Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Dec 3, 2021 20:38:06 GMT -5
Ahna watched as Yaz evaluated her, not something she wasn’t used to at all. Any orc village she had been to had done the same, and almost every time she had been up to snuff, and those times she hadn’t she had been quick to prove herself. She was thankful that the orc had evaluated her correctly right away, saving Ahna a headbutt and a few punches to show her worth if the orc hadn’t.
The Av’ is quick to grab the orc’s forearm in return and was sure to add a little force and strength into the motion, which she had learned was a sign of respect among the orcs she once knew. Not only the show of strength, but also the fact that such a motion took a whole arm out of commission for a moment, and usually the dominant one at that. “I have been called worse,” she replies to the orc’s statement, still speaking in the deep, harsh orcish tongue.
“Shyv’Ahna, of clan Teslaya,” Ahna says, introducing herself in turn. “It is an honour, Yaz-Ra, champion of Ta’kra Socresh, Heart-Taker.” She would be sure to commit such titles to her memory, especially if she was to make an ally of the orc. Considering their peoples’ history, it wouldn’t be hard. “I came on the first ship, with the humans, and have stayed since. They saved my life, my services are theirs until they or I decide that I have repaid my debt for passage.”
She finally lets go of Yaz’ arm and picks her axe back out of the sand, then shoulders it once more. “Were you human, I would find someone else to aid you,” she says, rather bluntly. “But I would not disrespect one of a people I considered allies in the old world.” She looks Yaz over for a moment or two, mostly checking her injuries and assessing her abiltiy to help. Deciding that, yes, she likely could, she nods. “Can you walk? I will take you to my camp. The people of the settlement don’t bother me there, it will give you time and privacy to recover.”
Ahna then looks up… up and up into Yaz’s eye. “But do not take my hospitality for ignorance, Yaz’Ra Heart-Taker. It is not given lightly, nor is my trust. Betray me, and I will end you, as I am sure you would me.” She gives her a grin, knowing how to banter with orc kind. Yes, she was serious, but it was rarely a conversation with an orc without some form of friendly threat.
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Yaz-Ra
Established
Roleplay posts: 11
Age: 42
Appearance: A woman with the impressive height of 6'10 and a muscular physique. A true Orc of her tribe who has the multitudes of scars and tribal tattoos to prove her worth. Born with unnaturally grey skin, white hair, and red eyes she was once considered an ill omen amongst her people. Now her appearance sparks joy and prosperity. At least to those who know of the ways. To others her appearance is intimidating, two tusks, one broken and chipped protruding from her ashen lips. One red eye piercing, black pupil small. The other a milky white from blindness caused by a cut across her eye, a nasty scar in its place to tell of the deep wound.
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Equipment: Ceremonial dagger, two huge hand axes, tattoo ink set, few days worth of rations.
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Skills and Abilities: Yaz-Ra only knows one magical spell, the rest of her skills is a testament to her training since she was young. She's strong, but not agile. Think of her more as a boar charging her opponents than out maneuvering them. She knows how to work a net, daggers, spears, axes, etc. Though she prides herself on her ability to make anything a weapon.
Her rage and Orc heritage: Big Orc Strong, Orc have big Constitution, etc. Though one skill that has always almost appeared as magic would be when Yaz-Ra gives into her rage. Her strength seems to increase, but this is only because she lets all inhabitations leave her in pursuit of one thing. To win. To destroy. Ripping apart wood with her bare hands is no trouble.
The Blood Bond: An ancient magic passed down through the clans before. Through the sharing of blood between two individuals they can create a Blood Bond. This bond will connect the two so closely that they will feel a second heartbeat in their chests. Their blood brother or sister’s pain is their pain, their emotions a constant simmer in the back of their minds. Luckily, the death of one is not the death of another, but that does not stop it from being undeniably painful to experience the loss of someone so close.
Hunting: Her own special brand of skilled hunting. She may not fire bows or set too many traps, but she will wrestle a REAL boar to the ground. She even knows how to properly tend to the game she catches.
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Biography: Champion of Ta'kra Socresh, widow of Vakash and Zakii, mother of four, and blood sister to Mresh'Tra. Yaz-Ra is a warrior who has proved her metal countless times throughout her dangerous life. Her homeland housed dangerous beasts and even more dangerous sister tribes that once viewed each other as enemies. She is no stranger to war, but the past 5 years of peace in her homeland has made her softer than she likes to think. So much so, that when strange outsiders came upon their lands uninvited she agreed with her people's shamans that peace with them was the best decision. In order to establish themselves as likely allies, she volunteered herself as this "diplomat" that they called for. Her blood brother, Mresh'Tra agreed to accompany her upon their vessel to their "holy land". Where they would "show them a better life". She had already begun to regret her decision of peace the more they talked, but she kept her head clear and went aboard their boat. Half a month into their journey, her and her blood brother were drugged during their dinner and tied down in the brig as prisoners. The outsiders had never intended peace and were bringing the pair as examples and as "hostages". Proving very clearly they did not understand her people's ways and even further proving their cowardice and disgrace. It was no surprise to her that when she cursed them and asked her Gods to punish the spineless lot that a vicious storm battled their boat, threatening to sink the vessel. But every prayer and ask of the Gods comes with a dark price. One she believes she pays when she washes upon the Isles.
Registered: Dec 1, 2021 18:26:18 GMT -5
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Post by Yaz-Ra on Dec 4, 2021 16:47:58 GMT -5
The genuine smile on Yaz-Ra instantly dampened the moment Shyv'Ahna told her of her involvement with humans. A spark of fury settled into her gaze, but she muffled the intense feeling best she could. Controlling it so that she may hear the rest of Ahna's words with no distraction. It was no fault of the Av' to mention them now when she had just escaped imprisonment of the human kind. With a nod, Yaz-Ra showed Shyv'Ahna her acceptance of her paying back those who had saved her life. She would have to live with seeing the humans around her as not the same as the ones she had met.
When Ahna let go of her hand, Yaz took it as the perfect moment to take a drink from the waterskin she had been gifted. She downed the contents, but made sure to only take what she believed she needed. Which...would be a little more than 3/4ths of the waterskin. She grunted at her use of it, I will replenish this generosity in the future.
When asked if she could walk, Yaz-Ra's attention returned to the Av' with a raised brow. Could she walk? Surely this was just out of politeness and not out of insult considering how Ahna carried herself. So she let it slide. At the blunt threat given to her however, a broad grin cracked across her face. Her arms moving up to cross under her chest, hands gripping her biceps in order to calm the itch to accept that challenge immediately. It would do neither of them any favors to wrestle with her being injured. Still, her eyes shined with mirth now as she leaned down from her towering position, eyes just above Ahna's as she let out a playful rumble, "Careful, Shyv'Ahna, of clan Teslaya. You tempt me to press on that hospitality just so you will show me what you would do to me."
A chuckle came from her as she lowered further. Her cheek brushing Ahna's as she purred her next words in her ear, "I'm sure I would find great pleasure in a bout of strength between us...In whatever form that might take."
Just as that was said, she lent back, standing back up straight with a more serious expression, almost as if she hadn't just propositioned the horned woman, "I swear on the honor of my tribe I will not take your hospitality for granted, nor will I betray you. Doing so would be one of the greatest dishonors to me. But...you're right that I would end you if you betrayed me."
She'd motion to Ahna's mount next, "As for your other question, yes, I can walk...But a warning is needed, if a human gets too close to me at this moment I may snap..." A small pause as she decided an explanation was in order, "The ship I just sank was full of humans who imprisoned me and intended to conquer my people after swearing they were there for peace."
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Dec 4, 2021 20:43:14 GMT -5
The Av' knew that the friendly threat would be taken well by the orc, even if it was one she was more than willing to act on. She grins as the orc leans in close, knowing that it would take a great deal of restraint to decline her challenge, but what came next forced a blink from the Av' and her cheeks quickly flushed with a a darker purple shade. Had she just hit on Ahna? It had been so long since anyone had shown interest in her, not since her time with Manisha before the world's end. That felt like a lifetime ago now.
Ahna raised a hand and placed it on Yaz's shoulder as a sign of respect, but it slowly drifted down to her bicep. "We…" she begins. "Can discuss that once you have healed." Her voice was still carrying the harsh tones of Orcish, but there was a warmth to it now. "Wether we fight or… otherwise…" She now saw Yaz in a slightly different light. She saw her as a potential ally, one of a race she had considered friends, but now when her eyes regarded the woman's physique and strength… well…
She let go of the bicep and turned towards Bahsel so she could put her axe away, but it was mostly just a show while she cleared her mind. With her axe stowed and her promise to not betray Ahna, the Av' turned back with her eyes fixed on Yaz's. She found that the threat of mutually assured destruction was something that kept orc pacts effective, and though she was easily able to take Yaz's word for it, she could only hope that the orc would find her willingness to enter such a pact a good indication that she was able to act on it.
At the description of the humans though, she can't help but frown. She looks down and spits between her feet in a sign of disgust, then swears in her own language. "Francaigh…" she grumbles a little before switching back to Orcish. "Humans truly are vermine at heart." She takes a small breath, then nods. "I cannot blame you for feeling this way, Heart-Taker. Humans were rarely respectful to my kind in the old world, I understand the sentiment."
She reaches up again and grips her shoulder a little tighter this time. "I will make sure you have time before we come into contact with the masses. As much of a distaste I have for their kind from their years of treating me as less than a thief or a trouble maker, or worse, these people here are not the same kind as the uneducated masses. For the most part, I have found they are good people, and I trust a select few. The mist may have taken, but they have given those who are… better." She lets go of the shoulder again. "In time, you may see them as I do, and those I consider friends the same."
She wondered how the handful of humans she called her friends would react to Yaz. Coatl, Katiana, the foreman of the settlement's construction and resources yards, even Roxanne. If Ahna vouched for the orc, they would probably for the most part accept her… well, maybe not Roxanne straight away. It depended on Yaz's reaction in the first place, and Ahna could only hope it would be neutral at worst. She had a slight fondness for her already, it would be truly a shame if that was to change.
"Lets go then," she says, before looking at Bahsel and saying something in her native tongue. The beast grunted and started plodding along the beach once more. "My camp isn't too far from here. We will be unbothered, most of the settlement people know not to bother me on my land without good reason, unless they are the ones I trust. They all know not to cross my border without permission." She looks up at her new orc friend and smiles. "You can recuperate in peace, and we can…" she looks her over a moment. "...evaluate your strength without interruption."
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Yaz-Ra
Established
Roleplay posts: 11
Age: 42
Appearance: A woman with the impressive height of 6'10 and a muscular physique. A true Orc of her tribe who has the multitudes of scars and tribal tattoos to prove her worth. Born with unnaturally grey skin, white hair, and red eyes she was once considered an ill omen amongst her people. Now her appearance sparks joy and prosperity. At least to those who know of the ways. To others her appearance is intimidating, two tusks, one broken and chipped protruding from her ashen lips. One red eye piercing, black pupil small. The other a milky white from blindness caused by a cut across her eye, a nasty scar in its place to tell of the deep wound.
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Equipment: Ceremonial dagger, two huge hand axes, tattoo ink set, few days worth of rations.
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Skills and Abilities: Yaz-Ra only knows one magical spell, the rest of her skills is a testament to her training since she was young. She's strong, but not agile. Think of her more as a boar charging her opponents than out maneuvering them. She knows how to work a net, daggers, spears, axes, etc. Though she prides herself on her ability to make anything a weapon.
Her rage and Orc heritage: Big Orc Strong, Orc have big Constitution, etc. Though one skill that has always almost appeared as magic would be when Yaz-Ra gives into her rage. Her strength seems to increase, but this is only because she lets all inhabitations leave her in pursuit of one thing. To win. To destroy. Ripping apart wood with her bare hands is no trouble.
The Blood Bond: An ancient magic passed down through the clans before. Through the sharing of blood between two individuals they can create a Blood Bond. This bond will connect the two so closely that they will feel a second heartbeat in their chests. Their blood brother or sister’s pain is their pain, their emotions a constant simmer in the back of their minds. Luckily, the death of one is not the death of another, but that does not stop it from being undeniably painful to experience the loss of someone so close.
Hunting: Her own special brand of skilled hunting. She may not fire bows or set too many traps, but she will wrestle a REAL boar to the ground. She even knows how to properly tend to the game she catches.
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Biography: Champion of Ta'kra Socresh, widow of Vakash and Zakii, mother of four, and blood sister to Mresh'Tra. Yaz-Ra is a warrior who has proved her metal countless times throughout her dangerous life. Her homeland housed dangerous beasts and even more dangerous sister tribes that once viewed each other as enemies. She is no stranger to war, but the past 5 years of peace in her homeland has made her softer than she likes to think. So much so, that when strange outsiders came upon their lands uninvited she agreed with her people's shamans that peace with them was the best decision. In order to establish themselves as likely allies, she volunteered herself as this "diplomat" that they called for. Her blood brother, Mresh'Tra agreed to accompany her upon their vessel to their "holy land". Where they would "show them a better life". She had already begun to regret her decision of peace the more they talked, but she kept her head clear and went aboard their boat. Half a month into their journey, her and her blood brother were drugged during their dinner and tied down in the brig as prisoners. The outsiders had never intended peace and were bringing the pair as examples and as "hostages". Proving very clearly they did not understand her people's ways and even further proving their cowardice and disgrace. It was no surprise to her that when she cursed them and asked her Gods to punish the spineless lot that a vicious storm battled their boat, threatening to sink the vessel. But every prayer and ask of the Gods comes with a dark price. One she believes she pays when she washes upon the Isles.
Registered: Dec 1, 2021 18:26:18 GMT -5
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Post by Yaz-Ra on Dec 4, 2021 22:08:26 GMT -5
Satisfaction swirled in the orc at seeing Ahna's flush that darker shade. She was no fool, she knew that not many outside of the orc tribe would find her attractive or if they did, would not even enjoy her gender, but she'd taken a chance. To see her efforts without rejection gave her a sense of victory that had her pride swelling. But darker thoughts pricked at the back of Yaz-Ra's mind in warning. The Gods surely had not been given all they were due just from a bond severing and a thrashing to Yaz-Ra...They would not send her a gift after having her pay them such steep prices so soon. But what did that mean for her? Was there something she was missing? Would she be forced to surrender more when she was finally back on her feet? Thankfully the hand on her shoulder that slowly slid down to her bicep proved as a very...potent distraction to the darkening thoughts that had begun to consume Yaz.
She let out a huff, forcing herself back to the present as their topic turned towards humans. When Ahna spit between her feet it was enough to tug the corners of Yaz-Ra's lips up again, oh she truly liked this horned woman already. But this was no time to...appreciate what she saw of her. So her expression became serious once more. She had thought herself able to stay calm throughout the topic, until she heard that the humans were often disrespectful to the Av'. She could not help the low, vicious snarl that came from her. There was no reason to view the Av' in such a way. They were a wondrous people, one that any orc would adore to meet in any world! Trustworthy traders and guides, strong and talented fighters, and...from the stories during the feasts with the drunken older orcs in her tribe, fantastic lovers. To think they were treated harshly in any land caused bloodthirsty thoughts to swirl in Yaz's mind.
Again, Ahna's touch and grip to her shoulder stopped such thoughts... It was startling to think she'd done so twice now. A sick feeling of suspicion dug its way into Yaz-Ra's stomach before being squashed by her disgust at it. She would rather trust one of the Av' blindly than to doubt them for any reason beyond their own actions. So, as a secret apology for her thoughts, Yaz-Ra nodded to Ahna's statement of some humans being better than others. The orc reached out to grip Ahna's shoulder, her large hand giving a firm, respectful squeeze before lowering her arm down once again. "I will trust your judgement to those you find...worthy of friendship."
With that, Yaz-Ra moved forward, keeping pace with Ahna and ignoring the agony of her muscles that had gotten used to standing and resting. She let none of her aches or pains show on her face or body. To show her new ally weakness in this moment would do horrible things to her pride, so she kept up her strong walk as if she hadn't been thrashed in the sea for Gods knows how long.
As Shyv'Ahna continued to speak, she watched her, giving a nod here and there at her talks of her camp. That was until she saw her new friend looking her over. This time she allowed the almost cocky smile to break through. Yaz-Ra tilted her head, giving another assessing look to Ahna in a way that clearly showed she enjoyed what she saw. "Evaluate as you please when the time is right. But know I have never left any wanting who had attempted to measure up my...talents and strengths before."
Pleased with herself and the truth of her words, the orc looked forward on their path once more, continuing their walk to where Ahna was leading them. Even with the odd peace she felt within herself, her thoughts were quick to return to that of her Gods. What do you wish of me? Did you place one of the Av' in my path for some greater purpose?... My Gods, you play in conveniences, but this is bordering on too much. I would not dare make more demands after your leniency, but in light of all my dedicated faith...Do not make Shyv'Ahna a part of your price, for I fear it may become one I will not be able to give.
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Shyv'Ahna
Committed
Roleplay posts: 50
Appearance: Shyv'ahna, or Ahna for short, is an Av' nomad woman, standing at 180cm (6ft) tall. Though tall for a woman, she is in fact the average for most Av' women. She has light lavender skin, intersected by feint tattoos that glow while using magic, her eyes are golden, and her hair a very dark purple. Though mostly humanoid, she possesses a set of bowed legs, not unlike other Av’, and a pair of horns that curl around her ears.
She adorns herself with jewellery, specifically gold caps to her horns, silver and golden rings, two on the right side of her eyebrow, four in her right ear, and one through her septum.
Her body type is strong and toned, forged through years of patient training, fighting, and more travel than most would do in a single life time. It is covered, much like her face, in tattoos, jewelry and the occasional scar, from top to bottom, though most would never know considering her rather conservative wardrobe.
Equipment: Ahna uses medium armour. Leather, light scaled metal, and chainmail make up the most of her regular outfit, but all under a dark blue poncho, adorned with golden stitching and traditional Av'rae patterns that dance across its light blue trim.
Her travelling armour consists of a chain vest and a scaled skirt that reaches her knees around the back and sides, leaving the front open, starting at her belt and fanning out. Over the chain vest, she usually wears a leather corset to keep it in place.
In a trunk inside her vardo, however, sits a much more elegant set of armour, one she hadn’t worn in quite some time, her Elder Guard armour. Forged from the finest metals in dwarven-supervised forges, her Elder Guard armour has both the toughness valued by dwarves, but the mobility favoured by the Av’rae. It’s an elegant suit, tailored and forged to fit Ahna’s form, with its cuirass, graves, skirt, bracers, and boot plating made from the finest mithril, a light but extremely sturdy metal. The trim and under suit are made of a soft, breathable cotton, as is the cape that covers one shoulder.
The helmet of her Elder Guard Armour is ornate, to say the very least. It’s a closed design from back to front, but with openings to slide up around her horns, and a T-shaped visor for her stunning golden eyes to peer out of. The front of the opening is often covered by a thin chain mail for protection, as is her neck guard.
The armour’s colour matches her standard pallet, with the mithril painted mostly in a purple, with its trim painted a fine, reflective gold. The cotton of her armour, such as her undersuit and cape, are a fine dark purple with golden stitching that matches her regular shawl.
Her weapons are just as expertly forged, her primary weapon being a two handed pole weapon most would consider a fauchard, a long pole with an ornate, curved blade attached to the top, the blade on one side of the weapon’s top while a hook sat on the other, giving her the option to slash, stab, and pull as necessary. Though most Av’rae prefer to fight with two handed weapons, Shyv’Ahna also carries an ornate dagger with a similarly curved blade, just in case.
Finally, she is also an adept with a crossbow, though she prefers to fight with her melee prowess.
For transport, Shyv’Ahna has a vardo, a caravan of sorts, that she uses to transport her things as well as live inside with comfort. Being of the nomadic sort, Shyv’Ahna has no desire to a standard home, one that doesn’t move, so a Vardo, pulled by her beast of burden Bahsel, does the trick perfectly.
Bahsel, her beast of burden, is a creature rarely seen without an Av’ companion. Nobody can understand why or how, but the Av’rae are one of the few people to find these creatures’ native land and tame them for both work and protection. Bahsel could be described as a large, muscular porcupine, with thigh legs, built perfectly for work, a thick hide to protect from predators, a pair of large front teeth, perfect for chewing on its usual diet of roots and plants, and finally a back covered in quills that not only stop melee attackers, but can also be shot outwards like a series of javelins, that grow back quicker than most would expect.
Together, Ahna and Bahsel travel the lands, always ready for the next adventure.
Skills and Abilities: Ahna has spent years training and being trained in combat, and she has become an expert fighter with two handed pole weapons, daggers, and hand to hand combat, making her a fierce enemy to face, or one hell of a good sparring partner if you don’t mind a few bruises. She also carries a crossbow, but she mostly uses it for hunting. She’s a great shot, but her preference is found in melee.
Before the end times and the escape from the destroyed lands, Ahna was a strong, and sometimes scary mage. The Av’rae are some of the more magically-tuned folk in the old world, and Ahna was no exception, but after travelling away she can feel her powers weaken, as if stopped by something. Normally she could conjured lightning and electricity in the palm of her hand, powering her attacks while also zapping her enemies as needed, and on the rare occasion, under a cloudy sky and with great inner rage, she could even conjure storms, but no longer. Now, she can barely use her magic at all. Perhaps she just needs to find new ways to channel it…
Being a nomad, Ahna is an expert traveller and guide, able to traverse most terrain and survive in some of the more harsh environments, making her an exceptional pathfinder, if asked nicely and presented with enough gold.
Allegiances: The Av'rae people.
Registered: Mar 23, 2021 0:17:47 GMT -5
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Post by Shyv'Ahna on Dec 5, 2021 8:47:48 GMT -5
When Ahna's eyes finally flick back up to Yaz's, she can't help but smirk as she sees the orc returning her look. She knew the orc wasn't evaluating her strength, not this time. She flushes purple again as her golden eyes return to the beach as she walked, feeling all a flutter that such a powerful specimen was interested in her. Yes, she was good looking and she knew it, but most weren't quite the type she was after, for the most part they had been smaller, weaker, and generally… unimpressive. Perhaps that was why she took to Manisha so well in the previous world, a warrior who had the respect of the town, and now Yaz, a powerful orc woman with a physique that made Ahna feel small by comparison. Ahna knew that to many, Yaz might not be the most attractive person in the room, with her strong body and sharp features, but to the Av'? After spending time with Orc kind? She knew how to appreciate a gorgeous orc warrior maiden in the right ways.
"I… look forward to testing your statement…" she replies in the orc tongue, still a little flustered as she lead the way back to her camp.
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Faisine D'Arcy
Dedicated
Roleplay posts: 101
Appearance: Hair: Blonde, almost a white blonde
Eyes: Piercing blue
Height: 5'2"
Build: Slender
Features: Noble
Age: 24
Equipment: Eating Dagger
The clothing on her back
Staff
Citole
Rope
Grappling Hook
Tent
Utilities such as pots and pans, other dishes
Skills and Abilities: She is a singer, with a very lovely voice. She was trained as a spellsong but she does that no more.
Biography: History: Lady Faisine was born in the lost kingdom of Verri, but she was raised in a cloister (Not nuns, but yes, women who were very religious nevertheless). She has little to no memory of Verri and spent most of her days learning to be a lady... To speak like a lady, to embroider, to sing and pluck a tune on a lute like a lady... How very dull and drab. She had, nevertheless, been pampered, for her father had donated generously and made it clear that she was to be a lady, not a servant. She had her own servants, they did everything for her. The cloister was raided and many lives were lost, and now she finds herself traveling alone for parts unknown.
She has known lots of war.
Then she met her mate, Cairex, and they set off into the Usque, only to be torn apart by the cataclysm...
Registered: Mar 22, 2021 13:59:40 GMT -5
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Post by Faisine D'Arcy on May 12, 2022 21:13:39 GMT -5
Faisine wasn't sure where she was at but she was tired and parched. How long ago had she drank her last drops of water? How long had it been since she had been in contact with Anatolius or Khepri? The song hadn't worked in the mist. Nothing did. It had been at least two days since she had left the mist a second time. She'd gone in circles at first, wasted time trying to gain her bearings again. Ahh, but she was so ill that it was a wonder she still lived, she thought. Her mist addled brain was stuck in grief for a second time, as she did not know where anyone was now.
She wasn't even sure she was seeing right when she could see the signs of civilization up ahead. Had she returned to her old world and just found herself in a new spot? Was the nightmare over? No, she thought, if she was home, she would be able to do her magic.
And then she lost that train of thought when she realized what she had been through again. The poor woman began to shake and sob, only the sobs came out as harsh little mewls. Indeed, she could just lie down right where she was at... and she did...
Faisine nuzzled her face into the grass and closed her eyes, her small bout of sobbing ebbing already.
The darkness overtook the woman and she lay prone in the grass, almost as if in a death state. But if one neared her, they would be able to hear the rattle of her breath as she clung to life.
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Skarlet
Committed
Roleplay posts: 53
Age: Her exact age is ambiguous but she has lived atleast a couple human lifetimes by now.
Appearance: Skarlet has Pale skin, red eyes and sharp teeth when she needs them. Her hair is dark brown but she has a streak of red in the front. Her wardrobe is always designed to cover up as much of her body as she can to shield herself from the sun.
Skills and Abilities: Night Vision
Enhanced Senses
Dream Walker
Vampirism
Flash Freezing technique
Biological Manipulation
Biography: Lady Skarlet is a Vampire and adopted daughter of Lady Naoki, though she's not exactly the same Skarlet that she knew from back then. This Skarlet came from an alternate future where something terrible had happened to Lady Naoki, and Skarlet became leader of her own nation for a while, years passed since and Skarlet has had a couple more families, she waged war against Men and Demons, She's loved and lost.
Naoki should be able to tell that even though Skarlet looks as young as ever, her eyes have changed and hint that she has probably lived through a couple lifetimes since last they saw each other.
Allegiances: Lady Naoki
Place of Residence: Naoki's Estate
Registered: Mar 21, 2021 14:38:24 GMT -5
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Post by Skarlet on Aug 13, 2023 23:21:19 GMT -5
It's Skarlet's first night out since waking from hibernation, and her armor shines in the moonlight while she patrols the outer perimeter of Port Argentium. Her mother Naoki had tasked her with overseeing the fortification of Port Argentium. In the coming days, a special military unit will be formed to be under Skarlet's command that will specialize in night-time and covert operations.
While patrolling, she gets a full look around at how big Port Argentium has grown to be and she was working out the scale of construction that ought to be done and which locations should get priority for fortification first. This reminded her of when she used to do city-planning all those years ago, she had a lot of ideas for that place. Her mood darkens when she remembers the human king that used to give her advice on palace design. Kharg was a good ally for a while, but after a few years she was betrayed by him and temporarily placed under a curse that enslaved her body to his will. Skarlet turns her head and spits.
Bastard. Damn Him.
She needed to get her mind off the past, Skarlet focuses on using her heightened senses as a vampire to detect any life that may be around.
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