Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 12, 2021 19:26:38 GMT -5
Infirmary Tent - Vulpin's Office In stark contrast to the utilitarian appearance of the main portion of the tent, the chief surgeon's curtained-off "office" stands at the pinnacle of opulence. Shelves line the thin "walls", filled with all manner of trinkets and trophies of an anatomical nature. Bones, body parts in jars, and even a severed head sit proudly on the polished wooden shelves like morbid reminders of the fragility of the human body. Other shelves are filled with books and reference materials, along with a number of locked notebooks. Several cases of wine sit across from a large, expensive wooden desk, carried on the ship at the doctor's insistence. Soft woven carpets line the floor, their endlessly swirling and spiraling patterns dizzying to look at. Between the carpets, the shelves on the walls, and the sheer extravagance of the decor, one would be forgiven for forgetting that this office is still in a tent.
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Dr. Elijah P. Marks
Established
Roleplay posts: 37
Age: 33
Appearance: Dr. Marks just crests six feet tall, and is a solidly built man with the a series of slight wrinkles that belies the siren call of time beyond his years. His eyes are a light brown, almost amber in appearance, though they are dark beneath, belying a constant lack of sleep. His hair is messy and tied back most frequently so as not to get in the way of his work, and he has a trimmed beard of a similar blonde.
He bears the stature and holds himself with marks of a military man, though a game-leg is answer enough for why he no longer pursues such a career path.
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Equipment: Most frequently seen wearing a heavy overcoat loaded with pockets where he keeps any number of medical instruments. Beneath that, he dresses sparsely in a white shirt and black trousers/
He wears a pair of well-worn travel boots, and carries on his person most frequently a medical bag of supplies and a simple cane of mahogany, with a metal ball on top filled with led making it into a formidable weapon if the situation called for it.
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Skills and Abilities: Dr. Marks' primary skill and ability lie in his talent as a physician. Having initially served in the military as a field doctor, when he left due to his injury he practiced his talents on a journey of self discovery.
While his old war wound makes it difficult to go toe-to-toe with most, he does have the old trick up his sleeve, and the physical strength and endurance to put up at least some resistance when pressed though he would prefer to avoid harming another.
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Registered: Apr 12, 2021 16:46:21 GMT -5
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Post by Dr. Elijah P. Marks on Apr 12, 2021 19:51:24 GMT -5
As the tent flap parted Dr. Marks' boot seemed to sink ankle-deep in the opulent plush carpet. He blinked in surprise struck by the dizzying contrast of the finery, dragged here with no doubt great pains jarringly coupled with the macabre décor that lined the shelves and desk before him. Maybe he had died, and this was the realm of some lurking demon that poked and prodded at the human body.
He was brought to a halt as he witnessed something not so very far from his imagined fears. The creepy little create sat, feet up on the desk seemingly separate as could be from the rest of the infirmary.
"Wh-what is the meaning of this?" he asked, perhaps a little indignant. He almost felt as if someone was playing some cruel trick on him. This couldn't be real, could it? Had he been schooled in the field and college, just to be face-to-mask with some clown-made-doctor? Then, catching himself, he calmed slightly. This place was peculiar enough already. It seemed unwise to create a scene when he hardly knew what was happening or even if he was still among the living. Leaning heavily on his cane, he eyed the figure before him. Was it a man? Some creature?
"Who are you?"
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 12, 2021 20:55:53 GMT -5
Vulpin looked up as some strange man barged unannounced into his office, eyeing the intruder with some annoyance. Who exactly did this man think he was, bursting in with his ludicrous little questions? Sighing, Vulpin put down his half-finished wine glass and swung his legs back down to behind the desk. Sitting up straighter, he gestured for the man to take a seat at the hard, uncomfortable wooden chair across the desk. He'd dealt with madmen before, and he'd found that the best way to sort them out was to keep them calm and sedated until a sharp ice pick could be located. Luckily for him, he kept such an implement in his desk. The poor man wouldn't have to wait too long for his cure...if he was indeed mad.
"I am Doctor Indys Vulpin," he said, keeping his voice calm and level. "Head surgeon and chief medical officer here in Port Argentium. This is the settlement's infirmary, where the sick and infirm are kept and treated. Are you quite alright, sir? Perhaps a calming mug of tea would do you some good. Come, sit, relax. What is your name?"
Rising from his desk, he strode across the room to a small pot-bellied stove. The crackling fire within warmed a kettle, from which he poured a small teacup full of hot water. Dropping in a spoonful of tea leaves and a few drops of sedative, he turned back to his guest and placed the mug on the desk in front of him. He hadn't given the man enough sedative to put him out entirely, but it would likely be enough to calm him down significantly. If worse came to worse, he could always call for an orderly to subdue the man. After all, sedatives were becoming increasingly scarce around these parts.
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Dr. Elijah P. Marks
Established
Roleplay posts: 37
Age: 33
Appearance: Dr. Marks just crests six feet tall, and is a solidly built man with the a series of slight wrinkles that belies the siren call of time beyond his years. His eyes are a light brown, almost amber in appearance, though they are dark beneath, belying a constant lack of sleep. His hair is messy and tied back most frequently so as not to get in the way of his work, and he has a trimmed beard of a similar blonde.
He bears the stature and holds himself with marks of a military man, though a game-leg is answer enough for why he no longer pursues such a career path.
-----
Equipment: Most frequently seen wearing a heavy overcoat loaded with pockets where he keeps any number of medical instruments. Beneath that, he dresses sparsely in a white shirt and black trousers/
He wears a pair of well-worn travel boots, and carries on his person most frequently a medical bag of supplies and a simple cane of mahogany, with a metal ball on top filled with led making it into a formidable weapon if the situation called for it.
--------
Skills and Abilities: Dr. Marks' primary skill and ability lie in his talent as a physician. Having initially served in the military as a field doctor, when he left due to his injury he practiced his talents on a journey of self discovery.
While his old war wound makes it difficult to go toe-to-toe with most, he does have the old trick up his sleeve, and the physical strength and endurance to put up at least some resistance when pressed though he would prefer to avoid harming another.
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Registered: Apr 12, 2021 16:46:21 GMT -5
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Post by Dr. Elijah P. Marks on Apr 12, 2021 21:21:38 GMT -5
It seemed absurd that the creepy little man sat behind the desk like some unstrung marionet could be a doctor, but it seemed too soon to judge. At the very least he was not eager to make it angry, if it ran the show around here. He needed information first and foremost and so at Vulpin's bidding he walked forward, aided by his cane as he took a seat across the man. He doubted he'd have stayed catatonic if they'd just put him in this damned seat for five minutes.
"You'll...have to excuse my intrusion." Elijah offered, a bit more subdued now as the figure offered the tea. Watching carefully for any trickery, he noticed none in the man's subtle movements. Perhaps he had the wrong impression, and this unfortunate man was just the victim of some horrible burns or scarring that made his face...unpalatable. Reaching out, he took the tea, giving a slight nod. "Thank you," he replied.
"My name is Dr. Elijah P. Marks. I was- am -a medical practitioner." he lifted the mug to his lips...and stopped short. The scent was subtle, but it was there for one who had used it often enough on his own. Lowering the tea, he leaned forward to place it back onto the desk no worse for wear.
"I assure you, I'm no threat. Until recently I was...not myself. I was in a rather severe degree of shock. It seemed to me the entire world had ben washed away. But now I'm here, alive. And I would much rather get my feet under me."
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 12, 2021 21:49:38 GMT -5
Vulpin noted with some annoyance that the man's teacup remained full, its drug-laden contents untouched. After all the trouble he'd gone through to make it, too! If this Dr. Marks didn't want it, perhaps he'd drink it himself after the man left. Good sedatives were too precious to waste these days, after all. Besides, after having his mid-afternoon wine break so rudely interrupted, a nice nap would do him some good.
"Dr. Marks," he repeated, nodding to himself. "I recognize you now. You're the invalid, aren't you? The catatonic man, little more than a dull-eyed mouth to be fed with our precious, limited food supplies? Yes, you're the one. It seems that you've made a miraculous recovery, then. Excellent news indeed. The world has indeed been washed away, every empire of man and beast reduced to little more than submerged stones for clams and barnacles to grow upon. A sad fate to be sure, but one shared by us all."
The man's assurance that he was no threat was, of course, the first thing anybody threatening would say. Vulpin's hand inched towards the long, pointed ice pick in his desk, but he didn't grab it quite yet. Fast movements might upset the madman, and he certainly didn't want to do that. Besides, there was always a chance that the layabout invalid was actually telling the truth.
"It is always a welcome sight to see a fellow medical professional," he said, raising his wine glass towards Marks. "I must ask, though...have you any proof of your abilities? A tiresome question, I know, but I'm sure you understand its importance. I certainly couldn't let just anyone do such crucial work as mending the ill and injured. Tell me, Doctor Marks. How would one treat repeated, chronic fainting spells? How about hysteria? Aladir's blight? I apologize for quizzing you like a first-year student, but I simply must be sure of your abilities. Having an unqualified person here could be a disaster."
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Dr. Elijah P. Marks
Established
Roleplay posts: 37
Age: 33
Appearance: Dr. Marks just crests six feet tall, and is a solidly built man with the a series of slight wrinkles that belies the siren call of time beyond his years. His eyes are a light brown, almost amber in appearance, though they are dark beneath, belying a constant lack of sleep. His hair is messy and tied back most frequently so as not to get in the way of his work, and he has a trimmed beard of a similar blonde.
He bears the stature and holds himself with marks of a military man, though a game-leg is answer enough for why he no longer pursues such a career path.
-----
Equipment: Most frequently seen wearing a heavy overcoat loaded with pockets where he keeps any number of medical instruments. Beneath that, he dresses sparsely in a white shirt and black trousers/
He wears a pair of well-worn travel boots, and carries on his person most frequently a medical bag of supplies and a simple cane of mahogany, with a metal ball on top filled with led making it into a formidable weapon if the situation called for it.
--------
Skills and Abilities: Dr. Marks' primary skill and ability lie in his talent as a physician. Having initially served in the military as a field doctor, when he left due to his injury he practiced his talents on a journey of self discovery.
While his old war wound makes it difficult to go toe-to-toe with most, he does have the old trick up his sleeve, and the physical strength and endurance to put up at least some resistance when pressed though he would prefer to avoid harming another.
------
Registered: Apr 12, 2021 16:46:21 GMT -5
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Post by Dr. Elijah P. Marks on Apr 13, 2021 8:48:51 GMT -5
His face flushed with embarrassment and annoyance. He was all-too-aware that his position here had required likely scant resources, but to have it thrown so flagrantly in his face was galling. If this...thing, was a doctor, its bedside manner left much to be desired. It wasn't necessarily incorrect to verify his abilities. No doubt Elijah would have done so himself, given the man's position. Yet he couldn't help but feel as though a spider were asking a gnat if it could fly. He was in this spider's web, but he couldn't help but find it likely that Vulpin was the uneducated, crazed murderer.
"I couldn't possibly answer those questions without more data, excepting of course Aladir's blight. For the chronic fainting I would require some semblance of medical history from the patient, though it likely would have to do with cranial damage. Hysteria is best treated with coaxing and light sedatives, elevated to stronger sedatives under the conditions. I'm...not certain what Aladir's blight is. I haven't ever heard of such a thing in any of my medical papers." he added, eyes narrowing ever-so-slightly. Was Vulpin inventing diseases to test him? Or out of a lack of knowledge himself? And yet...
"Where are you from?" he asked, suddenly. It seemed too much to imagine he'd washed all the way to a new country, and yet... "The nurse outside thanked some god named "Varafel", I've never heard of that, either."
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 15, 2021 15:37:49 GMT -5
Vulpin contemplated the strange, red-faced man over his wine glass with the cool calculation of an entomologist examining a particularly intriguing insect. The man was an odd one to be sure, but he seemed to have at least a modicum of medical knowledge. That counted for something, at the very least. Even if he was obviously a foreigner, the simple fact that the man was human counted for a lot. After a moment's contemplation, he decided that this man could be of some use to him. If nothing else, he'd be able to lighten his workload by dealing with the more minor complaints and maladies that everyone in the whole damn settlement seemed to be constantly afflicted with.
"Wise answers indeed, my good sir," said Vulpin, tapping his fingertips together. "You seem to be telling the truth. It's a difficult thing to know what to do without seeing a patient with your own two eyes, but those treatments do seem to be correct. The fact that you haven't heard of Aladir's Blight is troubling, but forgivable. I suppose it's more a matter of medical history than practical medicine. For your edification, I'll tell you the story. Please pay attention, for I simply cannot stand to repeat myself."
"Aladir, as you may know, was a ruler of some renown back in the glory days of the Salian Empire. One night, he stood upon his balcony and gazed out upon his empire, basking in its glory as the sun's rays rose over the distant mountains. The beauty of his land drove him to become overcome with hubris, and he shouted in triumph that no man or god could bring his empire to its knees. The gods must have been listening, for by the time the sun had set, the first cases of a plague were reported. The disease swept across the empire like a wildfire, reducing its population by a quarter and crippling it for generations. The historians refer to it as Aladir's Blight, for it was said that he brought the disease upon his people with his foolish words. From the accounts, historians believe it to be a sort of cholera. As I'm sure you well know, cholera can be treated by taking the afflicted to convalesce at a clear mountain spring and giving them sugar water."
Spreading his hands wide, Vulpin rose from his seat, gesturing for Dr. Marks to stand. He extended a gloved hand towards the man, a dark droplet of blood barely visible on its back.
"I am pleased to accept your assistance in my infirmary, Doctor Marks," he said, putting an emphasis on the word my. "We are from Isra, although we're a long way from it now. I'm afraid that I cannot help you with the nurse's prayers. I tend not to put too much stock into the silly superstitions of the common folk, myself. After all, what am I if not a man of science?"
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Dr. Elijah P. Marks
Established
Roleplay posts: 37
Age: 33
Appearance: Dr. Marks just crests six feet tall, and is a solidly built man with the a series of slight wrinkles that belies the siren call of time beyond his years. His eyes are a light brown, almost amber in appearance, though they are dark beneath, belying a constant lack of sleep. His hair is messy and tied back most frequently so as not to get in the way of his work, and he has a trimmed beard of a similar blonde.
He bears the stature and holds himself with marks of a military man, though a game-leg is answer enough for why he no longer pursues such a career path.
-----
Equipment: Most frequently seen wearing a heavy overcoat loaded with pockets where he keeps any number of medical instruments. Beneath that, he dresses sparsely in a white shirt and black trousers/
He wears a pair of well-worn travel boots, and carries on his person most frequently a medical bag of supplies and a simple cane of mahogany, with a metal ball on top filled with led making it into a formidable weapon if the situation called for it.
--------
Skills and Abilities: Dr. Marks' primary skill and ability lie in his talent as a physician. Having initially served in the military as a field doctor, when he left due to his injury he practiced his talents on a journey of self discovery.
While his old war wound makes it difficult to go toe-to-toe with most, he does have the old trick up his sleeve, and the physical strength and endurance to put up at least some resistance when pressed though he would prefer to avoid harming another.
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Registered: Apr 12, 2021 16:46:21 GMT -5
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Post by Dr. Elijah P. Marks on Apr 20, 2021 19:02:38 GMT -5
He knew of mania. Delusions, delusions of grandeur. Whatever this strange little man was telling him was presented as some historical fact. Establishing stories from some fictional kingdom, claiming to hail from some country named "Isra", yet to say that these were merely the ravings of a madman were difficult. It was true, he was under circumstances that he'd never have believed but a week ago and yet...
Elijah raised woodenly from his seat, looking at Vulpin's outstretched hand. The superstitions of the commonfolk. Well, Vulpin spoke like a doctor from his world. Reaching out he grasped the masked man's hand, keeping a wary eye out for any signs of treachery.
"Dr. Vulpin...have you heard of the city of Duradal? Owned by the Duchess of Litwynn?" This was the question that weighed most heavily, for if this man hadn't heard of the largest city in the world...well, Elijah may just not have been in the world he'd left. Perhaps this was the afterlife? Applying the skills he'd gained to better the lots of his fellow man? And yet it was just possible that these were the final struggles of a brain, creating some semblance of life while his body struggled and drowned, having never left that room he'd hidden in.
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Dr. Indys Vulpin
Established
Roleplay posts: 43
Appearance: Few have seen Dr. Vulpin's face, which he generally keeps hidden behind a plain white mask. He alleges that it's for cleanliness purposes, but rumors abound that he uses it to hide a horribly scarred visage. His rather thin and lanky body is typically hidden by his voluminous dark red robes, colored strategically to hide the bloodstains from his work.
Skills and Abilities: Dr. Vulpin is known for his medical prowess: few can amputate a leg with such speed and enthusiasm. He's skilled with bonesaws, stitches, and scalpels and possesses a vast knowledge of ailments and medicines.
Biography: Nobody's quite sure where (or if) Dr. Vulpin actually studied medicine, but none can argue with the results. Most of his patients end up surviving, although they are frequently left with fewer limbs than they came in with. His medical skills have been invaluable on the long voyage, although his eccentricities and odd hobbies have made him rather unpopular among the crew and passengers.
Registered: Mar 20, 2021 16:43:45 GMT -5
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Post by Dr. Indys Vulpin on Apr 21, 2021 23:40:28 GMT -5
Vulpin's handshake was firm and solid, the good doctor's fingers slender and strong beneath his gloves. Marks was clearly still somewhat dubious, but he really didn't care all that much. So long as the man could clean and suture a wound sufficiently, Vulpin didn't care if he was mad or not. Anything and anyone that could take work off his plate was welcome, as every moment saved was another moment that he could put towards his actual work. The old woman wanted chimeras, and so chimeras he would provide. He would build her monsters from anything he could scrounge up, crafting together flesh and bone to create beings greater than anything the gods could have possibly imagined. The island was rife with creatures to build them out of, and his fingers itched at the mere thought of it all. As he shook Dr. Marks' hand, though, a thought rose unbidden to the front of his mind. What if he build a chimera out of a surgeon? It wasn't something that he'd ever considered, but the possibility was intriguing. A surgeon's mind and precision in a body crafted and optimized for just that very task? He'd have to look into it more closely.
"Glad to have you on-board, Dr. Marks," he said. "I must admit that the fine city of Duradal is not one that I am familiar with. Although I spent many years in my youth traveling the lands, I cannot say that I've ever heard of such a city. Don't you worry, though. Confusion and blurred memories are common symptoms of shock, as you well know. Perhaps you ought to lie down for a bit and take a rest before starting work. Heavens know that I need a moment's respite every now and then."
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