other crewmembers, those that were denizens of Old Isra, told her that Naoki used to be a peasant once. Power was not handed to her, either. Evidently, the woman had a tough ladder to climb, but she kept proving herself time and time again. That didn't make her a typical noble by any means. Alden? Well, she didn't know much about him yet, but some were wary of him where others saw him as a hero. One day, she promised to figure out why.
"Do you mean a Hurdy-Gurdy!?" exclaimed Katiana to Shyv'Ahna with a twinkle in her eye. "That's one of my favorites! If you have one, you must play it sometime. If there's something this isle is lacking, it's music. Festivities! Oh, how I miss it!" She put a hand on her cheek to close her eyes and reminisce, only to peek one open to stare at Coatl. "There has been some to tide me over, however. And a partner." She then moved a hand to briefly bat Ahna on the arm. "I didn't know you had a brother! I hope he finds his way through the mists. It would be a pleasure."
She said this with a pang in her own heart. Katiana also had a brother. Gods know what happened to him, that dumb drunk!
The hunter's thoughts switched back to the instrument at hand when Roxanne spoke. "I've only told you all. You know, I only just returned before dusk! I just haven't had time to tell anyone. I feel as though something is missing, however. Well, everything we don't know, of course, but there has to be more to it than that... to this!" She held up the flute. "I plan to go back in a week. I have... something of a map. It isn't perfect, but I think I will be able to make my way out there again. I remember seeing an odd forest in the distance and a large mountain just before it. With any luck, that and my map will be enough. It-"
Suddenly, in the middle of her speech about the flute, Katiana paused. Something had its attention directed at the flute, and for some reason, she knew this. It was similar to when one felt that sensation of being watched, but instead of standing all her hairs on end, it soothed her. This was not the first time it had happened, either, and it seemed to happen most often around this group. Or was it the group? She did not know, but she didn't mind. She thought that, perhaps, the presence could see her too, and smiled to the open air. She didn't let it linger long, as not to alert her party.
"I haven't found anything to distill, but I did find this-" She brought out a green plant stuck in her book. It was blooming with tiny orange flowers. "It's almost like flax. Strangely enough, it's a bit elastic and even though I picked it three days ago, it hasn't died! Look at this-" She tried to remove it fully, but a few spidery roots developed and were engraining themselves into the pages of her journal. "I think we can make linen with this, but I couldn't pick enough to bring back at the time. There was something gigantic flying above that field, much larger than I am."
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Jun 8, 2021 1:19:25 GMT -5
“Teetotaler?” The Av’ asks, eyebrow raised. She’d never heard of such a word before. “If that is an insult, you can have it back. I am in no mood for such shenanigans.”
Then her attention shifts and Ahna nods at Coatl’s words, her hand still patting the beast’s head fondly. “It is hard to make such a reputation when humans decide you are beneath them at a glance. In the old world my people were seen as devils or demons, thieves and liars. Very few humans gave us a chance, this is why we stayed to the Orc or Dwarven lands. They were surprisingly much more welcoming.” She puffs on her pipe once, calming herself once more. “The nobles were particularly bad, let alone the ruling class. The arrogance… little do these people know that their titles and crowns are worthless beyond their borders.” She clears her throat and shakes a little. “My philosophy is not one for pleasant conversation, so I shall leave it there.”
“Part of the nomad life is to expect that danger,” she says, speaking to Katiana now as she steps away from her beast. He lowers his head and grunts before shifting and scratching his ear with a strong front foot. “It never gets boring.” She pauses for a moment at her next question, translating it in her head. Finally she nods. “No, a hurdy-gurdy does not need wind. I do have one though, and I can play it, as well as a handful of other instruments currently locked away in my home. There is a lot of time to learn such things on the road, and music happens to be a big part of Av’rae lives.” She blinks in surprise when her arm is bat, then smirks. “I have many brothers and sisters. I believe some do yet live, I can feel them when I meditate. It is… very faint, our connections are not as strong as they once were. We Av’rae can… I think ‘feel’ our loved ones when we connect ourselves to the winds of magic, but… they do not blow strongly here.” Her hands disappear into her shawl again before she shakes her head. “Bah. Nevermind.” Her eyes narrow at Katiana for a moment. “A pleasure, hm? Well, I suppose he is attractive, both of my brothers are. I don’t see them as such, but the women they attract… I can appreciate.” She gives a light shrug before heading towards her Vardo. “Though only one is single. The other’s wife would make short work of you if you went after her man!”
She disappears for several moments before she comes out of her Vardo, carrying a small bundle. Once she sits down and gets comfy, she peers into the bundle and produces a pipe or two, a jar of her finest pipe weed, and, most importantly, a bottle of wine that is far superior to the swill the Israns had brought with them. “My collection of bottles is important to me,” she says as she looks at the label. “And I do not take from it easily. I may have several, but they are to last me possibly a lifetime. Tonight, however, I believe I owe you all a little something for dragging you away.” She pulls a corkscrew from the bundle and opens it, then takes in the scent slowly. Ahh, that’s the good stuff. “It is not quite as fancy as the Elena Correa Number Three line, but it is similar. From a warmer climate I once traveled through five years ago. It has aged…” She takes another sniff and smiles. “Wonderfully. One of four I have stashed away, so I am willing to sacrifice it with you humans. Once it has a chance to breathe.”
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Katiana Graves
Dedicated
Roleplay posts: 109
Appearance: When you want to hide a tree, you hide it in a forest. Similarly, if you wanted to hide Katiana, you would put her in a crowd of humans. Brown hair, brown eyes, thin features, and an unremarkable height may not set her apart, but the way she manipulates her expressions and gallivants around certainly do. Those who know her are familiar with a particularly mischievous left-sided smirk, above which forms a dimple. Those who have yet to meet her will immediately know her for the way she bounces from one place to the next, holding her skirts in her hands.
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Equipment: A recurve bow made of elm, a small wood-cutting ax, and a skinning knife complete Katiana's non-exhaustive equipment. Being an adventurer who often loses herself in the wilderness, she also favors flint and tinder, rope, medicines, a waterskin, sewing supplies, and food rations.
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Skills and Abilities: Though not particularly concerned in the art of warfare, Katiana has been a hunter for as long as she could hold a bow, and over the years, she became proficient with it. One could assume that if she needed to point her arrow at a charging warrior rather than a boar, she would have the same chances of hitting it. Years of adventuring have also taught her skills in survival.
Though she has no skills in magic, nothing is stopping her from learning. Katiana's family has a history of mages, though none have been particularly gifted.
Registered: Mar 17, 2021 16:34:46 GMT -5
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Post by Katiana Graves on Jul 8, 2021 22:41:51 GMT -5
"I've never met an orc, funnily enough. Never heard anything pleasant from them," began Katiana, flipping the pages of her journal to an earlier entry with a large green, dopey looking creature that resembled an ape with no hair. It was a little piggish with its tusks but didn't exactly replicate what the usual orc looked like. "Nobles... now, they're a completely different thing. Some accommodating, most not. I can't say I loved the baron of my home. I suppose I'll never see him again!"
As the conversation continued, they came to Shyv's brother. Katiana flushed and immediately took a drink of wine. "Goodness, 'Ahna! I didn't mean that kind of pleasure!" Though embarrassed, the woman couldn't help but break out into a high laugh. "I may be of age and unmarried, myself, but I don't even know his name!" She waved away any thought of sleeping with a married man, then pulled the conversation forward. They spoke about wine, and Katiana told her about a tree she spotted in the distance with bright pink fruit with scales that resembled a dragon's. She also spoke of a tree that would bleed when cut of a similar name- Dragon Blood- which had too many uses to count, most notably its properties with resin.
The night went on, and they spoke quite a bit. Once they'd had a bit of wine, there was a good bit of shantying and even as much dancing as Katiana could goad them into. Coatl was an easy one to get up from his seat, though Roxanne was quite the challenge all up until the bottle of wine had bottomed out. As the night grew on, the hunter laid down next to her companions, lazily slurring the last of her songs.
"My clothes are all in pawn Go down you blood red roses, go down..."
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Coatl of the Imilla
Dedicated
Roleplay posts: 143
Appearance: Skin just a skosh darker than an old clay pot. The shade of his hat occludes black, sun-beaten eyes, wavy, matted hair, and just enough beard to protect his chin. His hands are coarse and leathery, with wiry tendons. His height isn't quite imposing, it's but enough to lend credence to a purposeful stride and posture.
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Equipment: An old duster, scarf, and cotton shirt and slacks. A thin brigandine with copper plates and a military-grade pitchfork.
A single candle, a reagent of now forbidden degrees of power.
-------
Skills and Abilities: On his home turf, Coatl could manifest formidable elemental magic. Here the magic is suppressed down to more subtle manipulations. However, the spirit of Cuaté, the "Witch", is still with him.
Coatl is, at his core, a simple farmhand. His experience working on ranches and plantations has earned him a strong physique and a way with animals. When he was a teenager, he also spent some time as a city guard and militiaman, giving him basic competence with a variety of weapons.
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Biography: The Imilla Clan were migrant farmers and laborers, selling themselves to wealthier kingdoms. They were a people bound by working shanties, and stories of an Eden from whence their ancestors came. As a youth, Coatl felt they were naive. They possessed the most basic of martial skills and required the aid of capricious spirits with weak magic to protect them.
His suspicions were half true, for when they encountered a malevolent kingdom, they were very nearly enslaved. However, his parent's commitment to peace earned him, and him in particular, the loyalty of an ancestral spirit that was far more dependable.
Using the power of this spirit, Coatl and a few other "chosen ones" helped bring prosperity and safety to their clan, ensuring that no one else would try to enslave them. The golden years of their people came to an abrupt end, however, when the flood waters came...
Registered: Mar 20, 2021 23:42:08 GMT -5
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Post by Coatl of the Imilla on Jul 8, 2021 23:04:21 GMT -5
"My clothes are all in pawn Go down you blood red roses, go down..."
My clothes are all in pawn Go down you blood red roses, go down...
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Jul 8, 2021 23:33:11 GMT -5
"Hey, my brother's wife is an orc and she is a gorgeous woman," Ahna says, peering over at Katiana. "Perhaps the orcs from your lands are unlike those from mine. They are a fine people, plagued by rumours and stereotypes. Not unlike my own people."
She puffs on her pipe and passes her much superior bottle of wine around, listening to the conversations going on around her, and even offering her own insights when appropriate. Mostly, however, she sat in a quiet happiness, enjoying the evening with those she had considered her friends. She left the group for just a moment as they started dancing, only to return from her Vardo with something akin to a lute, which she began to strum along with them.
Before long, she found herself laying next to the shanty woman, staring up at the stars. She didn't know the words to the song, not in common at least, but she knew the tune after her time travelling across the seas. She plucked at the strings, bringing more life to the song the two humans sang, even if drunkenly.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Dec 5, 2021 8:47:22 GMT -5
The walk back to the camp was uneventful and merifcully easy, even with the injuries Yaz had sustained. Ahna had pointed out the growing settlement further up the beach, but the pair had then made for the treeline before they had come anywhere near the small town. They followed a path that had been beaten by the four large, clawed feet of Bahsel as the beast and master had made their numerous deliveries in the months since landing on the island.
Ahna had given Yaz a very brief run-down on how she had come to the island, how she had barely escaped the flooding and bartered for her, her Vardo, and Bahsel's passage aboard the Isran ship. The journey there had been uncomfortable for most, but she had made the most of it with her own supplies, and that had continued long into their arrival. She had a sense of pride as she briefly described how she had fed the people with her early hunts, and how her resource gathering and constructing had given them homes and furniture, but she didn't go into any detail about that, not yet.
The Forest was quiet while they walked, with only the singing of birds, the grunting of Bahsel as he walked, and their own footsteps to keep them company. It was genuinely peaceful, perhaps why Ahna insisted on living far from the settlement, somewhere she could enjoy the sounds without interruption or the townsfolk bothering her. The sounds of the forest were soon joined by the current of the area's main river.
The river itself was easy to cross, with clear waters that flowed from the highlands beyond, right down into the sea to the west. Rocks and plants could easily be seen at the bottom, and even fish and other aquatic fauna could be spotted when the pair got close. Bahsel was always the first in the water, splashing down into it with a certain glee, followed quickly by Ahna. The water came up to her hips as she waded across, and even though the water was cold she didn't seem to react much. On the other side of the river, Yaz might note the small cluster of equipment that Ahna had set up, including basins for laundry, a water capture station, and even a couple of fishing poles. It must have been where she washed too, judging by the towel hanging up.
After the river it was a mere two minutes before they would reach her camp, which had truly improved since she had first set up, with its two permanent structures, the chicken coop, improved fencing, and finally her colourful Vardo, the home on wheels her people had pioneered.
"Welcome," Ahna finally says as she opens the rickety, makeshift gate. "The land within these fences is my own. Please, make yourself at home." Her words still came in Orcish, as she would have taken any excuse to practice a language she never wanted to lose
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