Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on May 27, 2021 15:52:17 GMT -5
In the distance, a whale's charcoal grey flipper briefly broke the waters. A wet film cast a brief glare towards the shore before the fin slapped back down onto the surface, splashing white droplets about.
On the beach, a barely conscious woman, lying face down on smooth sea stones, just barely tilted her wrist up from the ground to wave good-bye and thanks.
The woman groaned as she lifted her head up to get a better look at the beach. Then her neck decided that was enough of that and her head plopped back down.
A stone was painfully pressing her ear against her temple. She didn't care. She already had a hundred pound headache. What was another ounce of discomfort?
"I need help." She muttered.
A sea gull flew down and landed next to her waist. It preened its feathers while waiting for orders.
A curious coconut crab descended from a nearby palm tree and carefully scuttled its way to her not-coconut-looking head.
"Yay..."
She set the creatures to work removing her water-logged gambeson. But the task proved tricky for creatures without opposable thumbs.
"Ok... Just... Just pull. No the crab can hold it steady while you... Wait wait don't cut the string. Gently. Ok yes asking a coconut-crushing crustacean to be gentle is asking for a bit much- don't sass me I'm tired."
A coati, a tropical cross between a weasel and a possum, came lumbering down the beach. It chattered excited and sniffed at the wet gambeson. It was eager to help.
"Ok pull. Pull slowly. Wait wait wait don't tear the thing."
It didn't have opposable thumbs either.
At this rate, it would be an hour before they removed the gambeson. Jun started to wonder if she'd be better off taking a nap and regaining some of her strength before dehydration finished her off. She thought back lazily to a time when she could have teleported out of her clothing in a bolt of lightning. But now was not the time for nostalgic reverie.
"OW!"
On cue, the coconut crab accidentally pinched her lower back. Or perhaps it was trying to help her focus?
"I swear I am this close to eating one of you."
The woman had an odd, chrome blue long sword sheathed at her side, though plainly she was in no condition to fight. Her wrists had rusted shackles around them, attached to rusted, broken chains. They were not tightly bound however and looked like they could be removed easily.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Jun 1, 2021 8:21:05 GMT -5
By the time Tana made it to the beach, she was out of breath and wanting to sag against the nearest tree. Her arm throbbed from the poisoned claw that had swiped at her only a few days prior. She was still as weak as a newborn kitten.. But she had walked away from her tent only to see off in the distance, the movement.
The young queen moved toward the woman who seemed to be chained up and quietly knelt to begin helping any way she could. She was wordless as she looked for wounds too.
The young woman wore a bandage over her arm and was pretty pale herself, but she was the only healer around on the island and would do anything for whoever the woman was if there needed be, so the woman could survive.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jun 1, 2021 15:53:19 GMT -5
Jun tilted her head up and flipped her face towards the other side. She sighed contentedly as the circulation returned to one of her ears, though the same stones would now be pinching her other ear against her skull. The movement made her head swim, which annoyed her. There was no bitterness quite like dying of thirst while surrounded by water.
She blinked, a little surprised that an actual human was coming towards her. But as her field of view aligned itself, she realized she was saved and chuckled.
"You don't have opposable thumbs, do you?" She grinned at her own stupid question.
The seagull suddenly jumped off her back and flopped its wings. It was used to being chased off by fishermen and reacted by instinct. The excitable coati greeted Tana by ferociously licking her hand. The crab backed up and raised up a single leg as a territorial display, as if ready to charge the queen if she posed a threat to its washed up charge. Its cold, beady button eyes leered fearlessly. Crabs are nothing if not dutiful.
Jun's lips were cracked and her skin was cold. Her weakness was coming from severe dehydration, and it was through sheer force of will that she remained lucid. But otherwise there was nothing seriously wrong with her. She was simply too weak to move, especially with her water-logged cloth armor adding 30 pounds of weight to her body (hence why the animals were trying to remove it). It was almost remarkable she had made it to shore in the first place. Of course, Tana didn't know that Jun had received some assistance.
Her shackles weren't actually binding her. The chains ended just a few inches away from her wrists. There was a leather belt around Jun's gambeson with little slots to hook something heavy which was no longer there.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Jun 2, 2021 18:09:55 GMT -5
Tana raised an eyebrow and wiggled her thumbs at Jun before moving to assist the woman, knowing exactly what it felt like to be waterlogged after being at sea for who knows how long? She easily got any remaining fastenings unfastened within moments and was pulling at the armor to set the woman free. The girl remained silent the whole time she worked, but there was something awfully familiar about her that might remind Jun of her friend, Camilla.
The fact that Tana was a cousin would not be hard to figure out, for Jun had been in the Usque even just a small amount of time and it would be a familiar feeling like she was back there.
When Tana was done, she offered a hand to the older woman and then tilted her head toward the nearby stream.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jun 2, 2021 21:04:52 GMT -5
Only when Tana was close enough could Jun appreciate how young the girl was. Her smile became warm. But it was only as Tana actually set to work helping her that Jun started to sense something else. The sacred bond between Tana and the forest was like an aroma one never forgot, and something Jun's people understood well. She first felt it many years ago, when she was a young upstart mage visiting Medan for the first time...
"You're from the Usque." Jun wanted to reach out and touch Tana's face, but she could barely move her arms. Even with the gambeson removed, she was still weak.
The coati seemed to compensate by prancing around Tana like a happy dog.
The seagull was happy to relinquish its responsibilities to the human helper, but the crab actually insisted on helping to pull off the gambeson and drag it away from the lapping water of the shore.
The display of animal loyalty must have seemed strange to Tana, but Jun was a member of a people who also had a covenant with the forest. In a way, Jun's magic would feel like a crazier cousin of Tana's ancestral fae bond. (The source of the covenant between the Land-Tillers and the land was a dragon, after all.)
Of course, she accepted Tana's hand and would let herself be guided to the stream. As they moved further away from Jun's soaking gear, the crab and seagull would gradually lose their connection with Jun and return to their important crab and sea gull duties (though they'd be a little less inclined to fight each other or fear humans for a while).
The coati, on the other hand, still seemed to really like Tana. It would follow her to the stream with Jun.
"Did you know Camilla? Did she survive?"
Jun still had cloth slacks and a shirt under her armor. Even soaking wet, they weren't thin enough to be immodest, but they were just thin enough for the sun's warmth to penetrate to her skin. If she wasn't literally dying of thirst after losing everything she knew and loved, the islands would have been a really nice place to visit.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Jun 4, 2021 13:31:57 GMT -5
She could only nod and sign with the hopes of being understood by Jun. I am from the Usque, she signed slowly, her eyes watching the older woman with curiosity. She knew of her cousin, Camilla, and had been set to meet her once she had been coronated... but the world had turned to shit before she could meet the woman. She shook her head at that question and gave a shrug with sad looking eyes to indicate that she had no idea.
Hopefully the woman would understand and not jump to the conclusion that Camilla D'Arcy Hylon Blake had finally been done in.
Once at the stream, Tana began to do her best to tend to Jun, checking her over for wounds and such, while an old crone, Moir approached. The old woman offered a wooden bowl filled with fish broth and said, "Ye can have solid food if ye don't puke."
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jun 6, 2021 1:00:40 GMT -5
Oh dear. So Tana couldn't speak. And yet, she responded to her silly question about opposable thumbs. She could hear. Either that or she was exceptional at reading lips. Jun didn't really understand the sign for Usque. But since Tana didn't look at her like a crazy person, she deduced that it must have been an affirmative response. She did understand the "I AM" part, and thus learned the sign for Usque by context. Although she was weak, Jun still remembered Alden's lessons on being observant from back when she had been an Isran High Marshall. She also understood that Camilla's fate was unknown. The woman didn't pause to stare at her lips, which confirmed that was indeed mute and not a deaf lip reader. Also... the woman sort of looked like Camilla. Perhaps that was a question for later, however. Normally she'd be cautious to drink untreated water, but she trusted Tana's judgement, and now wasn't the time to be picky. She bent down on her knees and shoveled the water into her gullet with cupped hands. And she wasn't the only one who was thirsty either. Undressing humans is thirst-inducing work.Jun carefully took the broth from Moir's hands and smiled. "Thank you." She then looked down at herself. "Alright, you heard the lady, stomach. No puking." She gulped down the broth. The salt content was oddly satisfying. If she remembered correctly, a severely dehydrated person actually needed a bit of salt to recover.
"Are all of you survivors of the Usque?" She asked Moir.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Jun 11, 2021 6:40:40 GMT -5
"Slow down, lass," said the old crone, "or else you'll get sick." The woman tutted and then fussed over Jun as much as Tana was. "Most of us are from the Usque, aye, but there are a few who arrived after us who are not." She paused, then said, "I am Elder Moir, and this is our queen, Tana." She indicated the young woman. "How could you tell we were from the Usque, if you don't mind me asking?"
Tana tilted her head, also curious.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jun 12, 2021 17:57:43 GMT -5
Jun coughed when she heard Tana was the queen. She nearly choked on the broth.
"Oh, forgive me your majesty. Umm-" She quickly bowed out of respect while making sure not to spill any of the broth.
Despite the surprise, Jun wasn't particularly intimidated by Tana. (Lady Naoki and Elder Havador were rather personable as far as leaders went). But she still considered it rude to not at least show deference. "Your leadership is compassionate and caring." She bowed again, a bit more carefully and composed this time, to Elder Moir, who would have been closer to a "queen" in Land-Tiller culture.
She meant these words, especially now that she finally had a chance to notice that Tana herself was weak and injured. Had the Usquean queen really gone out of her way to personally help a stranger on the beach, while she herself was unwell?
These thoughts segued into her next words.
"Your people are special. I know. I spent a lot of time with Camilla Blake. I was even her lady-in-waiting and bodyguard at one point, though... I suppose I've failed miserably in that regard."
Jun finished her broth, said "Thank you," and handed the bowl to Elder Moir. She felt a sudden pang of guilt over not spending enough time with Camilla, and instead of seeking greater glory and responsibility in Isra.
Of course, none of that really mattered anymore.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Jun 12, 2021 20:14:51 GMT -5
Tana gestured for the woman not to bow to her, casting a dark look toward Moir. "Camilla was on a journey with her family last we knew. She was to come to Tana's coronation but that didn't happen. For that matter, her cousins are missing as well... The Lady Faisine, she was supposed to arrive at the village just before as well... but the flood happened. We don't know the fates of all. There might be more to come out of the mists."
"And this one, I swear, needs to lie down herself," tutted the old woman as she scolded the queen for being up and about so soon after being poisoned by that awful creature. Tana cast another dark look, then signed something. The old woman cackled, "I know what else you've been up to, lass." The old woman shrugged and said to Jun then, "Come. We shall get you to the infirmary tent."
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jun 12, 2021 22:30:12 GMT -5
Jun gave a demure smile to the young royal. The queen's peculiar combination of stubborn boldness and timidity reminded her of herself in her youth. Of course, comparing herself to a queen immediately made her feel like a pretentious prick.
The fact that the Usque was so severely affected seemed to confirm her worst fears. The floodwaters were some sort of universal event. Millions of people might have drowned.
"I certainly hope the mist produces more survivors."
She would agree to go with Elder Moir. She groaned as she sat back up. "As soon as I'm better, I'd like to start doing something useful. Maybe I can help search for more survivors or..."
On a whim, Jun flicked her wrist at the stream. Her point of focus made but the smallest splash. There was an obvious look of disappointment on her face. There was a time she could have split a lake in half if she tried hard enough.
"... do you need a dishwasher or something?"
The coati, meanwhile, had its fill of water and was now sniffing around Elder Moir's feet, looking for food.
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Jun of the Celadine
Dedicated
Roleplay posts: 305
Age: 33
Appearance: Jun stands at about 5’ 4”, with a willowy, slightly rectangular build. Her tawny olive skin has lost its flush from constantly wearing cloth armor, and she is dotted with small scars, including wrinkled patches of old burns on her left arm. She has deep brown, slightly hooded eyes and not quite straight dark auburn hair. Her face is still youthful and strong, though her gaze suggests she’s seen way too much for her age.
Equipment: An emerald, muddy long coat-style gambeson. A chrome blue longsword with a rusty hilt. Rusted shackles on her wrists ending in broken chains, giving a false impression that she had been a prisoner; the bracelets are easily removed.
Skills and Abilities: What remains of Jun’s power is a mix of animal friendship and elemental control. She can communicate with and control weaker animals, like insects, and request the help of larger, sentient animals (though they are not compelled to obey her). She can perform subtle manipulations of fire, water, earth, wind, and other “elements” like light and shadow. Her most unique ability is to imbue elemental magic into other life forms and channel her spells through them.
She is a decent cook and survivalist and has a solid academic understanding of agriculture and ecology. She is also a decent sword and hand-to-hand fighter.
Biography: Jun of the Celadine was a stereotypical hero of legend. She was one of Isra's mightiest spellcasters, had gone on dozens of adventures, possessed several powerful artifacts, and helped bring peace to the world on many occasions.
A notorious overachiever and workaholic, Jun had driven herself to near madness pursuing powerful magic. In standard fashion, it was the power of friendship that kept her sane.
Now Jun must cope with the fact that much of the world she helped protect has been lost, and that most of the magic power she had accrued over the years has stopped working.
Her family (whose whereabouts are unknown) was a clan of farmers and gardeners. Her tribe lived in peace and harmony in a mostly forested region. Every two hundred years or so, their people produced a powerful mage and master of all elements. Jun was not this chosen one, but rather her grandmother was. Still, Jun's (somewhat unhealthy) obsession with keeping up with her ancestor made her a pretty close second.
Jun has no regrets about her journey, though she sometimes wishes she had spent more learning other skills, like cooking and dancing. She also feels she made a poor lover, though it's likely her old partners passed away in the floodwaters anyways...
Registered: May 25, 2021 13:33:31 GMT -5
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Post by Jun of the Celadine on Jul 7, 2021 20:40:57 GMT -5
(4 days later, one day before the events of Through the Forest)The first time she swung the rock around, it flew out of her hand. The rope burn was both mild and incredibly stingy. Jun squinted at it, willing the pain to go away. She could probably heal it even with her suppressed magic, but she wanted to save as much mana as she could for her training. She stomped through the stand to pick up the rock-on-a-string. If her mother hadn’t survived the mist, her spirit was probably laughing at her. Ying Na was the more kinesthetically gifted of her parents, a top tier horseback archer and karambit fighter. Even though she got her slender builder from her, talentwise Jun took after her father’s talent more. Raynor, despite being a pillar of muscle and beard hair, was the master of fire and light. Jun couldn’t look at a warm campfire for more than two seconds without thinking of him. She desperately hoped they both survived. But now wasn’t the time to think about it. She needed to focus. The bolas were a useful weapon in the right hands. Unfortunately masters of it were hard to come by (or else one of them might have told her you’re supposed to tie a rock to the other end). Jun would be starting from scratch, but she did have an advantage. Most boleadoras didn’t have the power to actually tell the rocks what to do. She swung the stone around a bit more carefully this time. Her first lesson had been learned: don’t put too much power into the stone. But even with a small input, the stone was cutting the air at impossible speeds. The howling was hurting her ears, and the stone’s movement fell out of sync with the rotation of her arm in a way that made her feel awkward and panic. SHZEEWOO! It flew so high into the air that she lost sight of it. She blocked out the sun with her palm as she gazed up. “I should probably tie another rock to the other end,” she said to herself. Then fear dawned on her and she galloped back to the tree cover behind the beach, away from the angle in which she thought it flew. A few seconds later, she heard a sandy thud. It had actually landed quite a ways from her original position. She then realized she probably could have caught the stone easily by reaching out to it with her mana. As she walked back to the stone, she recalled both her father’s and grandmother’s lessons teaching her to not be afraid of fire. She smirked. Perhaps she needed to learn to not fear the rock. She already knew she could thrust rocks around with earth magic. It was a little silly to do so, since literally throwing them was just as effective. It wasn’t like back in the old world where she could hurl boulders at dragons. But she believed that if she could learn to use a rock more conventionally, she could use magic to augment those skills to superhuman degrees. She imagined being able to hurl rocks at her foes with such force as to shatter logs. She imagined the bolas performing impossible twists and turns around her foe, making it impossible to escape. But first she'd have to tie the other rock at the end. She spent hours swinging the rocks around in various ways, and experimenting with different inputs of earth magic. The bolas never flew out of her hand again. But after a while her fingers started to turn red and raw and what little mana she had was running out. But of course, being the insecure workaholic that she was, Jun didn’t know when to quit. Then, while attempting to swing the bolas around her body to create a defensive shield, she lost control of it, and one of the stones went at an odd angle and wrapped around her waist. Fortunately her public bone caught the stone before it could fly off into the air. As she doubled over and fell to her knees, making a sound exactly like a boiling tea kettle, she decided maybe it was time for a lunch break.
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Jul 17, 2021 15:53:00 GMT -5
Asa talked to Moir, he asked if they could talk in private telling her to not mention this to Tana, after that he went to the beach and waited for her to arrive.
He was standing near the water as the salted air came from the ocean hit him in the face, once the human arrived he would say "Thank you for coming. As you might have already guessed i want to talk about Tana, well, talk about our future together." He took a deep breath "I want to marry her, and since rings aren't exactly easy to come by these days Jun gave me the idea of making a portrait of Tana by carving a wooden tablet or something like that. That's were you come in, I need someone to help me get some supplies in secret so I can surprise her and I don't want to own nothing to Düen."
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Moir
Established
Roleplay posts: 22
Age: 79
Appearance: She is an old woman who stands at a stooped and petite height. Her eyes are both covered in cataracts, making them appear milky.
Registered: Jun 14, 2021 9:45:10 GMT -5
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Post by Moir on Jul 17, 2021 16:45:21 GMT -5
"Ahh, the person you should ask for help is Magda. As you know, Tana is upset with me because I've been telling what I know and she just doesn't want to hear it." Moir gave a cackle and then patted Asa on the shoulder. "My granddaughter is a lucky lass, but I have a feeling you don't see it." The old woman stared with her rhuemy eyes, "Well, you have my permission to marry her..."
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Asadrack
Dedicated
Dead inside
Roleplay posts: 283
Age: 23
Appearance: Brown eyes, meium to long black hair, full bearded, average height, old but very good maintained white shirt, black pants, black shoes
Equipment: Spear
Skills and Abilities: Proficiency with spears and other spear like weapons, pickpocketing, charisma
Biography: Born without a father and abandoned by his mother, asadrack was forced to live in the streets. He wasn't the strongest kid so he turned to pickpocketing and trucking others so he could survive, when he hit the age of 7, he was failed to steel from an old man who after seeing asadrack trying to fight his guards with a broom, using it as a makeshift spear, decided to adopt and train asadrack properly after seeing t fire in asadrack eyes. Asadrack choose the spear for his physical ability areni the best and he could keep his enemies away while he fights them, after his training he joined his adopt father, William stoneray's mercenary group, then, the most came, after losing his father when boarding a ship, after fighting t his life in the small sail boat and being thrown overboard, he washed ashore in this new wori
Registered: Apr 6, 2021 18:29:33 GMT -5
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Post by Asadrack on Jul 17, 2021 16:57:34 GMT -5
"I... I am trying to be worthy of her love and honestly she could find someone better but also, there's nothing that I want in this world than spending the rest of my life with her, Thank you Moir, I'll promise you to make your granddaughter happy." Asa put his hand in a closed fist as he uttered those words, "Can you bring me to Magda ?"
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