The Mist
New
Roleplay posts: 1
Registered: Mar 18, 2021 18:32:53 GMT -5
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Post by The Mist on Mar 18, 2021 18:35:12 GMT -5
Where The Mist gradually gives way to open water, and where land can be seen on the horizon. This thread represents the very edge of the impenetrable Mist surrounding The Isles. Lost souls emerge from here on the regular, and generally make their way toward the shore.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 20, 2021 23:56:14 GMT -5
Sitting in her cabin, Captain Naoki sighs as she reviews her latest journal entry.
Cycle 94 - Picked up six swimmers, ran out of apples. Two overboard, one suicide. Did some fishing with Liz, made a good joke about sharks. Morale: not fantastic.
It’s been somewhere in the realm of 94 days, or at least sleep cycles, since this cursed voyage began. Nobody was able to keep track after about a week since they entered The Mists.
Isra flooded — the whole world flooded. It was earthquakes, terrible, unrelenting earthquakes, and then the flooding. In those frantic moments, all anyone was concerned with was getting to the boats. But given hindsight, all agree: it was another cataclysm.
Many were crushed in the rubble. Millions drowned. Some could swim, and we picked them up. In the first few weeks, the crew rescued hundreds of people from all walks of life. The Depravity was built to be larger than she would ever reasonably need, with bunks not only for her, her esteemed guests, and the crew, but also a few Legions worth of invading army. She never expected to fill the entire thing, but it won’t be but so long at this rate.
Because you would have expected the swimmers, the survivors, to have stopped, see. You’d expect, after a month or so, that there wouldn’t be any more, that they would have all starved, at least. But even now, after she’s slept ninety-some times, the crew continues to spot and haul up survivors. At first, they were all from Isra, and many of them still are, but a lot of them aren’t -- a lot of them aren’t even from The Overworld at all, as near as she can tell. Some of them speak common, some of them don’t, but it seems like they all have the same sort of story: their home flooded.
There’s also some degree of strangeness regarding time. The days blend together, yes, but different people have different memories. Naoki, she remembers thirty-some years of relatively peaceful rule, as do most of those who originally made it to the ship with her. But some of those that have been hauled up, they remember only ten, fifteen, forty, or even more, in one case. One pageboy insists that he’s the sixth generation of his family to serve “The Imperial Family” and has all sorts of stories about all these children and grandchildren she never had, and bloody conquests of places she’s never heard of. He’s interesting to talk to, but that ‘version’ of Naoki also apparently committed lots of war crimes, so it’s a bit awkward. And then at the same time, there’s another page boy who she remembers as one of the first she trained, but he doesn’t remember finishing training and insists that the flood came on a date that she remembers as having been a perfectly fine and sunny day she spent doing the city’s taxes. The two pages aren’t related, but it’s all very strange, every bit of it.
It’s a cruel twist of fate, she thinks. To end her Empire but not end her, and instead consign her to being the captain of this boat of the dead, floating through The Mist for time immemorial. It’s no way to live. She had a good thing lined up for the afterlife, too, but no! Stuck here on this damn boat, without the sound of the waves, without the sea breeze, and without many of the people, she cared for most.
It’s a raw deal, Naoki thinks. She tried to do her best, and where did she end up? In damn purgatory, floating aimlessly until such a point as she’s forced to eat fish. You’d think it a mercy that fish are attracted to the ship the same way people are, but Naoki hates fish! Fishing is a fine social activity because you just sit there chatting for a few hours and then at the end you say “oh I forgot to bait my hook again” but to actually eat fish —
Naoki’s mental rant is interrupted by something strange happening. The world outside, through the porthole, goes dark.
Naoki blinks. Rubs her eyes, blinks again. The dim, pallid, half-light of The Mists is all that’s ever been outside, for months now. You mean to say… Dropping her journal, Naoki goes over to the porthole, opens it, and sure enough, it’s dark outside. And that’s… Waves against the hull?
It’s a crowd on the stairs, but a sharp word cuts a path. Captain Naoki emerges up onto the deck, and sure enough, there are stars up there, and -- wait. No, what the hell stars are those? She stops in place at the top of the stairs and cranes her neck upward, trying to decipher just what the hell stars are these and where exactly in The Overworld they could possibly be.
Someone behind her is bold enough to pipe up “excuse me.” This earns them a glare, but she moves, off toward the prow.
It smells different, too. The sea breeze, it’s not like she remembers. Fresh, in a way that’s somehow reminiscent of youth in a way she doesn’t quite understand. Looking up at the stars again, this is definitely not The Overworld as she knows it. They’ve traversed The Mists to end up in another world entirely, as some vagrants claim to have done prior to arriving in Isra.
Unfortunately, it’s awfully damn dark, so it’s hard to see much of anything in this new world. Naoki’s spyglass, unused for so long, comes out, and she trains it out across the horizon. … There’s water here, definitely. That’s good, considering they’re on a ship. But what she’s really looking for is “... Land?” Quietly at first, under her breath. The way the starlight tapers off in that shape, like a mountain ridge… It almost looks like...
“Land.”
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Roxanne Fletcher
Committed
Roleplay posts: 76
Registered: Mar 16, 2021 22:33:09 GMT -5
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Post by Roxanne Fletcher on Mar 21, 2021 11:08:41 GMT -5
The cries of joy from the sailors and passengers at the Captain's announcement roused Roxanne from her spot on the deck. Groaning, she got to her feet, stretching out her sore muscles and checking that none of her meager possessions had been stolen during the night. Her basket-hilt sword was safe, clutched tightly in her arms as she'd slept. Nobody had rifled through her little bundle of clothes either, but it did seem as though someone had swiped a few of her precious few remaining pieces of chocolate. She sighed, tucking the last couple of bars away in her bag. The little paper-wrapped sweets were the last reminder she had of home, her final memento of her family. As far as she knew, they were all gone. She never thought she'd miss Robert's smugness and constant attempts to get her married off to random powerful figures, but at this point she would have given anything to see him again. Her entire family had vanished beneath the floodwaters, but she'd somehow survived. The loneliness of knowing that she was the last one left had kept her up at night for a very long time, and she struggled to sleep well even now.
Following the shouts of "Land ho!" and "We made it!" up to the top decks, Roxanne squinted out at the landmass on the horizon. How long had it been since she'd last seen land? How long had it been since she'd even seen the horizon, for that matter? It seemed that this miserable journey was finally coming to an end. They'd made it...and the thought terrified her. She'd been far from home before, but had always had a family and a home to return to. Now, she was about to set foot on a new land, likely never to leave. There was no home to go back to, no family members to write letters to. This was her new home, whether she liked it or not. Despite the crowded ship, Roxanne suddenly felt completely and utterly alone.
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Alden
Dedicated
Roleplay posts: 280
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Mar 21, 2021 14:31:48 GMT -5
Of all the people aboard The Depravity Alden had handled life aboard the ship the best. Considering the content of his early years this was not surprising. It was not the first time he'd been confined for months on end in an enclosed space and while he had grown used to freedom, he'd never lost the skill of coping with boredom. Honestly, in some ways, it had almost been like a vacation for him.
The last thirty years he had been working nearly non-stop for The Empress. By most metrics, he'd been the most powerful man in the empire and his duties had been expansive. Naoki's right hand keeping the peace through any means necessary. He'd not developed much in the way of a social life during that time. He had a few friends, of course, but mostly he'd had his work and very little else in his life beyond that. In some ways, being on the ship was actually good for him.
He'd been named First Mate and being forced to spend time nearly always in close proximity to others had cracked through his intimidating facade somewhat. Of course, people still respected and perhaps feared the dangerous man a bit. But he'd gotten a bit more relaxed without the weight of an entire intelligence organization to handle. Combined with the social skills he had learned over the years he was... well not quite normal but certainly better than he had been.
The cry of land reaches his ears. He was below deck helping the quartermaster and cook do an inventory of their supplies. They were low on pretty much everything and only just catching enough fish to fill in the gaps. He was getting sick of fish and without land, they were struggling to produce enough fresh water for everyone. So that particular cry was welcome for more reasons than one as he comes up above deck.
Spotting his Captain he comes up next to her folding his arms across his chest. He was bare-chested at present, his twin blades hung loosely on his belt as he stares out in the direction she is looking. He didn't need a spyglass to see what she did. "Your orders Captain?" He asks her, though he suspects he knows what they will be. They would need to send out a launch to act as their pilot in order to find a safe place to bring The Depravity to shore.
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Grandma
Dedicated
Roleplay posts: 149
Age: Appears to be in her 80's
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Appearance: An elderly woman with a wiry frame who most notably possesses unnatural height, standing at well over seven feet tall even when hunched over her cane. Her hair is grayish-white and normally done up in a bun and her eyes are also gray in color. Her skin is very pale and has an almost grayish hue to it. Her nails are long, black, and sharpened at the tip.
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Equipment: She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others' spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish-colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for communication with others who own similar bracelets.
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Skills and Abilities: Skilled at knitting!
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Biography: While the details of Grandma's past are shrouded in mystery, since first meeting Naoki she has served essentially one role, that of advisor. While her titles have varied as Naoki moved up the social ladder of Isra, her continued support, and assistance she offered to Naoki have never wavered.
Even following the destruction of Isra, Grandma continues to follow and offer guidance to Lady Naoki as they attempt to rebuild from the wreckage.
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Allegiances: Naoki
Place of Residence: Port Argentium
Registered: Mar 16, 2021 19:51:53 GMT -5
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Post by Grandma on Mar 21, 2021 16:40:22 GMT -5
The destruction of the known world, well, it was a setback. The event was unfortunately one that had caught Grandma, along with the rest of the known world, off guard. While a handful of Isra’s most important figures had made it onto the Depravity relatively unscathed, all of the work done in building up Isra was completely wiped away.
As was Isra itself. And apparently, everything else for that matter given how long they’d been drifting along on this damn boat with nothing in sight other than an occasional swimmer. And then there was the mist. The mist was most bothersome. To call it an annoyance to her would be an understatement. It was constantly pushing and pulling on the flow of mana, making it exponentially more difficult to cast magic. Grandma disliked the implication this had for the future of this world.
Still, while current conditions were less than ideal, she had no intention to abandon Naoki. As long as Naoki lived, she intended to see things through with her.
And then, that’s when she heard the commotion from up above deck. Slowly making her way upwards, Grandma moved through the crowd that was gathering on the ship’s deck to see what the commotion was about. Dress billowing in the wind as she emerged from below, she could now clearly hear the shouts of “Land ho!”. Tightening the grip on her cane, she moved towards the bow of the ship with a touch more urgency in her steps than normal.
Click Click Click
Those on the Depravity were at this point very familiar with the sound of her cane, quickly moving aside as she moved through the growing crowd. Squinting off into the distance, her face crinkled into a smile as she began absentmindedly tapping the rail of the ship with her index finger. Setbacks aside, it was time to focus on the future. It was time to rebuild.
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Keph
Committed
Roleplay posts: 52
Age: 22
Appearance: Sporting odd, eye-catching, snow white hair is the one, the only self-proclaimed ‘Master Adventure’: Keph d’Avon!
With a seemingly pure, unending thirst for exploration and a well of eager energy to match it, this short, athletic young man often finds himself in unnecessarily precarious situations. Even so, with all the trouble he gets himself into, a slight smile is most often seen.
Despite being born a mute, most will find him of oddly many words. His soft face is home to a pair of clear, sky-blue eyes; soulful, expressive orbs that constantly complement his exaggerated and somewhat theatrical expressions.
Registered: Mar 21, 2021 14:10:27 GMT -5
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Post by Keph on Mar 21, 2021 17:44:31 GMT -5
Nightmares. An Endless sea. An Endless nothing.
Keph woke up in some odd, wood cabin. Thank the Leviathan, it was all a nightmare. Only the barest of light shimmered through cracks in the window shutters. He had no clue where he was. This wasn’t exactly unusual for him. He often just showed up in places, getting lost then found. But he couldn’t remember anything, that was unusual. Feet touched the ground and immediately retreated, floorboards stealing the heat from his feet. He was barefoot. Right. Why wouldn’t he be barefoot? Boots on—attempt #2. Soles clacked against the wooden floor, springing up onto his heels, then energetically bouncing forward onto the tips of his toes. He winced. Something felt wrong… everything felt… wobbly. Heels pained, legs cramped and gave in. CRASH. His soft face kissing dust. The floor beneath his body continued to shake. He must’ve been drinking. Yet, that didn’t explain why his legs felt… unused. All his muscles were fatigued, his movements imprecise and rubbery. Eyes squinted, jumping about the unsteady room, ideas tangled up in his head. The room looked crappy, worse than most inns he’d been to. He wasn’t one to complain, but he’d taken a tree over this place any day. At least a tree wouldn’t smell so stuffy. Another oddity: he was in his undergarments. He always slept fully clothed or unclothed. Speaking of which, his clothes sat at the bottom of his bed, neatly, squarely folded—despite Keph folding them in a triangle! Nothing was adding up. He had to open a window. He was trying to avoid doing so, as sunlight could kill the hungover more quickly than it did vampires. He rose back to his feet, then step-by-step, made his way to the window. A length of rope hung to its side, tied to the shutter. An odd design… but it was familiar—where had he seen this before? With one, sudden tug, the shutter flew open, while eyes shut tight. Blindly, he tied the rope to a hook at the window’s side. After a few tries, the damned shutter was dealt with, now to check where he was— —it was all blue, a deep, dark blue as far as the eye could see. Suddenly, he was feeling queasy. Blood left his face, skin paling, before nausea replaced it with a subtle green. Oh, Leviathan, where’s a bucket?!
*
The room’s corner had been left a disgrace; semi-solid green stained it, slimy chunks slid down. Only now had he begun noticing the discernable lack of alcohol in the air. At least the bobbing was explained. He sat down on the floor, far from the pool of disgust. Joints stung as they folded, legs criss-crossing. He winced, but carried on. Eyes closed, hands sat atop the knees, lips mouthed unspoken words. “Where are we, dearest Rara?” he mentally asked, whilst his mouth continued its mute chant. … . . . . . . . . . .̴͇̬̀͑ ̵̨͇͌.̵͖͕̞̀̇͘ ̴̧̱̰̓.̵̖̔̇ ̸͔͕̼̓̌͂.̶̧̝̙̅͘ ̶̘͉̩͒́.̸̫͇͝ͅ Static. It always spoke in static, but some kind of cosmic, decipherable static. This—this was static-static. Keph winced. The harder he tried, the harder the static pushed back. Static filled his lungs, he couldn’t breathe, he was drowning on words. He couldn’t stop chanting. Eyelids twitched. Open… open… open! Muscles ceased to rebel, the crappy cabin coming back into view. Lungs ceased to choke on nothing, greedily taking in delicious air. Whatever it was that was blocking out his patron, it was fading, but something—call it intuition, if you like—was telling him that no matter how far they got from that Whatever, it wasn’t going to completely fade. Keph donned his clothes and tested the door. Unlocked. Good. He twisted the knob, storming out.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Mar 21, 2021 19:39:13 GMT -5
Of all the people aboard The Depravity Alden had handled life aboard the ship the best. Considering the content of his early years this was not surprising. It was not the first time he'd been confined for months on end in an enclosed space and while he had grown used to freedom, he'd never lost the skill of coping with boredom. Honestly, in some ways, it had almost been like a vacation for him. The last thirty years he had been working nearly non-stop for The Empress. By most metrics, he'd been the most powerful man in the empire and his duties had been expansive. Naoki's right hand keeping the peace through any means necessary. He'd not developed much in the way of a social life during that time. He had a few friends, of course, but mostly he'd had his work and very little else in his life beyond that. In some ways, being on the ship was actually good for him. He'd been named First Mate and being forced to spend time nearly always in close proximity to others had cracked through his intimidating facade somewhat. Of course, people still respected and perhaps feared the dangerous man a bit. But he'd gotten a bit more relaxed without the weight of an entire intelligence organization to handle. Combined with the social skills he had learned over the years he was... well not quite normal but certainly better than he had been. The cry of land reaches his ears. He was below deck helping the quartermaster and cook do an inventory of their supplies. They were low on pretty much everything and only just catching enough fish to fill in the gaps. He was getting sick of fish and without land, they were struggling to produce enough fresh water for everyone. So that particular cry was welcome for more reasons than one as he comes up above deck. Spotting his Captain he comes up next to her folding his arms across his chest. He was bare-chested at present, his twin blades hung loosely on his belt as he stares out in the direction she is looking. He didn't need a spyglass to see what she did. "Your orders Captain?" He asks her, though he suspects he knows what they will be. They would need to send out a launch to act as their pilot in order to find a safe place to bring The Depravity to shore. Naoki glances over at the sound of Alden’s approach and is distracted for the space of a moment. Easy on the eyes, he is, but there are important decisions to be made. Humming for a moment, she considers. “Well, for now, we’ll carry on sailing up this way — which I believe is parallel to the coast, and see if we can’t find a nice little bay, cove, something of that sort, sheltered from these waves.” “But we’ll need to do some poking around. If I might, I would task you with assembling the supplies and personnel for scouting missions, and to tally up who all is left in terms of our fighters, regular and volunteer. We don’t know what awaits us here, best to be prepared. I’m not about to send all of our best and brightest into the unknown but…” A thought occurs to Naoki, and she turns to brandish her spyglass at Alden. “But you know who I bet would like to stretch their wings?” She raises a finger. “ Liz. I’ll see if I can’t track her down, and let’s meet back here afterward.”
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Alden
Dedicated
Roleplay posts: 280
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Mar 21, 2021 19:57:36 GMT -5
Alden inclines his head at the orders. "As you say Captain," He salutes her and begins to call out orders. He was, and was not, the Alden she had always known. The most surprising revelation had come when she'd brought up the subject of children to him.
He had been a swimmer, one of those that hadn't started on The Depravity instead appearing in the mists shortly after they'd arrived. At first, he had seemed exactly as the former Empress had remembered him. He had certainly seemed to recognize her immediately bowing and asking for her orders when he'd clambered aboard of his own accord. However, the Alden she'd known would have asked about his children above all else. When she inquired about his lack of concern, he had been confused.
"What children? I never married or sired any."
Interrogating him revealed the differences. He was not her Alden, not the one she'd known for years... and she wasn't his Naoki. Many, many of the events seemed to be similar. Some small differences here and there, certain things hadn't happened or had happened at different times. The biggest change was certainly that he'd not met and saved a catgirl on the road one day. Which raised many more questions about just what these mists were.
Alden starts organizing, executing her will as she had requested. Getting a part prepared to make landfall ahead of the ship, which he'd anticipated. A ship the size of the Depravity couldn't approach the coast without due caution. The chances of running aground on unseens rocks, a coral reef, or a sand bar were too high. The scouting party would find a bay that they could safely guide the massive ship into and secure their landing spot.
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Thrand Rangvaldrson
New
Roleplay posts: 7
Appearance: Thrand stands at 6' 2", although his once burly build has become considerably more lean during his travel upon the seas. Thrand's orange beard remains unkempt, despite his attempts to contain it somewhat. His eyes are colored a muted blue, not far from grey. The blue tattoos that adorn his body have faded and in some places are barely visible, the magic sustaining them all but gone.
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Equipment: All that Thrand carries with him as he travels is a finely crafted sword, containing a murky blue crystal embedded in the hilt.
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Skills and Abilities: While his body may have deteriorated during his journey through the mist, he still possesses much of the strength he once had. The magic abilities he once had have faded, although he can temporarily restore them using the residual magic within the sword. Using that power, he can temporarily increase his strength, speed, and durability, as well as allowing him to survive otherwise fatal conditions and wounds. However the cost of such magic leaves Thrand exhausted, and overuse could lead to collapse or worse.
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Biography: Thrand used to be the King of the nation of Iskaldur, yet before he knew it the flood had taken that all away. He's carried with him the one relic from that land that he has left, and has set out in a search to find a new purpose in this new world.
Registered: Mar 21, 2021 13:04:12 GMT -5
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Post by Thrand Rangvaldrson on Mar 22, 2021 1:28:24 GMT -5
Thrand sat in a nondescript corner of the ship, leaning against the wall with his legs laid out in front of him. His hands lay limp at his sides, one clutching the remains of a half eaten piece of bread, and the other clutching the hilt of a sword that seemed far too nice for one of his appearance. His head rests against the wall, unmovingly facing the opposite wall. The only discernable movement would be his eyes, which lock onto the occasional passerby.
Those passerby. They all slow down upon spotting the collapsed Thrand, giving him pitying looks while they tentatively step over him. Another one driven to despair by the mists they must think. Another one who'd lost it all and couldn't cope with the new reality. Another one who'd lost all will to live. That's what they must surely think he was. Not that they could understand what he'd been through. He had been the king of a nation, and was responsible for leading it to prosperity. Many, many years he had spent in that role, longer than many of the inhabitants of the ship had been alive. He and his people had barely survived the first rupturing of the world, and from nothing he had brought together the various inhabitants of the frozen north under one flag.
Yet just like that, it was decades of dedication was gone. The ground had shattered, great ruptures spreading as far as the eye could see, and the very land they had stood upon sunk into the sea. In mere moments Iskaldur was gone. If not for Thrand's position at the castle's peak he doubted he would've had the time to grab what little he had. In fact he probably could be considered very fortunate, to not only have been able to grab his sword, imbued with the magic of home, but to also have a means to float upon the sea at the ready.
He had spent the next several days floating on the wooden table. The mist had enveloped him, and although he says it was just days, it could've been weeks, months, or years. Time became a blur, and all that really stuck out to him during that time was the fading of his magic. His once superhuman strength, speed, and durability had faded, and the magic granting him eternal life dissipated. The only remnant of magic he had left lay in the shard embedded in his sword, and even that he felt was a limited resource to be used sparingly. Despite that, he realized that he would not have survived if not for that limited magic energy keeping him alive.
Even so, that time took its toll. When the Depravity found him, he was not who he once was. Physically he had shrunk, the extended time without proper sustenance causing his body to start turning itself into nutrients in an attempt to stay alive. He had remained hopeful however, but upon finding all those aboard the Depravity all completely foreign his hope soon collapsed. It would appear, as far as he could tell, that he was all that was left of Iskaldur, and a king without a nation is hardly a king. So where does that leave him?
That question had troubled him, and would continue to trouble him as a sudden commotion swept through the ship. Perhaps an answer to that could be found on the newly spotted land. It would appear that this ship was not all that was left in the world, and maybe it wasn't too dangerous to keep the embers of hope alive. After all, Iskaldur had survived one world ending event, surely it would survive another.
With a groan, Thrand stood up from his lonely spot on the lower decks and made his way up.
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Ralf Valgard
Committed
The White Wolf
Roleplay posts: 69
Equipment: Ancestral Sword: An ancient sword passed down in the Valgard family for generations. It is made of a dark, unknown metal. Ralf could potentially channel magical powers through the blade, but he has yet to discover the possibility.
Steel Longsword: Ralf's preferred weapon of choice.
Hirhanic Shield: Ralf's special shield, a gift from his friend Hirhan. It can absorb magical attacks and kinetic energy, to be redirected at his will.
Mariah's Dagger: A magical dagger than can sap magical power from opponent's. Taken from the corpse of Mariah.
Ki'Gar: A traditional garment worn by the Varan. Ralf wears his like a scarf, but other Varan may wear them as capes, sashes, head-dresses, and more. Ralf's is blue, with white trimming, and white wolf's head in the center. The name VALGARD is spelled beneath it. Ki'Gars are knitted from Buunvar hide, making them resistant to damage as well as fireproof.
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Skills and Abilities: Warrior: Ralf is a strong and capable warrior, preferring to use a sword-and-shield combination in combat. Ralf's fighting style focuses on speed, agility, and opportune striking. He wields his sword and shield with impressive dexterity, and complements his style with the powers of his Hirhanic Shield.
Cure of the White Wolf: As per his bloodline, Ralf is cursed with a form of lycanthropy. He transforms into a werewolf, whose hide is nigh-invulnerable and resistant to damage. His speed, strength, and reflexes are greatly increased. Ralf has learned to repress his instincts, but he will unleash the creature if necessary.
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Biography: Ralf is the son of Volrun Valgard, the original heir to the throne of Valland. Volrun was killed in battle at Gripclaw Pass, but his lover Aesa Jojora returned to Asgeir pregnant. Ralf was born and his mother would rule as regent until he came of age.
Ralf, however, opted to travel the world in search of adventure, fame, and wealth. He also wanted to prove his worth, as his rivals criticized his bastard birth.
Ralf is well-traveled, and a highly experienced combatant, explorer, and survivalist. His friend Hirhan created the Hirhanic Shield for him. He also looted a magical dagger from the corpse of Mariah.
Ralf has opted to build a bustling trade hub for his people and allies on the Mistbourne Isles called the Twin Cities, straddling the Ildesian Strait.
Allegiances: Varan
Place of Residence: Twin Cities
Registered: Mar 21, 2021 21:05:09 GMT -5
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Post by Ralf Valgard on Mar 22, 2021 6:04:54 GMT -5
The north, which the Varan called Asgeir, had always been cold. Heavy snowstorms blanketed mountaintops and valleys alike. Freezing temperatures culled the rivers and created icy highways throughout the wintry forests and tundra. The nordic folk huddled around great hearths, spinning tales of their adventures. When the solstice came there would be time for celebration - feasts were held to commemorate the arrival of the spring, when the snow would met away and the ice unthawed.
But spring never came.
An impenetrable fog fell across the land, blotting the sun out entirely and casting Asgeir into perpetual darkness. The nights grew colder and howling winds cut to the bone. Was this the work of the Old Gods, the Varan wondered? Had the end times come? They confined themselves to their fate, and prepared to meet their gods. But all that came was the Flood.
For as long as they could remember the Varan had ruled the oceans and rivers - their vessels carried the seafaring warriors far and wide. But now it seemed the sea would have its revenge. The Varan could do naught but watch their world sink before them. Survivors clambered into their longships and drifted through the bleak and miserable mists, only to be capsized by great tidal waves. Freezing temperatures trapped them all in icy prisons.
That was what Ralf could remember. Unthawed, he awoke in the middle of a great ocean, carried by relentless waves throughout the mist. There was naught he could do but let the sea thrash him about for what seemed like an eternity. But there came a day when the mist finally cleared, and a placid calm followed. The exhausted Varan adventurer caught sight of land and did not hesitate to swim closer. And there were other swimmers among him - had they been there all along? Had the mist concealed them? At first a handful, then dozens, then countless others began to converge on the coasts.
His feet kicked at the watery depths, carrying him closer and closer, until finally he could feel the sand beneath him. The relieved and weary Varan trudged through the salt water until he came upon the beach and fell to his knees. Land, at last.
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Elizabeth Finch
Established
Roleplay posts: 13
Appearance: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise, her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her sword, a previously powerful and ancient Elven Blade, is now merely ancient, its abilities constrained to the occasional spark of electricity and its ability to shapeshift into a wrist band.
Skills and Abilities: She is a consummate swordswoman and rider, having trained from a very young age to not only fight mounted, but to lead mounted forces in battle. She can ride almost any creature and fight while mounted on it with minimal issues. On the ground she is a good soldier, but mounted she is exceptional.
Biography: She is incredibly strong-willed and stubborn, unlikely to change her course without very good reason. She has a good heart and does what she believes is best, but is not afraid of sacrifice. She is very aggressivee, even reckless, and has little concern for her own safety. She can be cold, distant, and arrogant when around people she doesn't know.
Registered: Mar 17, 2021 10:35:29 GMT -5
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Post by Elizabeth Finch on Mar 22, 2021 10:01:32 GMT -5
Consul Finch read the plaque outside her cabin. A lie perhaps, as what was she consul of any more? The plaque mocked her every time she returned to the cabin, a reminder of better times. Yet she couldn’t bring it upon herself to tear it down, as if tearing it down would be the final nail in the coffin of the world that was. In her darkest times, she had considered taking St. George into the mists, but some semblance of duty that was left had prevented that.
St. George, now there was an interesting part of her life. She suspected that the griffin she had raised by hand, her first true friend when she joined the Dawn Riders, had perished in the flood that swept them out to sea. When he had landed on the deck some five days after the Cataclysm, he looked very different to the griffin she remembered. His saddle was ripped and torn, and of a different style then he had last worn. He was fuller in muscle, and his fur and feathers were tinged with a grey that had not been present before. His reaction to her had been more formal than usual as well, but she had hugged him for about 15 minutes straight.
Elizabeth brushed the pair of wet splotches off the blank notebook in her lap and stared out the window of her cabin, watching the wings of her griffin stretch out as he rolled in his sleep. Naoki had recommended she put her thoughts down on paper, and had even found an extra notebook and pen for her. It had done little good, trying to put her thoughts on paper, she cried every time she thought back to what had happened. A shadow fell over her porthole and for a moment she thought it was St. George awakening from his snooze, only to realize it was something else.
The now forgotten notebook hit the deck as she scrambled towards the door that led to the griffin roost, and she tore it open. The door hitting the wall was enough to awaken her griffin, who arose in a mighty display of wing and claw. His keen eyes spotted before she did, his animal instincts far more in tune with nature than any half-elfs. He gave a keening cry that echoed through the ship, and was taken up by the few other griffins on board, all that remained of her beloved Riders. The air felt fresher, and...was that a seagull? A whole flock of them! Which could only mean one thing...Land.
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Tana the Tongue-Tied
Dedicated
Roleplay posts: 196
Appearance: ***********
Age: 19
Race: Human
Eyes: Brown
Hair: Light Brown
Build: Almost Athletic
Height: Average
Marks: A birthmark in the shape of a crescent, various freckles, a mole or two, and faint scars from life.
Equipment: ***********
Cloak
Light Robes
***********
Staff
Rucksack filled with: Extra clothes, cookware, other utensils and personal things.
Torch
Flute
Fishing Rod
Other things
Skills and Abilities: ***********
Class: Cleric
***********
Music: Plays the flute
Drawing
Elemental magics, specifically healing
***********
Healing: Healing can be done in four ways for her...
Depending on the strength of the magic, she will:
If no magic is necessary, she will make a tincture, potion, elixer, or salves of varying strength with herbs.
If the wounds are of a moderate state, she may use a combination of the prior stated, and magic of various strengths depending on severity.
If the wound is severe, i.e. life threatening, she relies only upon magic
Biography: ***********
Mute
Inquisitive
Intelligent but not genius
***********
Tana is a young, shy girl who has a voice but doesn't use her vocal chords to produce it. She was born deep in the usque, a tribe of Humans who had descended from fae of the Usque. She has such a stutter that she chooses not to speak for she was perpetually tongue tied, but instead does her best to communicate in her own version of sign language.
In the wake of the next cataclysm, she and a few of her people drifted through the mist... Not many people made it out alive, or in the same area.
Allegiances: Usqueans
Registered: Mar 22, 2021 10:50:44 GMT -5
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Post by Tana the Tongue-Tied on Mar 22, 2021 12:24:39 GMT -5
Three small vessels... that was all that remained of her party. When they went through the mist, it was all they could see for a very long time. It was depressing; her people, who she could barely see through the vaporous cloud, mostly sat slumped and hungry, weary to the bone as they continued to row the best they could. There were times where she wanted to tell the small group just to stop rowing, but there had to be an end to the fog.
When the day finally came that the fog parted, they all perked up and shielded their face from the sudden brightness of the sun. The sounds of gulls screaming overhead meant that land was close! She gestured to one of her people, "L-l-l... land. Soon!"
There was a cry of joy from those who heard, and soon the others joined in when they realized what that meant!
Tana gestured toward the east where she could barely make out the thatch of trees in the distance. They still had a long way to go in their small longboats. There were approximately twenty or so people, mostly women, who rowed their way toward Land.
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Magda Ashwynn
Established
Roleplay posts: 37
Appearance: One thing you might notice about Magda is her plain brown hair and dark brown eyes. Though she is mousy, she is not plain. Her face is pretty, and she stands at an average height of 5'5". Magda is athletic in form.
*~*~*~*
Equipment: Staff
Short Sword
Rucksack filled with various necessaries such as rope, grappling hooks, cooking equipment, whatever she can carry.
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Skills and Abilities: Melee combat, better with the staff than the sword, for she has been using the staff for a long time.
Cooking
Identifying flora and fauna
Plant manipulation
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Biography: She was born in the wilds of the Usque and raised to be one of the many young women in the Guardians. When the second Cataclysm came, she was one of few, including Tana the Tonguetied, who survived.
Allegiances: Tana the Tongue Tied
Registered: Mar 21, 2021 15:37:34 GMT -5
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Post by Magda Ashwynn on Mar 22, 2021 12:27:24 GMT -5
Magda was so weary, so tired of rowing. Her muscles burned with fatigue as the oars cut through the water and they just kept going through mist. But suddenly, it parted and there were soon cries of joy as her companions realized what was going on. Joy was all she knew from that point. They had found land at last.
They rowed onward.
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Faisine D'Arcy
Dedicated
Roleplay posts: 106
Appearance: Hair: Blonde, almost a white blonde
Eyes: Piercing blue
Height: 5'2"
Build: Slender
Features: Noble
Age: 24
Equipment: Eating Dagger
The clothing on her back
Staff
Citole
Rope
Grappling Hook
Tent
Utilities such as pots and pans, other dishes
Skills and Abilities: She is a singer, with a very lovely voice. She was trained as a spellsong but she does that no more.
Biography: History: Lady Faisine was born in the lost kingdom of Verri, but she was raised in a cloister (Not nuns, but yes, women who were very religious nevertheless). She has little to no memory of Verri and spent most of her days learning to be a lady... To speak like a lady, to embroider, to sing and pluck a tune on a lute like a lady... How very dull and drab. She had, nevertheless, been pampered, for her father had donated generously and made it clear that she was to be a lady, not a servant. She had her own servants, they did everything for her. The cloister was raided and many lives were lost, and now she finds herself traveling alone for parts unknown.
She has known lots of war.
Then she met her mate, Cairex, and they set off into the Usque, only to be torn apart by the cataclysm...
Registered: Mar 22, 2021 13:59:40 GMT -5
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Post by Faisine D'Arcy on Mar 22, 2021 14:31:51 GMT -5
The longboat had simply been adrift. Faisine didn't seem to care as she stared up into the abyss that was the mist. She was too tired and she was ready to die. Had she imagined ghosts in the mist or was it even real? The sorrow was swallowing her whole as the waves pushed her vessel gently out of the fog. Light suddenly blinded her, and she sat up with a start, the boat rocking a little violently.
Images flitted through her mind, haunting ones of Cairex when she saw him for the last time. He had died holding her, she had begged for him not to close his eyes but he had. She'd cried for several hours against his chest, having lost the one person who ever loved her enough to say it out loud. And he'd slipped away into the mist with the rest of those she knew, or so she thought. Burying him at sea was the hardest thing she had ever done, almost capsizing the boat and going with him into the abyss.
The sun beating down on her face was enough to bring her back to the present. Whatever the reason, she was alive. She let the boat guide itself toward whatever her next destination would be...
Once she was near land, that was when she reached with her tired arms and began to row toward what looked to be some semblance of civilization.
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Vidkun Wewelsburg
Committed
Roleplay posts: 55
Appearance: It seems most people who met him have had a varied account of exactly how Vidkun looked.
Registered: Mar 22, 2021 15:25:25 GMT -5
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Post by Vidkun Wewelsburg on Mar 22, 2021 16:25:10 GMT -5
The north, which the Varan called Asgeir, had always been cold. Heavy snowstorms blanketed mountaintops and valleys alike. Freezing temperatures culled the rivers and created icy highways throughout the wintry forests and tundra. The nordic folk huddled around great hearths, spinning tales of their adventures. When the solstice came there would be time for celebration - feasts were held to commemorate the arrival of the spring, when the snow would met away and the ice unthawed. But spring never came. An impenetrable fog fell across the land, blotting the sun out entirely and casting Asgeir into perpetual darkness. The nights grew colder and howling winds cut to the bone. Was this the work of the Old Gods, the Varan wondered? Had the end times come? They confined themselves to their fate, and prepared to meet their gods. But all that came was the Flood. For as long as they could remember the Varan had ruled the oceans and rivers - their vessels carried the seafaring warriors far and wide. But now it seemed the sea would have its revenge. The Varan could do naught but watch their world sink before them. Survivors clambered into their longships and drifted through the bleak and miserable mists, only to be capsized by great tidal waves. Freezing temperatures trapped them all in icy prisons. That was what Ralf could remember. Unthawed, he awoke in the middle of a great ocean, carried by relentless waves throughout the mist. There was naught he could do but let the sea thrash him about for what seemed like an eternity. But there came a day when the mist finally cleared, and a placid calm followed. The exhausted Varan adventurer caught sight of land and did not hesitate to swim closer. And there were other swimmers among him - had they been there all along? Had the mist concealed them? At first a handful, then dozens, then countless others began to converge on the coasts. His feet kicked at the watery depths, carrying him closer and closer, until finally he could feel the sand beneath him. The relieved and weary Varan trudged through the salt water until he came upon the beach and fell to his knees. Land, at last.
They were many, those who had washed up with Ralf. The iceberg that Vidkun drifted ashore in was intact by the time it came upon the water, but already within it he had begun to thaw. It was a horrible experience, as there was very little oxygen in his frozen prison; he had to twist and turn and use his tongue as a blade to reach a small pocket of air once consciousness was restored, one that lasted him just long enough as he drifted upon sand. There he struggled for about an hour until the ice around him shattered. He was very cold but nevertheless grateful to be alive. More and more people drifted up, and as they all came to he politely tipped his hat to each that caught his gaze before flashing a charming smile.
There was one arrival he recognized however, and that was old Ralf. Naturally the Varan would not have heard of Vidkun - his kinsman - but Ralf was a fairly known name. Standing up from the rock he had been sitting up Vidkun walked over to the man, putting a hand on his shoulder. "Rise, kinsman! You live, it is a good day is it not? I think we have a lot of work to do, and we best get to it fast!"
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