New Isra
Committed
Roleplay posts: 71
Biography: This account represents the NPCs and locations associated with New Isra!
Allegiances: Isra
Registered: Mar 16, 2021 22:30:20 GMT -5
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Post by New Isra on Feb 14, 2022 7:14:02 GMT -5
Lady Naoki, having been told of an exotic celebration from one of Port Argentium’s recently arrived refugees, has decided that the celebration must be held — here and now! It is called a ‘Lūʻau’, or the anglicized ‘Luau’ if you can’t be bothered. It is a celebration — a party, held on the beach, featuring delicious food, music with drums and chanting, and traditional garb consisting of grass skirts and flower necklaces. And indeed, food has been arranged, and page boys are going every which way with boxes of grass skirts and flower necklaces, encouraging all that attend to leave their clothes at home and don the festive garments.
Port Argentium’s celebration doesn’t quite check all the boxes as fully and as traditionally as they may have been back from wherever that refugee was from, but Lady Naoki is at this party and she’s wearing the festive garments. Plus, there’s proper alcohol, so that more than compensates for any perceived shortfalls.
On the beach, a large bonfire has been set up, ringed with rocks and with firewood piled high. Above the fire, a large spit has been constructed, and on it, a huge, boar-like creature has been stuck. Adjacent to the spit, a wheel has been set up and a belt ran from it to the spit, such that someone’s excitable dog has been put to work turning the spit. Every so often, a chef will get up on a ladder and carve off a huge chunk of the beast to serve. In addition to the boar meat, tasty fruits and a large port of some manner of spicy soup are being served, made using ingredients from The Green Queen. Blankets have been set up nearby for people to sit on and enjoy the meal, and some chairs have been brought in for relaxation.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Feb 14, 2022 7:19:36 GMT -5
“People of Port Argentium — of New Isra!” Standing up on Alden’s shoulders, Lady Naoki’s voice rings out clearly to address the crowd gathered under the hot afternoon sun. Somewhere nearby, someone starts banging rhythmically on a drum.
“A few weeks ago, I met someone who told me of a celebration held back in their homeland. It featured food, drink, games, and merriment!” As she mentions each thing, Naoki gestures, perhaps overzealously, from the BBQ Spit where the fire is already roaring, to the Tiki Bar, fully stocked with alcohol, and finally to the Beach Volleyball arena, trusting Alden to adjust his footing.
“And,” she continues, “This wonderful festive clothing! Flower necklaces and grass skirts — which, thanks to the tireless efforts of my talented page boys, enough have been made for all!” Raising one of the four-or-so flower necklaces she’s wearing, Naoki casts it out into the crowd.
“Drinks are free, provided you’re dressed appropriately! Leave your sweaty clothes at home, relax on the beach, eat some of this delectable-smelling boar Roxanne has bagged, have something strong to drink, find some fun company, and enjoy yourselves!”
“Welcome,” Lady Naoki declares, “To the first Luau!” Raising her arms above her head, Naoki makes a relatively un-ladylike “wooo” sound as she steps backward, down off Alden’s shoulders, and lands on the sand. From the moment it takes her to regain her balance, one might infer that she’s already had a few of the aforementioned spirits. Standing up on her tiptoes, she gives Alden a little peck on the cheek and some whispered thanks for being her podium, then gestures for a page to bring some more drinks.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Feb 14, 2022 11:45:23 GMT -5
Being asked to be a podium was among the strangest physical activities that Naoki had ever asked him to perform outside the bedroom. Though considering the fact that she was wearing a skirt while standing on his shoulders the act wasn't as far from the bedroom as one might think. Though what Alden saw when he looked up he kept to himself.
Through out the course of the speech Alden was as sturdy as could be asked. Her feet planted on his shoulders, his hands on her ankles helping her maintain balance as he moved at her direction and she gestured about to the crowd. Honestly, the way she moved on his shoulders reminded him of keeping his balance when The Depravity had been hit by storms.
Then she is done and stepping off Alden releasing his grip on her ankles so she can land without trouble. He turns to face as she pecks his cheek and the casual affection draws a smile to his features. With an incline of his head and murmured. "Of course, it was no trouble." He then moves to find some place out of the way to sit. Hopefully he could avoid causing another scene or existential conversation with a ghost that drives him to flee the festivities. He didn't really have much hope for that though, being around this many people always seemed to end with something going wrong for him.
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Sylvanie Autumndaughter
Dedicated
Roleplay posts: 145
Age: 43, though she looks closer to her mid twenties, going by human standards
Appearance: She has auburn hair, like that of fall leaves, that falls down to about her waist, as well as a golden-yellow pair of eyes and pale skin. Her clothing is very nature inspired, appearing to be made of sewn leaves and tree bark, as well as vines for straps and a belt. She usually goes around barefooted(though she has a vine tied around her left ankle) and comes no taller than 5'4" She has a thin frame and clear skin, except for a very slight scar on the top of her right hand, and she bares a pair of translucent wings similar to those of an insect, like a butterfly, though they appear too small to lift her.
Equipment: As she arrived on the Isle she had no equipment to write about, other than the clothes on her back and what appeared to be a dagger made out of wood.
Skills and Abilities: Before arriving here, she could commune with nature and help plants to grow, as well as speak with animals, fly, and cast a variety of nature and illusion based spells. Since arriving, most of her magic has waned significantly. If her spells work at all they take much longer to take hold, her understanding of animals has become much more broken, her flight has left her entirely, and the trees here seem to fall quiet or silent to her ears. Annoyingly, she still seems to hold the allergy to iron and steel that her mother's blood gives her.
Biography: Born of a human father and a fairy mother, Sylvanie was known in her world as a Faeschild. Raised by her mother in the world of magic the fairies inhabited, she learned many things about nature and magic, such as the fairy's ability to commune with it, the animals' nature as a part of it, and humanity's great fear of it. She was always quite naïve and fiery, her heart thirsting for adventure. However, she didn't get the chance before...it happened. She isn't entirely sure what it was, or what happened, but the next thing she new, she was coughing up seawater on the shore of a strange island. Who knows where it'll take her next?
Registered: Apr 9, 2021 0:02:55 GMT -5
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Post by Sylvanie Autumndaughter on Feb 14, 2022 22:57:41 GMT -5
“Woooooo! Party time!”
Sylvanie was overjoyed by the festivities here on the beach. Everyone was forgetting the struggles and problems of life, even if just for a moment, all dressed in the gifts of various plant life and partaking in games and general merriment. This moment was the most at home she had felt since arriving on the Isles.
When she had first arrived, one of the pageboys had faltered when offering her the grass skirt and flower necklace, not sure if he even had to when considering her current wardrobe of foliage. However, she took one anyway, if only to fit in with everyone else(and to not ruin her current dress by ripping out the stomach area). She took a deep breath of the salty air as she walked on the sands, doing her best to ignore the giant boar spinning around on the spit, and instead turned back to her current companion. “Come on! We’ve got to introduce you to some people!”
Knowing with absolute certainty that he would not have come if she didn’t drag him here, she went to fetch Thuratiphel on her way to the beach, to make sure he could make some connections here. Who knew who else they would find for him to meet? With a hand over her eyes like a makeshift visor, she scanned the beach like an over-exaggerated surveyor, trying to find one of the other friends she had made in town.
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Thuratiphel
Committed
Roleplay posts: 96
Age: Ageless (Appears late 30)
Appearance: Appearance: For the most part, he never takes his armor off. About 7 foot tall, he has a skull helmet, and pitch black armor. The armor has large curved pauldrons, and raised skeletal markings. He is usually wreathed in flames, coming from the the joints of his armor.
If you were to remove the helmet, you would see the face of a fairly regular man in his 30's. A square jaw, with short brown hair. However, if you look into his eyes, you would notice that both the iris and pupil are near black.
Equipment: Equipment: His armor. A small piece of paper attached to his armor by a wax seal, detailing his sentence and what must be done to complete it. When it is completed it will burn up and Thuratiphel's appearance will change to a more angelic form.
Skills and Abilities: Skills & Abilties: Slight premonition. Control of the flames on his body, allowing him to choose whether they harm someone or not. Limited Levitation (think like a double jump). Abnormally strong for someone his size. Skilled with his sword.
Biography: Bio: A taciturn man, Thuratiphel is a Xuel-nelga, a angelic species of extremely powerful beings. He was ordered on a mission of penance fore a crime, and was given his current more demonic form. In his travels to complete his penance, he began to travel to the mistborne isles, the mist stripping all but a few of his once immense power.
Registered: Apr 11, 2021 7:21:36 GMT -5
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Post by Thuratiphel on Feb 15, 2022 5:55:33 GMT -5
“Woooooo! Party time!” Sylvanie was overjoyed by the festivities here on the beach. Everyone was forgetting the struggles and problems of life, even if just for a moment, all dressed in the gifts of various plant life and partaking in games and general merriment. This moment was the most at home she had felt since arriving on the Isles. When she had first arrived, one of the pageboys had faltered when offering her the grass skirt and flower necklace, not sure if he even had to when considering her current wardrobe of foliage. However, she took one anyway, if only to fit in with everyone else(and to not ruin her current dress by ripping out the stomach area). She took a deep breath of the salty air as she walked on the sands, doing her best to ignore the giant boar spinning around on the spit, and instead turned back to her current companion. “Come on! We’ve got to introduce you to some people!” Knowing with absolute certainty that he would not have come if she didn’t drag him here, she went to fetch Thuratiphel on her way to the beach, to make sure he could make some connections here. Who knew who else they would find for him to meet? With a hand over her eyes like a makeshift visor, she scanned the beach like an over-exaggerated surveyor, trying to find one of the other friends she had made in town. "Very well" Thuratiphel stated, being pulled along behind her. He was still in his full armor, helmet and all, flames flickering. Appearing very conspicuous.
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The Malachite Knight
Established
The Knight Chamvert
Roleplay posts: 18
Age: Undeterminable
Appearance: The knight is plated in a jade green armor with decorative brass-colored trim. Its armet snug against the confines of its being, the helmet dressed down into the cuirass, of which a white-fur pelt hung over the left shoulder, flowing down its back. Its brass-like pauldrons pointed to a fine edge and inlaid with more mythic-like detail. The armor followed down its body, tightly conforming to it until it reached the knight's pointed sabatons.
Underneath the armor one would simply find a bleached-white skeleton of a humanoid shape. Its bones in near perfect condition, barring any light dings adn scratches.
Equipment: The green knight carries a greatsword with a gold circular pommel. The pommel is inlaid with indescribable runes of an ancient sort and the image of a lion-like creature.
Skills and Abilities: The Malachite Knight in a undead skeleton, as such it does not sleep, nor can it eat. It does not need nourishment or the needs of a human, but neither can it talk. The Malachite Knight is a silent creature, perhaps a once dead knight resurrected or brought back in some past event.
Allegiances: .......
Place of Residence: .......
Registered: May 26, 2021 21:59:02 GMT -5
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Post by The Malachite Knight on Feb 15, 2022 10:39:06 GMT -5
Chamvert stood near the outskirts of the crowd, the green knight had crossed his arms and simply watched. No expression could easily be seen through his helm. He was in his plate armor and would not unequip it should someone ask. The knight wandered a bit before finding the shade of a tree to stand under. He blankly watched, as his acquaintance was made the podium for the leader of this settlement to speak from. A slight aura of concern emninated from the knight, as he began to wonder both the relation of his friend to the leader, and began to worry for Alden.
Once the speech of sorts was completed and Chamvert saw Alden wander off, the green knight would walk in his direction. He carried the slate and chalk that Alden had previously given him to speak with, especially given his current status as a mute. He didn't write anything, but simply stood near Alden.
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Alden
Dedicated
Roleplay posts: 266
Age: 53(?)
Appearance: The reference image is a commissioned piece and is accurate.
Alden is 6 even, with shoulder-length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid-set cheekbones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well-muscled body of a swordsman, and he moves with considerable grace and dexterity.
If one were to do a more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris, there's an intricate series of minuscule grey runes.
Underneath his shirt, Alden's skin is a mass of scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding amidst the rest of the scars.
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Equipment: Alden's general loadout when he goes fighting consists of the following:
A twin set of enchanted shortswords. The simple straight blades are unnatural dark, absorbing rather than reflecting light. Giving the enchanted steel an appearance closer to cold iron. The guard has the Isran sun emblem emblazoned in a medallion shape just above the guard, which is wrapped in simple leather. The enchantments increase their sharpness and durability, as well as being able to ignite the blood of anything that he has pierced with either blade.
Numerous braces and hidden throwing knives all over his body. At one point, these were also enchanted but when the calamity struck he didn't have time to grab his original set. So these are all well-made but ultimately mundane weapons. Still, with his strength and skill, they can be quite deadly.
Unfortunately, at present, he is also missing his armour. His preferred armour is leather dyed in mottled black and greys, with strike plates sewn between layers for added protection. His old set was also enchanted for increased protection from physical and magical attacks.
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Skills and Abilities: Alden is, for lack of a better term, a weapon master. He has been trained to use almost any weapon you can think to name. Relentless daily training with each, with extraordinarily demanding expectations on performance and harsh incentives for failure giving a level of skill with most of them that make him formidable.
However, his preferred style involves twin short swords. While he is skilled with all of his weapons thanks to training, he discovered a natural talent with the blade. His level of skill when wielding his short swords is on another level entirely, nearly transcendent in his skill.
On top of that, he is a living magical enchantment. Carved into his body are a variety of runes that grant him numerous innate abilities. He is inhumanly strong, around three to four times stronger than a man in a similar state of physical fitness would be. This also applies to his endurance, speed, reflexes, and other physical traits. He also has regenerative abilities exceeding human normal, able to heal from even broken bones in a matter of days rather than weeks.
In addition, he is immune to most poisons and resistant to the rest. The runes etched into his eyes ensure he can see the same no matter the level of light and reveal magical auras to him. Runes along his back make him impossible to scry on directly and provide him a measure of resistance to magical attack. This, combined with training, also makes him immune to magical mental influence. Finally, runes on his feet dampen any sound he might make taking his already considerable stealth abilities to another level entirely.
Speaking of his training also included all of the skills one would think an Assassin should have. He knows how to mix poisons, move without being seen or making noise, scale walls, lie or disguise himself, pick locks, pick pockets, just for starters. He is also quite skilled at clerical work and he has some diplomacy ability after thirty years leading the Sun Marshals.
Beyond all of this, Alden also possesses an incredible amount of willpower. If Alden decides that he will do something, there is very little that can stop him from doing it. In fact, at present, the only thing that could deter him from a course of action is Captain Naoki. The former Empress is the only person he has any loyalty to and he often values her judgement on matters above his own.
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Biography: Alden was born to a small farming family in an out-of-the-way village. His parents named him Toan and until he was five his destiny was most likely to live and die on the same farm he was born. However, that all changed when Pride arrived.
The leader of a criminal group known as The Set, Pride offered his parents a sum of money that would make any poor farmer's heart stop. Enough money to change their lives forever and all he wanted was Alden, one of nearly a dozen children. A child that wasn't even old enough to help with chores around the farm yet. And the man as so nice, he wanted a ward that he could train to be a retainer how bad of a life could that be?
The answer to that question was basically Hell. Pride was a potent alchemist, enchanter, and scholar and he had but one goal in mind. To create a superior warrior. Alden was subjected to hellish daily training along with six other children. Forced to learn to fight with every weapon, against any foe, in any condition. His limbs were broken deliberately and he was forced to continue to fight and train in constant agony. And this was among the mildest of the ways he was trained.
The culmination of the training came when he was twelve. When he and the six other children were locked in a room and told that the only one who got to leave... was the only one to survive. Of course, surviving was hardly a reward.
Once Pride had only the strongest of the children left he proceeded to the next step of his plan. Alden's memories and identity were seared away as Pride carved runes into his flesh and his very soul. Transforming the young man into a living magical artifact and keeping him on a drug that suppressed all of his emotions.
From there Alden became the new Wrath of the set, a weapon meant only to slay those he was told to. That may have been all he would be but Pride made a miscalculation, Alden's runes helped him to build an immunity to the dosage meant to keep his emotions in check, a weakness made worse by Pride having let him keep his anger thinking it would make him a better weapon. Eventually, events conspired and Alden snapped when the only member of The Set to be kind to him, Sloth, was killed for threatening to expose Pride.
Alden, driven into a deeper rage than ever before killed Envy, Lust, Gluttony, and even disembowelled Pride. Greed manage to escape and Alden slaughtered everything in his path trying to catch the man. Eventually succeeding in his goal. Bereft of a target for his rage and the chase having left him in the middle of nowhere Alden finally collapsed the trauma and coming off of the dosage causing him to bury most of his memories.
He wound up in Isra where his talents and skill soon earned him the eye of the then, criminal Madam Naoki. She recruited him as one of her enforcers a role he continued as her power expanded and grew until she finally became Empress. His reward for his loyalty? Appointment to the head of The Sun Marshals her special police force, effectively making him her right-hand man.
During this time he also uncovered his own past and learned that Pride had survived, the man had made preparations for such an eventuality and his death only saw his soul moving to a phylactery as he became a lich.
Pride created a new Set, this time making each member just as he made Alden. Eventually, this culminated in Pride attacking Isra and his eventual, final defeat.
Decades have passed since that time and Alden, whose power kept him at his prime for years continued to serve Isra until the new calamity took him to The Island of Mists, his empress reduced to a captain and he now serving as her first mate.
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Allegiances: Naoki and Port Argentum
Place of Residence: Port Argentum
Registered: Mar 21, 2021 13:21:25 GMT -5
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Post by Alden on Feb 15, 2022 14:55:22 GMT -5
While Alden's social grace could be questionable at the best of times he was, at the very least, dressed appropriately for the occasion. When he had arrived Naoki had seen fit to make sure he was offered a lei and a grass skirt both of which he accepted without question. If they were the right attire for the occasion then why would he not? The skirt was wrapped around his waist, though his regular pants were visible under it when he moved, and he usually didn't bother with a shirt so his scarred chest was on display except where it was now hidden behind the flower necklace.
When Chamvert walked up to him Alden smiled pleased to see his friend. Utterly unaware of how it looked for him to greet the death knight as he did. Walking up to clasp Chamvert on the shoulder with a broad smile.
"It's good to see you. How are you adjusting to life in the Port?"
Alden asked as he gestured indicating that Chamvert should follow. Alden had noticed one of the events and after reading the rules he wished to try but he had little desire to win. Which was most easily accomplished by going first since it was whomever succeeded most recently that would be the final victor.
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Lady Naoki
Dedicated
Roleplay posts: 345
Appearance: Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed.
Allegiances: New Isra
Place of Residence: Port Argentium
Registered: Mar 16, 2021 22:31:18 GMT -5
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Post by Lady Naoki on Feb 15, 2022 17:15:36 GMT -5
Naoki looks on, none too surprised, as Alden promptly wanders off. She tsks just a bit. This event is a good opportunity for him to lose some of this stigma people supposedly have against him, and he’s not going to do that by standing off to the side and brooding the whole time. She’ll track him down later.
For now, Lady Naoki will mingle. Casting her eyes and ears around the assembled crowd, it’s hard for her to miss such a distinctive set of armor, and so she sashays her way over, taking two plates of meat from a passing page.
“Thuratiphel.” With both hands full, Naoki greets him with a nod and a curious sort of tail-motion similar to a wave. She hadn’t expected to see him here, but it’s not so hard to see he’s being dragged along.
“And you must be Sylvanie,” Naoki presumes, remembering the name and offering the same nod and tail-wave. “Good to see you here. What are your impressions of the festivities, and would you care for some meat?”
Naoki suspects they’ll have different answers to those questions, but she asks anyway, offering the plates to them.
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Theodosia Planchette
Committed
Roleplay posts: 80
Appearance: Theodosia stands at a fairly average, unimpressive height. Her red hair and numerous golden piercings and ornaments are quite eye-catching, although her tendency to glare at people often dissuades a second glance. She wears a number of bright silks and elaborately patterned robes befitting a proper fortune-teller. The twisting, vine-like tattoos on her arms are actually just painted on, a fact that she tries to keep hidden from people.
Skills and Abilities: Theodosia is a trained fortune-teller, gifted with the ability to see through the mists of time and pluck upon the threads of fate...or so she claims. Whether she actually possesses any such skills can be questionable at times, but her knowledge of fortune-telling methods (from cards to ashes to chicken entrails) is unrivaled.
Registered: Mar 28, 2021 21:11:09 GMT -5
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Post by Theodosia Planchette on Feb 15, 2022 17:54:25 GMT -5
Unlike many of the party-goers, Theodosia was not dressed in typical festive attire. A fortune-teller always had to look the part, and so she strode through the so-called "luau" in her usual elaborate layers of silks and scarves. She held a basket of charms to sell to the townsfolk, little trinkets made of driftwood and glass. After the incident, she'd lost her taste for making dolls. The final doll that she'd made perched on her shoulder, kicking its little cloth legs and looking around with childlike wonder at all the people. Glancing around at the other citizens as they ate roasted meat and sipped on suspiciously non-kelpy beverages, Theodosia found herself feeling somewhat out of place and more than a little overdressed. Still, she enjoyed the attention that it brought her, knowing that it would only add to the air of exotic mystery that she so relied upon to continue her business.
As she arrived and accepted a string of flowers from some red-faced peasant boy, Theodosia looked up just in time to catch the end of Naoki's speech. She watched as the cat-woman dismounted Alden with something less than her usual grace and sighed, shaking her head. The fact that their supposed leader could so easily show her affection for the heartless monster that had slapped Nina said a lot about her judgement and taste in men. Still, what was she to do? Politics were for the common masses to worry about. If their very survival wasn't tied to strong leadership, Theodosia would have almost welcomed the chaos. Worries brought people into her tent, and she was nothing if not an entrepreneur. As it was, though, seeing Naoki keeping company with such a disgusting individual only left her stressed out. As though sensing her worry, the little doll on her shoulder patted soothingly at her hair, bringing the hint of a smile to her face. She'd grown rather fond of the soft little creature, strange as it was.
Although the temptation to join in with the cheer and levity was great, Theodosia resisted. It wouldn't do to be seen frolicking like one of the common folk, after all. Besides, she hadn't come here for fun. Finding a nice, shady spot beneath a tree, she laid down a blanket on the ground and began arranging her wares upon it. Little trinkets, lucky charms, and scented candles soon sat in neat piles around her makeshift shop, hopefully to be traded for needles and thread and other useful implements. Sitting cross-legged on a cushion, Theodosia pulled one of her smaller crystal balls from the basket and began polishing it, waiting for customers to come.
"Charms for sale," she called, keeping her voice low and mysterious like her mother had taught her. "Mystical amulets to bring good fortune and lower your chances of being slapped around by shirtless thugs. Come one, come all."
The Gray-doll clambered off her shoulder and sat down beside her, watching wordlessly as customers came and went. Theodosia reached down a hand to pat it, finding comfort in the familiar texture of its cloth.
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Piper
Established
Roleplay posts: 23
Age: 25
Appearance: Piper stands at 5 feet, has red skin and similarly colored horns that curl in on themselves similar to a Ram. She has wide pupil-less green eyes and long eyelashes. Her Dark Brown hair is long and curly, going down to her mid-back except for her bangs which frame her face. She wears an abundance of red cloths wrapped over each other like someone living in a warmer climate, and from under, a long thin tail sometimes swishes about. With small sharp fangs and just as sharp claws, she has fierce traits in a small package.
While she looks like a healthy adult, the flesh on her chest has eroded away while what was left exposed survives and functions via visibly arcane means. The bones of her ribcage and her lungs are veined with necrotic magic, while her heart glows completely green like a jewel.
Equipment: Traverse Flute
Book of Necromancy
Skull Medallion with green emerald jewels for eyes.
Skills and Abilities: Flautist: She is versed in flute playing, including playing flute for the purposes of arcane channeling.
Necromancy: Arcane manipulation of the dead for the purposes of the living.
Raising the dead: Can raise a body into a mindless thrall.
Requires: Remains, blood sacrifice.
Control Undead: Weak willed undead creatures will fall under the musical control of Piper.
Spirit calling: A subset of necromancy with the focus on calling upon the spirits of the deceased for the purposes of divination, communication and discovery of knowledge.
Requires: Remains of the deceased, or Item from the deceased.
Purification: Can purify curses or remove negative energies and arcane influences.
Requires: Salt, Purified water, Clay statuette effigy.
Blessing: Offers additional protection against dark arcane forces, undead and evil spirits.
Requires: Salt, Purified water.
Biography: Necromancer on a mission to spread the message of the good death.
Allegiances: Death
Place of Residence: N/A
Registered: Jan 27, 2022 16:26:43 GMT -5
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Post by Piper on Feb 15, 2022 18:39:56 GMT -5
Piper had reached Port thanks to Burke and Crooker, the former practically shoving her off "His ship" and then getting promptly corrected by the latter that it was a boat. Regardless, the agreeable infernal gave a final wave to the two man crew of the S.S. EelBoat, which probably wasn't the actual name of the boat, but that's what she was calling it. Partings exchanged, she set off through this new town she found herself in. Everything looked so different in terms of architecture. Everything was small and simple.
Everything around the port was quiet, but the sound of drums in the distance immediately caught the ear of the musician. She squinted, covered her eyes from the sun and spotted down a way along the beach a group of people enjoying some merriment. This brought a wide smile to her face, and a hopeful sparkle in her eye. She didn't even think twice about walking over to the festivities. The closer she got the more she could smell food like roasted meat.
No question was asked when a garland of flowers was draped over Piper's head, though the flowers seemed to get caught in her curled horns. She let off a giggle and adjusted the flower necklace properly. "Thank you friend!" she said to the individual who gifted the flowers to her. Her hunger tied her stomach in knots, so to say she immediately lined up for some food was an understatement. It wasn't until she was served a generous portion of roasted meat, soup that reminded her of home, and fresh fruit that she was more inclined to chat people, now that her needs had been met.
At first she was content to eat, trying not to take too large of bites in front of so many people, but once she was less ravenous, she spotted someone so appeared out of place. A woman sitting in the shade of a tree with a bunch of trinkets on her blanket. She knew the sight anywhere, it was a merchant! While she likely didn't have any currency to give, there was no harm in looking at what people liked here. Being careful not to get knocked into someone partying a little too hard, she found her way to Theodosia's blanket.
"Hello to the merchant!" Piper greeted with a arched wave. Her accent sounded unlike most, it sounded like it was from a far away place with rolled r's and aspirated h's. "I'm new around, tell me about what you sell?" as she asked her question, her hooked tail swayed from side to side in an upbeat manner.
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Sylvanie Autumndaughter
Dedicated
Roleplay posts: 145
Age: 43, though she looks closer to her mid twenties, going by human standards
Appearance: She has auburn hair, like that of fall leaves, that falls down to about her waist, as well as a golden-yellow pair of eyes and pale skin. Her clothing is very nature inspired, appearing to be made of sewn leaves and tree bark, as well as vines for straps and a belt. She usually goes around barefooted(though she has a vine tied around her left ankle) and comes no taller than 5'4" She has a thin frame and clear skin, except for a very slight scar on the top of her right hand, and she bares a pair of translucent wings similar to those of an insect, like a butterfly, though they appear too small to lift her.
Equipment: As she arrived on the Isle she had no equipment to write about, other than the clothes on her back and what appeared to be a dagger made out of wood.
Skills and Abilities: Before arriving here, she could commune with nature and help plants to grow, as well as speak with animals, fly, and cast a variety of nature and illusion based spells. Since arriving, most of her magic has waned significantly. If her spells work at all they take much longer to take hold, her understanding of animals has become much more broken, her flight has left her entirely, and the trees here seem to fall quiet or silent to her ears. Annoyingly, she still seems to hold the allergy to iron and steel that her mother's blood gives her.
Biography: Born of a human father and a fairy mother, Sylvanie was known in her world as a Faeschild. Raised by her mother in the world of magic the fairies inhabited, she learned many things about nature and magic, such as the fairy's ability to commune with it, the animals' nature as a part of it, and humanity's great fear of it. She was always quite naïve and fiery, her heart thirsting for adventure. However, she didn't get the chance before...it happened. She isn't entirely sure what it was, or what happened, but the next thing she new, she was coughing up seawater on the shore of a strange island. Who knows where it'll take her next?
Registered: Apr 9, 2021 0:02:55 GMT -5
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Post by Sylvanie Autumndaughter on Feb 15, 2022 22:07:16 GMT -5
Naoki looks on, none too surprised, as Alden promptly wanders off. She tsks just a bit. This event is a good opportunity for him to lose some of this stigma people supposedly have against him, and he’s not going to do that by standing off to the side and brooding the whole time. She’ll track him down later. For now, Lady Naoki will mingle. Casting her eyes and ears around the assembled crowd, it’s hard for her to miss such a distinctive set of armor, and so she sashays her way over, taking two plates of meat from a passing page. “Thuratiphel.” With both hands full, Naoki greets him with a nod and a curious sort of tail-motion similar to a wave. She hadn’t expected to see him here, but it’s not so hard to see he’s being dragged along. “And you must be Sylvanie,” Naoki presumes, remembering the name and offering the same nod and tail-wave. “Good to see you here. What are your impressions of the festivities, and would you care for some meat?” Naoki suspects they’ll have different answers to those questions, but she asks anyway, offering the plates to them. Sylvanie’s survey of the beach ends with her spotting a very striking figure walking across the sands towards them, complete with feline ears and tail. From the few things she had heard upon asking around town, she knew that this could only be one person, and she was awestruck. “Hi Miss Lady Naoki!” She exclaimed enthusiastically, accompanying the greeting with a vigorous waving of her hand. “It is so so nice to finally meet you! Mr. Alden told me a little bit and you sounded really nice. I’m Sylvanie!” She pauses for a moment, blinking. “Wait, you already knew that, you just said it. Well anyways.” She begins rocking back and forth slightly on her feet, never one to sit still for long. “The party is lovely! The grass skirts, the fun games, the friendly faces. It’s so much like an old fae get-together!” Her eyes turn to the plate she offered Sylvanie. Upon it sat part of the warmed remains of the big pig she saw on the spit not long ago. Seeing the seared meat made her stomach churn as she held back the urge to both gag and tear up behind a friendly smile. “And uh, no thank you on the meat! I usually just kinda eat fruit and stuff.” She stumbles over her words slightly, hoping not to offend this nice lady. “Not that it doesn’t look nice! I just…when you can talk to animals you can find it kinda hard to eat them.” She lets out a nervous chuckle.
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Theodosia Planchette
Committed
Roleplay posts: 80
Appearance: Theodosia stands at a fairly average, unimpressive height. Her red hair and numerous golden piercings and ornaments are quite eye-catching, although her tendency to glare at people often dissuades a second glance. She wears a number of bright silks and elaborately patterned robes befitting a proper fortune-teller. The twisting, vine-like tattoos on her arms are actually just painted on, a fact that she tries to keep hidden from people.
Skills and Abilities: Theodosia is a trained fortune-teller, gifted with the ability to see through the mists of time and pluck upon the threads of fate...or so she claims. Whether she actually possesses any such skills can be questionable at times, but her knowledge of fortune-telling methods (from cards to ashes to chicken entrails) is unrivaled.
Registered: Mar 28, 2021 21:11:09 GMT -5
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Post by Theodosia Planchette on Feb 16, 2022 22:55:55 GMT -5
Theodosia was in the middle of negotiating with a prospective customer over a small trinket when she heard a voice call out to her and looked up, raising an eyebrow at the newcomer. While it wasn't the first time she'd seen a demon, she certainly hadn't interacted with any before. She didn't exactly trust the creatures, but one of them had apparently done the cooking, so they couldn't be all bad. Still...weren't demons actually supposed to be able to tell the future? She sure hoped not. Once the other customer finally decided to exchange a few spools of thread for the item, she turned to the new arrival and gave her her most mysterious smile.
"Welcome, devilish one," she said, gesturing with a wide sweep of her hand. "I am no mere merchant, as you can see. I am Theodosia Planchette, lady of fortunes and seer of the mystical land beyond the veil. Have you come to purchase a lucky charm, perhaps? An amulet to ward off spirits and safeguard your soul? I have many baubles, perhaps one might strike your fancy."
The little doll walked up to the demon and waved, rocking left and right as it followed the swish of her tail. Theodosia quickly scooped it up and moved it back to her side, patting it on the head so that it would stay in place. She didn't need her doll being corrupted by demons, all the others had already been corrupted by the power of a cursed clock. That was right, it was all the clock tower's fault. Not hers, certainly.
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Piper
Established
Roleplay posts: 23
Age: 25
Appearance: Piper stands at 5 feet, has red skin and similarly colored horns that curl in on themselves similar to a Ram. She has wide pupil-less green eyes and long eyelashes. Her Dark Brown hair is long and curly, going down to her mid-back except for her bangs which frame her face. She wears an abundance of red cloths wrapped over each other like someone living in a warmer climate, and from under, a long thin tail sometimes swishes about. With small sharp fangs and just as sharp claws, she has fierce traits in a small package.
While she looks like a healthy adult, the flesh on her chest has eroded away while what was left exposed survives and functions via visibly arcane means. The bones of her ribcage and her lungs are veined with necrotic magic, while her heart glows completely green like a jewel.
Equipment: Traverse Flute
Book of Necromancy
Skull Medallion with green emerald jewels for eyes.
Skills and Abilities: Flautist: She is versed in flute playing, including playing flute for the purposes of arcane channeling.
Necromancy: Arcane manipulation of the dead for the purposes of the living.
Raising the dead: Can raise a body into a mindless thrall.
Requires: Remains, blood sacrifice.
Control Undead: Weak willed undead creatures will fall under the musical control of Piper.
Spirit calling: A subset of necromancy with the focus on calling upon the spirits of the deceased for the purposes of divination, communication and discovery of knowledge.
Requires: Remains of the deceased, or Item from the deceased.
Purification: Can purify curses or remove negative energies and arcane influences.
Requires: Salt, Purified water, Clay statuette effigy.
Blessing: Offers additional protection against dark arcane forces, undead and evil spirits.
Requires: Salt, Purified water.
Biography: Necromancer on a mission to spread the message of the good death.
Allegiances: Death
Place of Residence: N/A
Registered: Jan 27, 2022 16:26:43 GMT -5
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Post by Piper on Feb 17, 2022 7:55:36 GMT -5
Piper let out a long gasp as a look of pure wonder sparkled in her green pupil-less eyes. It was rare to see a fortune teller, even rarer that one claimed to see beyond the veil! What luck, perhaps she can make a new friend. They could craft charms, have spirited tea parties, give people closure together, maybe even make funeral bouquets- the possibilities that crossed her mind were practically endless. "You see beyond the veil! I'm so happy to meet another!" she said, hardly containing her excitable nature.
Politely she scanned over the charms. Her soul was already safeguarded so that wasn't exactly a worry. Warding off spirits would also be counter productive to her personal needs. Luck however! One could never have too much luck on their side. As she perused the little doll came out and waved which caused the "Demon" to coo and wave at the adorable little thing. Perhaps the new friend would be nice enough to teach her how to make a doll companion of her own!
"The doll is Precious!" She commented as it had been promptly scooped away. "Would you recommend a charm that would make it easy to make friends? I would like to make many."
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Theodosia Planchette
Committed
Roleplay posts: 80
Appearance: Theodosia stands at a fairly average, unimpressive height. Her red hair and numerous golden piercings and ornaments are quite eye-catching, although her tendency to glare at people often dissuades a second glance. She wears a number of bright silks and elaborately patterned robes befitting a proper fortune-teller. The twisting, vine-like tattoos on her arms are actually just painted on, a fact that she tries to keep hidden from people.
Skills and Abilities: Theodosia is a trained fortune-teller, gifted with the ability to see through the mists of time and pluck upon the threads of fate...or so she claims. Whether she actually possesses any such skills can be questionable at times, but her knowledge of fortune-telling methods (from cards to ashes to chicken entrails) is unrivaled.
Registered: Mar 28, 2021 21:11:09 GMT -5
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Post by Theodosia Planchette on Feb 17, 2022 18:45:22 GMT -5
Another? Theodosia's face turned pale at the thought that the demon might actually possess the abilities she could only claim to have. It didn't seem possible, but could she really put it past a demon to be able to speak to spirits? This could be problem if word got out. Retaining customers as a mystic was hard enough as it is without the real thing running around and stealing her patrons. Her smile stiffened, and she wondered if this was the end of her business. Would people's natural distrust of demons be enough to save her? She could only hope so.
When the demon changed the subject to her charms, Theodosia relaxed, rummaging through her piles of trinkets until she found a small bronze amulet of a bird. She'd found it washed up on the beach and polished it, letting it glimmer in the sunlight. This was something she knew well, and she was more than happy to sell the demon whatever sort of charms she wanted.
"He's a very clever little doll," she said, looping a long piece of twine through the amulet to serve as a necklace. "Very delicate, though. I don't take him outside very often, as he has a tendency to get torn. As for your charm...why, I have just the thing. Here, come see."
She held the amulet up for Piper to see, letting the sunlight shine off the smooth bronze before looping the string over the demon's head and letting it settle against her chest. Theodosia nodded approvingly, pleased at her handiwork.
"A bird symbolizes freedom and cheer," she said. "Just the sort of thing to attract friends, birds of a feather. But a mere amulet cannot work on its own. Wear it near your heart. It must be rest against your skin and be kissed by the sunlight, allowing it to adjust your aura to one that will turn friendly faces towards you wherever you go."
And if the cheap trinket didn't work, Theodosia figured, showing off some cleavage would definitely turn some heads. It was one of her more common tricks, and one of her more effective ones.
"Have you anything to trade for such an artifact?" she asked, clasping her hands together and smiling innocently. "Anything useful or valuable. The fates smile upon generosity, you know. Especially towards the ones that can interpret the subtle twitch and pulse of their threads."
The doll put its hands together too, mimicking her posture and staring up at Piper with its blank button eyes.
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Piper
Established
Roleplay posts: 23
Age: 25
Appearance: Piper stands at 5 feet, has red skin and similarly colored horns that curl in on themselves similar to a Ram. She has wide pupil-less green eyes and long eyelashes. Her Dark Brown hair is long and curly, going down to her mid-back except for her bangs which frame her face. She wears an abundance of red cloths wrapped over each other like someone living in a warmer climate, and from under, a long thin tail sometimes swishes about. With small sharp fangs and just as sharp claws, she has fierce traits in a small package.
While she looks like a healthy adult, the flesh on her chest has eroded away while what was left exposed survives and functions via visibly arcane means. The bones of her ribcage and her lungs are veined with necrotic magic, while her heart glows completely green like a jewel.
Equipment: Traverse Flute
Book of Necromancy
Skull Medallion with green emerald jewels for eyes.
Skills and Abilities: Flautist: She is versed in flute playing, including playing flute for the purposes of arcane channeling.
Necromancy: Arcane manipulation of the dead for the purposes of the living.
Raising the dead: Can raise a body into a mindless thrall.
Requires: Remains, blood sacrifice.
Control Undead: Weak willed undead creatures will fall under the musical control of Piper.
Spirit calling: A subset of necromancy with the focus on calling upon the spirits of the deceased for the purposes of divination, communication and discovery of knowledge.
Requires: Remains of the deceased, or Item from the deceased.
Purification: Can purify curses or remove negative energies and arcane influences.
Requires: Salt, Purified water, Clay statuette effigy.
Blessing: Offers additional protection against dark arcane forces, undead and evil spirits.
Requires: Salt, Purified water.
Biography: Necromancer on a mission to spread the message of the good death.
Allegiances: Death
Place of Residence: N/A
Registered: Jan 27, 2022 16:26:43 GMT -5
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Post by Piper on Feb 18, 2022 7:43:10 GMT -5
Piper looked absolutely captivated by the mystical woman, leaning closer to take a look at the "charm" she was threading twine through. As it rests on her chest she scooped the amulet in her palm and looked it over. She didn't see any sigils inscribed that denoted any kind of enchantment. She turned it over to see it there were any supplementary inscriptions that revealed more about it, but found nothing either. Perhaps the charm was somehow woven into the metal of the coin itself? Now that would be a rare piece of work!
The piper looked back to the woman who explained the best "method" to "Activate" the charm's effects and for a moment Piper looked a bit horrified before quickly taking the amulet off and returning it to Theodosia. She awkwardly chuckled as she brought her hands together, trying to come up with a quick excuse as to why this charm wouldn't work, suspicious lack of magic aside.
"Ah, unfortunately, you see, I need to remain modest for... uh.. Religious purpose! Yes, yes, religious purpose." she roughly explained tapping her fingertips together nervously. The one thing was was brought up however that she hadn't thought about. She began patting around her belt then along her body despite a distinct lack of visible pockets. "I- I seem to have lost my coins! They must have fallen in the sea.. Or maybe they are on the eel boat? I don't think Burke would be very happy to see me again." she scratched the side of her face as she debated on what to do. She wasn't going to survive without money... but that wasn't a new situation. She'd just earn her keep like she always did!
"I could play music, that is the only gods given gift I possess to share." Piper offered.
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